1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Miscellanous / Other] Forsaken Bastion's Fall

Discussion in 'Map Development' started by pred1980, Oct 9, 2013.

?

What do you think about our project?

  1. Unacceptable

    4.1%
  2. Lacking

    4.1%
  3. Acceptable

    17.8%
  4. Recommended

    24.7%
  5. Highly Recommended

    24.7%
  6. Director's Cut

    24.7%
  1. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1

    FBF Team presents


    [​IMG]


    Map Info
    FBF Team
    Beta Tester
    Type: Tower Defense + Aeon of Strife
    Category: Miscellanous / Other
    Map Size: 160 x 160
    Recommended players: 10-12
    Estimated gameplay time: 1 - 1.5h
    Tileset: Felwood
    File Size: 5.02MB
    Doodads: ~13.500
    Lines of Code: ~80.500
    Number of Heroes: 27
    Buyable Items: 120
    Towers: 11
    Leader: pred1980
    Writers: DZerpic / Doomlord
    Terrain: Situ
    Triggering:
    - pred1980
    - Alien@System (inactive)
    - Kricz (inactive)
    - nzca (inactive)
    - looking_for_help (inactive)

    Artist:
    Vaejoun (active)
    Justicebringer (inactive)
    morbent (active)

    Forum Moderator:
    chaosy (active)
    drunken_jackal (active)
    External Helpers:
    peq
    cokemonkey11
    edo494
    jonhysone (Hive)
    I_am_Death (Hive)
    zlowly (FBF)
    bhusta (FBF)
    neo_sluf (Hive)


    Project Recruitment
    Beta Tester


    [​IMG]

    Official Site
    http://forsaken-bastions-fall.com

    Facebook Fanpage
    https://www.facebook.com/F0rsaken.Bastions.Fall

    Bug Report
    http://forsaken-bastions-fall.com/forums/Forum-FBF-Report-Bugs


    NOTE: First Beta Test: 27.02.2014 8pm (UTC+1)

    FBF Weekly Beta Testing Event
    Day:
    Every Thursday
    Time:
    8pm (UTC+1)
    Where:
    Battle.net / Notherend
    Channel:
    FBF
    Bots:
    FBF-HostBot-1
    FBF-HostBot-2
    FBF-HostBot-3
    FBF-HostBot-4
    FBF-HostBot-5
    Games Modes:
    AP / AR
    Hosted Games:
    FBF-HostBot-1: [FBF] 2v2 -ap
    FBF-HostBot-2: [FBF] 3v3 -ap
    FBF-HostBot-3: [FBF] 4v4 -ap
    FBF-HostBot-4: [FBF] 6v6 -ap
    FBF-HostBot-5: [FBF] 3v3 -ar
    Official Beta Tester:
    jonhysone (Hive)
    I_am_Death (Hive)
    zlowly (FBF)
    bhusta (FBF)
    neo_sluf (Hive)

    Want to become a beta tester? Write me a PM!



    Support us!


    HTML:
    [URL="http://www.hiveworkshop.com/forums/map-development-202/forsaken-bastions-fall-242443/"][IMG]http://forsaken-bastions-fall.com/files/frontend/img/enUS/misc/Support-FBF.png[/IMG][/URL]


    Overview



    Forsaken Bastion's Fall (FBF) is a map that combines Tower Defense gameplay with an AoS-like Hero PvP Battle. Our project started in 2008, when it was known as Defense of the Undead (DotU). As time went on, ideas, criticizing, and suggestions reshaped DotU into a whole new map which was then completely remade from scratch to become what it is now.

    FBF is set in a completely new universe with an extensive lore that keeps growing as time goes by. It is set in a key point of the World's history: At the very end of a long war that present many great changes at social, political and religious levels. The players can choose from 2 teams and 5 different factions. The Forsaken, an ancient cult of necromancers and it's undead army, have to defend their last fortress from The Alliance (The Infidel), a coalition of human nations using their last resources to take down the Forsaken.

    There is a total of 5 factions, 27 heroes, 104 items (8 base items and 24 items unique to each faction), 27 minions with varied statistics and skills, and 11 towers for the Forsaken to use. Alongside a great map terrain and an extensive lore.



    The Plot


    [​IMG]
    ( World Map )

    "I have seen it in the mud covered face of the southern men; I have seen it in the warmongering north, and even in the god's forgotten, dead plagued army. Change..."
    ~~Brother Baritos, Philosopher and Priest of the 'Twin Suns Church'

    For almost twenty years, war has plagued the Seneca Region: a peninsula divided by several nations and cultures essentially different one from the other. The original conflict between two major kingdoms triggered several major events as new religious and political groups rose to power. New technologies led to new philosophies and new ways of life, new ways to experience the world and new ways to rule society. The Seneca Region is in a state of change.

    Amidst the chaos of change and the evolving societies, an old demon returned to the land. A Wizard, the last member of a forgotten cult long thought to been vanquished, executed a master plan to raise an undead army and enforce his twisted, necromantic black magic upon the world. He calls himself Cáligo and his kin, The Forsaken.

    Cáligo entered the court of King Marco Mithas, a man whose greed was as big as his vast wealth. The naive King was easily tricked by the Wizard who cast a curse on him and his new born son, Marco Vas. Cáligo raised the Prince into his puppet, thus ruling the Kindom from the shadows. To channel the energies that would raise the undead, it was necessary to have a healthy body. Cáligo would transfer his soul from his frail carcass to Vas's younger form. But Vas proved to be a fighter on the inside. The invisible struggle that took place between them caused the Prince's body to implode, leaving in place his beating heart covered by the Wizard's magic.

    Despite the outcome, the Heart raised an army of undead and executed it's campaign of terror over the exhausted people of the Seneca Region that had been fighting each other for years. The Prince's resistance was a major setback in Cáligo's plans, but what ultimately caused his defeat was 'change'. During the time he was executing his plan, the ways to wage war changed radically in the Region, new weapons that could make a simple peasant beat an expert swordman were readily available and, in the end, the Forsaken were pushed back.

    Now, the Heart awaits deep within it's Bastion and the tired champions of the endless wars stand at the gates, ready to vanquish The Forsaken once and for all. Undoubtedly, this battle is the last as both the Forsaken and the Alliance of Nations put every man on the line. The winner takes all.




    Gameplay and Mechanics



    Forsaken Bastion's Fall is a multiplayer map that pits two sides, of up to 6 players each, one against the other. One of the teams, The Forsaken, has to defend the fortress from the Alliance team that's trying to reach the end and destroy the source of magic that keeps the defenders alive.

    The players start in the Tower Defense stage, where The Forsaken team has to strategically place a series of different towers to stop the Alliance and it's waves of minions from reaching the entrance. The total number of waves is limited to 20 so the Alliance players need to end this stage as quickly as possible.

    When the Alliance reaches the Bastion's Gates, the AoS stage begins. Here is when the Forsaken players take control of their chosen heroes. Alonside minions of their own and NPC Forsaken Bosses, they will have to defend the corridors of the stronghold from the Alliance's efforts to reach the end. The Alliance wins if they do so within the 20 minion waves, and the Forsaken win if they succesfully defeat all waves before their enemies complete their goal.



    Tower Defense



    The tower defense is the first part of every wave and is solely played by the Forsaken. The Coalition can not interfere with the actions of the Undead players in that area. The defense strength is designed, and their HP and numbers are adjusted so that this number is achieved no matter how many Forsaken players there are in the game.

    The towers are pretty standard towers you will see in most TDs, mostly meant for dealing damage, and only a handful have special abilities and effects.

    The towers are paid in wood, which is given to the players at the end of every round and can not be obtained in another way.



    Hero Battle



    Once the Coalition players reach the entrance of the fortress, the second stage begins. The Forsaken players now control their own heroes and all playable character statistics are rebalanced to fit the stage. The Coalition players will have a tougher time dealing with their enemies, as they not only face player heroes but, also, the Forsaken minion waves and a set number of bosses. Even more, the wave count keeps getting lower and if it reaches 0, the Coalition will lose.

    Things don't get easier for the defending players as they lose the protection of the towers and run the risk of being vulnerable to their enemy's attacks.



    Teams and Factions



    The Forsaken and The Heart:

    The defending players play for The Forsaken: A vast undead army controlled by the last of an ancient necromantic cult. They have at their choosing a total of 13 Undead-themed heroes. Before it was corrupted by the wizard Cáligo, it was known as the Kingdom d'Or, the Golden Kingdom. King Marco Mithas was the supreme ruler, and the wealthiest man of his time. Yet, his vanity and greed allowed Cáligo to trick him and transform the Kingdom of Gold into his base of operations.

    The Forsaken find themselves pushed all the way back to their last Bastion, yet they are willing to die for their master's cause and have several weapons and tricks at their disposal. They are all experienced fighters and mischievous tacticians, empowered by the Black magic that gives them life; a dangerous combination to face.

    The Alliance:

    The Alliance is formed by 3 major factions: The Second Regnum, the Order of the Moon and the Bel'Trama. Additionally, there's a group of mercenaries ready to take the glory of victory for the highest bidder.

    The Second Regnum. Of Knights and Honour:

    The Second Regnum traces it's origins back to the settlers that baptized the land. A long time ago, the Crown owned all the land in the Peninsula. It's society is highly religious and conservative, defined by traditions and a feudal system that have remained intact for centuries, but the recent events and the rise of new powers have shaken the Regnum's very foundations.

    One of the few things that keep the Kingdom together is religion. The only dogma allowed by the state is that of the Church of the Twin Suns, firmly constructed upon the idea of two opposite but complimentary parental Gods. The Church and the State are always keen on enforcing rules and laws upon the 'people' to keep them under control, but these are often bent or overlooked for a fair amount of gold.

    The Bel'Trama. Outlanders:

    "Men fear what is new and unknown, that which is foreign to their own personal worlds, they fear that which is bigger and stronger than them. When men feel threatened and cornered by this things they fear, they treat them with disdain and hostility."
    ~Brother Baritos, Philosopher and Travelling Monk of the 'Twin Suns Church' about the Outlanders.

    Men in the Peninsula fear the Bel'Trama for this reasons. A colossal mass of Green-skinned men and manlike animals. Foreign and unknown, they are different in every aspect to the common man. They are called the Outlanders, among other names, because their home is far across the mountains to the north and the seas to the east.

    Their existence has been known for only a few decades and it has finished the age-long debate among the Regnum's philosophers as to whether or not the world extends beyond the known land. But the Bel'trama are regarded as wild barbarians, uneducated beasts ready to strike and take the peninsula with their vast army of primitives. Yet, the Bel'Trama have done nothing to earn this reputation as they, as a matter of fact, have ignored all attempts to establish a relationship by the Peninsula's nations.

    Despite all of this, the Bel'Trama kept a close eye to the war that ravaged the Seneca Region and have witnessed from afar the rise of the Forsaken. For reasons unknown, they launched an invasion on Forsaken territory, pushing them back and aiding the Heart's enemies. Still unsure, the Regnum agreed to an alliance with the Outlanders but only to defeat their common foe.

    The Order of the Moon:

    They are a cult of magic-wielders located in the 'Luna' island, south of the Peninsula, territory of the Second Regnum. Only recently they made their existence public by preaching the coming of The End and The Rebirth.

    They believe time in a cyclical form of time that starts with the birth of an all-seeing Goddess and her giving birth to Man and all the creatures. The cycles end with men repenting and their souls returning back to the Goddess. This fatalistic belief has found an enemy in the Church of the Twin Suns, and so, the Order is seen as a threat by the Second Regnum.

    Their leader claims to have been sent by the Goddess to save as many as possible from the inevitable End, and guide them 'back to her womb'. Whether her intentions are good or not remains to be seen. Despite the criticism the Order receives, it has gained many followers in the southern provinces and many more have flocked to their numbers now that they have made themselves public and raised arms against the army of undead.

    As with the Bel'Trama, the Regnum has deemed necessary to establish a temporary alliance with the Order to defeat the Forsaken.



    Features



    Feature
    Description
    Heroes primary standard heroes but with unique abilities
    Items 32 items per race divided into Basic, Advanced and Ancient with a lot of special abilities
    Creeps 27 different creeps which are spread over 20 rounds
    Towers 11 Towers divided into 3 types, the common, rare and unique towers. All Towers can be upgraded 3 times and the majority have different abilities
    Gameplay it's a unique gameplay experience because FBF combines two of the most popular genre -The TD and AoS-
    Terrain with great attention to detail the terrain was created over several months and offer the player a dark and creepy atmosphere


    Screenshots


    Complete Map

    [​IMG]



    Gameplay


    • [​IMG]

    • [​IMG]

    • [​IMG]

    • [​IMG]

    • [​IMG]

    • [​IMG]

    • [​IMG]

    • [​IMG]






    Credits



    Hawkwing
    Sephiroth_VII
    Bribe
    moyack
    Anitarf
    Magtheridon96


    kingking
    s4nji
    Axarion
    The_Witcher
    looking_for_help
    Spinnaker
    FURBY


    Anachron
    Callahan
    xXm0rpH3usXx
    PitzerMike
    Rising_Dusk
    Cohadar


    Nestharus
    Vexorian
    Earth-Fury
    Kricz
    Adiktuz



    and many more... contact us if we forgot you.



    CHANGELOG


    Changelog v0.2

    Balance:
    • Brood Mother and her offsprings get their hp and damage based on how many players are in the game
    • Death Wardens get their hp and damage based on how many players are in game
    • Titan Devourer gets its hp and damage based on how many players are in game
    • Gravestone Zombies get their hp and damage based on how many players are in game
    • Forsaken Heart gets its hp based on how many players are in game
    • Increased Gold-Income (Forsaken: 1->2 and Coalition 2->4)
    • Gold per unit kill ( forsaken units and creep round units ) based on how many forsaken players are in game
    • Changed the Tower Builder System:
    • Round 1-5: You can build towers 1-4
    • Round 5-10: You can build towers 1-8
    • Round 10 -20: You can build all towers
    • Optimized Forsaken Defense spawn points
    • Optimized the Waypoints of the creep units
    • Reduced the fog on the graveyard
    • Increased the number of worms on the graveyard from 1 to 3 every 15s-30s
    • Optimized the defense for the forsaken players on the graveyard
    • The Coalition Dome prevents unwanted entry by Forsaken Units
    • a new creep spawn logic prevent a massive increase of units on the map.
    • --> 1-2 Forsaken Players: 30 Units per lane
    • --> 3 Forsaken Players: 20 Units per lane
    • --> 4-6 Forsaken Players: 10 Units per lane

    Bugfixes:

    General Gameplay
    • Fixed a bug in the revive hero process
    • Fixed a bug when a player left the game ( now it removes the Hero, Tower Builder and Towers )
    • Fixed the most known bug in AoS/TD that units run back to start point
    • Fixed a bug that allows forsaken heroes to buy coalition units
    • Fixed a bug that allows coalition units to heal on the forsaken fountain
    • Fixed a bug in the creep round system
    • Fixed a bug with Healing and Mana Potions which are buyable but not usable
    • Fixed a bug in the Repick System that allows to pick a hero after the repick time
    • Fixed the Team names in the Multiboard
    • Fixed a bug that made it possible to repick a new hero in AR Mode
    • Fixed a bug that prevented players 1 and 4 to build towers north of their lane
    • Fixed a bug that resulted in the Forsaken Heart not being attackable
    • Fixed a bug that could result in the final boss getting killed during the intro cinematic

    Heroes

    • added short hero description to all nightelf heroes and updated the website in this point

    Nerubian Widow:
    • Fixed a bug in the Hero Selection
    • Adolescence: Fixed a bug with the damage value of the offspring

    Blood Mage:
    • Fixed a bug that made it possible to skill the Ultimate Fire Storm on level 1

    Ice Avatar:
    • Fixed a bug with skill point and the second ability

    Creeps

    • Brood Mother and other units lose aggro when kited too far
    • Fixed a bug that casters did not use their active abilities

    New Feature:

    • Added a small tutorial cinematic to the first two minutes of gameplay

    [tr]
    [tdalt]
    Changelog v0.2.1

    Miscellaneous:
    • optimized multiboard display

    Balance:

    General Gameplay
    • increased/decreased hp+damage values of some forsaken defense units

    Towers
    • increased the slow effect of all common ice towers from 20%/30%/40% to 30%/40%/50%

    Heroes

    Ogre Warrior
    • decreased INT from 1.3 to 1.0
    • increased Axe Throw damage values from 80/160/240/320/400 to 110/220/330/440/550

    [/tdalt]
    [/tr]


     

    Attached Files:

    Last edited: Feb 24, 2014
  2. chusrubi2

    chusrubi2

    Joined:
    Jun 29, 2011
    Messages:
    168
    Resources:
    0
    Resources:
    0
    Can't wait to play it!
     
  3. bethmachine

    bethmachine

    Joined:
    Nov 4, 2012
    Messages:
    416
    Resources:
    0
    Resources:
    0
    I like the creep terrain it looks good.
     
  4. bhusta

    bhusta

    Joined:
    Mar 6, 2008
    Messages:
    841
    Resources:
    4
    Icons:
    1
    Maps:
    2
    Tutorials:
    1
    Resources:
    4
    I love how much effort you put into this :p
    I am sure it will be fun to play.
     
  5. Doomlord

    Doomlord

    Joined:
    Dec 15, 2011
    Messages:
    1,150
    Resources:
    14
    Spells:
    12
    JASS:
    2
    Resources:
    14
    Project member subscription.
     
  6. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,630
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    This looks promising. The terrain is outstanding.
     
  7. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,513
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    A well explained project with formalities. Really interesting plot and Gameplay/Mechanics. The terrain screenshots are just really breath taking. Well-detailed and nicely used sets of doodads which bestly fits the mood of the terrain.

    Will keep on watch of this and +4 REP.
     
  8. RED BARON

    RED BARON

    Joined:
    Oct 9, 2006
    Messages:
    5,166
    Resources:
    42
    Models:
    37
    Icons:
    3
    Packs:
    1
    Skins:
    1
    Resources:
    42
    This looks good, I'll be adding this thread to my subscriptions.
     
  9. jonhysone

    jonhysone

    Joined:
    Oct 29, 2012
    Messages:
    1,240
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Oh my , crap
    Subscribed and I wanna be a beta tester dafuqqqq
     
  10. DZerpic

    DZerpic

    Joined:
    Dec 20, 2012
    Messages:
    153
    Resources:
    0
    Resources:
    0
    Wow! The presentation looks awesome!
    I can't believe we made it to this stage already!!

    I'm happy to be a part of this project and I'd like to thank all of you that left a nice comment on this thread. It really means a lot.

    And just to hype things up a bit more, being a part of the writing team, I'll say that the awesome plot barely scratches the surface of what we've been cooking this last 6 or so months. And actually, I'm already thinking of a sequel :grin:
     
  11. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,513
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    You've really cooked up a good plot I must say. Nice job DZerpic and also Doomlord of the Writers. :)

    As expected by you Dzerpic.
     
  12. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,706
    Resources:
    0
    Resources:
    0
    Good job there guys! As I told pred1980, i'd be glad to help here as a Tester and maybe even drop a few ideas here and there if you need any.

    Few things though:
    - The sites layout doesn't match the map. I'd say go for a darker green color scheme. Check out kuler.adobe.com for this one.
    - I can't really understand the flow of the map. Can you elaborate?

    Anyways, good luck!
     
  13. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hallo all:

    Thx for all your words... We're happy to see you like it.

    Yes, that is true. Can you remember to DotU? The Terrain was 99% ice and after the redesign of the map i don't find time to change the website layout. But it's on the to-do-list. We know that.

    Reg.
     
  14. Doomlord

    Doomlord

    Joined:
    Dec 15, 2011
    Messages:
    1,150
    Resources:
    14
    Spells:
    12
    JASS:
    2
    Resources:
    14
    Nah. It is solely DZerpic who thought the plot up. For now, my only task is taking care of the hero & creep texts.
     
  15. matt5556

    matt5556

    Joined:
    Aug 22, 2013
    Messages:
    134
    Resources:
    0
    Resources:
    0
    There should be bosses like roshan BUT NOT ROSHAN
     
  16. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,706
    Resources:
    0
    Resources:
    0
    If you do that, please place him exactly at the middle, since Roshan leans towards the Scourge, causing them to have a better chance than fighting him, unlike the Sentinel.
     
  17. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    We'll see :)

    Look forward and be anxious.
     
  18. AlienAtSystem

    AlienAtSystem

    Joined:
    Dec 26, 2009
    Messages:
    603
    Resources:
    38
    Models:
    7
    Icons:
    28
    Packs:
    1
    Skins:
    1
    Spells:
    1
    Resources:
    38
    Please note that unlike DotA, F:BF is not symmetric in gameplay - the Alliance is by design the one gaining ground. There is no middle which easily identifies the winning party, the front will be moving backwards from round to round.
    F:BF also does not feature a neutral party - the fight happens on Forsaken territory, who'd be stupid to leave dangerous monsters wandering around within their fortress. Any boss you'll see will therefore belong to one of the two sides.
     
  19. Drunken_Jackal

    Drunken_Jackal

    Joined:
    Apr 10, 2010
    Messages:
    2,706
    Resources:
    0
    Resources:
    0
    I see. Thanks for saying. These bosses, how will they appear, in creep waves or something else?
     
  20. pred1980

    pred1980

    Joined:
    Mar 19, 2010
    Messages:
    842
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It's a secret :) Just wait for the beta.