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FBF Hero Idea Contest

Discussion in 'Idea Factory' started by Chaosy, Dec 8, 2013.

  1. Awsan

    Awsan

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    i made a few changes to my hero. I would like to thank MaTiJa97 for his suggestion.

    -Desecrate is now called Desecration
    -Living Shield can be toggled on/off (with a cooldown for strategical purposes)
    -Forest's Curse can be canceled

    I really like the hero ideas getting along. I'll bake some cookies for my hero soon for bonus points :)
     
  2. The Wanderer

    The Wanderer

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    i can't didn't quite get what you said (they were made exactly for the same hero). Should i make a Hero concept and make the spells for other heroes, not the concept hero? like for example my hero and the skills is not for him?
     
  3. T. D. W.

    T. D. W.

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    ignore what i said :3
    i was saying that the icons were drawn to fit each other but nevermind this if you're going to change the icons
     
  4. The Wanderer

    The Wanderer

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    @Jad, ok then, oh is there any possible way to upload images? like copy paste of url or some sort, i'm a newbie so i just uploaded the pics in my album and plan on deleting it.

    @and i red the plot and it doesn't really specify that much locations, because it's hard to base the origin of the concept hero not knowing much about the locations of the FBF world. i suggest a world map of FBF world, for future uses.
     
  5. T. D. W.

    T. D. W.

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    you can upload any files here
     
  6. Shadow Fury

    Shadow Fury

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    All right, after half a day wasted on this hero, I am proud to present:-

    Hellgor, The Infernal Warrior


    • [​IMG] [​IMG]

      Characteristics
      Hellgor is a dreadful bloodthirsty demon that pleases only when causing excruciating pains to other creatures. He is the bane of anyone who had the unluck to meet him. The enormous bloody axe he wields slices and slashes anything struggling to stop his wrath. His robust body and bulky armor provide an impenetrable defense against enemy threats. None may stand on his way unless that creature wants to be chopped brutally and suffer for the last moments of his/her life.

      For his aggressiveness, he was exiled from the Black Citadel in Outland. He slaughtered all the lesser beasts which annoyed him and even tried to overthrow the supreme sovereign of the Black Citadel. Before being banished, Hellgor was usually left alone as all the denizens of Outland feared that mighty demon.

      Blatantly, Hellgor is very aggressive and violent. In battle, he unleashes all the power and might he has to overcome even vast masses of enemies. He fights without hesitation or fear and only thinks in dealing the greatest agony to his enemies. Mercy doesn't exist for this demon.

      Affiliation: Demon
      Role: Slayer/Defender
      Race: Felguards/Bloodfiends
      Gender: Male
      Strength = 30 + 3.3 (Primary Attribute) Agility = 13 + 1.0 Intelligence = 11 + 1.1
      Movement Speed: 240 (Slow) Attack Range: Melee Attack Cooldown: 2.30 (Slow)


    • [​IMG] Ability Name: Howl of Agony
      Ability Type: Active/AoE/Instant
      Ability description
      Emits a terrorizing and deafening howl which causes enemy units' ears to bleed, dealing damage and causing dizziness to them. Units who heard the howl will have movement and attack speed reduced for a brief duration.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 3 s 12 s 90 N/A 600 Enemy, Organic, Neutral Deals 30 damage, 10% attack and movement speed reduction
      2 4 s 12 s 90 N/A 600 Enemy, Organic, Neutral Deals 50 damage, 20% attack and movement speed reduction
      3 5 s 12 s 90 N/A 600 Enemy, Organic, Neutral Deals 80 damage, 30% attack and movement speed reduction
      4 6 s 12 s 90 N/A 600 Enemy, Organic, Neutral Deals 120 damage, 40% attack and movement speed reduction
      5 6 s 12 s 90 N/A 600 Enemy, Organic, Neutral Deals 170 damage, 50% attack and movement speed reduction

      [​IMG] Ability Name: Savage Strike
      Ability Type: Active/AoE/Instant/Single Target
      Ability description
      Unleashes all the power within Hellgor's body into a single attack on an unfortunate enemy unit. The attack is done with such high energy that even nearby units are affected by this brutal attack. Deals DPS to the targeted unit and half that damage to nearby ones.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 5 s 15 s 110 128 250 Ground, Enemy, Organic, Neutral Deals 10 DPS to main target, 5 DPS to nearby ones
      2 5 s 15 s 110 128 250 Ground, Enemy, Organic, Neutral Deals 10 DPS to main target, 10 DPS to nearby ones
      3 5 s 15 s 110 128 300 Ground, Enemy, Organic, Neutral Deals 10 DPS to main target, 15 DPS to nearby ones
      4 5 s 15 s 110 128 300 Ground, Enemy, Organic, Neutral Deals 10 DPS to main target, 20 DPS to nearby ones
      5 5 s 15 s 110 128 350 Ground, Enemy, Organic, Neutral Deals 10 DPS to main target, 25 DPS to nearby ones

      [​IMG] Ability Name: Aura of Terror
      Ability Type: Passive/Multiple Units
      Ability description
      The mere presence of Hellgor frightens any creature, even friendly ones. He can create an aura which generates fear in the heart of the most intrepid creatures, causing their attack damage to be reduced as long as they remain nearby Hellgor.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 N/A N/A N/A N/A 600 Enemy, Organic, Neutral Reduces attack damage by 10%
      2 N/A N/A N/A N/A 600 Enemy, Organic, Neutral Reduces attack damage by 15%
      3 N/A N/A N/A N/A 600 Enemy, Organic, Neutral Reduces attack damage by 20%
      4 N/A N/A N/A N/A 600 Enemy, Organic, Neutral Reduces attack damage by 25%
      5 N/A N/A N/A N/A 600 Enemy, Organic, Neutral Reduces attack damage by 30%

      [​IMG] Ultimate Ability Name: Meteors' Fury
      Ability Type: Active/Instant/Multiple Units
      Ability description
      Causes the sky to scorch, bringing down large fiery meteors, landing on enemy units and crushing them. Every second, meteors spawn from the sky. Each meteor deals high damage.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 10 s 180 s 250 N/A 800 Enemy, Neutral 25 damage each meteor
      2 10 s 200 s 275 N/A 850 Enemy, Neutral 35 damage each meteor
      3 10 s 220 s 300 N/A 900 Enemy, Neutral 50 damage each meteor


    • Here is a short description on Hellgor's weaknesses, strengths and role in the game.
      Hellgor is surely adequate for crushing enemy units and absorbing a lot of damage. However, his low movement speed makes him vulnerable to enemy ranged units and the high attack speed makes him too slow in attacks. Despite this, by using a lot Howl of Agony, which decreases movement and attack speed and deals damage, Hellgor can become a tough enemy. In addition, learning Aura of Terror as a first skill will give a great advantage to Hellgor in the beginning. Savage Strike and especially Meteors' Fury could prove to be useful too when many units gather around Hellgor. Unless items which boost mana and/or intelligence are bought, these abilites cannot be used frequently.
      To sum up, here are the lists of the GOOD POINTS and the BAD POINTS

      [+] Very useful abilites, especially Aura of Terror which immediately gives a priceless advantage in the beginning of the game.
      [+] Very high hit points and attack damage at Level 1.
      [+] Can become hard to kill if used efficiently.
      [+] A decent attacker which can absorb plenty of damage and deal high amounts of it.
      [+] Hit points and attack damage soar with level increase.
      [+] Can even fight alone against armies.

      [-] No appropriate abilities against single units. (Savage Strike is casted on a single unit but it's more suitable to damage multiple units)
      [-] Low intelligence and low mana.
      [-] Low movement speed and high attack speed.
      [-] Hellgor might require some specific items like mana/intelligence and attack/movement speed boosters to be able to use his abilities and fight more efficiently.
      [-] Agility and Intelligence increase scarcely each level.

      Suggestions for the Abilities
      - Howl of Agony ---> Thunder Clap. Use howl of terror effect.
      - Savage Strike ---> Acid Bomb. Use any bloody effect to attach to the targeted unit and cast range to 128. Also put the effect sound to "Metal Heavy Slice"
      - Aura of Terror ---> Command Aura. Put "Attack Damage Increase" to a negative value and for the aura, use "Aura of Blight"
      - Meteors' Fury ---> Starfall. For the effect on the Hero, use Doom or any imported fire effect suitable. For the meteors, use Rain of Fire or any other imported fiery meteor effect.



      Credits
      - 4eNNightmare - Howl of Agony's Icon
      - bigapple90 - Savage Strike's Icon
      - Darkfang - Aura of Terror's Icon
      - D.ee - Meteors' Fury's Icon
      - shockwave - Felguard's Icon
      - b17rider - Felguard's Skin
     
    Last edited: Dec 30, 2013
  7. Quilnez

    Quilnez

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    a contest without deadline? :/
    is the game that great so it can declare a contest?
     
  8. Awsan

    Awsan

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    The deadline is January 8. Still, that's a pretty long deadline.
     
  9. T. D. W.

    T. D. W.

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    Considering that a hero idea can be made within an hour, yes Jan 8 is a pretty good deadline
     
  10. Chaosy

    Chaosy

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    We thought that people could be busy during christmas and its a long time before the map release so we found it suiting.
     
  11. Shadow Fury

    Shadow Fury

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    Hey, is my hero idea transparent or what? No comments, suggestions?? :vw_wtf:
     
  12. Quilnez

    Quilnez

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    should we just submit a concept or with the models, icon, abilities, etc?
     
  13. AlienAtSystem

    AlienAtSystem

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    You're meant to submit a complete concept, which includes icons, abilities, story cliffnotes and, I can't stress that point enough, the gameplay idea you aim to achieve with that hero. Basically, everything one needs when you want to sit down in front of the editor and implement the hero.
    You're free to actually create a map with your hero. Might net you cookies, but it's not what this contest is about.
     
  14. T. D. W.

    T. D. W.

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    May i ask what's A@S' Calculator @.@
     
  15. Tanasren

    Tanasren

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    Name of the hero : The Book

    Preview : [​IMG]

    Model : http://www.hiveworkshop.com/forums/models-530/storybook-49672/?prev=c=25&r=20&d=list&page=9

    Role : Support

    He cannot attack but he can spawn books or transform into a book. If you walk past a book (summoned or the hero), it's considered as "reading" the book. The summoned books are smaller than him ofc and easily distinguishable.
    He flies over the ground because he's magic or he's a plane, as you wish.

    Abilities :

    - Spawn books


    You summon a lot of books randomly on the map in a range of 2000 around you. They all grant different minor bonuses or maluses (the opposite of bonus). They activate when walking on it, and any unit can trigger it and gain a buff or a debuff.
    The cooldown must be low. Each summoned book lasts 10 sec.
    The books are all looking alike (or random colour) but the effect appears only when walking on it.
    Some buffs/debuffs apply to an AoE. It depends on the level of this ability which effects will appear.
    If an ally walks on a negative book, he will be affected but only 33% of the buff/debuff (or 50%).

    - Funny book

    You transform into a funny book. You must click (like an AoE spell) where you want to teleport yourself and become a book.
    If an enemy reads you, he will laugh so hard he will be stunned for 3 seconds.
    If an ally reads you, he will regenerate his life overtime.
    Additional effects if he picked up another book before.
    When you transform yourself, you just look like one of your summoned book.

    - Twilight costum

    Transform into a book called Twilight.
    You're such a shitty book that when someone reads you, he takes a fair amount of damage and loses 10% intelligence for 20 seconds.
    Additional effects if he picked up another book before.
    When you transform yourself, you just look like one of your summoned book.

    - Page slice (dunno if its the right word)

    Sends a page to slice your enemy, and deals more damage to someone who just walked upon a book (read it). Hitting someone twice in a row without missing deals bonus damage and reduce the armour of the enemy.
    This is the main attack and it requires to aim a lot. It requires skill and can be avoided.
    Very low cooldown, low damage (or medium), well something compared to spells in Warlock where it's hard to aim at.

    - Page storm (ultimate)

    You become enraged because of ebooks. You start sending pages everywhere and damaging everybody who gets hit by the pages (can be avoided but pages are fast). You can move while being storming.
    High cooldown ofc etc... for an ultimate


    I didn't go into details nor respected the template because you will never accept this awesome hero I invented in 20 min lol, if interested hit me up with a PM before I forget about this shit haha
     
  16. The Wanderer

    The Wanderer

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    Cygnus - The Juggernaut

    • [​IMG]

      [​IMG]

      Cygnus is heir to the throne of the kingdom of Deathforge, located at the southern parts of Seneca Region. One day, an army of demons stormed the kingdom and slaughtered every living creature they laid eyes on, on that very same day Cygnus is still in his mother's womb and is due in a matter of minutes. the king rallied all the remaining defenses to the castle to protect the queen and yet to be born Cygnus but it's too late. The demon horde stormed at the castle and at that very same moment, Cygnus was born. He saw all his people including his parents get slaughtered by the demons and by the time the demons get to him, a mysterious Wanderer appeared before the demons and killed them all rescuing Cygnus from certain death. The Wanderer took care of the infant Cygnus, raised him well, and when he is of the right age he thought him how to fight. After a long period of time and Cygnus is ready for combat, he swore that he will avenge his parents and his people and rebuild his kingdom.
      Affiliation: Human
      Role: Slayer/Defender
      Race: Human
      Gender: Male
      Strength = 28 + 3.2(Primary Attribute) Agility = 21 + 1.8 Intelligence = 14 + 2.1
      Movement Speed: 280 Attack Range: Melee Attack Cooldown: 1 second


    • [​IMG]
      Shatter Defense:
      Ability Type: Active/Target Unit
      Ability description:The Juggenaut deals damage on targeted unit and decreasing it's armor for a short period of time.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 3 s 8 s 25 N/A N/A Ground/Enemies 40 damage, 2 armor reduction
      2 3 s 8 s 50 N/A N/A Ground/Enemy 80 damage, 4 armor reduction
      3 3 s 8 s 75 N/A N/A Ground/Enemy 120 damage, 6 armor reduction
      4 3 s 8 s 100 N/A N/A Ground/Enemy 160 damage, 8 armor reduction
      5 3 s 8 s 125 N/A N/A Ground/Enemy 200 damage, 10 armor reduction

      [​IMG] Hammer of Destruction:
      Ability Type: Active/AoE/Point Target
      Ability description:Summons a magical hammer to damage enemies in front of Cygnus and stunning them for a short period of time.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 4 15 s 50 N/A 200 Ground/Enemies 25 damage, 4 secs stun
      2 4 15 s 100 N/A 200 Ground/Enemy 50 damage, 4 secs stun
      3 4 15 s 150 N/A 200 Ground/Enemy 75 damage, 4 secs stun
      4 4 15 s 200 N/A 200 Ground/Enemy 100 damage, 4 secs stun
      5 4 15 s 250 N/A 200 Ground/Enemy 125 damage, 4 secs stun

      [​IMG] Force Roar:
      Ability Type: Active/AoE/Instant
      Ability description:The Juggernaut unleashes a mighty roar that damages nearby enemies and knocking them back a short distance and slowing their MS and AS for a short period of time.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 8 s 10 s 60 N/A 150 Ground/Enemy 50 damage, 5% MS and AS reduction, short knockback
      2 8 s 10 s 120 N/A 150 Ground/Enemy 100 damage, 10% MS and AS reduction, short knockback
      3 8 s 10 s 180 N/A 150 Ground/Enemy 150 damage, 15% MS and AS reduction, short knockback
      4 8 s 10 s 240 N/A 150 Ground/Enemy 200 damage, 20% MS and AS reduction, short knockback
      5 8 s 10 s 300 N/A 150 Ground/Enemy 250 damage, 25% MS and AS reduction, short knockback

      [​IMG] Death Blow (Ultimate):
      Ability Type: Active/Single Target
      Ability description:The Juggernaut focuses and channels all his rage to deal deadly strike to his enemy that even invulnerability can't deflect.
      Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
      1 N/A 30 s 200 N/A N/A Ground/Enemies/Hero/Invulnerable 300 damage + primary attribute damage
      2 N/A 60 s 300 N/A N/A Ground/Enemies/Hero/Invulnerable 400 damage + primary attribute damage
      3 N/A 90 s 400 N/A N/A Ground/Enemies/Hero/Invulnerable 500 damage + primary attribute damage


    • The Juggernaut is an all-rounder hero that can deal fairly strong damage to single or groups of enemies, has high health points and fair defence so this makes him a formidable tanker and also his skill set makes him a good setter for epic clashes.
      Advantages:
      +has a huge arsenal of AoE damage skills and movespeed reducing/disable effects perfect for different scenarios.
      +also has balanced single target skills for 1 on 1 combat.
      +AoE Negative movement effects perfect for setting clash or breaking enemy formation.
      +high strength and balanced agility for increased survivability.
      +late game very strong but still don't go wandering around without an ally.


      Disadvantages:
      +skills have long cooldown and quite large mana cost so timing of skill executions is needed.
      +low starting intelligence.
      +early to mid game will be dependent on mana items and help from allies.
      +early to mid game will be rough.



      Changelog 1.0:
      +edited the skills:
      -Wrath of the Juggernaut to Shatter Defense
      -Rage of the Juggernaut to Hammer of Destruction
      -Rend and Tear to Force Roar
      +rebalanced mana cost, cooldown and effects of some skills




      Credits to:
      Kuhneghetz and Mr.Goblin for the DIII Barbarian Model
      And also to:
      BTNBreakingSmash: PeeKay
      BTNSHOUT: Mr.Goblin
      BTNHammerCrush: zbc
      BTNHotWirlwind: zbc

     
    Last edited: Dec 13, 2013
  17. DZerpic

    DZerpic

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    To answer some doubts about the lore:

    • FBF lore is completely unrelated to WC's. We try as much as possible to distance one from the other. BUT, we are somewhat tied to it by the mod condition, meaning we are force to use night elves and orcs for example.
    • For all purposes, Night Elf, Elf and Dwarf units are ALL HUMAN. While Orc, Tauren, Troll and Ogre units fall into the Bel'Trama faction, Characterised by being a big horde of tribal Clans.
    • "The Forsaken" is a cult of necromancers. They are few in numbers but they make up their army by reviving the dead. The Forsaken are the ONLY undead faction in the world.
    • There is a fairly detailed world map drawn out but we were unable to finish it. One of our latest member in the team, Peter, drew the map you can see in our presentation (Link!).
    • Due to the lore's complexity and how little we've released so far, we decided NOT to ask for background stories for your heroes but for it's 'traits': how he behaves, how he thinks, how do you picture them, etc. Pieces of story are welcomed if it serves to create the character and all of those who wrote stories based on WC lore shouldn't worry, their characters will be analysed through those stories.
      With what info you give us about them we'll create their story that'll fit into the lore.

    I'm extremely sorry we haven't released any more lore! We are pressed by time currently, but we are releasing bits of it through the heroes' backstories (you can read them in our main thread or our web). If there's anything you don't understand -about the lore- you are welcomed to say it in the presentation or to me trough PM or VM.

    We are planning to release a more explanatory .doc or a compendium of short stories. So stay alert for that!

    Again, I'm sorry for the lack of info. I wish you all good luck! and Thank You all for submitting your ideas!!
     
  18. The Wanderer

    The Wanderer

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    NEXT CONTEST: Forsaken Bastion's Fall - LORE!
    just kidding!
     
  19. The Wanderer

    The Wanderer

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    if you're asking comments from the judges of the contest, i think you won't have any but for me it's cool.
     
  20. AlienAtSystem

    AlienAtSystem

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    Shorthand for "I'm going to add up all File sizes and compare to a set upper limit, giving points based on the ratio." That upper limit will be around 200 kb, but it might vary depending on how large the 'average' submission for the contest is. As there is no subjective component involved in that, and "judge" also means "person you have to bribe to get a better rating"*, I put my calculator there instead of myself. Good luck bribing that**!

    *This is not a suggestion to try that sort of thing.
    **This is neither.