Mr. Steampunk (His name is cool? xD) For the Nether Guardians
Model:
http://www.hiveworkshop.com/forums/...181566/?prev=search=goblin&r=20&d=list&page=5
Stats + Stat Growth
Str: 10 + 1.5 (Main)
Agi: 7 + 0.5
Int: 13 + 1.0
+3 Defense, 30 MS, 2 dice, 2 dice sides.
Skill 1: Fortify
- The building of defensive emplacements is key to any drawn-out combat. Allows Mr. Steampunk to build things, like walls and turrets. Contains a spellbook with blueprints for various things.
Level 1: Wooden fence, low health, low armor, very low cooldown
Level 2: Stone wall, medium health, medium armor, low cooldown
Level 3: Steel fence, medium health, high armor, medium-high cd
Level 4: Force Field, low health, very high armor, high cd
Level 5: Bunker, medium health, medium armor, high CD (Mr. Steampunk can hide inside and shoot things)
Level 6: Light turret, low damage, slow attack speed, low cd
Level 7: machine-gun turret, low damage, fast attack speed, medium cd
Level 8: dual-machine gun turret, medium damage, fast attack speed, medium-high cd.
Level 9: Homing Rocket Turret, high damage, slow attack speed, high cd
Level 10: Minefield, high damage, medium cd, hides itself in ground
Skill 2: Tesla Coil
Over time, as Mr. Steampunk moves or takes damage, he builds up a charge, which grows in magnitude through movement. When activated, bolts of lightning shoot out from him and strike random units in the area, paralyzing them for 1 second and bouncing to another unit. Units that are particularly armored will take 25% more damage from this skill, due to their conductivity.
As it is leveled:
Distance/damage needed to activate charge decreases
Damage increases
Number of bolts per total distance increases
Cooldown decreases
Skill 3: Deus Mechanicus
The flesh is weak, the mortal shell fallible. Mr. Steampunk has additional resistance against all non-energy/magic based sources of damage, and is stunned and slowed for less time than normal heroes.
Skill 4: Experimental Modifications
Mr. Steampunk can look at his or an ally's equipment and try and improve it. Randomly will increase armor, attack, attack speed, or movement speed, with an occasional lucky effect.
As level increases:
Number of bonuses increase
Size of the bonus increase
Cooldown decreases
Chance for a super-bonus effect to occur increases
Skill 5: Machine Spirit
Passively has a chance to refresh one of Mr. Steampunk's abilities every duration of time and grants additional resistance to all sources of damage.
When activated, grants him the use of an orbital satellite with a laser cannon.
If the laser cannon is activated, it is allowed to charge up energy, which it then discharges upon a selected area several seconds later.
As level increases:
Chance to refresh goes up
Resistance goes up
Orbital satellite cooldown decreases
Number of shots fired by the laser cannon increases
AoE of the laser blast increases
Rate of energy recharge increases
PS: Maybe this'll help? Consider it my one contribution.