![]() Ausfang : The Lightguard |
Razorclaw Tribe, the most powerful half worgen and the half demon tribe. They are one of powerful tribe that use dark magic. Their mission was to conquer the world by the power of darkness. But later Razorclaw Tribe was Destroyed by The Alliance and The Survivor was seeking their own life. Ausfang was an elite warrior on a Razorclaw Tribe, but later he went to the right path, mentored by a Paladin to protect the light and bring a peacefull world. He taught many Light Magic and became one of most powerfull warrior on the Alliance. However, sometimes he couldn't controll his bloodlust and Turn all of his light magic into dark magic. Now he becomes a Lightguard, The Protector of light, but, how long? Hero Range: 130 (Melee) Hero Sound Set: Akama (HeroDemonHunterMorphed When Morphing) Damage Base: 54 - 64 Attack Cooldown: 1.5 Defense Base: 4 Main Attribute: Strength Attributes Strength - 22 + 2.75 Intelligence- 20 + 2.00 Agility- 16 + 1.60 Movement Speed Base: 310 Spells: First SkillSecond SkillThird SkillUltimateUnexpected tab 5Unexpected tab 6
Purifying Flame[Y] ![]() Hurl a holy flame to a friendly unit. Heal the target with the over seconds. Level 1 : Heals friendly unit for 80 hit points over 12 seconds, increase movement speed by 10%, attack rate by 5%. Level 2 : Heals friendly unit for 160 hit points over 12 seconds, increase movement speed by 15%, attack rate by 10%. Level 3 : Heals friendly unit for 240 hit points over 12 seconds, increase movement speed by 20%, attack rate by 15%. Level 4 : Heals friendly unit for 360 hit points over 12 seconds, increase movement speed by 25%, attack rate by 20%. Mana Cost: 90 Cooldown: 12 seconds Casting Range: 350 AoE: N/A Duration: 12 seconds Note : -Cannot be used during Demonic Form
Abyssal Flame[Y] ![]() Hurl a unholy flame to a enemy unit. Damages the target over seconds. Level 1 : Burn enemy unit hit points 80 over 12 seconds, decrease movement speed by 10%, attack rate by 5%. Level 2 : Burn enemy unit hit points 160 over 12 seconds, decrease movement speed by 15%, attack rate by 10%. Level 3 : Burn enemy unit hit points 240 over 12 seconds, decrease movement speed by 20%, attack rate by 15%. Level 4 : Burn enemy unit hit points 360 over 12 seconds, decrease movement speed by 25%, attack rate by 20%. Mana Cost: 90 Cooldown: 12 seconds Casting Range: 350 AoE: N/A Duration: 12 seconds Note : -Only can be used during Demonic Form. -Level of this spell are increased with Purifying Flame.
Spirit Summoning[T] ![]() Summons a mysterious spirit of light to aid the Lightguard in battle , The light will deal 30 - 40 chaos damage per hit at an enemy and can heal friendly unit's. The Light will follow the Lightguard until they are fades. Level 1 : Summons 1 Spirit to aid him in battle. The Spirit heals 15 hit points to friendly unit's with 1 second cooldown. Level 2 : Summons 2 Spirit to aid him in battle. The Spirit heals 15 hit points to friendly unit's with 1 second cooldown. Level 3 : Summons 2 Spirit to aid him in battle. The Spirit heals 25 hit points to friendly unit's with 1 second cooldown. Level 4 : Summons 3 Spirit to aid him in battle. The Spirit heals 25 hit points to friendly unit's with 1 second cooldown. Mana Cost: 85 Cooldown: 20 seconds Casting Range: N/A AoE: 500 Duration: 15/20/25/30 seconds Note : ![]() -The Light is Invulnerable. -Cannot be used during Demonic Form (Light's Model : Wisp)
Abyssal Summoning[T] ![]() Summons a Agresive Creature from the Abyss to aid the Lightguard in battle , The light will deal 30 - 40 chaos damage per hit at an enemy and can cast Immolation enemy unit's. The Mephit will follow the Lightguard until they are fades. Level 1 : Summons 1 Mephit to aid him in battle. The Mephit Damages enemy unit's 15 hit points to friendly unit with 1 second cooldown. Level 2 : Summons 2 Mephit to aid him in battle. The Mephit Damages enemy unit's 15 hit points to friendly unit with 1 second cooldown. Level 3 : Summons 2 Mephit to aid him in battle. The Mephit Damages enemy unit's 25 hit points to friendly unit with 1 second cooldown. Level 4 : Summons 3 Mephit to aid him in battle. The Mephit Damages enemy unit's 25 hit points to friendly unit with 1 second cooldown. Mana Cost: 85 Cooldown: 20 seconds Casting Range: N/A AoE: 500 Duration: 15/20/25/30 seconds Note : ![]() -The Mephit is Invulnerable. -Level of this spell are increased with Spirit Summoning. -Only Can be used during Demonic Form. (Model Link : http://www.hiveworkshop.com/forums/models-530/fire-mephit-112431/?prev=search=mephit&d=list&r=20)
Zeal[E] ![]() Increases the movement speed and attack rate of nearby friendly units. Level 1 : Increases nearby friendly units' movement speed by 10%, attack rate by 5%. Level 2 : Increases nearby friendly units' movement speed by 15%, attack rate by 10%. Level 3 : Increases nearby friendly units' movement speed by 20%, attack rate by 15%. Level 4 : Increases nearby friendly units' movement speed by 25%, attack rate by 20%. Mana Cost: N/A Cooldown: N/A Casting Range: N/A AoE: : 90 Duration: N/A Note : -Passive Spell -Can't be used during Demonic Form
Abyssal Aura[E] ![]() Decrease the movement speed and attack rate of nearby enemy units. Level 1 : Increases nearby enemy units' movement speed by 10%, attack rate by 5%. Level 2 : Increases nearby enemy units' movement speed by 15%, attack rate by 10%. Level 3 : Increases nearby enemy units' movement speed by 20%, attack rate by 15%. Level 4 : Increases nearby enemy units' movement speed by 25%, attack rate by 20%. Mana Cost: N/A Cooldown: N/A Casting Range: N/A AoE: : 900 Duration: N/A[/COLOR] Note : -Passive Spell -Level of this skill is increased with Zeal -Only can be used during Demonic Form
Transformation[R] ![]() The Lightguard no longer can control his blood lust Transform Ausfang into a Demonic Form, changes his skin into a black. Increases attack damage and bonus damage against heroes, also increases movement speed and attack rate, but reduce the health and mana. Can switch back to Normal Form to increase health and mana. Also changes the Ausfang spells Transform into a Demonic Form, Increases attack damage and bonus damage against heroes, also increases movement speed and attack rate, but reduce the health and mana. Mana Cost: 100 Cooldown: 80 seconds Casting Range: N/A AoE: : Global Duration: 18 seconds Note : -Cannot be slowed. -Increase the agility by 5 during Night. -Can Transform back. -The Lightguard gain additional spell after leaning this Spell : Forms Additional Spell Note : -They both are Passive Spell and Only can be used only on their respective form.
Normal Form ![]() Word of Light ![]() Gives 15% Chance to Life Steal Demonic Form ![]() Undermine ![]() Gives 25% Chance to deal 2 times your normal damage. [/tab]
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oh please help me with bb codes \(ToT)/
Well, I became adept in BB code by learning from this Check This Out. After that I made threads at pastebin. Hope this helps.It's not really that hard to learn it though!
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and what's the theme again??
Eco-friendliness HAHA
EDIT: Mythical Creatures?
@sentrywiz :
How peoples can copy that codes?
I mean, where's HTML codes?
Aside from self-scoring overcomplications, I don't see any reason.
Yay! A host!Why can't you be a judge while hosting?
I know it has been asked before.
You seem to be talking about a judge joining the contest. But a host got no benefits other than possibly changing the end-date.
Not true. The host can also participate in the contest
Anyway so, when will it start?
So while I make the thread I need to find at least two judges like in the last contest.
This.if ever I cannot go back
Lafos : Blood Knight
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Hero Model:BloodElvenSwordsman.mdx Hero Icon:BTNBEPikeman.blp
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Blood Knight
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Hero Intro: The Blood Knight starts off as a weak hero with low mana pool. Lafos can initially deal low damage at early game. His main goal is to reach full Blood Stash points to bring the full effects of his spells. When he reaches level 6, he can learn his ultimate skill Fatal Assault. This makes him offensively dangerous while making him closer to his death. Altough tough to use on dire situations, a perfectly casted Fatal Assault can bring an end to a tough adversary while reducing the effects of his defensive spell Vital Fluids and his passive offensive spell Deep Wounds. Getting the right items during mid game will make him independent to hp and mp regenerations thus making him an effective carry-type hero. Lafos is initially weak but potentially dangerous. |
Hero Lore: A talented swordsman known for his superior skills. He is honored and well respected by his people. But one day, he discovered the forbidden talent of blood manipulation. He poured most of his hours perfecting this deadly skill. His whole body was manifested by rage and lust. Eventually, he was discovered practicing the blood magic and was sentenced to death through the powers of the highest mages. But the magic that manifests his body was so powerful he managed to survive. Now roaming the lands, he searches a worthy foe to quench his thirst for battle. |
![]() BASE DAMAGE | ![]() ATTACK RANGE | ![]() ATTACK RATE |
40 - 44 | 128 (Melee) | 1.7 |
![]() HERO PROJECTILE | ![]() ARMOR | ![]() MOVEMENT SPEED |
N/A | 2 | 290 |
Strength | Agility | Intelligence |
![]() | ![]() | ![]() |
19 + 2.5 | 17 + 2.1 | 13 + 1.5 |
Svernos, The Sky Forger
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Hero Model: Hero Icon: Other Models Stuff: Extended models : Hero Range: Have 2 attack types : Melee (light power) and 700 Range (dark power). He will use his ranged attack against flying units and he will hit ground enemies with melee Hero Projectile: Voidwalker Missile Hero Lore: "Affection may comes from fondness. But a true affection comes from the deepest part of the heart. As the Titans love your Earth, some of them are just like your Earth, but some Titans eager to create your world even you're sinners and killers. And I am Svernos, wanderer of your sky, guardians of the sin bastion, and scout of the Titans, will be responsible for your sins, and protect the sky once more, with greater power." -Svernos When the first time sky was made, the Titans of Universe appoint Svernos to guard and keep the skies secured from the Demons of Dark Nether. But some of the Titans betrayed their kin and possessed by Dra'zeron the demon lord. These "Dark Titans" were placed in the front rank of the world's sky invasion and they possessed Svernos. These Dark Titans tell Svernos to allow demons to create a great bastion in the sky so they can watched over the Earth sinners. Unluckily, Svernos knew that he still have his holy power and now he is the both Light and Dark wielder. Hero Sound Set: Human Arthas Soundset, Dreadlord Soundset (in alternate form) Damage Base: 36-53 Attack Cooldown: 1,5 sec Defense Base: 4 Attributes Strength- 21 (main) Intelligence- 17 Agility- 13 Movement Speed Base: 280 Spells: Choosing PowerFirst SkillSecond SkillThird SkillFourth SkillOther spellsUnexpected tab 7Choosing Power
Power of the Holy Universe - Special : Svernos will increase health regeneration speed by 10% to nearby allies Power of the Dark Nether - Special : Svernos will decrease health regeneration speed by 10% to nearby enemies First Spell
Power of the Holy Universe Holy Mending - Svernos will remove all strength-reducing buffs and will fill X% of total health of a unit Level 1 - Remove 1 buff and heals 10% of total health of a unit Level 2 - Remove 1 buff and heals 15% of total health of a unit Level 3 - Removes 2 buffs and heals 25% of total health of a unit Level 4 - Removes 2 buffs and heals 30% of total health of a unit Power of the Dark Nether Black Star - Svernos will summon a bolt of dark star that will damage nearby enemies in a row. Level 1 - 50 damage Level 2 - 100 damage Level 3 - 175 damage Level 4 - 230 damage Second Spell
Power of the Holy Universe Seraphim - Svernos will call a Seraphim Archangel to assist him. This angel will heal allies, dispelling enemies, and give friendly units an invisible buff. Level 1 - The Seraphim Archangel can only cast Healing Prayer Level 2 - The Seraphim Archangel can cast Healing Prayer and Invisibility Level 3 - The Seraphim Archangel's Healing Prayer now heals with double amount of healing Level 4 - The Seraphim Archangel can cast Healing Prayer, Invisibility, and Holy Cleanse Power of the Dark Nether Haunt - Svernos will send a ghost to haunt an enemy and then after the target dies, the ghost will come back to Svernos and replenishes great amount of mana and less hit points. Level 1 - Bring back 100 mana and no health Level 2 - Bring back 160 mana and 80 health Level 3 - Bring back 225 mana and 100 health Level 4 - Bring back 275 mana and 150 health Third Spell
Power of the Holy Universe Sun Shatter - Svernos will unleash a sun shatter from the highest sky. That will make a knockback and X damage to nearby enemies. Level 1 - Single shatter, do a knockback, and gives 50 damage to nearby enemies Level 2 - Single shatter, do a knockback, and gives 75 damage to nearby enemies Level 3 - Double shatter, do a knockback, and gives 75 damage to nearby enemies Level 4 - Triple shatter, do a knockback, and gives 125 damage to nearby enemies Power of the Dark Nether Embrace of the Darkness (p) - Svernos will corrupt nearby enemies into a bidding creatures if they're haunted and dying (with Haunted spell). Note : Immune to summoned units, mechanical units, flying units, undead, and animals. Level 1 - Corrupt the haunted unit into a Ghost Wretch that will dead in 60 seconds Level 2 - Corrupt the haunted unit into a Bidding Wretch that will fight for you for 175 seconds Level 3 - Corrupt the haunted unit into a Mystic Wretch that will heal allies and fight for you for 275 seconds Level 4 - Corrupt the haunted unit into a Master Wretch that will fight and heal for you until death Fourth Spell - Ultimate
Power of the Holy Universe Redemption (p) - Svernos will turned into a Seraphim Archangel upon death, and then the Seraphim will die, and then after 20 seconds, Svernos will be resurrected from death. Note : Svernos' Seraphim Archangel form can only cast the summoned Seraphim Archangel's spells and Sun Shatter. Level 1 - Svernos' Seraphim Archangel form will lasts 10 seconds Level 2 - Svernos' Seraphim Archangel form will lasts 15 seconds Level 3 - Svernos' Seraphim Archangel form will lasts 20 seconds Power of Dark Nether Betray Light - Svernos will truly stands on the dark side. His damage will increased and every enemies nearby him will be cursed by the Darkness Zeal which can decay nearby living things. And also his appearance will be darker. Level 1 - Svernos' Light betrayal will be lasts for 120 seconds (without a timer) Level 2 - Svernos' Light betrayal will be lasts for 120 seconds. But his Darkness Zeal will decays mechanical and buildings too Level 3 - Svernos' Light betrayal will be lasts for 175 seconds Other Spells
Seraphim Archangel's Spells Healing Prayer - Heals the target for 25 health. At level 2 Seraphim Archangel, it will heals the target for 50 health. Base : Holy Light. Invisibility - Sorceress' spell. Holy Cleanse - Removes 1 beneficial buff from an enemy target. Base : Purge. Mystic Wretch and Master Wretch's Spells Darkened Restoration (Mystic Wretch) - Heals the target for 20 health Darkened Restoration (Master Wretch) - Heals the target for 40 health COOLDOWN IS FOR YOU TO DECIDE
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