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Triggers
Take On Me.w3x
Variables
Initialization
Melee Initialization
Game Over 0
Game Over 1
Game Over 2
Game Difficulty
Mode Easy
Mode Normal
Mode Hard
Starting Cinematics
Transformation Cinematics
Cine Kill Switch 1
Cine Kill Switch 2
Time is Up Defeat
Time is Up Victory
Other Triggers
Universal Rifle
Tactical Burst
Lock Gate
Iron Gate Open
Villager Rescued Cinematics
Cine Kill Switch 3
Atomic Blast1
Atomic Blast2
Girl Hunter
Abomination death ability
Magic Circle Codes
Lever
MC Activate 1
MC1 Password 1
MC1 Password 2
MC Activate 2
MC2 Password 1
MC2 Password 2
MC Activate 3
MC3 Password 1
MC3 Password 2
MC Activate 4
MC4 Password 1
MC4 Password 2
Victory Activation
Victory Step Cinematics
Cine Kill Switch 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Girl_Res_is_On
boolean
No
true
Quest1
quest
No
Starting_Cinematics_is_On
boolean
No
true
TimeLimit
timer
No
Trans_Cine_is_On
boolean
No
true
Victory_Step_is_On
boolean
No
true
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set time of day speed to 40.00 % of the default speed
Game - Set the time of day to 18.00
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Unit - Change color of Circle of Power 0124 <gen> to Red
Unit - Change color of Circle of Power 0123 <gen> to Red
Unit - Change color of Circle of Power 0126 <gen> to Red
Unit - Change color of Circle of Power 0125 <gen> to Red
Destructible - Destroy City Entrance 0255 <gen>
Destructible - Destroy City Entrance 0260 <gen>
Destructible - Destroy City Entrance 0253 <gen>
Destructible - Destroy City Entrance 0262 <gen>
Destructible - Make Iron Gate 0259 <gen> Invulnerable
Destructible - Make Iron Gate 0256 <gen> Invulnerable
Destructible - Make Iron Gate 0257 <gen> Invulnerable
Destructible - Open Iron Gate 0256 <gen>
Destructible - Open Iron Gate 0257 <gen>
Destructible - Set life of Iron Gate 0263 <gen> to 40.00 %
Unit - Hide Zombie 0146 <gen>
Item - Hide gg_item_I006_0144
Unit - Hide Cyber Suit Morten 0002 <gen>
Unit - Hide Sorceress 0145 <gen>
Game - Display to (All players) the text: Select Game Mode:-easy, -normal, -hard
Environment - Create at (Entire map) the weather effect Outland Wind (Light)
Environment - Turn (Last created weather effect) On
-------- Dead People --------
Animation - Play Child 0164 <gen> 's death animation
Animation - Play Child 0163 <gen> 's death animation
Animation - Play Child 0165 <gen> 's death animation
Animation - Play Villager 0161 <gen> 's death animation
Animation - Play Villager 0162 <gen> 's death animation
Animation - Play Villager 0160 <gen> 's death animation
Animation - Play Child 0168 <gen> 's death animation
Animation - Play Villager 0159 <gen> 's death animation
Animation - Play Villager 0166 <gen> 's death animation
Animation - Play Villager 0167 <gen> 's death animation
Animation - Play Villager 0157 <gen> 's death animation
Animation - Play Villager 0158 <gen> 's death animation
Animation - Play Child 0156 <gen> 's death animation
Animation - Play Child 0155 <gen> 's death animation
Animation - Play Villager 0154 <gen> 's death animation
Animation - Play Villager 0153 <gen> 's death animation
Animation - Play Villager 0152 <gen> 's death animation
Animation - Play Child 0149 <gen> 's death animation
Animation - Play Child 0150 <gen> 's death animation
Animation - Play Villager 0148 <gen> 's death animation
Animation - Play Villager 0151 <gen> 's death animation
Animation - Play Villager 0128 <gen> 's death animation
Animation - Play Villager 0147 <gen> 's death animation
Animation - Play Knight 0172 <gen> 's death animation
Animation - Play Archmage 0169 <gen> 's death animation
Animation - Play Footman 0171 <gen> 's death animation
Animation - Play Footman 0170 <gen> 's death animation
Animation - Play Mountain King 0179 <gen> 's death animation
Animation - Play Spellbreaker 0174 <gen> 's death animation
Animation - Play Knight 0173 <gen> 's death animation
Animation - Play Footman 0176 <gen> 's death animation
Animation - Play Footman 0175 <gen> 's death animation
Animation - Play Paladin 0180 <gen> 's death animation
Animation - Play Rifleman 0178 <gen> 's death animation
Animation - Play Priest 0177 <gen> 's death animation
Animation - Play Blood Mage 0181 <gen> 's death animation
Game Over 0
Events
Unit - Morten 0143 <gen> Dies
Conditions
Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Morten 0143 <gen> named Morten : Play No sound and display Blast these stupid zombie! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . (Unit-type of (Killing unit)) named Zombie at (Position of (Killing unit)) : Play No sound and display Rrroooaahhh!! . Modify duration: Add 4.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Game Over
Game Over 1
Events
Unit - Cyber Suit Morten 0002 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of Girl 0142 <gen>) Equal to Player 1 (Red)
Then - Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Morten! No!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . (Unit-type of (Killing unit)) named Zombie at (Position of (Killing unit)) : Play No sound and display Rrroooaahhh!! . Modify duration: Add 4.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Game Over
Else - Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display System Failure!!! Self-destruct activate in3.. 2.. 1.. . Modify duration: Set to 5.00 seconds and Wait
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.50 seconds
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 600.00 at (Position of (Dying unit)) , dealing 9999.00 damage of attack type Chaos and damage type Normal
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . (Unit-type of (Killing unit)) named Zombie at (Position of (Killing unit)) : Play No sound and display Rrroooaahhh!! . Modify duration: Add 4.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Game Over
Game Over 2
Events
Unit - Girl 0142 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to Cyber Suit Morten 0002 <gen>
((Killing unit) is alive) Equal to True
Then - Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Why? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Morten : Play No sound and display I'm sorry! I'm so sorry!! . Modify duration: Set to 5.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Game Over
Else - Actions
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Morten... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Morten : Play No sound and display Noooooo!!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . (Unit-type of (Killing unit)) named Zombie at (Position of (Killing unit)) : Play No sound and display Rrroooaahhh!! . Modify duration: Add 4.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Game Over
Mode Easy
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Mode_Easy <gen>
Trigger - Turn off Mode_Normal <gen>
Trigger - Turn off Mode_Hard <gen>
Item - Create Repair Kit at (Random point in Swamp <gen>)
Item - Create Spare Battery at (Random point in Swamp <gen>)
Item - Create Homing Missiles at (Random point in Swamp <gen>)
Item - Create Flamethrower Shell at (Random point in Swamp <gen>)
Item - Create Mini Atomic Bomb at (Random point in Swamp <gen>)
Mode Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Mode_Easy <gen>
Trigger - Turn off Mode_Normal <gen>
Trigger - Turn off Mode_Hard <gen>
Item - Create Repair Kit at (Random point in Swamp <gen>)
Item - Create Spare Battery at (Random point in Swamp <gen>)
Item - Create Homing Missiles at (Random point in Swamp <gen>)
Item - Create Flamethrower Shell at (Random point in Swamp <gen>)
Mode Hard
Events
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Mode_Easy <gen>
Trigger - Turn off Mode_Normal <gen>
Trigger - Turn off Mode_Hard <gen>
Item - Create Spare Battery at (Random point in Swamp <gen>)
Item - Create Homing Missiles at (Random point in Swamp <gen>)
Item - Create Flamethrower Shell at (Random point in Swamp <gen>)
Starting Cinematics
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Set Variable Set Starting_Cinematics_is_On = "true"
Camera - Lock camera target for Player 1 (Red) to Morten 0143 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Morten 0143 <gen> to Move To . (Center of Zombie_Entry_5 <gen>)
Cinematic - Send transmission to (All players) from Morten 0143 <gen> named You : Play No sound and display I can finally get out of this horrible place!!! . Modify duration: Set to 5.00 seconds and Wait
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Wait 1.50 seconds
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of Beginning_Reg <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Item - Show gg_item_I006_0144
Unit - Order Morten 0143 <gen> to Stop .
Cinematic - Send transmission to (All players) from Morten 0143 <gen> named You : Play No sound and display What the heck!! . Modify duration: Set to 3.00 seconds and Wait
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Morten 0143 <gen> face (Center of Beginning_Reg <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display I am a Cyber Suit. I am from the future to save this era. I need you to serve my purpose. . Modify duration: Set to 8.00 seconds and Wait
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Morten 0143 <gen> named Morten : Play No sound and display What?! Why me?! . Modify duration: Set to 3.00 seconds and Wait
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display Time is running out! Take me and fulfill your destiny. . Modify duration: Set to 5.00 seconds and Wait
If (Starting_Cinematics_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Set Variable Set Starting_Cinematics_is_On = "false"
Unit - Change ownership of Morten 0143 <gen> to Player 1 (Red) and Change color
Selection - Select Morten 0143 <gen> for Player 1 (Red)
Unit - Move Morten 0143 <gen> instantly to (Center of Zombie_Entry_5 <gen>) , facing 45.00 degrees
Item - Show gg_item_I006_0144
Camera - Lock camera target for Player 1 (Red) to Morten 0143 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Transformation Cinematics
Events
Unit - Morten 0143 <gen> Acquires an item
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Remove Morten 0143 <gen> from the game
Special Effect - Create a special effect at (Center of Beginning_Reg <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.30 seconds
Unit - Unhide Cyber Suit Morten 0002 <gen>
Unit - Move Cyber Suit Morten 0002 <gen> instantly to (Center of Beginning_Reg <gen>)
Selection - Select Cyber Suit Morten 0002 <gen> for Player 1 (Red)
Set Variable Set Trans_Cine_is_On = "true"
Wait 1.00 seconds
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display Listen very carefully. There's a female trapped somewhere inside the city. She is the key to end this undead madness. . Modify duration: Set to 8.00 seconds and Wait
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display Rescue her and go to the rune facility at the south-east of the map. . Modify duration: Set to 8.00 seconds and Wait
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display There, you will need to input rune codes to each circles to activate the time travel spell. . Modify duration: Set to 8.00 seconds and Wait
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display We'll send her to the future so that she can master her abilities and return here to clean this world from the undead. . Modify duration: Set to 8.00 seconds and Wait
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display I also detected some supplies located at the swamp area. . Modify duration: Set to 5.00 seconds and Wait
If (Trans_Cine_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Cyber Suit : Play No sound and display Hurry! I detect a huge number of undead approaching this area approximately 10 minutes. . Modify duration: Set to 8.00 seconds and Wait
Set Variable Set Trans_Cine_is_On = "false"
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Create a timer window for TimeLimit with title Time Limit:
Countdown Timer - Start TimeLimit as a One-shot timer that will expire in 600.00 seconds
Sound - Play Take_on_Me___Aha <gen>
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Search and Rescue with the description To find this girl, we need to enter the city through the back entrance and clear the area from zombies.If you might ask why this girl is so important, it is because he has potential yet dormant magical powers that will save the world.The future is no that good so my creator sent me here to , using icon path ReplaceableTextures\CommandButtons\BTNVillagerWoman.blp
Quest - Display to (All players) the Quest Update message: Click Quest Log for more mission details.
Cinematic - Ping minimap for (All players) at (Center of Swamp <gen>) for 3.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Girl 0142 <gen>) for 3.00 seconds
-------- Game Tips Here --------
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rYou're not a hero so refrain from using F1.Ctrl+1 yourself and press 1 for selection ease.
Wait 15.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rRemember that there are items deployed at the swamp when I arrived here. You better acquire them.
Cine Kill Switch 1
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Starting_Cinematics_is_On Equal to True
(Cyber Suit Morten 0002 <gen> is hidden) Equal to True
(Iron Gate 0259 <gen> is alive) Equal to True
(Owner of Girl 0142 <gen>) Not equal to Player 1 (Red)
Actions
Set Variable Set Starting_Cinematics_is_On = "false"
Unit - Change ownership of Morten 0143 <gen> to Player 1 (Red) and Change color
Selection - Select Morten 0143 <gen> for Player 1 (Red)
Unit - Move Morten 0143 <gen> instantly to (Center of Zombie_Entry_5 <gen>) , facing 45.00 degrees
Item - Show gg_item_I006_0144
Camera - Lock camera target for Player 1 (Red) to Morten 0143 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 0.20 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cine Kill Switch 2
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Trans_Cine_is_On Equal to True
(Cyber Suit Morten 0002 <gen> is hidden) Equal to False
(Iron Gate 0259 <gen> is alive) Equal to True
(Owner of Girl 0142 <gen>) Not equal to Player 1 (Red)
Actions
Set Variable Set Trans_Cine_is_On = "false"
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Create a timer window for TimeLimit with title Time Limit:
Countdown Timer - Start TimeLimit as a One-shot timer that will expire in 600.00 seconds
Sound - Play Take_on_Me___Aha <gen>
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Search and Rescue with the description To find this girl, we need to enter the city through the back entrance and clear the area from zombies.If you might ask why this girl is so important, it is because he has potential yet dormant magical powers that will save the world.The future is no that good so my creator sent me here to , using icon path ReplaceableTextures\CommandButtons\BTNVillagerWoman.blp
Quest - Display to (All players) the Quest Update message: Click Quest Log for more mission details.
Cinematic - Ping minimap for (All players) at (Center of Swamp <gen>) for 3.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Girl 0142 <gen>) for 3.00 seconds
-------- Game Tips Here --------
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rYou're not a hero so refrain from using F1.Ctrl+1 yourself and press 1 for selection ease.
Wait 15.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rRemember that there are items deployed at the swamp when I arrived here. You better acquire them.
Time is Up Defeat
Events
Time - TimeLimit expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rHuge numbers of undead detected!! Defend yourself!!
Destructible - Make Iron Gate 0256 <gen> Vulnerable
Destructible - Make Iron Gate 0257 <gen> Vulnerable
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0256 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0257 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0256 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0257 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0256 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Boss) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Iron Gate 0257 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Zombie (Ending) for Player 2 (Blue) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 15 . Zombie (Level 2) for Player 2 (Blue) at (Center of Zombie_Entry_5 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie (Level 2) for Player 2 (Blue) at (Center of Zombie_Entry_1 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie (Level 2) for Player 2 (Blue) at (Center of Zombie_Entry_2 <gen>) facing Default building facing degrees
Unit - Create 15 . Zombie (Level 2) for Player 2 (Blue) at (Center of Zombie_Entry_3 <gen>) facing Default building facing degrees
Time is Up Victory
Events
Time - TimeLimit expires
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Wait 19.00 seconds
Destructible - Kill Iron Gate 0256 <gen>
Destructible - Kill Iron Gate 0257 <gen>
Wait 4.00 seconds
Unit - Order Cyber Suit Morten 0002 <gen> to Right-Click . Circle of Power 0125 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Cyber Suit Morten 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Add Flame Armor (For Victory) to Cyber Suit Morten 0002 <gen>
Unit - Add Max Armor (For Victory) to Cyber Suit Morten 0002 <gen>
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Morten : Play No sound and display Woah!! They are burning! Who's doing this? . Modify duration: Set to 5.00 seconds and Wait
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_6 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Unit - Create 1 . Cyber Suit Morten for Player 1 (Red) at (Center of Zombie_Entry_7 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Right-Click . Cyber Suit Morten 0002 <gen>
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of Circle of Power 0122 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.20 seconds
Unit - Unhide Sorceress 0145 <gen>
Unit - Make Cyber Suit Morten 0002 <gen> face Sorceress 0145 <gen> over 0.50 seconds
Unit - Make Sorceress 0145 <gen> face Cyber Suit Morten 0002 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Sorceress 0145 <gen> named Aleahnza : Play No sound and display I told you I'll be back. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0145 <gen> named Aleahnza : Play No sound and display Thank you for saving me. . Modify duration: Set to 5.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Universal Rifle
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Cyber Suit Morten
Actions
Unit - Order (Attacked unit) to Attack . (Attacking unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 60
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 200.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Else - Actions
Do nothing
Wait 0.20 seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 30.00 and 60.00) damage of attack type Pierce and damage type Normal
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\Rifle\RifleImpact.mdl
Wait 0.20 seconds
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (Random real number between 30.00 and 60.00) damage of attack type Pierce and damage type Normal
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Weapons\Rifle\RifleImpact.mdl
Tactical Burst
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tactical Burst
Actions
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rTactical Burst activated!
Hero - Create Speed Burst Item and give it to (Casting unit)
Lock Gate
Events
Unit - A unit enters Gate_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rThe gate is locked. A zombie might have it.Try searching the city.
Unit - Unhide Zombie 0146 <gen>
Iron Gate Open
Events
Unit - A unit enters Gate_1 <gen>
Conditions
((Entering unit) has an item of type Iron Key) Equal to True
Actions
Trigger - Turn off (This trigger)
Destructible - Open Iron Gate 0259 <gen>
Item - Remove (Item carried by (Entering unit) of type Iron Key)
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rIron Gate opened. Human life force detected.
Unit - Change ownership of Zombie 0051 <gen> to Player 2 (Blue) and Change color
Villager Rescued Cinematics
Events
Destructible - Iron Gate 0263 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Countdown Timer - Pause (Last started timer)
Unit - Pause all units
Unit - Make Girl 0142 <gen> face Cyber Suit Morten 0002 <gen> over 0 seconds
Unit - Make Cyber Suit Morten 0002 <gen> face Girl 0142 <gen> over 0 seconds
Unit - Change ownership of Girl 0142 <gen> to Player 1 (Red) and Change color
Set Variable Set Girl_Res_is_On = "true"
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Morten : Play No sound and display Are you unharmed, miss? . Modify duration: Set to 3.00 seconds and Wait
If (Girl_Res_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Yes. But who are you? . Modify duration: Set to 4.00 seconds and Wait
If (Girl_Res_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named Morten : Play No sound and display My name is Morten. Hurry and come with me!Let's flee this place! . Modify duration: Set to 5.00 seconds and Wait
If (Girl_Res_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Okay. You have my thanks... . Modify duration: Set to 3.00 seconds and Wait
If (Girl_Res_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Set Variable Set Girl_Res_is_On = "false"
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Resume (Last started timer)
Unit - Unpause all units
Quest - Mark (Last created quest) as Completed
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rRescue Successful!
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rCtrl+2 the girl and press 2 for selection ease.This way you can divide your actions.
Quest - Create a Required quest titled Time Travel with the description Now that the girl is saved, We need to go to the Rune Facility located south-east of this map. Activate the Circles of Power by hitting the lever found inside the facility. This also closes the facility doors so make sure all is inside before you do so. You will need to enter certain codes at the , using icon path ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: New quest!
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0122 <gen>) for 3.00 seconds
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rTake her to the Rune Facility and never leave her unattended.
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rLooks like this one is a snob.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rAnd why do you say that?
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rBecause she did not tell me her name.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Girl]|rWho are you talking to?
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rNothing. Make haste! Some of these zombies are after you.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Girl]|rI don't know why but okay! Let's go!
Cine Kill Switch 3
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Girl_Res_is_On Equal to True
(Iron Gate 0259 <gen> is alive) Equal to False
(Owner of Girl 0142 <gen>) Equal to Player 1 (Red)
Actions
Set Variable Set Girl_Res_is_On = "false"
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Resume (Last started timer)
Unit - Unpause all units
Quest - Mark (Last created quest) as Completed
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rRescue Successful!
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rCtrl+2 the girl and press 2 for selection ease.This way you can divide your actions.
Quest - Create a Required quest titled Time Travel with the description Now that the girl is saved, We need to go to the Rune Facility located south-east of this map. Activate the Circles of Power by hitting the lever found inside the facility. This also closes the facility doors so make sure all is inside before you do so. You will need to enter certain codes at the , using icon path ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: New quest!
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0122 <gen>) for 3.00 seconds
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rTake her to the Rune Facility and never leave her unattended.
Wait 10.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rLooks like this one is a snob.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rAnd why do you say that?
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rBecause she did not tell me her name.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Girl]|rWho are you talking to?
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Morten]|rNothing. Make haste! Some of these zombies are after you.
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Girl]|rI don't know why but okay! Let's go!
Unit - Create 1 . Atomic Blast for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Atomic Blast2
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Atomic Blast
Actions
Wait 7.50 seconds
Unit - Kill (Entering unit)
Girl Hunter
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crawling Zombie for Player 2 (Blue) at (Center of Chaser_Reg <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Girl 0142 <gen>
Wait 3.00 seconds
Unit - Create 1 . Crawling Zombie for Player 2 (Blue) at (Center of Chaser_Reg <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Girl 0142 <gen>
Wait 3.00 seconds
Unit - Create 1 . Crawling Zombie for Player 2 (Blue) at (Center of Chaser_Reg <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Girl 0142 <gen>
Abomination death ability
Events
Unit - Zombie 0146 <gen> Dies
Conditions
Actions
Unit - Explode Zombie 0146 <gen> .
Unit - Create 3 Crawling Zombie for Player 2 (Blue) at (Position of Zombie 0146 <gen>) facing (Position of (Killing unit))
Lever
Events
Destructible - Lever 1277 <gen> dies
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rDoors are closing...Prepare to input Rune Codes...
Wait 3.00 seconds
Destructible - Close Iron Gate 0256 <gen>
Destructible - Close Iron Gate 0257 <gen>
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rStep on the magic circles and input the codes including the dash.
Trigger - Turn on MC_Activate_1 <gen>
Trigger - Turn on MC_Activate_2 <gen>
Trigger - Turn on MC_Activate_3 <gen>
Trigger - Turn on MC_Activate_4 <gen>
MC Activate 1
Events
Unit - A unit enters MC1 <gen>
Conditions
(Entering unit) Equal to Cyber Suit Morten 0002 <gen>
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:348-956-853
Trigger - Turn on MC1_Password_1 <gen>
Else - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:852-761-345
Trigger - Turn on MC1_Password_2 <gen>
MC1 Password 1
Events
Player - Player 1 (Red) types a chat message containing 348-956-853 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0124 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 1 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0124 <gen>
MC1 Password 2
Events
Player - Player 1 (Red) types a chat message containing 852-761-345 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0124 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 1 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0124 <gen>
MC Activate 2
Events
Unit - A unit enters MC2 <gen>
Conditions
(Entering unit) Equal to Cyber Suit Morten 0002 <gen>
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:126-345-257
Trigger - Turn on MC2_Password_1 <gen>
Else - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:463-945-256
Trigger - Turn on MC2_Password_2 <gen>
MC2 Password 1
Events
Player - Player 1 (Red) types a chat message containing 126-345-257 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0123 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 2 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0123 <gen>
MC2 Password 2
Events
Player - Player 1 (Red) types a chat message containing 463-945-256 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0123 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 2 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0123 <gen>
MC Activate 3
Events
Unit - A unit enters MC3 <gen>
Conditions
(Entering unit) Equal to Cyber Suit Morten 0002 <gen>
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:231-349-851
Trigger - Turn on MC3_Password_1 <gen>
Else - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:831-199-276
Trigger - Turn on MC3_Password_2 <gen>
MC3 Password 1
Events
Player - Player 1 (Red) types a chat message containing 231-349-851 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0126 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 3 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0126 <gen>
MC3 Password 2
Events
Player - Player 1 (Red) types a chat message containing 831-199-276 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0126 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 3 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0126 <gen>
MC Activate 4
Events
Unit - A unit enters MC4 <gen>
Conditions
(Entering unit) Equal to Cyber Suit Morten 0002 <gen>
Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:897-482-318
Trigger - Turn on MC4_Password_1 <gen>
Else - Actions
Game - Display to (All players) for 60.00 seconds the text: |cffffcc00[Cyber Suit]|rInput Code:743-861-563
Trigger - Turn on MC4_Password_2 <gen>
MC4 Password 1
Events
Player - Player 1 (Red) types a chat message containing 897-482-318 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0125 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 4 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0125 <gen>
MC4 Password 2
Events
Player - Player 1 (Red) types a chat message containing 743-861-563 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text:
Unit - Change color of Circle of Power 0125 <gen> to Blue
Game - Display to (All players) the text: |cffffcc00Access Granted|r
Trigger - Turn off (This trigger)
Hero - Create Access Granted 4 and give it to Circle of Power 0122 <gen>
Hero - Create Seal Activated and give it to Circle of Power 0125 <gen>
Victory Activation
Events
Unit - A unit Acquires an item
Conditions
(Circle of Power 0122 <gen> has an item of type Access Granted 1) Equal to True
(Circle of Power 0122 <gen> has an item of type Access Granted 2) Equal to True
(Circle of Power 0122 <gen> has an item of type Access Granted 3) Equal to True
(Circle of Power 0122 <gen> has an item of type Access Granted 4) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Victory_Step_Cinematics <gen>
Unit - Change color of Circle of Power 0122 <gen> to Blue
Game - Display to (All players) for 30 seconds the text: |cffffcc00[Cyber Suit]|rTime travel spell activated. Let the girl step in the middle circle.
Hero - Create Time Travel Seal and give it to Circle of Power 0122 <gen>
Victory Step Cinematics
Events
Unit - A unit enters MC_Final <gen>
Conditions
(Entering unit) Equal to Girl 0142 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Time_is_Up_Victory <gen>
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Countdown Timer - Pause TimeLimit
Unit - Make Cyber Suit Morten 0002 <gen> face Girl 0142 <gen> over 0.50 seconds
Unit - Make Girl 0142 <gen> face Cyber Suit Morten 0002 <gen> over 0.50 seconds
Set Variable Set Victory_Step_is_On = "true"
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display How about you?! . Modify duration: Set to 3.00 seconds and Wait
If (Victory_Step_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Cyber Suit Morten 0002 <gen> named You : Play No sound and display It doesn't matter now!! We don't have more time to perform another time travel spell. Just go!! . Modify duration: Set to 8.00 seconds and Wait
If (Victory_Step_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Girl 0142 <gen> named Girl : Play No sound and display Wait for me!! My name is Aleahnza and I will return!! . Modify duration: Set to 5.00 seconds and Wait
If (Victory_Step_is_On Equal to False) then do (Skip remaining actions) else do (Do nothing)
Set Variable Set Victory_Step_is_On = "false"
Unit - Remove Girl 0142 <gen> from the game
Hero - Drop the item from slot 1 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 2 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 3 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 4 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 5 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0124 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0123 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0126 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0125 <gen> .
Item - Remove (Last dropped item)
Unit - Change color of Circle of Power 0124 <gen> to Red
Unit - Change color of Circle of Power 0123 <gen> to Red
Unit - Change color of Circle of Power 0126 <gen> to Red
Unit - Change color of Circle of Power 0125 <gen> to Red
Unit - Change color of Circle of Power 0122 <gen> to Maroon
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Resume TimeLimit
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Quest - Create a Required quest titled Survive with the description It takes a day to activate another time travel spell to save us. Forgive me but all we can do now is survive the waves of zombies approaching this area. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: New quest!
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rMission complete! All we can do now is wait and survive until help arrives.
Cine Kill Switch 4
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Girl_Res_is_On Equal to True
(Victory_Step_Cinematics <gen> is on) Equal to True
Actions
Set Variable Set Victory_Step_is_On = "false"
Unit - Remove Girl 0142 <gen> from the game
Hero - Drop the item from slot 1 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 2 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 3 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 4 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 5 of Circle of Power 0122 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0124 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0123 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0126 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of Circle of Power 0125 <gen> .
Item - Remove (Last dropped item)
Unit - Change color of Circle of Power 0124 <gen> to Red
Unit - Change color of Circle of Power 0123 <gen> to Red
Unit - Change color of Circle of Power 0126 <gen> to Red
Unit - Change color of Circle of Power 0125 <gen> to Red
Unit - Change color of Circle of Power 0122 <gen> to Maroon
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Resume TimeLimit
Quest - Mark (Last created quest) as Completed
Wait 5.00 seconds
Quest - Create a Required quest titled Survive with the description It takes a day to activate another time travel spell to save us. Forgive me but all we can do now is survive the waves of zombies approaching this area. , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: New quest!
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00[Cyber Suit]|rMission complete! All we can do now is wait and survive until help arrives.
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