Gameplay:*No Spoilers*
The gameplay of the map is simple. It's a short dungeon crawl map with 'generic' features but it is semi-entertaining since the story is fun. Map is easy to learn, thanks to quests and cinematics.
Okay, so the aim of the game is to do a short quest by rescuing a girl. There isn't a lot of annoying travelling back and forth, it's mostly straight forward; shooting enemies, using abilities, scavenging items + that interesting mini-game. The abilities are sub-par when coming from creativity, the passive one makes the combat more interesting. The items are pretty generic as well, but they are essential to beat the game.
I played on all easy, medium, and hard. Notable changes are easy to see between the three levels, good job on this since many people barely separate the difficulty level farther apart than it should be. The enemies to fight are okay in terms of making the game fun, it's fun when trying to dodge the range zombie's projectile and dealing with unexpected zombie attacks around the corner. Overall, there isn't anything impressive to offer in the gameplay of the map, but the story was entertaining beginning to end ^^.
12/25
Terrain & Scenery:Well, based on other comments of the terrain, it looks like you've made a big improvement. Tiles compliments each other, the pathways look nice and the city looks nice. Height leveling isn't overdone, but I do think the bottom right cliffs can use less straight edges.
The map is decorated okay, is all the distracting city fire necessary? Not every crate has to have the big fire on it. Other than that the city looks good with a disaster theme. In the forest, the doodad placement is fair. I recommend to place more environmental doodads around the map.
11/20
Bugs & Consistency:Well, I was looking hard for bugs, I found none. Icons and their descriptions were well made. Map is thoroughly polished!
5/5