Yes yes another Zombie map the difference? it is meant to simulate real life as much as possible.
Game Objective: to survive for 25 mins and escape to the evac helicopter.
So the Basic terrain concept of the map is.
You are in a city that has had all its exits blocked and guarded to prevent zombies from escaping, you are a lone human that is just trying to survive.
Camera follows human to simulate real life as much as we would like to be able to look anywhere it's not possible. Human's do not share vision with other humans.
Initial map terrain appears small but most buildings are enterable.
Item wise you can find items that you would in real life and they have an equal effect on a zombie as such a knife while weaker is less likely to attract more zombies then say a gun or a chainsaw.
Some items can be used as blocks such as overturned tables but will effect restrict sight range.
There will be such items as flares and grenades both with drawbacks as zombies would be more attracted to both so a flare could make a great diversion to draw zombies away.
One of the main items is the radio that pings other humans that also hold it so if 3 people have a radio and 2 don't the 3 with the radio can get a rough idea where each other is while the other 2 have no idea, this is to promote grouping up and teamwork.
Vision in general is restricted and lowish to give that closing all around you feeling.
Human AI:
While for the most part there is only zombies there will be small outlets of humans trying to survive. These humans have the possibility of joining up with you to survive(you shot they shot kinda thing.) they can also lend you some supplies or turn on you to try and steal your supplies. The humans will be for the most part random in what they do so the game doesn't repeat itself.
Zombie AI: slightly more complicated as they will roam around mindlessly if they spot you they will move towards you and zombies around them will be alerted to your presence so stealth is the key.
Zombies are attracted to loud and bright things like gun fire, flares, grenades etc, while items like smoke grenades make a great covering so you can pass closely to them without them noticing you.
Zombies also have a decreased sight range at night so if you have the right gear night becomes the best time to move around in.
<------More to be added------>
Game Objective: to survive for 25 mins and escape to the evac helicopter.
So the Basic terrain concept of the map is.
You are in a city that has had all its exits blocked and guarded to prevent zombies from escaping, you are a lone human that is just trying to survive.
Camera follows human to simulate real life as much as we would like to be able to look anywhere it's not possible. Human's do not share vision with other humans.
Initial map terrain appears small but most buildings are enterable.
Item wise you can find items that you would in real life and they have an equal effect on a zombie as such a knife while weaker is less likely to attract more zombies then say a gun or a chainsaw.
Some items can be used as blocks such as overturned tables but will effect restrict sight range.
There will be such items as flares and grenades both with drawbacks as zombies would be more attracted to both so a flare could make a great diversion to draw zombies away.
One of the main items is the radio that pings other humans that also hold it so if 3 people have a radio and 2 don't the 3 with the radio can get a rough idea where each other is while the other 2 have no idea, this is to promote grouping up and teamwork.
Vision in general is restricted and lowish to give that closing all around you feeling.
Human AI:
While for the most part there is only zombies there will be small outlets of humans trying to survive. These humans have the possibility of joining up with you to survive(you shot they shot kinda thing.) they can also lend you some supplies or turn on you to try and steal your supplies. The humans will be for the most part random in what they do so the game doesn't repeat itself.
Zombie AI: slightly more complicated as they will roam around mindlessly if they spot you they will move towards you and zombies around them will be alerted to your presence so stealth is the key.
Zombies are attracted to loud and bright things like gun fire, flares, grenades etc, while items like smoke grenades make a great covering so you can pass closely to them without them noticing you.
Zombies also have a decreased sight range at night so if you have the right gear night becomes the best time to move around in.
<------More to be added------>