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- Nov 6, 2008
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Science Fiction
Contestants were required to create a Hero that comes from the futuristic worlds. Such a world is translated, but not limited to, with the presence of advanced technology, robotics and/or improved weaponry.
Amn - PowPow
Lord_Earthfire - Sam
glass-ping - Confuser
-Kobas- - Stormbringer
mckill2009 - plasma
nerovesper - millenium force
Arti3DPlayer - Techno Dwarf
TRD - THE SITH
Xiliger - space Orc
Concept:
7/10
-The idea is cool
-I love the idea of those spells
Coding:
2/10
-Trigger structure is just not right, I suggest you read tutorials on making JASS/vJASS spells
-Avoid BJs, TSAs etc
Synergy:
8/10
-Well, the 1st, 2nd and ultimate seem to really go fine with each other
Balance:
5/10
-I think the C4 + 2nd and ulti combo is overkill because its a really damaging combo and at the same time it protects you because the enemies get ordered to go near the C4
Aesthetics:
3/5
-I suggest a change of icon for the ultimate
-You could have clarified the damage of the ultimate, if it increases or decreases with distance because proportional to distance is a bit vague
-C4's creep pull doesn't look good when there are lots of creep
-I think you could have made a more futuristic model for the c4 instead of using the zombie model
Overall
25/45
-Idea is pretty fine, execution needs more work especially the triggering
Lord_Earthfire - Sam
Concept:
10/10
-The idea is pretty cool
-A unique gameplay too
Coding:
8/10
-Triggers are fine but I think some of them can be combined to reduce trigger evaluations (especially the collision functions)
Synergy:
8/10
-Well, the skills are mostly all about empowering mechanical units
-But they surely go good with each other
Balance:
7/10
-Hero is highly reliant on mechanical units and is a pretty supportive build
-Balance will be dependent on the mech units on the map, if there is not much mech units, the hero will be pretty useless
Aesthetics:
4/5
-Models, icons, effects are fitting
-Hotkey of drone will not work because (s) is the hotkey of STOP
Overall
37/45
-Idea is cool, just needs some fix and improvements
glass-ping - Confuser
Concept:
7/10
-The idea is pretty fine, a bit of like SC Ghost
-Somehow its not fun to play
Coding:
5/10
-Spam of functions like Triggering Unit and Target Unit of Ability Being Cast, save them into variables
-Has group leaks and location leaks
Synergy:
7/10
-Well, they are linked with the third skill so a bit of synergy for that
-But for actual synergy, which is how well they go combo with each other, pretty fine
Balance:
7/10
-Hero is highly reliant on his third skill, without it he will be pretty nerfed
-Why is the ultimate skill obtainable right at the start?
Aesthetics:
2/5
-Model is futuristic, but you should have made the map fit too because it destroys the futuristic feel
-The effects aren't really futuristic too
-You should have said on the tooltip of the ultimate that it has a casting time
-You should have turned off the Can Flee option on the hero so that he won't run if he gets attacked due to non-existence of his own normal attack
Overall
28/45
-Could have had better execution of the idea
-Kobas- - Stormbringer
Concept:
10/10
-The idea is really cool
-I think it fits the theme
-A fun to play hero
Coding:
7/10
-You could have used TimerUtils to avoid creating timers
-FoG loops are faster than For Group loops
-You should have just used bj_lastCreatedGroup or a static group rather than creating and destroying groups
-Unit is attacked is abusable, I suggest using DDS
-You could have placed the rawcodes into a global so that you can just share it with all of the scripts especially the Stormstrike rawcode.
-There might be a better method than creating triggers that run upon death and destroying them (no minus really)
Synergy:
10/10
-The skills go really good with each other
Balance:
8/10
-His stats and abilities seem to make a good combination for a strength hero
-The ultimate ability makes it a bit overpowered with that low cooldown though.
Aesthetics:
4/5
-Icons, model, special effects are good
-Stormstrike's displayed hotkey doesn't work
-I think you could have mechanized the EMP a bit more to make it look more futuristic, because they just look like magical electric blasts to me.
Overall
39/45
-Overall, it was awesome. It just needs some fix and improvements.
mckill2009 - plasma
Concept:
8/10
-The idea is good
-Fits the futuristic theme
-But I think, he should be named something more electric because all of his skills look electric anyways
Coding:
6/10
-Using several functions for multiple boolean checks is not a good idea
-Pausing a unit is not really a good idea, there are several ways to achieve that channeling style of casting for PC
-Also your method of setting mana will be buggy if on the map there is a hero which can recover mana of other units
-The recharge check is pretty useless as the abilty will still be used [and will cooldown] even if the mana is full, so there is really no point in telling the caster that he has full mana
-Also, I think SpellEffectEvent is better than GTrigger [just a suggestion, no bearing on score]
-Unit is attacked is abusable
-For group loops are not so good
Synergy:
1/10
-Well, recharge seems to be the only one which actually works together with the other skills
Balance:
7/10
-Well, on the test map he seems pretty balanced
-Projecting to a melee map, I think its pretty balanced too since his abilities have their own trade-offs (like you cannot use Plasma while flying)
Aesthetics:
2/5
-Model doesn't have portrait [huge setback because this is so obvious and there are a lot of possible methods to fix this]
-You should have said at the tooltip that Proton cannon drains mana and you should also say that it need at least 150 to cast (when I had 100 mana it did not fire and an error message appeared, adding it to the tooltip is better so that users will know right away that they cannot cast it so they won't even try)
-Vortex's learn icon switches to the first slot once plasma cannon is maxed out
Overall
23/45
-Idea is good, but execution needs a bit more
nerovesper - millenium force
Concept:
7/10
-The idea is cool
-I love the variable gameplay that arises from the possibilities of his abilities
-It seems much more of magical to me rather than futuristic
Coding:
7/10
-You could have used several variables than those arrays that only a few indexes are used
-You leak some locations
Synergy:
10/10
-Well, I love how the spells go with each other
-You can easily blend his abilities with each other like vortex and the 2nd skill for example
Balance:
6/10
-Well, that vortex seems too much having its low cooldown and such.
-The damages of his abilities seem to balance out the effect of vortex in a way
-Switching roles is pretty much easy for him.
Aesthetics:
3.5/5
-Tooltips are pretty long, you could have summarized them I think
-The icons seem a bit abstract so its hard to determine what they could possibly be
Overall
34.5/45
-Idea is good
Arti3DPlayer - Techno Dwarf
Concept:
10/10
-The idea is pretty cool
-Fits the futuristic theme
-Unique gameplay
Coding:
7/10
-I believe the overload learn trigger runs every time you learn/levelup the skill meaning he will register every time the skill is learned, so you end up wasting indexes
-As much as possible don't use CV [no deductions, don't worry]
-Use starts the effect of an ability, because begins is abusable
-Unit is attacked is abusable
-Force field index getting recycled when it reaches 12 is a bad idea
-Instead of getting the unimmolation order, you can actually just check the caster's buff in the loop trigger [just a suggestion]
Synergy:
7/10
-The skills go pretty fine with each other
-You can use them for pretty good combos
Balance:
7/10
-The hero seems pretty balanced
-Close ranged fighter that can close distances without being actually overpowered due to not too large damage or health values
Aesthetics:
4.5/5
-The tooltips are good, except for that comma between the name and the level
-The icons fit each other and the model is good too
Overall
35.5/45
-Idea is really cool, and the execution is good too.
TRD - THE SITH
Concept:
5/10
-The idea fits the theme but is definitely not original
Coding:
5/10
-The coding was of TRD quality and really good
-There are codes which aren't finished though which lead to non-functional or non fully functional spells
Synergy:
7.5/10
-idea wise, they should work pretty good with each other
Balance:
5/10
-idea wise, I think the hero will be overpowered at keeping enemies
Aesthetics:
2.5/5
-Grip does not have a hotkey and a description, and the hero doesn't have a DISBTN
-his ultimate ability can look weird when you cast it due to non completion (you just fly out charging something then go down without anything happening)
Overall
25/45
-I think this is supposed to turn out really good if it got finished.
Xiliger - space Orc
Concept:
8/10
-The idea is good, but definitely not that unique
Coding:
5/10
-You could have merged conditions and actions
-You should Release the timer not just pause it, cause if you don't release it, the timer will not be recycled meaning your scripts will return an error after SO MANY casts because of the non recycled timers [Only the FCA script called ReleaseTimer(), the others do not]
-Using a null expr for the group enum is better, just do the boolean checks at the loop
-You can use "if IsUnitEnemy(n, GetOwningPlayer(dat.u))" then rather than "IsUitAlly(n, GetOwningPlayer(dat.u)) == false"
-You should have just combined the AOE damage function into the loop, you're just wasting a function call here
-btw, the comment part of the damage variable, DPS = damage/0.03 not damage*.03 because you deal damage every 0.03 seconds, DPS is Damage/period [just a comment]
-Use multiple variables rather than an array in which you only use about 2 indexes [TempPos array]
Synergy:
5/10
-The abilities mostly go fine alone but can be good when casted successively
-There's not much synergy in terms of benificial combined effects with them.
Balance:
7/10
-The hero seems pretty balanced
-Projecting into a melee map, I think he's a balanced long-range hitter
Aesthetics:
4/5
-The tooltips are fine.
-You could have tried to find a better icon for that 3rd skill
-It might have been better if the rocket came from space too
Overall
29/45
-Idea is pretty space orcish, but it needs some more thinking into having synergy between the abilities and optimization on the script.
((Votes / Total votes) * 30) + (Judge * (70 / 45))
Amn: (((4/85) * 30) + (25 * (70/45))) = 1,41 + 38,75 = 40,16
Lord_Earthfire: (((12/85) * 30) + (37 * (70/45))) = 4,23 + 57,35 = 61,58
glass-ping: (((5/85) * 30) + (28 * (70/45))) = 1,76 + 43,4 = 45,16
-Kobas-: (((24/85) * 30) + (39 * (70/45))) = 8,47 + 60,45 = 68,92
mckill2009: (((5/85) * 30) + (23 * (70/45))) = 1,76 + 35,65 = 37,41
nerovesper: (((21/85) * 30) + (34.5 * (70/45))) = 7,41 + 53,47 = 60,88
Arti3DPlayer: (((5/85) * 30) + (35.5 * (70/45))) = 1,76 + 55,02 = 56,78
The Reborn Devil: (((5/85) * 30) + (25 * (70/45))) = 1,76 + 38,75 = 40,51
Xiliger: (((4/85) * 30) + (29 * (70/45))) = 1,41 + 44,95 = 46,36
4) Arti3DPlayer
5) Xiliger
6) glass-ping
7) The Reborn Devil
8) Amn
9) mckill2009
5) Xiliger
6) glass-ping
7) The Reborn Devil
8) Amn
9) mckill2009
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