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Contest Theme: Warcraft Hero
Contestants are to team up with 1 partner to form a team of a 3D modeler and a 2D Texture Artist. This team must create a custom model and texture working together. They must create a Warcraft Hero. A Model that fits into the Warcraft 3 lore and can be used as a hero unit

'Kay here is my judging
Human Executioner
M0rbid and General Frank
Mesh - 14/15
It does it's job well without being overly dense
Animations 10/10
Good use of ingame animations. Lots of variety
Skin - 8/10
While okay, there is some stretching. This, on the other hand, isn't too noticeable
Effects - 8/10
Not an over abundance of effects, but the ones there serve it well
Shading and Highlights - 15/20
The shading and highlights are somewhat messy and unpolished
Originality - 8/10
Seems pretty original, but nothing too out of the ordinary of big weapon wielding warriors
Detail - 16/20
While the texture does add good depth, detail execution was only average
Game Mechanics - 9/10
The model functions well in game. I dislike the team color
Synergy - 10/10
The model and texture fit well together
Total - 98/120
Death Mistress
Brazilian Force
Mesh - 12/15
Though in this case used more appropriately, the mesh has an overabundance of polys that could be cut down. I think it was unnecessary for the chains to be fully 3D
Animations 5/10
Very stiff and lifeless animations. The death animation seems good though
Skin - 10/10
Good wrap
Effects - 6/10
The particles used are pretty good though simple
Shading and Highlights - 19/20
Good shading and highlights
Originality - 10/10
Nice idea
Detail - 18/20
Really good details
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 10/10
The model and texture fit well together
Total - 98/120
Elite Siege Engine
Green Quality
Mesh - 13/15
Good mesh though some polys could be cut down
Animations 8/10
Pretty good, though simple, custom animations
Skin - 9/10
The texture wraps to the model well
Effects - 8/10
Cool effects on the model
Shading and Highlights - 16/20
Though not very contrasted, it works well in-game and fits in with the WC3 style
Originality - 5/10
Not the most original model idea
Detail - 17/20
Simplistic yet effective detail
Game Mechanics - 10/10
The model functions well in game
Synergy - 10/10
The model and texture fit well together
Total - 96/120
Pilgrim
Number 1
Mesh - 14/15
A like the simplistic, effective mesh
Animations 6/10
The animations are okay but bland
Skin - 10/10
Good wrap on the model
Effects - 3/10
Not really any notable effects
Shading and Highlights - 17/20
The shading and highlights are fairly well done. The metal is lackluster
Originality - 7/10
Not stunningly original but the idea is useful
Detail - 16/20
The detail on the model is pretty good works well
Game Mechanics - 9/10
Works well in game
Synergy - 10/10
The model and texture work well together
Total - 92/120
Johanus Foul
Obviously
Mesh - 14/15
Pretty good mesh.
Animations 4/10
Even though there are many animations, the quality of them is not up to par. They are very stiff and jerky
Skin - 8/10
Decent wrap
Effects - 10/10
I really liked the originality of the effects and the execution of them
Shading and Highlights - 15/20
Pretty good shading and highlights, though a bit plain
Originality - 6/10
I like the idea. Not the first pitch black demon morph I've seen though (demon hunter)
Detail - 14/20
The details seem okay but nothing out of the ordinary
Game Mechanics - 7/10
The animations are jerky and the team color on the unmorphed hero does not look very good. Some faces on the hood
Synergy - 8/10
The model and texture work okay together
Total - 86/120
Bandit Berserker
Pink Balloon
Mesh - 5/15
Way too many polys used on the mesh
Animations 6/10
A good start on the animations. I like the idea behind them, but they need a lot more refinement
Skin - 8/10
The wrap is sufficient
Effects - 4/10
Not many effects
Shading and Highlights - 13/20
The texture came out dull with little contrast
Originality - 7/10
A pretty good idea
Detail - 14/20
The detail is okay but appears blurry
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 6/10
The model and texture are okay together but lacking
Total - 71/120
Human Executioner
M0rbid and General Frank
Mesh - 14/15
It does it's job well without being overly dense
Animations 10/10
Good use of ingame animations. Lots of variety
Skin - 8/10
While okay, there is some stretching. This, on the other hand, isn't too noticeable
Effects - 8/10
Not an over abundance of effects, but the ones there serve it well
Shading and Highlights - 15/20
The shading and highlights are somewhat messy and unpolished
Originality - 8/10
Seems pretty original, but nothing too out of the ordinary of big weapon wielding warriors
Detail - 16/20
While the texture does add good depth, detail execution was only average
Game Mechanics - 9/10
The model functions well in game. I dislike the team color
Synergy - 10/10
The model and texture fit well together
Total - 98/120
Death Mistress
Brazilian Force
Mesh - 12/15
Though in this case used more appropriately, the mesh has an overabundance of polys that could be cut down. I think it was unnecessary for the chains to be fully 3D
Animations 5/10
Very stiff and lifeless animations. The death animation seems good though
Skin - 10/10
Good wrap
Effects - 6/10
The particles used are pretty good though simple
Shading and Highlights - 19/20
Good shading and highlights
Originality - 10/10
Nice idea
Detail - 18/20
Really good details
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 10/10
The model and texture fit well together
Total - 98/120
Elite Siege Engine
Green Quality
Mesh - 13/15
Good mesh though some polys could be cut down
Animations 8/10
Pretty good, though simple, custom animations
Skin - 9/10
The texture wraps to the model well
Effects - 8/10
Cool effects on the model
Shading and Highlights - 16/20
Though not very contrasted, it works well in-game and fits in with the WC3 style
Originality - 5/10
Not the most original model idea
Detail - 17/20
Simplistic yet effective detail
Game Mechanics - 10/10
The model functions well in game
Synergy - 10/10
The model and texture fit well together
Total - 96/120
Pilgrim
Number 1
Mesh - 14/15
A like the simplistic, effective mesh
Animations 6/10
The animations are okay but bland
Skin - 10/10
Good wrap on the model
Effects - 3/10
Not really any notable effects
Shading and Highlights - 17/20
The shading and highlights are fairly well done. The metal is lackluster
Originality - 7/10
Not stunningly original but the idea is useful
Detail - 16/20
The detail on the model is pretty good works well
Game Mechanics - 9/10
Works well in game
Synergy - 10/10
The model and texture work well together
Total - 92/120
Johanus Foul
Obviously
Mesh - 14/15
Pretty good mesh.
Animations 4/10
Even though there are many animations, the quality of them is not up to par. They are very stiff and jerky
Skin - 8/10
Decent wrap
Effects - 10/10
I really liked the originality of the effects and the execution of them
Shading and Highlights - 15/20
Pretty good shading and highlights, though a bit plain
Originality - 6/10
I like the idea. Not the first pitch black demon morph I've seen though (demon hunter)
Detail - 14/20
The details seem okay but nothing out of the ordinary
Game Mechanics - 7/10
The animations are jerky and the team color on the unmorphed hero does not look very good. Some faces on the hood
Synergy - 8/10
The model and texture work okay together
Total - 86/120
Bandit Berserker
Pink Balloon
Mesh - 5/15
Way too many polys used on the mesh
Animations 6/10
A good start on the animations. I like the idea behind them, but they need a lot more refinement
Skin - 8/10
The wrap is sufficient
Effects - 4/10
Not many effects
Shading and Highlights - 13/20
The texture came out dull with little contrast
Originality - 7/10
A pretty good idea
Detail - 14/20
The detail is okay but appears blurry
Game Mechanics - 8/10
The model functions okay in game. Animations are not smooth
Synergy - 6/10
The model and texture are okay together but lacking
Total - 71/120
Death Mistress
MODEL
Mesh: 12/15
Animations: 8/10
Skin: 10/10
Effects: 7.5/10
Creativity: 5/5
TEXTURE
Shading: 18/20
Originality: 9/10
Detail: 18/20
Game Mechanics: 8.5/10
Synergy: 10/10
TOTAL: 106/120
Johanus Foul
MODEL
Mesh: 10/15
Animations: 3/10
Skin: 7/10
Effects: 6.5/10
Creativity: 5/5
TEXTURE
Shading: 9/20
Originality: 7/10
Detail: 10/20
Game Mechanics: 7/10
Synergy: 5/10
TOTAL: 69.5/120
Dwarf Pilgrim
MODEL
Mesh: 13/15
Animations: 9/10
Skin: 9/10
Effects: 7/10
Creativity: 3.5/5
TEXTURE
Shading: 16/20
Originality: 7/10
Detail: 14/20
Game Mechanics: 8/10
Synergy: 9/10
TOTAL: 95.5/120
Bandit Berserker
MODEL
Mesh: 12/15
Animations: 6/10
Skin: 8/10
Effects: 6/10
Creativity: 3/5
TEXTURE
Shading: 14/20
Originality: 6/10
Detail: 10/20
Game Mechanics: 6/10
Synergy: 7.5/10
TOTAL: 78.5/120
Human Executioner
MODEL
Mesh: 12/15
Animations: 8/10
Skin: 8/10
Effects: 6/10
Creativity: 3.5/5
TEXTURE
Shading: 10/20
Originality: 6/10
Detail: 13/20
Game Mechanics: 10/10
Synergy: 9/10
TOTAL: 85.5/120
Siege Tank
MODEL
Mesh: 15/15
Animations: 8.5/10
Skin: 9/10
Effects: 9.5/10
Creativity: 3/5
TEXTURE
Shading: 16/20
Originality: 7.5/10
Detail: 16/20
Game Mechanics: 9/10
Synergy: 10/10
TOTAL: 103.5/120
MODEL
Mesh: 12/15
Animations: 8/10
Skin: 10/10
Effects: 7.5/10
Creativity: 5/5
TEXTURE
Shading: 18/20
Originality: 9/10
Detail: 18/20
Game Mechanics: 8.5/10
Synergy: 10/10
TOTAL: 106/120
Johanus Foul
MODEL
Mesh: 10/15
Animations: 3/10
Skin: 7/10
Effects: 6.5/10
Creativity: 5/5
TEXTURE
Shading: 9/20
Originality: 7/10
Detail: 10/20
Game Mechanics: 7/10
Synergy: 5/10
TOTAL: 69.5/120
Dwarf Pilgrim
MODEL
Mesh: 13/15
Animations: 9/10
Skin: 9/10
Effects: 7/10
Creativity: 3.5/5
TEXTURE
Shading: 16/20
Originality: 7/10
Detail: 14/20
Game Mechanics: 8/10
Synergy: 9/10
TOTAL: 95.5/120
Bandit Berserker
MODEL
Mesh: 12/15
Animations: 6/10
Skin: 8/10
Effects: 6/10
Creativity: 3/5
TEXTURE
Shading: 14/20
Originality: 6/10
Detail: 10/20
Game Mechanics: 6/10
Synergy: 7.5/10
TOTAL: 78.5/120
Human Executioner
MODEL
Mesh: 12/15
Animations: 8/10
Skin: 8/10
Effects: 6/10
Creativity: 3.5/5
TEXTURE
Shading: 10/20
Originality: 6/10
Detail: 13/20
Game Mechanics: 10/10
Synergy: 9/10
TOTAL: 85.5/120
Siege Tank
MODEL
Mesh: 15/15
Animations: 8.5/10
Skin: 9/10
Effects: 9.5/10
Creativity: 3/5
TEXTURE
Shading: 16/20
Originality: 7.5/10
Detail: 16/20
Game Mechanics: 9/10
Synergy: 10/10
TOTAL: 103.5/120
(((Infinitynexus+Supa-)/240*60)+((Votes/Total Votes)*40)=Final Score
1st - Death mistress
2nd - Siege engine
3rd - Human executioner
4th - dwarf monk pilgrim
5th - Bandit berzerker
6th - johanus foul

Poll | Contest
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