- Joined
- May 28, 2020
- Messages
- 40
It seems the worm has turned, mwahaha. That said I should preface this with that I am by no means an expert, especially in regards to FFA. However I will comment on what I see.
Ok, first I would say, I can see where your and my preferences differ, add more doodads! lol. Also, it's probably because I have had my head in the extra small maps lately, but the map looks huge. Which is probably necessary for FFA/2v2.
Positives
Gameplay:
-Plenty of open space for combat, especially when there can be up to 4 players involved.
-Green camp item balance, appears to be on point.
Aesthetics:
-Love the cross spawn mirroring design (didn't realize that I can use the region pallet to create different weather effects, cool to learn that)
-I like the use of the Northrend Trees.
Comments
-Spawning Location space for your base is limited. Which can be by design to make certain buildings more vulnerable to attack. Not too sure how I feel about it.
-Way Gates, I don't dislike their inclusion. I almost wish there was a north south pairing. The only issue I would see in doing so, would be having a way gate next to all the goblin shops and taverns.
-Not sure how I feel with the 1st green camp having a creep with purge. On one hand it can help prop up other heroes as an option, vs the summoning heroes or undead.
Suggestions
Gameplay:
-Orange Camp levels could use some adjustment or an additional Orange Camp with a lower level. As of right now, you have 4 Orange camps in each spawning region with levels 13, 17, 18, and 18. It's possible you could minimize the tree coverage in some area, and include in one more Orange Camp under level 17 to help smooth the transition into harder creep camps.
-The Red Camps appear rock solid tough, levels 30 and 34 respectively. I would suggest increasing the level of the central Hydra camps to being red camps just over level 20.
-The Center of the map. I would love to see it turn into either a central plateau or big hill, with a single marketplace in the middle.
Aesthetics:
-Doodads!
-I feel there is a lot of box shapes in the designs of the rock faces and cut-outs.
-Reskin the Fountain of Health as a Corrupted Fountain of Health, it will change the water running in it from blue to green. I would also raise it above the water line.
-The inaccessible trees on the ridgeline, could use some cool structures/ruins/neutral buildings put in them to give something nice to look at when flying over. Just don't leave space from someone to build something up there, or utilize the non-buildable terrain where there are open spaces. Ex: Furbolg huts set up in a camp/little village.
-Sprinkle in some Canopy Trees from the Felwood set and Icecrown set for their respective areas, just to add a bit of spice to the tree lines.
-Fix floating doodads.
-Level out some of the hill lines and make them more gradual slopes.
All in all, I think there is a good effort to keep the map fair between all of the players, and most of my concerns are cosmetic and creep camp level balance (which I maybe totally wrong on given my lack of FFA experience).
Ok, first I would say, I can see where your and my preferences differ, add more doodads! lol. Also, it's probably because I have had my head in the extra small maps lately, but the map looks huge. Which is probably necessary for FFA/2v2.
Positives
Gameplay:
-Plenty of open space for combat, especially when there can be up to 4 players involved.
-Green camp item balance, appears to be on point.
Aesthetics:
-Love the cross spawn mirroring design (didn't realize that I can use the region pallet to create different weather effects, cool to learn that)
-I like the use of the Northrend Trees.
Comments
-Spawning Location space for your base is limited. Which can be by design to make certain buildings more vulnerable to attack. Not too sure how I feel about it.
-Way Gates, I don't dislike their inclusion. I almost wish there was a north south pairing. The only issue I would see in doing so, would be having a way gate next to all the goblin shops and taverns.
-Not sure how I feel with the 1st green camp having a creep with purge. On one hand it can help prop up other heroes as an option, vs the summoning heroes or undead.
Suggestions
Gameplay:
-Orange Camp levels could use some adjustment or an additional Orange Camp with a lower level. As of right now, you have 4 Orange camps in each spawning region with levels 13, 17, 18, and 18. It's possible you could minimize the tree coverage in some area, and include in one more Orange Camp under level 17 to help smooth the transition into harder creep camps.
-The Red Camps appear rock solid tough, levels 30 and 34 respectively. I would suggest increasing the level of the central Hydra camps to being red camps just over level 20.
-The Center of the map. I would love to see it turn into either a central plateau or big hill, with a single marketplace in the middle.
Aesthetics:
-Doodads!
-I feel there is a lot of box shapes in the designs of the rock faces and cut-outs.
-Reskin the Fountain of Health as a Corrupted Fountain of Health, it will change the water running in it from blue to green. I would also raise it above the water line.
-The inaccessible trees on the ridgeline, could use some cool structures/ruins/neutral buildings put in them to give something nice to look at when flying over. Just don't leave space from someone to build something up there, or utilize the non-buildable terrain where there are open spaces. Ex: Furbolg huts set up in a camp/little village.
-Sprinkle in some Canopy Trees from the Felwood set and Icecrown set for their respective areas, just to add a bit of spice to the tree lines.
-Fix floating doodads.
-Level out some of the hill lines and make them more gradual slopes.
All in all, I think there is a good effort to keep the map fair between all of the players, and most of my concerns are cosmetic and creep camp level balance (which I maybe totally wrong on given my lack of FFA experience).