Hello everyone here at Hive! I come once more, with an idea for my next project, since my Outerworld Arena Project is aproaching it's final version.
Outerworld Arena Project
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Inspired principally by ''Resident Evil Survivors'' and other zombie maps, I'm planning to create a survival zombie map with some differences between what we see nowadays. Let's go for the idea:
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Especifically for Professions, I already have some in mind:
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The idea here is to not create complex gameplay. It'll be a game that you enter, you kill everything that moves, and try to survive. Nothing else.
I'm here to get opinions, check if there are similar map ideas already launched, so I can compare and test... That sort of thing. This is the first step of this project, the creative step, so everything is welcomed. While I gather information for this project, I create a GDD for this project, and I keep developing Outerworld Arena.
I'd like to thank you, who read until here!
Outerworld Arena Project
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Inspired principally by ''Resident Evil Survivors'' and other zombie maps, I'm planning to create a survival zombie map with some differences between what we see nowadays. Let's go for the idea:
- Like any other survival map, items will be generated randomly through the map;
- The theme used will be "normal people trying to survive", so things like automatic turrets, air strikes, nuclear bomb (maybe an easter egg? haha), war tanks... They'll not exist here;
- Characters will be divided by "Professions", that will determine basic stats and abilities available; Mana system will come with "energy" skin, but will work as it already is;
- Players will spawn randomly over the map, and they'll share vision;
- The map will be covered by fog, as any other map;
- Players must survive a set of waves in order to beat the game;
- Mostly, enemies will be slow zombies, but there'll be some "mutants";
- If a player dies, it'll generate a corpse that can be revived by using an item called "Reanimation Kit" or similiar; Corpses cannot be carried; Also, a special zombie will spawn from this death event, meaning that the survivor has been turned undead;
- The game will use the same weapon system as Resident Evil Snow/Survival: You click on the item, and the unit will get the stats of the equipped weapon. If it is a firearm, then you'll need ammo to make it work, or a error will appear;
- There'll be melee weapons as well, such as axes, hammers, knives... Things that we normally find in everyday life;
- All items will have a durability system: Everytime they get used, it'll reduce by 1 it's durability. This feature will come to make players need to stock supplies to not get out of adequate equipment;
- Maybe, let players "stack" same items to "repair" them, instead of dropping a lot of almost broken weapons/armors;
- Firearms do not have reloading time, since durability will use the "stack" system;
- Ammunition availability is at mid line: Not so available, not so rare;
- Ammunition cannot be stacked forever; They'll have a maximum limit (for example, you'll never make a 999 stack of 5.56 ammo)
- Items will be classified by "Mark" (Mark I, II and III), so, different weapons level, skins, stats, that sort of thing;
- As game procedes, more powerful items start to spawn;
- Maximum play time: 1 hour gameplay;
- All character's will have a "spellbook" based ability, that'll contain basic actions for everyone, like "Sprint", "Critical Strike", that sort of thing;
- Players cannot be permanently infected by the "virus";
- Some conditions (De-Buffs) will include fracture, bleeding, fatigued, poisoned;
- Some "out of line" items, like Railgun. They'll be classified as "Experiment";
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Especifically for Professions, I already have some in mind:
- Carpenter: Building hero, can build barricades, craft improvised wooden weapons (since weapons can break all the time);
- Pyromaniac: DPS hero, that fed his desire secretly and in the apocalypse, can show to everyone xD; Can use "Firewall", create a bonfire. Fire based hero;
- Medicine Student: Support hero, weaker version of the all known "Medic";
- Chemical: Support hero, can induce various effects by "experimenting" things;
- Hunter: DPS hero, has profficiency with ranged weapons (Not firearms), but cannot use melee weapons very well;
- Quarrelsome: Tank hero, has profficiency with melee weapons;
- Police Officer: DPS hero, has profficiency with firearms;
----------
The idea here is to not create complex gameplay. It'll be a game that you enter, you kill everything that moves, and try to survive. Nothing else.
I'm here to get opinions, check if there are similar map ideas already launched, so I can compare and test... That sort of thing. This is the first step of this project, the creative step, so everything is welcomed. While I gather information for this project, I create a GDD for this project, and I keep developing Outerworld Arena.
I'd like to thank you, who read until here!