Paired Modeling/Texturing Contest #1 - RESULTS

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Contest Theme: Warcraft Hero

Contestants are to team up with 1 partner to form a team of a 3D modeler and a 2D Texture Artist. This team must create a custom model and texture working together. They must create a Warcraft Hero. A Model that fits into the Warcraft 3 lore and can be used as a hero unit

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'Kay here is my judging


Human Executioner
M0rbid and General Frank
Mesh - 14/15
It does it's job well without being overly dense
Animations 10/10
Good use of ingame animations. Lots of variety
Skin - 8/10
While okay, there is some stretching. This, on the other hand, isn't too noticeable
Effects - 8/10
Not an over abundance of effects, but the ones there serve it well
Shading and Highlights - 15/20
The shading and highlights are somewhat messy and unpolished
Originality - 8/10
Seems pretty original, but nothing too out of the ordinary of big weapon wielding warriors
Detail - 16/20
While the texture does add good depth, detail execution was only average
Game Mechanics - 9/10
The model functions well in game. I dislike the team color
Synergy - 10/10
The model and texture fit well together

Total - 98/120


Death Mistress
Brazilian Force
Mesh - 12/15
Though in this case used more appropriately, the mesh has an overabundance of polys that could be cut down. I think it was unnecessary for the chains to be fully 3D
Animations 5/10
Very stiff and lifeless animations. The death animation seems good though
Skin - 10/10
Good wrap
Effects - 6/10
The particles used are pretty good though simple
Shading and Highlights - 19/20
Good shading and highlights
Originality - 10/10
Nice idea
Detail - 18/20
Really good details
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 10/10
The model and texture fit well together

Total - 98/120


Elite Siege Engine
Green Quality
Mesh - 13/15
Good mesh though some polys could be cut down
Animations 8/10
Pretty good, though simple, custom animations
Skin - 9/10
The texture wraps to the model well
Effects - 8/10
Cool effects on the model
Shading and Highlights - 16/20
Though not very contrasted, it works well in-game and fits in with the WC3 style
Originality - 5/10
Not the most original model idea
Detail - 17/20
Simplistic yet effective detail
Game Mechanics - 10/10
The model functions well in game
Synergy - 10/10
The model and texture fit well together

Total - 96/120


Pilgrim
Number 1
Mesh - 14/15
A like the simplistic, effective mesh
Animations 6/10
The animations are okay but bland
Skin - 10/10
Good wrap on the model
Effects - 3/10
Not really any notable effects
Shading and Highlights - 17/20
The shading and highlights are fairly well done. The metal is lackluster
Originality - 7/10
Not stunningly original but the idea is useful
Detail - 16/20
The detail on the model is pretty good works well
Game Mechanics - 9/10
Works well in game
Synergy - 10/10
The model and texture work well together

Total - 92/120


Johanus Foul
Obviously
Mesh - 14/15
Pretty good mesh.
Animations 4/10
Even though there are many animations, the quality of them is not up to par. They are very stiff and jerky
Skin - 8/10
Decent wrap
Effects - 10/10
I really liked the originality of the effects and the execution of them
Shading and Highlights - 15/20
Pretty good shading and highlights, though a bit plain
Originality - 6/10
I like the idea. Not the first pitch black demon morph I've seen though (demon hunter)
Detail - 14/20
The details seem okay but nothing out of the ordinary
Game Mechanics - 7/10
The animations are jerky and the team color on the unmorphed hero does not look very good. Some faces on the hood
Synergy - 8/10
The model and texture work okay together

Total - 86/120


Bandit Berserker
Pink Balloon
Mesh - 5/15
Way too many polys used on the mesh
Animations 6/10
A good start on the animations. I like the idea behind them, but they need a lot more refinement
Skin - 8/10
The wrap is sufficient
Effects - 4/10
Not many effects
Shading and Highlights - 13/20
The texture came out dull with little contrast
Originality - 7/10
A pretty good idea
Detail - 14/20
The detail is okay but appears blurry
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 6/10
The model and texture are okay together but lacking

Total - 71/120


Death Mistress

MODEL

Mesh: 12/15
Animations: 8/10
Skin: 10/10
Effects: 7.5/10
Creativity: 5/5

TEXTURE

Shading: 18/20
Originality: 9/10
Detail: 18/20

Game Mechanics: 8.5/10

Synergy: 10/10

TOTAL: 106/120

Johanus Foul

MODEL

Mesh: 10/15
Animations: 3/10
Skin: 7/10
Effects: 6.5/10
Creativity: 5/5

TEXTURE

Shading: 9/20
Originality: 7/10
Detail: 10/20

Game Mechanics: 7/10

Synergy: 5/10

TOTAL: 69.5/120


Dwarf Pilgrim
MODEL

Mesh: 13/15
Animations: 9/10
Skin: 9/10
Effects: 7/10
Creativity: 3.5/5

TEXTURE

Shading: 16/20
Originality: 7/10
Detail: 14/20

Game Mechanics: 8/10

Synergy: 9/10

TOTAL: 95.5/120


Bandit Berserker

MODEL

Mesh: 12/15
Animations: 6/10
Skin: 8/10
Effects: 6/10
Creativity: 3/5

TEXTURE

Shading: 14/20
Originality: 6/10
Detail: 10/20

Game Mechanics: 6/10

Synergy: 7.5/10

TOTAL: 78.5/120


Human Executioner

MODEL

Mesh: 12/15
Animations: 8/10
Skin: 8/10
Effects: 6/10
Creativity: 3.5/5

TEXTURE

Shading: 10/20
Originality: 6/10
Detail: 13/20

Game Mechanics: 10/10

Synergy: 9/10

TOTAL: 85.5/120


Siege Tank

MODEL

Mesh: 15/15
Animations: 8.5/10
Skin: 9/10
Effects: 9.5/10
Creativity: 3/5

TEXTURE

Shading: 16/20
Originality: 7.5/10
Detail: 16/20

Game Mechanics: 9/10

Synergy: 10/10

TOTAL: 103.5/120


(((Infinitynexus+Supa-)/240*60)+((Votes/Total Votes)*40)=Final Score

1st - Death mistress:((106+98)/240*60)+((61/178)*40)=64.7/100
2nd - Siege engine:((103.5+96)/240*60)+((42/178)*40)=59.31/100
3rd - Human executioner:((85.5+98)/240*60)+((35/178)*40)=53.74/100
4th - dwarf monk pilgrim:((95.5+92)/240*60)+((27/178)*40)=52.94/100
5th - Bandit berzerker:((78.5+71)/240*60)+((10/178)*40)=39.62/100
6th - johanus foul:((69.5+86)/240*60)+((3/178)*40)=39.55/100



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Poll | Contest
 
Last edited by a moderator:
OMG! Despite of the poll's results, I really didn't expect to win, Debode/l0w_kwaliti's tank was awesome and that dwarf pilgrim was so cool.
I thought of our model more like an unfinished one with sucky effects and crappy animations.
Gonna polish it now and submit it to the resource section!

It was nice making a paired model, never did it before, and if we won was because 4enn is quite an artist!

Congratulations to the other winners! And to the pilgrim team, which model I liked a lot also.
 
Congratulations to everyone! Gah, honestly I expected to see the Pilgrim amongst the winners. I'm a little disappointed in the judging, not because we didn't take first place but because the reviews were either so small or nonexistent. :(

SuPa-, you obviously didn't test the Pilgrim's spell animation in-game, since it has some magnificent effects on it and it's a shame you said there are none. :(
 
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