Hello folks from all the Hive! I'm Fabiano Silva, also known as Barbafire (annoucing myself for one more time), and I'm coming here to announce my project, previously called "Gladiator Map for War3": Outerworld Arena!
Project idea here: Gladiator Arena Idea
Project idea here: Gladiator Arena Idea
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Description
Inspired by maps like Legendary Gladiators and Orc Gladiators, Outerworld Arena puts you in the shoes of fighters in an atypical arena, forcing you to fight for your survival, facing masses of enemies looking to kill you!
History
You don't remember how, but you are caged. An unknown location, for an unknown reason, forced to fight for your life in an arena that is unfair to you. Your soul, which roams the place as if in a prison, is forced to choose a receptacle every time the arena is used. The armies marching into the arena need to be defeated for the entertainment of a mysterious creature, but it seems that nothing satisfies it. Your allies, other souls in the same situation, always change... They are almost never the same people. It's time to put an end on this, freedom is needed.
Features
Changelog
Check our discord to check its full version: Changelog
Previews
Download
Project History
I'm a Game Designer student, that wants to prove my capabilities in creating an enjoyable project for everyone who wants to play. I've choosen Warcraft as a host, because it's a game that I've played A LOT on my teenage. World Editor is an engine that I knew a little, and it was enough to bind me, making me study even more to insert some systems inside the project.
The project itself has the proposal to not use a lot of custom systems and/or triggers; An altered map, with some custom systems, but not almost everything triggered.
Credits
This version came to fix some bugs that appeared in the v0.82a after the warcraft update. This version is halfway to v.0.82b, so there are unfinished things inside it. Some fixes and unfinished systems will be described below:
- A loop has been created at the last wave on Epic Mode, and it makes warcraft stop responding when it try to configure the boss fight; Fatal Bug fixed;
- The game was crashing at the end, not showing the scorescreen, and sometimes, the cinematic were stuck, and players couldn’t leave the game properly; Bug fixed;
- New heroes are mechanically working perfectly, but they need more polishing, visually speaking;
- Life and Mana steal systems will be improved, so, for now, the visual feedback about the amount of life/mana stolen will not appear for now;
Description
Inspired by maps like Legendary Gladiators and Orc Gladiators, Outerworld Arena puts you in the shoes of fighters in an atypical arena, forcing you to fight for your survival, facing masses of enemies looking to kill you!
History
You don't remember how, but you are caged. An unknown location, for an unknown reason, forced to fight for your life in an arena that is unfair to you. Your soul, which roams the place as if in a prison, is forced to choose a receptacle every time the arena is used. The armies marching into the arena need to be defeated for the entertainment of a mysterious creature, but it seems that nothing satisfies it. Your allies, other souls in the same situation, always change... They are almost never the same people. It's time to put an end on this, freedom is needed.
Features
-
Item Merging System: Items can be leveled up by having two same level and description items;
-
Lives System: You don't lose if you die your first time (Check Game Mode before);
-
Heroes: You can choose from a total of 36 heroes (And more upcoming!);
-
Hero Ranks: Each hero has three different forms, each one with a brand new ability;
-
Modes: Four difficulties availabe, each one with new enemies, new strategies and new complexity;
Changelog
Check our discord to check its full version: Changelog
Previews
Download
Project History
I'm a Game Designer student, that wants to prove my capabilities in creating an enjoyable project for everyone who wants to play. I've choosen Warcraft as a host, because it's a game that I've played A LOT on my teenage. World Editor is an engine that I knew a little, and it was enough to bind me, making me study even more to insert some systems inside the project.
The project itself has the proposal to not use a lot of custom systems and/or triggers; An altered map, with some custom systems, but not almost everything triggered.
Credits
- The panda
- OgeRfaCes
- Blizzard Entertainment
- Zephyrius2412
- -Berz-
- Aldeia
- SuNdee
- ChevronSeven
- SkriK
- Sellenisko
- BLazeKraze
- The D3ath
- Kul'neas
- Kanadaj
- Darkfang
- Static
- Mr.Goblin
- Palaslayer
- Mc !
- PrinceYaser
- Ujimasa Hojo
- Rubellu Sidus
- Sun gate
- Marcos DAB
- CRAZYRUSSIAN
- DeathKnight
- prizraknadache
- NFWar
- dizzt
- Orthon
- KelThuzad
- 8512590215848
- AhhFreshWeed
- Hemske
- K.V.
- Pharaoh_
- morbent
- bigapple90
- johnwar
- Eldin
- HawkWing
- Pyritie
- Vinz
- Stanakin
- Venom
- kola
- Moy
- CloudWolf
- Mobilize
- BlackDoom
- Yak
- Gwen Stefani
- 0123456789
- I3lackDeath
- Ceterai
- lllLSDlll
- doom_sheep
- sPy
- zbc
- JesusHipster
- San
- KILLCIDE
- Mr.Goblin
- The_Silente
- JollyD
- Shyster
- Paladon
- Svenski
- Arowanna
- Deathclaw24
- Antares
- UgoUgo
- Ujimasa Hojo
- Sellenisko
- Rubellu Sidus
- tillinghast
- 00110000
- Blood Raven
- Arch-archdemon
- Fingolfin
- Tranquil
- Cavman
- Pyritie
- General frank
- Vinz
- WILL THE ALMIGHTY
- JetFangInferno
- Direfury
- Sarsaparilla
- MN Lahmar
- Mike
- icewolf055
- Em!
- Daelin
- xyzier_24
- Elfsilver Lord
- Avatars Lord
- Nichilus
- Pyrogasm
- Fleck
- Uncle
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