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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

T-Virus Zombies

Submitted by HerrDave
This bundle is marked as pending. It has not been reviewed by a staff member yet.
"What's your name? No, don't bother telling me. Soon, you'll be dead. Just like all the others."
- RPD Police Chief, Brian Irons

This pack includes
- Male Civilian Zombies
- Male Police Zombies

Coming Soon!
- Female Zombies

Keywords: Zombie, Resident, Evil, 2, RE, Undead, Ghoul, Virus, Tyrant, T, -, Virus, Biohazard, Raccoon, City, RPD, Police, Department, Outbreak, Infected, 3

Recommended Walking Speeds
Art - Animation - Run Speed ( 125 )
Art - Animation - Walk Speed ( 80 )

Changes
- Fixed Cameras (Whoops)
- Lowered HP bar
- Fixed floating dentures on decay bone
- Added death alternate sound
- Fixed decay bones
- Added vomit attack
- Attached arms to torso
- Added cannibalize sounds
- Added cannibalize blood effect
- Updated all portrait animations
- Updated attack animation
- Updated ready animation
- Ears are now 3D
Previews
Contents

Zombie - Male 1 (Model)

Zombie - Male 2 (Model)

Zombie - Police Hatless (Model)

Zombie - Police (Model)

  1. Strydhaizer

    Strydhaizer

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    I saw this in Media Section and I gotta say this is amazing, me like the variations and the your decision of using custom textures. I hope there will be females and childrens too. :D

    Edit: Ah I missed the description, females are actually coming soon lol my bad.
     
    Last edited: Jul 19, 2019
  2. HerrDave

    HerrDave

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    Zombie women are next in the oven, I might make a zombified version of Sherry or Rebecca if there's room left on the skin

    *Edit

    Should I remake William Birkin with a custom skin?
    I considered rendering him with more in-game textures, but the geoset count and simple texture-hunting is starting to drive me insane x_x

    *Edit 2

    If anyone has any tips for making shoulders not stretch/compress when they are connected to the body and bend, please let me know - that's the main reason I've got the arms as separate pieces right now :\
     
    Last edited: Jul 19, 2019
  3. master Gul'dan

    master Gul'dan

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    Nice job, please more.
     
  4. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

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    I would say: Look at the World of Warcraft Human Model and you will find an extra set of Vertices and Faces between Body and Shoulder/Arm.

    1234.PNG

    The Body stays the same and the Shoulder stays the same. Just not this extra space.
     
  5. SonsOfSami

    SonsOfSami

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    These are great!

    A few suggestions:

    -Could you make blood drop from his mouth in Stand channel cannibalize animation? Kind of like that: Skaven Clanrat
    -In Zombie version 1, maybe a simple change in UV Mapping on one of the arms so the blood on them don't look like that they spread in the same way

    If you'd do that, do consider making it in a different version, since the current one is very good as is.
     
  6. HerrDave

    HerrDave

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    Perfect, I'll make the adjustments and update the pack :)
    Thanks Mr. Haudrauf!
    +2 rep

    Unfortunately I don't know how to animate the blood :<
    I can't tell where it starts, how it falls, whether or not it leaves a splat, etc
    I'll send a message to Gluma asking how he did it

    I think you're right about the arms, I had them like that because in RE2 both arms had the same splatter-pattern and I was making a remake of them - However, I think they did that because it was a limitation of the PS1, and since I can make it more detailed/varied with Warcraft-- I'mma do that :>
    Thanks for the suggestions SonsOfSami!
    +2 rep
     
  7. JLeonard

    JLeonard

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    Zombie-based maps will be updated coz of this. nicely done!
     
  8. HerrDave

    HerrDave

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    Okie-dokie, I've got the blood effect now, added cannibalizing sounds, and I've added a vomiting animation for ranged attacks (Attack Two)

    However, attaching the arm to the body has proven-- challenging.

    Example
    [​IMG] [​IMG]

    I need help with this x_x

    This is a problem I've had with arms since day 1, but I was always able to obscure it with shoulderguards, hair, etc - now that I'm working on this guy-- I can't hide the clipping/warping, and arms are an important part of a zombie

    Some have recommended adding an extra joint/segment to the shoulder, but all that happens is it breaks in a different way. Instead of stretching and shrinking, it clips and dislocates like a lego minifigure.

    [​IMG] [​IMG]

    *Edit
    Nevermind, I've fixed it (somehow) and once I finish swapping the hats and clothes textures, the pack'll be updated :)
     
    Last edited: Jul 20, 2019
  9. xgeneralthorx

    xgeneralthorx

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    epic, EPIC!!! Thanks for this! will be usefull for my project!
     
  10. Xelos

    Xelos

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    one of top zombie models
     
  11. BloodGem64

    BloodGem64

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    Very nice!
     
  12. Homor

    Homor

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    It's beautiful! Can we get a naked zombie for Diablo-style maps?
     
  13. HerrDave

    HerrDave

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    Yep, here are the models I plan to add to the Zombie Pack
    (Colour coated to show which ones'll be added in at a time)

    Resident Evil Zombie Pack
    - Female Zombie 1 (Black tank-top, blue shorts)
    - Female Zombie 2 (Red Tank-top, green shorts)

    - Scientist Zombie (Torn lab coat, melted face)
    - Hospital Zombie (Torn up scrubs, melted face)
    - Plant Zombie (Scientist, but with plantmatter growing out of him)

    - Test Subject Zombie (Naked, melting skin)


    Resident Evil Mutant Pack
    - [ RE2 ] Licker (Classic)
    - [ RE2 ] Evolved Licker (Black, pointy claws)

    - [ RE1 ] Wall-hugging spider licker thing that killed me
    - [ RE1 ] Hunter (Green)
    - [ RE: Outbreak] Aquatic Hunter (Blue, frogmouth)

    - [ Code Veronica X ] Bandersnatch

    Right now I'm working on the female zombies, their skins are going to be easy to render in HD, but their meshes I see being a bit of a pain, especially around the mouth/eyes x_x
    After that I'm going to take a break to plan out how I'm going to render the zombies with the labcoats, because those are always a wonder to animate.

    ^The reason I'm devoting time to that is I'm considering releasing a PS1-themed William Birkin with a custom texture, so Birkin will have the grey/red skin of old and have the red eyeball with the green ring and that weird T shaped opening.
     
  14. KAIL333XZ

    KAIL333XZ

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    Well, that's actually the best zombie models I've ever seen for modern maps. They're not too highpoly to use them for huge zombie hordes. Nice work!
     
  15. The_Silent

    The_Silent

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    We've needed better zombies for eternities. This is brilliant


    The only thing I could ever ask for is a birth animation where it raises from the ground in the same position as its death animation end (like the wc3 zombie).
     
    Last edited: Jul 24, 2019
  16. Ether

    Ether

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    Will you make super sized zombies too like these?
    [​IMG]
     

    Attached Files:

  17. HerrDave

    HerrDave

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    Probably not, mainly because I'm not the most amazing UV wrapper on the Hive and I'd drive myself crazy trying to get all of the mouths to gnaw and jibber at different rates x_x

    I think the most advanced model I'll probably do is the 4th mutation of William Birkin, but that'll be like-- my crowning model when it comes to sheer complexity
     
  18. BlackRangerXIII

    BlackRangerXIII

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    What about the G-Adults (Incompatible), are you planning on working on them?
     
  19. HerrDave

    HerrDave

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    If I make a G-Adult, it'll be a little simplified texture-wise, and possibly based on the Hydra skeleton with a modified upper body

    The trouble is the wrap (and to a certain extent the legs/tail)

    I imagine I'll have fun animating the attacks and spell animations though :)