Hey there, so here's what I've got:
Hit me with your ideas?! Credit will be given
- Survival save/load RPG
- Zombie apocalypse
- Ammo and guns are very scarce, and such very precious
- Melee weapons are generally the go-to for fighting
- Remaining hidden and scavenging is as important as fighting, depending on scenario
- Map progressively gets harder, but the higher the danger the greater the reward
- Broken structures with searchable things in them, such as old cupboards, piles of junk etc.
- I want to involve dynamic events, such as hordes, controlled by a mini-boss which drops above-average items
- 3 attributes will be: Weapons, Protection, Survival (possibly, not 100% sure)
- 3 attributes determine proficiency with item types and abilities available to the hero
- High risk areas (effectively dungeons) that require teams to sneak through, and obstacles that require multiple people to get past them. Focusing more on co-ordination and stealth than fighting
- Fatigue system, the higher your fatigue, the lower your chance of evasion, critical hit, slower attack speed, slower movement speed and a chance to miss (this takes a long time to set in), fixed by some consumables or by heading back to a sanctuary
- Crafting system maybe? For modifying weapons, adding scopes to guns, nails to baseball bats etc.
Hit me with your ideas?! Credit will be given