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FBF Hero Contest ~ Results

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Contest Judgement


We'd like to thank everyone who participated in our FBF hero contest for their creativity and their patience and will now present the results of our judgements you've certainly been looking forward to.
We received 24 entries overall, 2 of which had to be disqualified (The Book by Tanasren, which was a joke, and Naga Enchantress by Sunreaver, which had apparently been posted without consultation of the rules). For three more entries, we unfortunately had to introduce Rotten Cookies, which are, just as the name suggests, negative points listed in the Cookies entry of the corresponding judgement.

There are a few things about our judgement that might require previous explanation. First, some aspects of the Uniqueness judgement were covered by our Lore judges, so it now mostly focuses on whether or not the skillset is unique and memorable and whether skills like that appeared in other maps before. The two entries who failed to notice that they've been designing for models already in use however had points deduced in Uniqueness as well.
Secondly, since hunting down the Import Icons and determining their file size would have taken some time, for the Size judgement, all Import Icons have been billed as 12 kB (6 kB BTN + 6 kB DSBTN). Toggled and Passive abilities count twice, naturally, for either the passive version of the icon or the on-state icon. As mentioned, the limit has been set to 200 kB. But now, without further ado:

The Judgement

Dreadbark (Awsan)


Uniqueness:
Interesting set, but there are similarities to DotA heroes.
8/10

Story Concept:
The overall well-written background tells of a simple yet good character. The concept of living trees, although borrowed from Lord of the Rings, was already planned to be a part of the lore in its early stages. The character's theme is evident: good-n'-wise-tree-creature turned evil by pride and greed. Mostly selfish, the character has a major flaw: He has no real motive.

All the skills fit either the tree-creature aspect or the corrupted aspect, and some can be directly related to the background provided.
6/10

Gameplay:
The hero has some nice synergies, but all of a low risk high reward type, and the Ultimate is clearly a Hunter spell, not Slayer/Defender like the rest of the Abilities. The Defiled Shield is very interesting, but the 0 mana cost might be too strong.
22/30

Implementability:
Overall rather easily implementable spells, although the toggle is slightly more complicated. Whether the cooldown between toggles will work, we can't tell yet. The Ultimate might require more time to code, but certainly doable in principle.
23/30

Size:
2 Import Icons = 24 kB
4/5

Cookies:
Baking Cookies apparently works. One for including a skill build and item suggestions in your explanation.
+1

Overall
63/85

Nichilus (Jad)


Uniqueness:
Priscama is probably not your own invention. Rest is rather simple.
7/10

Story Concept:
The character perfectly fits the Lore of FBF for it's dark creature theme, but also because the character description provides barely any info. I also find weird that the character 'seeks happiness and light and irradiates light'. This sentence makes no sense. Despite this, the model is good and the icons fit the theme. So do the abilities. The character is usable but we'd need to put a lot of work into it.
2/10

Gameplay:
Malixus and Shadow Vein create a chain reaction able to kill a whole army if it procs in the middle of a horde of units without mana. The 7 bonus damage per attack on a hero with 2.8 Agi gain is also a combination that can get out of hand quickly.
19/30

Implementability:
Sole problem here is hooking the spells up to the Damage Detection, the rest is mostly standard fare. The extra ability of Priscama also needs some extra coding.
25/30

Size:
7 Import Icons + 117 kB model = 201 kB. For fairness, I didn't include the spell models you posted, since you were the only one who bothered to do that.
1/5

Overall
Less than 20% in Lore and Size categories
54/85

Hellgor (Shadow Fury)


Uniqueness:
Spells are very simple, but set as a whole is interesting.
7/10

Story Concept:
The character description, although longer than others, doesn't describe a very interesting character to me, mostly because there seems to be no reason for his actions, why is he so angry? Still, the Black Citadel anecdote can be easily changed and applied to FBF. The skills fit the character except for maybe the last one, that is more for a mage-type hero than a brawler-type like Hellgor. The character would need to be adapted to the lore due to it being based on Warcraft's. By the way, Affiliation: Demon?
Hellgor’s abilities, while fitting for the most part, miss a key point mentioned in the lore, “His robust body and bulky armour provide an impenetrable defence against enemy threats.” The entry would have been more completed if it had not forgotten to give the sadist demon the armour he deserves.
6/10

Gameplay:
Somewhat boring skillset, but nice selection for a simple starter hero. I assume that you forgot to correct the main target damage for Savage Strike. The cooldown increase of the Ultimate might be counter-productive, and the other numbers might need some adjusting here and there.
20/30

Implementability:
Easy as pie. We've got systems for everything the OE can't handle.
29/30

Size:
6 Import Icons + 87 kB skin = 159 kB
2/5

Overall
64/85

Cygnus (The Wanderer)


Uniqueness:
All spells are damage + small special effect. Not very creative.
5/10

Story Concept:
The character's story has several flaws, I'm sorry to say. For starters, it reminds me a lot of Thorin of 'The Hobbit' but instead of the dragon Smaug taking his kingdom and killing his familiy, it's a band of demons. Demons are not yet a part of our lore and it feels hard to include them. Deathforge as a kingdom is inapplicable in the lore because the Peninsula's political map is already drawn and has it's fair share of complexity. Also, the character has no reason to fight the Undead, except for maybe a strong sense of justice. Still, the character's story can be applied. I do appreciate you having read some of the lore. Despite this flaws, the character can be very consistent with the lore and it's a fairly well-written text, with some work gone into the story that, again, I appreciate. As of judging, the skill icons are broken.
The Juggernaut’s spells mainly harness his physical prowess and thus suit him well. This “barbarian” is definitely an unstoppable force in combat and one should be wary enough when engaging him.
4/10

Gameplay:
The skill set as a whole is rather boring, the numbers chosen are rather high throughout, and the invulnerability piercing of the ultimate is just plain overkill.
14/30

Implementability:
The Spells should be easy to implement and we have all systems needed. The knockback of the third takes a bit time to set up, and the raw damage of the Ultimate might need some work to have it bypass invulnerability.
26/30

Size:
5 Import Icons + 223 kB model = 283 kB
0/5

Overall
Less than 20% in Size category
49/85

Dinky (Hera_)


Uniqueness:
Rage concept is good, but we've seen it before elsewhere.
8/10

Story Concept:
I appreciate someone making a Bel'Trama -my favorite faction so far- but the description says little of the character. In part this is my fault for not releasing the Bel'trama hero stories in time, but this alone won't raise it's grade. The skills are fitting. I like the ultimate's name, “Transmorgification”!? With some work, the character could become the Bel'trama's comic relief. But that's the problem, it needs work put into it.
The hero’s skillset is an interesting take on the old-fashioned physical DPS style and matches the hero well. Enraged Sammy! is truly a force to be reckoned with.
4/10

Gameplay:
The rage concept is interesting, but communicating it to the player is difficult. Additionally, it's a rather boring set overall, with two passives and one transformation spell.
17/30

Implementability:
The rage is going to take some trigger work, the rest is more or less standard fare, although the transformation might take some tinkering.
25/30

Size:
6 Import Icons + 95 kB model for transformation = 167 kB
2/5

Overall
56/85

Calamity (StarCuu)


Uniqueness:
Interesting set, but we've already got someone with a debuff hitting all but the target.
6/10

Story Concept:
The story is well written and overall ok, but the character feels empty, motive is what's missing. We try to give FBF characters as much emotion as possible, we try giving them a motive to wage a terrible war and, most of them if not all, have some sort of trouble deep within their hearts or minds. If Calamity had this, I'd give her more points.
Despite bearing the name Magic Eater, Calamity’s first skill is the only one that actually fits her title. Her stated power of “eating” magic is too subtle as a result and causes the consistency of the hero to fail.
6/10

Gameplay:
The hero is very specialised as anti-mage and can't do anything else. The Agility gain is also too high for my books, and the mana costs are ridiculously high, especially since Mana Sap doesn't actually give mana at the first two levels. Also, the invisibility might be too strong, as there's no truesight in the map yet.
0/30

Implementability:
The connection of the Ultimate to the other spells is the only real obstacle, the rest is straightforward.
24/30

Size:
2 Import Icons = 24 kB
4/5

Overall
58/85

Zeph (Hell_Master)


Uniqueness:
The word "Illidan" has to be dropped here. And some of the spells we've seen before in DotA, including that Night bonus.
5/10

Story Concept:
The story is fairly well-written but, sadly, doesn't fit FBF lore where the Night Elves are replaced by The Order of the Moon, a cult comprised of humans where a character that embraces black magic wouldn't be allowed to fight alongside them under any circumstances. To fit the lore his story would have to be severely modified. Plus, we have considered not to add demons to the lore so another explanation should be given for his abilities. Last but not least, you could replace 'Zeph' with 'Illidan' and it would fit perfectly as the latter's description.
The skillset is chosen well and expresses clearly how Zeph’s power is a combination of light and darkness. The Hybrid Warrior is indeed not to be taken lightly.
3/10

Gameplay:
A 3 per level Agility gain is unacceptable. I know we've promised to be forgiving about numbers, but 25% evasion is also over the limit. The night bonuses might cause frustration, since there's no way to change the time of day. I also really hope you didn't mean a max HP increase for the Ultimate.
17/30

Implementability:
The Spells need to be hooked up to the Damage Detection, which is a bit of work. Depending on the visuals, there might be some work involved for the Ultimate.
24/30

Size:
6 Import Icons = 72 kB
3/5

Overall
52/85

Aregus (I_am_Death)


Uniqueness:
There is already someone harvesting souls in our map. That may cause sort of a demarcation problem.
6/10

Story Concept:
There's some dedication in the character's story, which I appreciate. It's easy to read and, most importantly, it fits the lore. We'd only need to answer where? and when?. I like the character's concept: He is a man betrayed by his love in the past, now he can't open his heart. That's his struggle and it fits perfectly what we try to do with our characters. The model also fits The Forsaken theme.
The Restless Soul, true to his name, possesses a powerful set of wicked sorceries that fits his background, motive and gameplay role.
8/10

Gameplay:
The stat-based damage of Shadow Strike is going to end in snowballing, especially together with the soul gathering. The reservoir of souls is so large and they are used up so slowly that you basically always get the bonuses. That makes the health drain of Dark Bless a non-issue as well.
23/30

Implementability:
Except for the soul collection, there are no real obstacles, although there is a bit more coding needed for hooking them up to the Damage Detection.
22/30

Size:
5 Import Icons + 50 kB skin = 110 kB
3/5

Overall
62/85

Thernak (loktar)


Uniqueness:
A skill set made up of four skills of the "boring but useful" category.
7/10

Story Concept:
This is without a doubt a worthy Warcraft III lore, being detailed and well written. Unfortunately, it missed entirely. No single element fits FBF’s lore. It is not wrong to say that this entry has no backstory whatsoever.
The abilities suit this Commander of the Horde well. It would be a nice addition if the main lore did not blunder in the first place.
3/10

Gameplay:
The skillset is boring, the stun of Thunder Blades too strong on later levels. And you need to do more than change the main attribute to turn an Agi hero into a Str one.
15/30

Implementability:
That'd be OE only work if not for our DDS, but still it's easy as pie.
29/30

Size:
6 Import Icons + 650 kB model = 722 kB And half the model is the hair texture.
0/5

Overall
Less than 20% in Size category
54/85

Maria Witchcraft (WithoutYou.xD)


Uniqueness:
No copied spells, but not very remarkable, either.
8/10

Story Concept:
The description is horribly written. I can accept it if the contestant's native language isn't English. It still gets points deducted. Below the broken English, there's not much of a story, besides, it being based on Warcraft. The skills are not properly described too, specially the ultimate. This is important, the description has to be short but understandable. The model used is the Sorceress unit, I feel there may better options. I understand if who created the character is either too young, has minimal English skills, or both but it still gets a bad review.
I laughed a lot at how the contestant used male pronouns for a female hero. “Since when does magic allow for instant sex change?” was what I had in mind while judging this entry.
2/10

Gameplay:
The Blizzard/Electric Current combo is too easy to set off. It'd be better if Electric Current had a channel time, not just a delay. The Acid Tornado is going to get really out of hand with the amount of units that we have in a 6v6 game, and that plus the Arcane Blast is a recipe for endless mana.
19/30

Implementability:
Involves the usual amount of trigger work. Depending on what the Acid Tsunami should look like, there might be some effort involved.
25/30

Size:
No Import Icons, no custom model.
5/5

Overall
Less than 20% in Lore category
59/85

Smaug (Edge45)


Uniqueness:
Never seen anything like that. That is not a compliment.
6/10

Story Concept:
Bad ripped-off combination of The Hobbit’s Smaug and Deathwing. ‘Nuff said.
Abilities, though fitting and fine for the most part, are all badly written and frustrating to read.
1/10

Gameplay:
It's undecipherable what you want with that hero, but from what we can tell, it's not going to be balanced. First clue is that you want a flying hero, the second is the amount of damage Trail of Chaos deals. The Ultimate in contrast is not much reward for a very high risk. And what is your point about the Siege damage? Hero armor has natural 50% reduction against siege, the strange extra defence doesn't change that.
10/30

Implementability:
The Spells are, as far as we can tell, complex to make, especially the third spell and the ultimate.
18/30

Size:
You didn't give any recommendation for the hero model, I guessed from the picture that you wanted Deathwing. Makes 6 custom icons + 471 kB model = 543 kB
0/5

Cookies:
One Rotten Cookie for "No Affiliation" and that is us being merciful. Missing Affiliation should have gotten you disqualified.
-1

Overall
Less than 20% in Size and Lore categories
34/85

Tata Lino (sigelang)


Uniqueness:
Check the hero database. We got a hero with the Stormreaver model and an orc hero focused on lightning spells.
3/10

Story Concept:
The first issue is that this hero is an Orc, a non-existent race in the FBF universe. Second issue, using random “dark forces” as an excuse to destroy the protagonist’s hometown is bad writing. Dark forces do not destroy towns and kingdoms for kicks, there has to be a clear purpose for their doings. Overall, the story is not fluid and coherent. The contestant jumped from an important life event to narrating the background and characteristics of the hero then back again. This disrupts the flow of the lore heavily. On the bright side, the concept and idea presented are both new and worthy of commendation. But, he's a hermit in his own land, he cares about the nature that surrounds him and sharing a cup of tea with any travelers he meets, why would he go through the trouble of fighting a war he doesn't belong to?
Well-picked weather spells indeed match the theme and history of this hero. Less grammar misusages and spelling mistakes would surely help improve the descriptions’ quality by a fair amount.
5/10

Gameplay:
Two and a half second of global stun. Do I need to say more? If that weren't enough, there's the 10 second disarm that can hit a whole army, plus a 3.9 Int gain I'm not so sure about. The cooldowns of his skills are very long, resulting in a boring playstyle. And we're not sure why you made the Ultimate the weakest ability.
12/30

Implementability:
Not overly much in terms of effort in the raw triggering department, but depending on the intended visuals, there could be more work lurking out of sight.
22/30

Size:
1 Import Icon = 12 kB
4/5

Overall
46/85

Lanas (Druu)


Uniqueness:
A hero with a memorable skill set.
9/10

Story Concept:
The description barely describes the character and the bio presented isn't very interesting, as it describes events of her past but doesn't provide a reason for her being in the war against The Forsaken; nor does it describe the character beyond how she trained her powers.
The contradiction between hero lore and abilities also arises in this entry. The back story claims that Lanas can escape and chase rapidly, has some kind of hidden powers, commands archers and footmen, and is taught to utilize control over destruction. Out of the four mentioned characteristics, only one is actually fulfilled by the skillset. The skills don't seem to be related to the story provided but rather to the model used, the Night Elf Warden, a WCIII Agility Hero more focused on mobility and blitz attacks.
3/10

Gameplay:
The fast-paced playstyle is rather unique, although there's a lot of mobility spells in that skillset. Even for the low cooldown, the Ultimate seems rather weak to me.
22/30

Implementability:
Arcane Torrent needs some work, with pathing check and that general damage buff, and the Arcane Wires might be tricky. The rest isn't that difficult.
20/30

Size:
No Import Icons, although I'd recommend one for Pull Wires
5/5

Cookies:
A Cookie for the lengthy explanation that allows us to not only understand the hero, but also your thoughts about why it should be like that.
+1

Overall
60/85

Ironbark (Meticulous)


Uniqueness:
Both the Woodland Protectors and the Wildfire give the hero the potential for Pudge-level memorability.
10/10

Story Concept:
“Beautifully written” is how I would concisely describe Ironbark’s backstory. Pitch-perfect usage of grammar and vocabulary coupled with awe-inspiring story structure prove how one can turn a simple lore into a praiseworthy piece of literature. The provided translation of the runes is a shining pearl that flawlessly concludes the brief biography of the Woodland Avatar. The magnificent scene of a nameless being placing his enchantment on a simple tree in the forest, carving words that carry a thousand thoughts within. Meticulous’ masterful writing sets this hero’s story apart from all for sure, and many will not mind taking some time to read it and ponder.
Ironbark possesses unique and interesting abilities that fit his forest guardian theme. The undead plague will have to be wary greatly of this living tree of grandeur.
10/10

Gameplay:
The high amount of self-hurt, compared to a lack of readily available health regain, might be too much, especially when combined with mana costs as usual. The Ultimate is just overloaded with Effects and can basically kill an entire army without any trouble.
20/30

Implementability:
No major obstacles, but all spells take some work to do, especially with the dependencies between them.
20/30

Size:
2 Import Icons = 24 kB
4/5

Cookies:
A Cookie for the very lengthy explanation that really helps us to understand your thoughts while creating the hero, the envisioned playstyle and synergies.
+1

Overall
65/85

Venge (oceancalm)


Uniqueness:
I don't think I've seen these particular spells before.
8/10

Story Concept:
The text fails to describe the character itself and doesn't convey a very original story. I don't agree with the author's opinion: 'It's best quality comes story concept'. The idea of the four riders of the apocalypse seems, to me, like it doesn't belong to FBF lore. Despite this, the model is nice and the skills are somewhat fitting, although they seem to have been created based on the name of the four riders and not on a pre-determined playstyle.
6/10

Gameplay:
That Ultimate is just plain overpowered. And War isn't a spell I'd have any idea how to use properly, but the damage amplification is too much. The passive is rather strong with the amount of heroes around that all produce some kind of Buff in one way or another.
16/30

Implementability:
Unless there's an easier way to count Buffs than to either all hook them up to a System or count them manually, Famine isn't going to happen.
19/30

Size:
6 Import Icons + 195 kB model = 267 kB
0/5

Overall
Less than 20% in Size category
49/85

Leliandra M. (Apheraz Lucent)


Uniqueness:
Those skills all seem fresh and form a nice set.
9/10

Story Concept:
The text is nicely written and the model is simple yet very cool, but the story tells us nothing about the character, who she is, how she thinks, how she acts. I feel these are the most important questions. As for the skills, they are very fitting to the description of the hero. Leadership, support and single-target damage. With some more work, her story could fit nicely in our lore.
6/10

Gameplay:
2.8 Agi gain is on the dangerous side, and the Million Pulse is going to proc with close to full strength on all units, given the unit densities in our map. The Aura is strong and makes her a prime target, and she doesn't have anything to save herself. Dual Rush is going to be annoying unless the team is very well coordinated. Still, very interesting gameplay concept.
24/30

Implementability:
There's work involved in all the spells, especially second and third, which might take some time.
17/30

Size:
5 Import Icons = 60 kB
4/5

Overall
60/85

Ryole (Kanadaj)


Uniqueness:
Magician/Defender is a very interesting idea, and the skills seem fresh, although a bit simple.
9/10

Story Concept:
The story is pretty cliché and doesn't describe a deep character. The skills revolve around 'blood', pretty much like the story states. They are fitting to the character but I don't feel 'It' is fitting to the lore. Simply, the idea of demons and vampires is something we try to avoid and that means the character would need to be reworked.
4/10

Gameplay:
All skills depend on the first, and there's stat-based damage that is going to snowball. Without that, a very interesting concept. I'd never have thought Magician/Defender could exist, but you proved otherwise.
25/30

Implementability:
The spells are rather complex and will take some time triggering. Main hurdle is the cast from health points of the passive.
18/30

Size:
5 Import Icons = 50 kB
4/5

Overall
60/85

MDH (chusrubi2)


Uniqueness:
Blatant Copying from Zeph, although the skill set is ... well, I've never something like that before. Mostly because people try to keep quiet about it if their mind came up with that.
5/10

Story Concept:
I am not sure if this is a joke or not, even if it is, it is a bad one. First off, it breaks the fourth wall, which by default is a no-no in a hero backstory (although I expect to see it in a map sometimes). Actually, this is not a lore, this is a description thrown in just for the sake of filling in the blank. To put it simple, a bad, jumbled piece of writing littered with grammatical errors and spoken language.
Since there is no definite restrictions put up in the first place, I cannot tell whether the abilities fit or not. They seem to be thrown in just for the sake of “coolness”. Still, usage of spoken language and confusing descriptions forces a deduction on this entry.
1/10

Gameplay:
The skill set feels thrown together randomly, the wording is horrible to read. The change of alliance on Dark Fury is just stupid, and the health it triggers at is so low that you'll die before enjoying the meagre benefits. And the percentual damage on everything is, while not quite snowballing, still going to cause imbalance in the late game. And, lest I forget: 3 points Agi gain. You're not going to get away with that.
13/30

Implementability:
The Spells all take some time to write, and there's the interaction between them, which does increase complexity
24/30

Size:
Assuming you want a metamorphed demon hunter from the map, not a WoW rip:
3 Import Icons = 36 kB
4/5

Cookies:
A Rotten Cookie not only for the fact that you didn't give credits, but also for the very helpful "Rapes everything" hero role, which does not only tell us nothing at all, but it also wrong.
-1

Overall
Less than 20% in Lore category
46/85

Krom'gar (Chenralstrasz)


Uniqueness:
We use the orc farseer model already, with more interesting spells as well.
5/10

Story Concept:
The background of the hero feels too forced due to the usage of the cliché formula, X, son of Y, studied Z for years and became the greatest Z-er in the region. His background is unclear and his reason for joining the war non-existent. The characteristics and powers of the hero are, though acceptable, much too brief. The concept is also nothing new, having appeared in countless fantasy works already.
Abilities are all element-based and thus fit with the information given in the lore.
3/10

Gameplay:
Spell Immunity should be short-lasted, and never should the cooldown of such a skill be lower than the duration. Especially in a normal skill with low mana costs. And that heal overheals by ridiculous amounts. And the Ultimate cooldown increasing might discourage people from levelling it up.
16/30

Implementability:
There is not much complexity in the spells and all of them can be implemented rather quickly.
27/30

Size:
5 Import Icons = 60 kB
4/5

Overall
55/85

Aesis (Nightmare~)


Uniqueness:
Those spells are Xeroxed off each other. (I always wanted to use that word)
2/10

Story Concept:
Overall, the backstory of this hero is too brief and lacking in detail. FBF universe is a fantasy setting so science fiction elements just do not fit in. At all. The concept of an experiment breaking out and killing scientists has been in use since a long time ago too so this entry can barely impress anyone.
Poisonous abilities match the information given in the lore. However, there is no ability to highlight his usage of “sharp claws”.
1/10

Gameplay:
The spells are all the same with just a slightly different delivery. All of them need the first to actually be of any use, and the first doesn't have any use on it's own, which I explicitly advised against. And even without that, there's no excuse for putting it on the Q slot, so that every Bnet pub noob wastes the first skill point. Also, you never specify how long the slow lasts.
11/30

Implementability:
The spells depend on the first, but not in any way that causes complications, just straightforward cast-and-do spells.
27/30

Size:
6 Import Icons + 487 kB model = 559 kB
0/5

Cookies:
A Rotten Cookie for using the wrong template. Yes, it was not a core rule, but your template lacks both Explanation and Affiliation. The latter should have gotten you disqualified, so consider this the merciful option.
-1

Overall
Less than 20% in Uniqueness, Lore and Size categories
40/85

Bramil (13lackAce)


Uniqueness:
Those spells seem mostly new, but not creatively so.
8/10

Story Concept:
The backstory as a whole is quite messy. Sentences drift apart and the flow of story hardly exists. Random capitalized words contribute further to bringing the quality down.
The first two abilities are fire-based and seem somewhat off comparing to the lore. The third ability is acceptable but the ultimate feels like an excuse of a description.
2/10

Gameplay:
The way the hero gains stats is just weird, and every single skill has stat dependencies. This causes snowballing: When the hero manages to get ahead early, he gets good items, increasing his spell damage, causing him to dominate the field even more. And in the late game, when everyone else can no longer increase their spell effectiveness because they're maxed, your hero still gets bonuses from levelling and optimization of the inventory. And one passive, one toggle and one shield is not a great recipe for interesting gameplay.
14/30

Implementability:
The normal spells will take some time, but shouldn't have any tricky parts. The Ultimate is child's play.
24/30

Size:
7 Import Icons + 139 kB model = 223 kB
1/5

Overall
Less than 20% in Lore and Size categories
49/85

Klavier (Daffa the Mage)


Uniqueness:
Nothing fancy, and I think I've seen burning steps quite often under different names.
6/10

Story Concept:This entry does not differ much from Cygnus the Juggernaut’s save for some better, improved details such as the invaders being the dead (undead?) and the rescue seems more probable. It still has plot holes such as how Klavier becomes the protector of the mountain, the position formerly held by his father, whose profession is never given, and how the high elf forces come to existent given the fact that the FBF universe does not have them as a race.
Abilities are fine to say the least. The only thing that bothers me is that the naming seems weird (anime-styled perhaps?).
4/10

Gameplay:
The Damage of all skills is just ridiculously high, and the hero has lots of mobility as well. There's also the stat-based damage of the third skill that'll cause snowballing. Also, all skills scale with the square of the level, which is too strong in the lategame.
18/30

Implementability:
Rather complicated spells overall, especially the Ultimate with its dependency on the others.
20/30

Size:
4 Import Icons + 127 kB model = 175 kB
2/5

Overall
50/85
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The Ranking


Of the 22 entries, 9 failed to fulfil Rule III, scoring 20% or less in any of the categories. Between the others, it was a very close race, with in the end one differences of one point deciding between the winner and the runner-ups:
  1. Ironbark the Woodland Avatar by Meticulous: 65 points
  2. Hellgor the Infernal Warrior by Shadow Fury: 64 points
  3. Dreadbark the Daemonwood by Awsan: 63 points
  4. Aregus the Restless Soul by I_am_Death: 62 points
  5. Lanas the Arcane Sentry by Druu, Ryole the Bloodseeker by Kanadaj and Leliandra Moonchant by Apheraz Lucent: 60 points
  6. Calamity the Magic-Eater by StarCuu: 58 points
  7. Dinky the Kobold Berserker by GreeN!X (aka Hera_): 56 points
  8. Krom'gar the Master Shaman by Chenralstrasz: 55 points
  9. Zeph the Hybrid Warrior by Hell_Master: 52 points
  10. Klavier the Legendary Captain by Daffa the Mage: 50 points
  11. Tata Lino the Disaster Hermit by sigelang: 46 points
And here are those who failed, in the order they entered:

Congratulations to Meticulous for his Woodland Avatar. He receives +15 reputation and Ironbark will be added to our map after the beta.
All other entrants receive +2 reputation and our thanks once again for entering the contest.
 
Level 5
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Dec 20, 2012
Messages
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Congratulations to the winner! And all the rest!! It was a really close contest and many of the contestants were great!

Many cared little for the character's lore but it's what got Meticulous to be the winner.
 
Congrats to the winners!

anyway, I would like to reply to the review of my entry (in positive manner, no asking or compensation or raging about stuffs), who should I contact?

That sort of depends what you want to talk about. I think it's simplest to just post it here and the right judge will answer.
 
Okay then, I just want to answer this little question :

Answer said:
Question said:
Abilities are fine to say the least. The only thing that bothers me is that the naming seems weird (anime-styled perhaps?).
Hehe, you caught me, I get the name from here

That's all, anyway thanks AlienAtSystem for telling me.
I don't have issue with the review, it's fair enough for me in my opinion.
 
Level 30
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Congratz to the winner, and all other participants!

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It has been a pleasure designing a Hero for the contest, hope you guys had as much fun as I did.

On a side note, what happens to non-winning entries? Are you planing to use them in some way? Because I wonder, with all these great hero ideas, maybe we can "give away" the ideas to other maps that could use them. Or stamp them somewhere for inspiration purpose.

And I'll have to contact Phar about this, but maybe these could be used for a contest of some sort.
 
Last edited:
Okay then, anyway, will there be another contest like this? Possibly in 2-3 months after this?

Unlikely, at least not for our map. We've got enough work cut out for us with the Beta and need to get our current balance right before we can add yet another hero.
However, it might be a good idea for other map projects to host a contest like we did, but of course I can't give any predictions there.

On a side note, what happens to non-winning entries? Are you planing to use them in some way? Because I wonder, with all these great hero ideas, maybe we can "give away" the ideas to other maps that could use them. Or stamp them somewhere for inspiration purpose.

We're not planning to use the others, at least not within the next couple of months, so I guess "possession" goes back to the creators. It'd their decision if they want their heroes as inspiration for the public.
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Hmmm... As a matter of fact, mine was only 4 imported icons (unit icon is from the game), just sayin' :D

The only point I don't agree with is the mana cost to life cost passive being hard to implement - should take no more than 7 lines in GUI (including "then" and "else" lines).

Can't say much about the story judgement or the others, seem fair enough to me ^^
 
Hmmm... As a matter of fact, mine was only 4 imported icons (unit icon is from the game), just sayin' :D

I can count. The passive counts twice, because the active version needs to be imported, too, for learning the ability.

There's some points of the Trigger judgement I personally would have rated different, but it was not my place to do so. Pred is the guy who actually has to implement the stuff, so his opinion counts.
 
Level 15
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Oct 18, 2008
Messages
1,591
I can count. The passive counts twice, because the active version needs to be imported, too, for learning the ability.

There's some points of the Trigger judgement I personally would have rated different, but it was not my place to do so. Pred is the guy who actually has to implement the stuff, so his opinion counts.

True, actually, my bad ^^' Never doubted your ability to count, just thought you included unit icon as well (and yes, I forgot to count in the active icon for the passive)
 
Level 11
Joined
Nov 15, 2007
Messages
800
One point victory! I'll take it. I certainly didn't expect any entry to win by a landslide here, there were quite a few good ones as evidenced by the numerous 60+s.
 
Level 6
Joined
Feb 5, 2012
Messages
1,685
congrats to the winners!..

All i can say the hero ideas are great.. well its just that Meticulous does not design his hero as a hybrid one or UNCOMMON one.. it would be great if his hero is an agility/intelligence based one since it is common that this type of model has a strength.. just like Guardian Wisp in dota ... a cute model but with a strength attribute rather than a predictable intelligent attribute...

But don't consider my comment as an offense... your hero design is still great with an epic lore...

Well its a good one and deserve to be the best of all but i hope i can see a more incredible ability synergy designed hero just like the Phoenix in Dota.. Ray of Light woo! a laser beam!...
 
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