Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
Welcome to the FBF Hero Concept contest. Participants have to create a playable hero concept for our map Forsaken Bastion's Fall. There are no restrictions in theme or affiliation, except that the hero has to useful in an AoS-style map.
The Crypt Lord is meant as straight-up Tank, who can survive severe punishment and prevent the attackers from advancing. His main survivability skill is his shield, which basically gives him free HP as long as he can keep affording the mana cost. It makes him especially more resilient against heavy hitters, as all attacks are reduced to a fixed value. However, nukes can still be dangerous, due to the piercing effect of the damage breaking the shield.
Burrow strike allows him to get deep into the fray quickly, thus increasing the threat posed, even to heroes hiding a bit further back, forcing them to try and take him down first. Similarly, the third skill is an annoying debuff that gives him a bit more survivability and can hinder enemy heroes. As he can spam the Crippling Strike due to the low cooldown and mana cost, the enemy heroes have either to avoid his skill range, or try to deal with him quickly to prevent loss of their damage output.
His Ultimate increases the threat potential even further, by both healing the Crypt Lord and dealing nasty AoE debuff. By activating his shield, burrowing to the enemy and beginning to channel the Grub Horde, the Crypt Lord can quickly endanger a sizeable portion of the attacking force. If he isn't interrupted, he'll be nigh invulnerable afterwards, thanks to full health and a supercharged shield.
Credits
BTNcrHspida by CrazyRussian
BTNcrBurrowStrike by CrazyRussian
[h2]Crypt Lord - Example Hero[/h2]
[tabs]
[tab=General Information][stable]
[table][img]Hero Model Image[/img][c][img]Hero Icon[/img][/table]
[c]Short Bio / Personality / Story[r]
Affiliation:
Role:
Race:
Gender:
[c][table]Strength = x + x (Mark Primary)[c]Agility = x + x[c]Intelligence = x + x[r]
Movement Speed: x (x)[c]Attack Range: x[c]Attack Cooldown: x s[/table]
[/stable][/tab]
[tab=Abilities]
[stable][img]Ability Icon[/img][c]
[b]Ability Name[/b]:
Ability Type: X
Ability description[/stable]
[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
2[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
3[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
4[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
5[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Ability Name[/b]:
Ability Type: X
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[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
2[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
3[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
4[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
5[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Ability Name[/b]:
Ability Type: X
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[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
2[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
3[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
4[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
5[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Name of Ultimate (Ultimate)[/b]:
Ability Type: X
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[/stable]
[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[r]
2[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[r]
3[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[/table]
[/tab]
[tab=Explanation]
Explanation of Gameplay role, intended playstyle, strengths, weaknesses, your thoughts about the ability choices.
[hr]50%[/hr]
[b]Credits[/b]
[url=link]Name[/url] by Creator
[/tab]
[/tabs]
Rules
- Your submission has to consist of at least the following: Hero Name, Affiliation, Main Attribute, Ability Concepts, Model. Anything less is not enough for us to work with.
- The submission will be judged in the categories listed below, the final score calculated as sum of the points from every category.
- An entry scoring less than 20% on any category (except Cookies) is excluded from the final judgment.
- Any entry violating the site rules, especially offensive, sexual or racist content, is disqualified.
- FBF heroes have 3 abilities with 5 levels and 1 ultimate ability with 3 levels. Slight deviations from this rule might not be disqualified, but serious deviations will be.
- Every person can submit only one hero concept. If you have submitted multiple, state clearly which one you want to be your final entry. Otherwise we'll just pick the first one.
- During the submission phase of the contest, no one from the judges and the FBF team will comment on or critize any hero concepts, not even when asked per PM. It is however encouraged that you ask for feedback from the community.
- It is not allowed to suggest models ripped from games other than WC III.
- The hero idea must be submited before January the 8th.
Judgment Categories
Category | Description | Judges | Max. Score |
Uniqueness | Creativity of Concept, Distinguishability from FBF heroes and notable DotA, LoL and HoN heroes | TBA | 10 |
Story Concept | Possibilty of Hero background within FBF lore, Plausibility of Abilities in light of story, Biography quality | DZerpic / Doomlord | 10 |
Gameplay | Inherent Balance of Skill Set, usefulness of game style, over/underspecialisations | Alien@System / drunken jackal | 30 |
Implemetability | Ease to trigger hero skills, expected time needed to implement. | Pred1980 | 30 |
Size | Score decreases with sum of all needed import file sizes. Using only ingame ressources nets full points. | A@S' Calculator | 5 |
Cookies | Bonus Points for concepts we like well, but can't rate higher in the above criteria | Whole Team | +5 |
Tips and Guidelines
These are rules we'd like you to follow, but if you break them, you won't be disqualified outright. Try to keep them in mind when designing your hero.- Game concept is more important than flavor text. We're speaking from experience when we tell you that remodeling a hero to a different background is easy, but when the skill set doesn't work in gameplay term, a nice biography won't save it.
- FBF has a lot of lore surrounding the map, which does limit the possibilities for hero backstories. When writing the bio, focus more on personality and key elements instead of a detailed life's story.
- Game Balance is a fickle thing, so you won't loose many points if you're unsure about some numbers for the abilities and give estimates. Every number changes at least once during Beta testing anyway.
- If you can't find any good images for the abilities, don't fret. Just use a placeholder, and we'll go ahead and search for ourselves should that hero win. We'll however add the usual size of an import icon to your File Size sum in advance. (Don't worry about that, every hero in the map got at least one import icon.)
- Try to keep the hero pictures beneath 200x200 pixels for ease of viewing.
- Try to aim high, not low, with your hero stories. Those guys are supposed to be the champions of their factions, and therefore heroic. Some random peasant who lost his brother to the undead and thus picked up his pitchfork won't be invited to join the final assault, neither will a mad dentist or a master psychologist.
- FBF uses the following Hero Roles:
- Defender: Hero able to soak up a lot of damage.
- Slayer: Strength or Agi Hero good at dishing out large amounts of damage to many targets.
- Magician: Intelligence Hero with a focus on offensive spellcasting.
- Supporter: Hero with a focus on supportive skills, like healing and buffing.
- Hunter: Hero specialised in targeting and finishing off single enemy heroes.
- Anti-Mage: Hero specialised in neutralising and harming enemy spellcasters.
- Do not force spell combos. It is always nice when there is interaction between hero spells, but every spell has to be useful on its own.
Crypt Lord
General Information
Abilities
Explanation
| Dark and fearsome warrior, interested only in destruction. Fights for the side that promises the greatest slaughter. | ||||||
Affiliation: Undead Role: Defender Race: Bug Gender: Male |
|
Chitinous Carapace: Ability Type: Active, No Target The Crypt Lord hardens his shell, reducing all incoming damage to 10 until his shield is destroyed by the absorbed hits. The attack breaking the shield is not reduced. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
1 | 120 s | 30 s | 120 | N/A | N/A | Self | Shield with 150 HP |
2 | 120 s | 30 s | 120 | N/A | N/A | Self | Shield with 250 HP |
3 | 120 s | 30 s | 120 | N/A | N/A | Self | Shield with 350 HP |
4 | 120 s | 30 s | 120 | N/A | N/A | Self | Shield with 450 HP |
5 | 120 s | 30 s | 120 | N/A | N/A | Self | Shield with 550 HP |
Burrow Strike: Ability Type: Active, Area Target Burrows to the target area, damaging and stunning all targets upon arrival |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
1 | N/A | 10 s | 100 | 800 | 200 | Ground, Enemy, Neutral | Deals 75 Damage, 1 s stun |
2 | N/A | 10 s | 100 | 800 | 200 | Ground, Enemy, Neutral | Deals 125 Damage, 1.5 s stun |
3 | N/A | 10 s | 100 | 800 | 200 | Ground, Enemy, Neutral | Deals 175 Damage, 2 s stun |
4 | N/A | 10 s | 100 | 800 | 200 | Ground, Enemy, Neutral | Deals 225 Damage, 2.5 s stun |
5 | N/A | 10 s | 100 | 800 | 200 | Ground, Enemy, Neutral | Deals 275 Damage, 3 s stun |
Crippling Blow: Ability Type: Active, Unit Target Smashes the target, reducing its attack damage and attack speed |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
1 | 10 s | 8 s | 50 | 200 | N/A | Ground, Enemy, Neutral | 10% attack speed and damage reduction |
2 | 10 s | 7 s | 50 | 200 | N/A | Ground, Enemy, Neutral | 15% attack speed and damage reduction |
3 | 10 s | 6 s | 50 | 200 | N/A | Ground, Enemy, Neutral | 15% attack speed and damage reduction |
4 | 10 s | 5 s | 50 | 200 | N/A | Ground, Enemy, Neutral | 20% attack speed and damage reduction |
5 | 10 s | 4 s | 50 | 200 | N/A | Ground, Enemy, Neutral | 20% attack speed and damage reduction |
Grub Horde (Ultimate): Ability Type: Channeled, No Target The Crypt Lord begins to summon his children, which eat the flesh of nearby enemies, slowing them, and return it to the Lord to refill his health. When his shield is active, it is refilled as well and can be supercharged to 150% max HP. |
Level | Duration | Cooldown | Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
1 | 15 s | 90 s | 200 | N/A | 700 | Ground, Enemy, Neutral | 2 Grubs per second, 10% slow for 5 s and 50 HP per Grub |
2 | 15 s | 90 s | 200 | N/A | 700 | Ground, Enemy, Neutral | 3 Grubs per second, 15% slow for 7 s and 60 HP per Grub |
3 | 105 s | 90 s | 200 | N/A | 700 | Ground, Enemy, Neutral | 4 Grubs per second, 20% slow for 8 s and 70 HP per Grub |
The Crypt Lord is meant as straight-up Tank, who can survive severe punishment and prevent the attackers from advancing. His main survivability skill is his shield, which basically gives him free HP as long as he can keep affording the mana cost. It makes him especially more resilient against heavy hitters, as all attacks are reduced to a fixed value. However, nukes can still be dangerous, due to the piercing effect of the damage breaking the shield.
Burrow strike allows him to get deep into the fray quickly, thus increasing the threat posed, even to heroes hiding a bit further back, forcing them to try and take him down first. Similarly, the third skill is an annoying debuff that gives him a bit more survivability and can hinder enemy heroes. As he can spam the Crippling Strike due to the low cooldown and mana cost, the enemy heroes have either to avoid his skill range, or try to deal with him quickly to prevent loss of their damage output.
His Ultimate increases the threat potential even further, by both healing the Crypt Lord and dealing nasty AoE debuff. By activating his shield, burrowing to the enemy and beginning to channel the Grub Horde, the Crypt Lord can quickly endanger a sizeable portion of the attacking force. If he isn't interrupted, he'll be nigh invulnerable afterwards, thanks to full health and a supercharged shield.
Credits
BTNcrHspida by CrazyRussian
BTNcrBurrowStrike by CrazyRussian
[h2]Crypt Lord - Example Hero[/h2]
[tabs]
[tab=General Information][stable]
[table][img]Hero Model Image[/img][c][img]Hero Icon[/img][/table]
[c]Short Bio / Personality / Story[r]
Affiliation:
Role:
Race:
Gender:
[c][table]Strength = x + x (Mark Primary)[c]Agility = x + x[c]Intelligence = x + x[r]
Movement Speed: x (x)[c]Attack Range: x[c]Attack Cooldown: x s[/table]
[/stable][/tab]
[tab=Abilities]
[stable][img]Ability Icon[/img][c]
[b]Ability Name[/b]:
Ability Type: X
Ability description[/stable]
[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
2[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
3[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
4[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[r]
5[c]x s[c]x s[c]x[c]N/A[c]N/A[c]Self[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Ability Name[/b]:
Ability Type: X
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[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
2[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
3[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
4[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[r]
5[c]N/A[c]x s[c]100[c]x[c]x[c]x[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Ability Name[/b]:
Ability Type: X
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[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
2[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
3[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
4[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[r]
5[c]x s[c]x s[c]x[c]x[c]N/A[c]x[c]x[/table]
[stable][img]IMGLINK[/img][c]
[b]Name of Ultimate (Ultimate)[/b]:
Ability Type: X
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[/stable]
[table]Level[c]Duration [c]Cooldown [c] Mana Cost [c] Range [c]Area of Effect[c] Allowed Targets [c]Effect[r]
1[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[r]
2[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[r]
3[c]x s[c]x s[c]x[c]N/A[c]x[c]x[c]x[/table]
[/tab]
[tab=Explanation]
Explanation of Gameplay role, intended playstyle, strengths, weaknesses, your thoughts about the ability choices.
[hr]50%[/hr]
[b]Credits[/b]
[url=link]Name[/url] by Creator
[/tab]
[/tabs]
Rewards
Winner | +15 rep | The submited hero idea will be added ingame |
Everyone | +2 rep |
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