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[Miscellanous / Other] Forsaken Bastion's Fall

What do you think about our project?


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FBF Team presents


1236454_164940847045228_2031688499_n.jpg



Map Info

FBF Team

Beta Tester

Type: Tower Defense + Aeon of Strife
Category: Miscellanous / Other
Map Size: 160 x 160
Recommended players: 10-12
Estimated gameplay time: 1 - 1.5h
Tileset: Felwood
File Size: 5.02MB
Doodads: ~13.500
Lines of Code: ~80.500
Number of Heroes: 27
Buyable Items: 120
Towers: 11

Leader: pred1980
Writers: DZerpic / Doomlord
Terrain: Situ
Triggering:
- pred1980
- Alien@System (inactive)
- Kricz (inactive)
- nzca (inactive)
- looking_for_help (inactive)

Artist:
Vaejoun (active)
Justicebringer (inactive)
morbent (active)

Forum Moderator:
chaosy (active)
drunken_jackal (active)
External Helpers:
peq
cokemonkey11
edo494

jonhysone (Hive)
I_am_Death (Hive)
zlowly (FBF)
bhusta (FBF)
neo_sluf (Hive)


Project Recruitment

Beta Tester



NOTE: First Beta Test: 27.02.2014 8pm (UTC+1)


FBF Weekly Beta Testing Event


Day:

Every Thursday

Time:

8pm (UTC+1)

Where:

Battle.net / Notherend

Channel:

FBF

Bots:

FBF-HostBot-1
FBF-HostBot-2
FBF-HostBot-3
FBF-HostBot-4
FBF-HostBot-5

Games Modes:

AP / AR

Hosted Games:

FBF-HostBot-1: [FBF] 2v2 -ap
FBF-HostBot-2: [FBF] 3v3 -ap
FBF-HostBot-3: [FBF] 4v4 -ap
FBF-HostBot-4: [FBF] 6v6 -ap
FBF-HostBot-5: [FBF] 3v3 -ar

Official Beta Tester:

jonhysone (Hive)
I_am_Death (Hive)
zlowly (FBF)
bhusta (FBF)
neo_sluf (Hive)

Want to become a beta tester? Write me a PM!


Support us!


HTML:
[URL="http://www.hiveworkshop.com/forums/map-development-202/forsaken-bastions-fall-242443/"][IMG]http://forsaken-bastions-fall.com/files/frontend/img/enUS/misc/Support-FBF.png[/IMG][/URL]


Overview



Forsaken Bastion's Fall (FBF) is a map that combines Tower Defense gameplay with an AoS-like Hero PvP Battle. Our project started in 2008, when it was known as Defense of the Undead (DotU). As time went on, ideas, criticizing, and suggestions reshaped DotU into a whole new map which was then completely remade from scratch to become what it is now.

FBF is set in a completely new universe with an extensive lore that keeps growing as time goes by. It is set in a key point of the World's history: At the very end of a long war that present many great changes at social, political and religious levels. The players can choose from 2 teams and 5 different factions. The Forsaken, an ancient cult of necromancers and it's undead army, have to defend their last fortress from The Alliance (The Infidel), a coalition of human nations using their last resources to take down the Forsaken.

There is a total of 5 factions, 27 heroes, 104 items (8 base items and 24 items unique to each faction), 27 minions with varied statistics and skills, and 11 towers for the Forsaken to use. Alongside a great map terrain and an extensive lore.



The Plot



FBF-World-Map.jpg

( World Map )


"I have seen it in the mud covered face of the southern men; I have seen it in the warmongering north, and even in the god's forgotten, dead plagued army. Change..."
~~Brother Baritos, Philosopher and Priest of the 'Twin Suns Church'

For almost twenty years, war has plagued the Seneca Region: a peninsula divided by several nations and cultures essentially different one from the other. The original conflict between two major kingdoms triggered several major events as new religious and political groups rose to power. New technologies led to new philosophies and new ways of life, new ways to experience the world and new ways to rule society. The Seneca Region is in a state of change.

Amidst the chaos of change and the evolving societies, an old demon returned to the land. A Wizard, the last member of a forgotten cult long thought to been vanquished, executed a master plan to raise an undead army and enforce his twisted, necromantic black magic upon the world. He calls himself Cáligo and his kin, The Forsaken.

Cáligo entered the court of King Marco Mithas, a man whose greed was as big as his vast wealth. The naive King was easily tricked by the Wizard who cast a curse on him and his new born son, Marco Vas. Cáligo raised the Prince into his puppet, thus ruling the Kindom from the shadows. To channel the energies that would raise the undead, it was necessary to have a healthy body. Cáligo would transfer his soul from his frail carcass to Vas's younger form. But Vas proved to be a fighter on the inside. The invisible struggle that took place between them caused the Prince's body to implode, leaving in place his beating heart covered by the Wizard's magic.

Despite the outcome, the Heart raised an army of undead and executed it's campaign of terror over the exhausted people of the Seneca Region that had been fighting each other for years. The Prince's resistance was a major setback in Cáligo's plans, but what ultimately caused his defeat was 'change'. During the time he was executing his plan, the ways to wage war changed radically in the Region, new weapons that could make a simple peasant beat an expert swordman were readily available and, in the end, the Forsaken were pushed back.

Now, the Heart awaits deep within it's Bastion and the tired champions of the endless wars stand at the gates, ready to vanquish The Forsaken once and for all. Undoubtedly, this battle is the last as both the Forsaken and the Alliance of Nations put every man on the line. The winner takes all.



Gameplay and Mechanics



Forsaken Bastion's Fall is a multiplayer map that pits two sides, of up to 6 players each, one against the other. One of the teams, The Forsaken, has to defend the fortress from the Alliance team that's trying to reach the end and destroy the source of magic that keeps the defenders alive.

The players start in the Tower Defense stage, where The Forsaken team has to strategically place a series of different towers to stop the Alliance and it's waves of minions from reaching the entrance. The total number of waves is limited to 20 so the Alliance players need to end this stage as quickly as possible.

When the Alliance reaches the Bastion's Gates, the AoS stage begins. Here is when the Forsaken players take control of their chosen heroes. Alonside minions of their own and NPC Forsaken Bosses, they will have to defend the corridors of the stronghold from the Alliance's efforts to reach the end. The Alliance wins if they do so within the 20 minion waves, and the Forsaken win if they succesfully defeat all waves before their enemies complete their goal.



Tower Defense



The tower defense is the first part of every wave and is solely played by the Forsaken. The Coalition can not interfere with the actions of the Undead players in that area. The defense strength is designed, and their HP and numbers are adjusted so that this number is achieved no matter how many Forsaken players there are in the game.

The towers are pretty standard towers you will see in most TDs, mostly meant for dealing damage, and only a handful have special abilities and effects.

The towers are paid in wood, which is given to the players at the end of every round and can not be obtained in another way.



Hero Battle



Once the Coalition players reach the entrance of the fortress, the second stage begins. The Forsaken players now control their own heroes and all playable character statistics are rebalanced to fit the stage. The Coalition players will have a tougher time dealing with their enemies, as they not only face player heroes but, also, the Forsaken minion waves and a set number of bosses. Even more, the wave count keeps getting lower and if it reaches 0, the Coalition will lose.

Things don't get easier for the defending players as they lose the protection of the towers and run the risk of being vulnerable to their enemy's attacks.



Teams and Factions



The Forsaken and The Heart:

The defending players play for The Forsaken: A vast undead army controlled by the last of an ancient necromantic cult. They have at their choosing a total of 13 Undead-themed heroes. Before it was corrupted by the wizard Cáligo, it was known as the Kingdom d'Or, the Golden Kingdom. King Marco Mithas was the supreme ruler, and the wealthiest man of his time. Yet, his vanity and greed allowed Cáligo to trick him and transform the Kingdom of Gold into his base of operations.

The Forsaken find themselves pushed all the way back to their last Bastion, yet they are willing to die for their master's cause and have several weapons and tricks at their disposal. They are all experienced fighters and mischievous tacticians, empowered by the Black magic that gives them life; a dangerous combination to face.

The Alliance:

The Alliance is formed by 3 major factions: The Second Regnum, the Order of the Moon and the Bel'Trama. Additionally, there's a group of mercenaries ready to take the glory of victory for the highest bidder.

The Second Regnum. Of Knights and Honour:

The Second Regnum traces it's origins back to the settlers that baptized the land. A long time ago, the Crown owned all the land in the Peninsula. It's society is highly religious and conservative, defined by traditions and a feudal system that have remained intact for centuries, but the recent events and the rise of new powers have shaken the Regnum's very foundations.

One of the few things that keep the Kingdom together is religion. The only dogma allowed by the state is that of the Church of the Twin Suns, firmly constructed upon the idea of two opposite but complimentary parental Gods. The Church and the State are always keen on enforcing rules and laws upon the 'people' to keep them under control, but these are often bent or overlooked for a fair amount of gold.

The Bel'Trama. Outlanders:

"Men fear what is new and unknown, that which is foreign to their own personal worlds, they fear that which is bigger and stronger than them. When men feel threatened and cornered by this things they fear, they treat them with disdain and hostility."
~Brother Baritos, Philosopher and Travelling Monk of the 'Twin Suns Church' about the Outlanders.

Men in the Peninsula fear the Bel'Trama for this reasons. A colossal mass of Green-skinned men and manlike animals. Foreign and unknown, they are different in every aspect to the common man. They are called the Outlanders, among other names, because their home is far across the mountains to the north and the seas to the east.

Their existence has been known for only a few decades and it has finished the age-long debate among the Regnum's philosophers as to whether or not the world extends beyond the known land. But the Bel'trama are regarded as wild barbarians, uneducated beasts ready to strike and take the peninsula with their vast army of primitives. Yet, the Bel'Trama have done nothing to earn this reputation as they, as a matter of fact, have ignored all attempts to establish a relationship by the Peninsula's nations.

Despite all of this, the Bel'Trama kept a close eye to the war that ravaged the Seneca Region and have witnessed from afar the rise of the Forsaken. For reasons unknown, they launched an invasion on Forsaken territory, pushing them back and aiding the Heart's enemies. Still unsure, the Regnum agreed to an alliance with the Outlanders but only to defeat their common foe.

The Order of the Moon:

They are a cult of magic-wielders located in the 'Luna' island, south of the Peninsula, territory of the Second Regnum. Only recently they made their existence public by preaching the coming of The End and The Rebirth.

They believe time in a cyclical form of time that starts with the birth of an all-seeing Goddess and her giving birth to Man and all the creatures. The cycles end with men repenting and their souls returning back to the Goddess. This fatalistic belief has found an enemy in the Church of the Twin Suns, and so, the Order is seen as a threat by the Second Regnum.

Their leader claims to have been sent by the Goddess to save as many as possible from the inevitable End, and guide them 'back to her womb'. Whether her intentions are good or not remains to be seen. Despite the criticism the Order receives, it has gained many followers in the southern provinces and many more have flocked to their numbers now that they have made themselves public and raised arms against the army of undead.

As with the Bel'Trama, the Regnum has deemed necessary to establish a temporary alliance with the Order to defeat the Forsaken.



Features

Feature
Description
Heroesprimary standard heroes but with unique abilities
Items32 items per race divided into Basic, Advanced and Ancient with a lot of special abilities
Creeps27 different creeps which are spread over 20 rounds
Towers11 Towers divided into 3 types, the common, rare and unique towers. All Towers can be upgraded 3 times and the majority have different abilities
Gameplayit's a unique gameplay experience because FBF combines two of the most popular genre -The TD and AoS-
Terrainwith great attention to detail the terrain was created over several months and offer the player a dark and creepy atmosphere


Screenshots


Complete Map

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The Entrance

The Heroes

The Dome

Nerubian Part

The Graveyard

The Final

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Bel'Trama

The Regnum

The Order of the Moon

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1

2

3

4

5

6

7

8

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Fanart


First Official Loading Screen

Behemoth

Death Marcher

Naga Matriarch

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Credits




Hawkwing
Sephiroth_VII
Bribe
moyack
Anitarf
Magtheridon96



kingking
s4nji
Axarion
The_Witcher
looking_for_help
Spinnaker
FURBY



Anachron
Callahan
xXm0rpH3usXx
PitzerMike
Rising_Dusk
Cohadar



Nestharus
Vexorian
Earth-Fury
Kricz
Adiktuz

and many more... contact us if we forgot you.



CHANGELOG



Balance:
  • Brood Mother and her offsprings get their hp and damage based on how many players are in the game
  • Death Wardens get their hp and damage based on how many players are in game
  • Titan Devourer gets its hp and damage based on how many players are in game
  • Gravestone Zombies get their hp and damage based on how many players are in game
  • Forsaken Heart gets its hp based on how many players are in game
  • Increased Gold-Income (Forsaken: 1->2 and Coalition 2->4)
  • Gold per unit kill ( forsaken units and creep round units ) based on how many forsaken players are in game
  • Changed the Tower Builder System:
  • Round 1-5: You can build towers 1-4
  • Round 5-10: You can build towers 1-8
  • Round 10 -20: You can build all towers
  • Optimized Forsaken Defense spawn points
  • Optimized the Waypoints of the creep units
  • Reduced the fog on the graveyard
  • Increased the number of worms on the graveyard from 1 to 3 every 15s-30s
  • Optimized the defense for the forsaken players on the graveyard
  • The Coalition Dome prevents unwanted entry by Forsaken Units
  • a new creep spawn logic prevent a massive increase of units on the map.
  • --> 1-2 Forsaken Players: 30 Units per lane
  • --> 3 Forsaken Players: 20 Units per lane
  • --> 4-6 Forsaken Players: 10 Units per lane

Bugfixes:

General Gameplay
  • Fixed a bug in the revive hero process
  • Fixed a bug when a player left the game ( now it removes the Hero, Tower Builder and Towers )
  • Fixed the most known bug in AoS/TD that units run back to start point
  • Fixed a bug that allows forsaken heroes to buy coalition units
  • Fixed a bug that allows coalition units to heal on the forsaken fountain
  • Fixed a bug in the creep round system
  • Fixed a bug with Healing and Mana Potions which are buyable but not usable
  • Fixed a bug in the Repick System that allows to pick a hero after the repick time
  • Fixed the Team names in the Multiboard
  • Fixed a bug that made it possible to repick a new hero in AR Mode
  • Fixed a bug that prevented players 1 and 4 to build towers north of their lane
  • Fixed a bug that resulted in the Forsaken Heart not being attackable
  • Fixed a bug that could result in the final boss getting killed during the intro cinematic

Heroes

  • added short hero description to all nightelf heroes and updated the website in this point

Nerubian Widow:
  • Fixed a bug in the Hero Selection
  • Adolescence: Fixed a bug with the damage value of the offspring

Blood Mage:
  • Fixed a bug that made it possible to skill the Ultimate Fire Storm on level 1

Ice Avatar:
  • Fixed a bug with skill point and the second ability

Creeps

  • Brood Mother and other units lose aggro when kited too far
  • Fixed a bug that casters did not use their active abilities

New Feature:

  • Added a small tutorial cinematic to the first two minutes of gameplay
[tr]
[TD]

Miscellaneous:
  • optimized multiboard display

Balance:

General Gameplay
  • increased/decreased hp+damage values of some forsaken defense units

Towers
  • increased the slow effect of all common ice towers from 20%/30%/40% to 30%/40%/50%

Heroes

Ogre Warrior
  • decreased INT from 1.3 to 1.0
  • increased Axe Throw damage values from 80/160/240/320/400 to 110/220/330/440/550




[/TD]
[/tr]
 

Attachments

  • FBF-v0.2.1[27.02.2014].zip
    15.2 MB · Views: 301
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
A well explained project with formalities. Really interesting plot and Gameplay/Mechanics. The terrain screenshots are just really breath taking. Well-detailed and nicely used sets of doodads which bestly fits the mood of the terrain.

Will keep on watch of this and +4 REP.
 
Level 5
Joined
Dec 20, 2012
Messages
164
Wow! The presentation looks awesome!
I can't believe we made it to this stage already!!

I'm happy to be a part of this project and I'd like to thank all of you that left a nice comment on this thread. It really means a lot.

And just to hype things up a bit more, being a part of the writing team, I'll say that the awesome plot barely scratches the surface of what we've been cooking this last 6 or so months. And actually, I'm already thinking of a sequel :grin:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Wow! The presentation looks awesome!
I can't believe we made it to this stage already!!

I'm happy to be a part of this project and I'd like to thank all of you that left a nice comment on this thread. It really means a lot.

And just to hype things up a bit more, being a part of the writing team, I'll say that the awesome plot barely scratches the surface of what we've been cooking this last 6 or so months. And actually, I'm already thinking of a sequel :grin:

You've really cooked up a good plot I must say. Nice job DZerpic and also Doomlord of the Writers. :)

As expected by you Dzerpic.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Good job there guys! As I told pred1980, i'd be glad to help here as a Tester and maybe even drop a few ideas here and there if you need any.

Few things though:
- The sites layout doesn't match the map. I'd say go for a darker green color scheme. Check out kuler.adobe.com for this one.
- I can't really understand the flow of the map. Can you elaborate?

Anyways, good luck!
 
Level 13
Joined
Mar 19, 2010
Messages
870
Hallo all:

Thx for all your words... We're happy to see you like it.

The sites layout doesn't match the map
Yes, that is true. Can you remember to DotU? The Terrain was 99% ice and after the redesign of the map i don't find time to change the website layout. But it's on the to-do-list. We know that.

Reg.
 
There should be bosses like roshan BUT NOT ROSHAN

If you do that, please place him exactly at the middle, since Roshan leans towards the Scourge, causing them to have a better chance than fighting him, unlike the Sentinel.

Please note that unlike DotA, F:BF is not symmetric in gameplay - the Alliance is by design the one gaining ground. There is no middle which easily identifies the winning party, the front will be moving backwards from round to round.
F:BF also does not feature a neutral party - the fight happens on Forsaken territory, who'd be stupid to leave dangerous monsters wandering around within their fortress. Any boss you'll see will therefore belong to one of the two sides.
 
Level 13
Joined
Mar 19, 2010
Messages
870
Let us introduce you our Master Bansheeeee :)

Master Banshee
– Lady Venefica -



master-banshee-blank.jpg



Statistics

Name: Master Banshee – Lady Venefica
Primary Attribute: Intelligence
Affilation: Undead
Gender: Female
Race: Ghost
Role: Magician
Damage: 22 - 36
Armor: 2

Movementspeed: 270
Health-Regeneration: 0.25
Mana-Regeneration: 0.01
Weapon Type: Missle
Cooldown: 1.8
Range: 600
Start Health Points: 525
Start Mana Points: 300


All Details:
http://forsaken-bastions-fall.com/heroes/master-banshee




Story



Legend has it that many years ago there lived a beautiful woman who was loved and cherished by all, called Lady Venefica. As time went by, she grew old and lost her appeal. Turning to witchcraft as her last resort, the woman followed an ancient ritual of sacrificing children and absorbing their essence to restore her youth. Her actions were noticed by the holy men and she was hanged afterwards. Suffering for days as the stolen life force slowly slipped away, until one day she finally died.

A few years later, the holy men who had hanged the woman before were met on the road with mysterious sounds that began to emanate from all around them. Desperately casting all their holy spells and magic to no avail, they ran in terror as fear invaded their mighty hearts. The wailing and weeping, like a child's cry, split the silence of the night unyielding. What ensued next was a symphony of screams and blood, concluding with a sonata of eerie silence.

Beware, for you may be the next…




Abilities


dark-obedience.jpg

Dark Obedience:
The Grim Lady expels a magic orb that chases her target around, dealing damage to all units it passes through.

spirit-burn.jpg

Spirit Burn:
Lady Venefica slowly consumes the spirit of the targeted unit, draining some of it's mana every second. If the unit's mana reaches 0 before the spell is over, the unit detonates violently, dealing damage equal to half of it's current health in an area. Units that do not have mana, instantly detonate. Heroes detonate for only 10% of their current health.

cursed-soul.jpg

Cursed Soul:
She takes the soul from a near corpse, forcing it to possess a random enemy land unit. If that unit is different to the cursed soul, it will deal damage to the unit, else it will take control of that unit temporally, draining its life.

barrage.jpg

Barrage:
Venefica shoots a barrage of unwordly missiles at a target area. These deal small area damage when they collide with a unit.
 
Level 5
Joined
Dec 20, 2012
Messages
164
That looks more adecuate to old Lady Venefica. Maybe in the future we'll get an artist to draw some characters more accordingly to how we imagine them ;)
 
Level 13
Joined
Mar 19, 2010
Messages
870
Thx for all your answers to our Lady :) A unique Model which is just in our mod would be great!!!

Now, it's time for a new hero introduction!

Death Marcher
– Dorian, The Gatekeeper -



death-marcher-blank.jpg



Statistics

Name: Death Marcher – Dorian, The Gatekeeper
Primary Attribute: Strength
Affilation: Undead
Gender: Male
Race: Ghost
Role: Defender
Damage: 30 - 40
Armor: 8

Movementspeed: 270
Health-Regeneration: 0.25
Mana-Regeneration: 0.01
Weapon Type: Normal
Cooldown: 2.2
Range: Melee
Start Health Points: 700
Start Mana Points: 255


All Details:
http://forsaken-bastions-fall.com/heroes/death-marcher




Story



The Knights d’Or was an army of elite knights handpicked by King Mithas himself. Under the leadership of, Great Knight Dorian a battle-hardened general, the army was able to hold its ground against overwhelming odds on numerous occasions. However, even the mightiest will eventually fall.

A loyal and close subject to the King, he was a liability to the Wizard who personally slain the trusting soldier while disguised as his liege. In a twist of irony, Dorian became a horrifying being known only as the Death Marcher. Now he stands tall and relentless as an impenetrable wall that protects the Forsaken Bastion. The combination of deadly magic and inhuman strength in the hand of such a merciless being demoralize all who witness its presence.




Abilities


death-pact.jpg

Death Pact:
The Death Marcher sacrifices an allied organic unit to use their HP to fuel an Aura that heals all allied Units nearby. Heroes get a further bonus to regeneration. Mana Concentration increases the healing and reduces the speed at which the HP is consumend.

soul-trap.jpg

Soul Trap:
The Gatekeeper traps a unit in within his tormented soul, removing it from the battlefield and damaging it in the process. Mana Concentration increases the damage done.

mana-concentration.jpg

Mana Concentration:
Dorian sacrifices half of his current Mana to amplify the effects of his spells. The bonus is greater the more Mana is sacrificed.

boiling-blood.jpg

Boiling Blood:
Dorian's dismal presence makes the blood of all his enemies reach boling point, burning them from within. The spell's effects last as long as they stay around The Gatekeeper. When their HP falls below 25%, they have a chance to implode, dealing area damage to nearby units. Mana Concentration increases damage and implosion chance.
 
Somehow the name makes one wish that she looked a lot cooler than a regular banshee.

We had a custom model for her once, but there is that small problem that we try to keep the map shareable via BattleNet, so we cut a lot of corners and used ingame models where possible.
But yeah, it's sorta a boring model, and if there'd be a nice alternative of acceptable file size, we'd take that immediately.
 
Level 5
Joined
Dec 20, 2012
Messages
164
Technically it's not wrong to say Behemot since, according to some sources, it's an older form of the word. But we're changing it back to Behemoth anyways. Thanks for the comment!
 
Level 13
Joined
Mar 6, 2008
Messages
852
Level 13
Joined
Mar 19, 2010
Messages
870
Dread Lord


dread-lord-blank.jpg



Statistics

Name: Dread Lord – Snake Tongue Tristan
Primary Attribute: Intelligence
Affilation: Undead
Gender: Male
Race: Undead
Role: Supporter
Damage: 22 - 28
Armor: 5

Movementspeed: 270
Health-Regeneration: 0.25
Mana-Regeneration: 0.01
Weapon Type: Missile
Cooldown: 1.9
Range: 600
Start Health Points: 650
Start Mana Points: 300


All Details:
http://forsaken-bastions-fall.com/heroes/dread-lord




Story



Before the coming of the Wizard, King Mithas had Tristan Langue d'Argent, his right hand, his chancellor, his advisor. This man had the unique ability to make the best our of any situation, specially when it came at the cost of others. His many tasks ranged from attending to important diplomatic meetings in the name of his liege, to making sure the people always owed the crown tax money and payed the debts in full amount. Interest rates included.

The Wizard soon took his place at the King's side with his silver tongue. But the Chancellor could see he and the Conjurer had much in common. This meant it was obvious to Tristan his new rival was lying and acting his way through a plot. At just the right moment he approched the outsider and offered him a devil's deal: he would betray his King in exchange of power and a high position under the Wizard's new rule, whom didn't consider him an equal as much as a useful pet. The deal came through, but at the cost of his sanity and image. He follows his new master with blind faith, too crazed to see the consequences of his actions.




Abilities


vampire-blood.jpg

Vampire Blood:
The Dread Lord spills his own blood into a target area, enchanting allied units with a life-draining attack.

purify.jpg

Purify:
Tristan heals a friendly unit and removes negative buffs or, he damages an enemy unit and removes positive buffs. It deals bonus damage to summons.

sleepy-dust.jpg

Sleepy Dust:
The Snake Tongue summons an invisible Dust Bag on the floor that releases Sleep Powder when an enemy steps on it, effectively putting the unit to sleep.

night-dome.jpg

Night Dome:
Snake Tongue Tristan increases the mana regeneration of friendly units by creating a great Dome around them. It absorbs mana everytime a unit inside it casts a spell, increasing its own output.
 
Level 6
Joined
May 13, 2013
Messages
282
u r need beta tester?
so can i have a slot? :d
___
EDIT: why so less agi heroes? And why all the heroes are focus on spell, not damage or anything?
 
Level 13
Joined
Mar 19, 2010
Messages
870
u r need beta tester?
so can i have a slot? :d

Done!

why so less agi heroes? And why all the heroes are focus on spell, not damage or anything?

We'll see if you're right when we started the beta. We're able to change everything on the heroes and we'll :)

So, for the moment they're are how they are!

@All: We still need more beta tester. If you're interested drop us a line here and we'll add you to the beta tester list (main thread)!

Reg.
 
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EDIT: why so less agi heroes? And why all the heroes are focus on spell, not damage or anything?

Short Version: None of the coders liked Agi heroes.

Slightly longer version: I've always been a bit wary about Agi, since it can get very quickly out of hand (see any Hero Line Wars or quickly cobbled together AoS you'd like to name), and they can become quickly a Blademaster-like PitA to balance. It's also more difficult to come up with a concept for an Agi hero that doesn't feels too similar to something someone else made already.
 
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Level 19
Joined
Apr 10, 2010
Messages
2,789
Yeah, AGI heroes are a lot tedious to balance. Their stat bonuses are somehow too much (Armor, MS, AS and AD).

However, you could easily experiment with these stat bonuses to create an interesting one. Perhaps nullify some of those bonuses, only focus on a specific one or something along those lines.
 
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