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HD Terraining Contest #1: Place of Cult

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That doesn't look like Hogwarts to me... :grin:
Are those buildings vanilla Reforged ? They don't look like anything from classic
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those structures look imported; do they have ORM and Normals to be considered HD?
The crow statue and keep arches are "custom asset" that i consider as a designer "hd" and fitting in a reforged map based in a somewhat hidden part of blackrock valley. The rest of the doodads and units used in my WIP are all from the reforged basic editor.

As much as i like cinematic rendering, i prefer the direct aspect of the editor to get this feeling that once ingame i could play this area.
 
The crow statue and keep arches are "custom asset" that i consider as a designer "hd" and fitting in a reforged map based in a somewhat hidden part of blackrock valley. The rest of the doodads and units used in my WIP are all from the reforged basic editor.

As much as i like cinematic rendering, i prefer the direct aspect of the editor to get this feeling that once ingame i could play this area.
Yet again I truly am sorry for being the bringer of bad news:

Screenshot_1.png


You can read the rest of the discussion here: HD Terraining Contest #1: Place of Cult
 
don't be sorry this is a discussion about uppgrading it aswell. i read also that custom made hd asset are allowed ? do you consider this keep not hd then ? i can change that i'd like your opinion :)
In a normal scenario the term "HD" just refers to high quality assets, however in this specific context the term "HD" refers to the asset mode of Reforged called "HD", not just any high quality assets. This means the models should be specifically made for Reforged (with ORM textures, correct MDX format and so on). I asked @Archian to clarify this previously, however he may not have seen it. The original post states that the assets must be made specifically for Reforged, so I think that's the bottom line atm.
 
Updated first post.

Welcome to the contest @Shayoo

In a normal scenario the term "HD" just refers to high quality assets, however in this specific context the term "HD" refers to the asset mode of Reforged called "HD", not just any high quality assets. This means the models should be specifically made for Reforged (with ORM textures, correct MDX format and so on). I asked @Archian to clarify this previously, however he may not have seen it. The original post states that the assets must be made specifically for Reforged, so I think that's the bottom line atm.
Sorry, I must have missed your question.

To avoid any misconceptions, models must be made for Reforged. Including custom-made assets.

Also, please remember to post a link to your final entry in this thread.
 

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