- Joined
- Jan 11, 2009
- Messages
- 282
Here're some Heroes i thought of for my campaign, and now i want your opinion. +rep if you like them and please give credit if you use.
-Hero Name- Antyr
-Hero Class- Assasin
Model for Hero: SatyrTrickster.mdl
Health
Base: 500
Regeneration: 0.5
Mana
Base: 500
Regeneration: 0.5
Attack
Range: 650
Cooldown: 1.64
Attributes
Primary: Agility
Strenght: 16 + 2.1
Agility: 19 + 2.9
Intelligence: 18 + 2.4
Movement Speed: 320
Spells
Ability # 1| Kidney impact - Passive Ability - Stuns enemy if attacking from behind. Bonus damage is 25/45/75/135
Ability # 2| Deadly Silence - Powerfully Ability, which silences all MEELE-Attackers in 250/350/400/500 for 3/4/5/7 seconds.
Ability # 3| Telepathic crippling - Cripples Enemys in cruel way, make them insusceptible against friendly abilities or auras for 60/90/100/150 seconds.
Ability # 4| Phasor - Makes Antyr invisible, but slows him after first attack by 50/40/30/20 % for 15/13/11/9 seconds.
Ultimate Ability| Dust - Creates Dust on battlefield, takes 5 Minutes. If Antyr is in dust, he is completely invisible and can't attack, but casting spells is possible.
or
-Hero Name- Orhgmor
-Hero Class- Orcish Warlord
Model for Hero: ChaosHellscream.mdl
Health
Base: 500
Regeneration: 0.6
Mana
Base: 500
Regeneration: 0.4
Attack
Range: 100 [Meele]
Cooldown: 1.47
Attributes
Primary: Strenght
Strenght: 25 + 2.9
Agility: 16 + 2.1
Intelligence: 19 + 2.4
Movement Speed: 290
Spells
Ability # 1| Orcish Blood - Heals an Orc by 250/300/400/750 over 20 seconds.
Ability # 2| Call of Orcs - Increases Orhgmor's attack speed by 100/200/300/400 percent over 10/12/14/16 attacks.
Ability # 3| Burning Axe - Burns Orghmor's axe, damaging all units in 400/450/500/600 range around him, dealing 75/125/200/325 damage.
Ability # 4| Sharpen Armor - Orghmor's armor gets upgraded with deadly spikes which damage nearly attackers by 5/7/9/12 percent of their life.
Ultimate Ability| Overpower - Every attack increases Orghmor's attack speed by 4 percent, the effect returns after 2/6/12 seconds.
or
-Hero Name- Furksul
-Hero Class- Fire Prophet
Model for Hero: HeroFlameLord.mdl
Health
Base: 500
Regeneration: 0.3
Mana
Base: 500
Regeneration: 0.7
Attack
Range: 650
Cooldown: 1.72
Attributes
Primary: Intelligence
Strenght: 16 + 2.1
Agility: 19 + 2.4
Intelligence: 25 + 2.9
Movement Speed: 305
Spells
Ability # 1| Fire Orb - Passive Ability - Burns nearby enemys with 5/7/9/14 percent of Furksul's life.
Ability # 2| Flame Storm - Hits all Units around him with 100/175/225/300 damage in 600/550/500/450 range.
Ability # 3| Fire Arrow - Gives a small chance of 10/20/35/50 percent to hit an enemy with a fire arrow, stun it for 1/1,5/2/2,5 seconds; deal 5/10/15/20 bonus damage.
Ability # 4| Liquid Fire - If Furksul kills an enemy, it will explode into liquid fire; 50/75/125/175 damage in 100/175/250/300 range.
Ultimate Ability| Rift - Opens a rift of which 2 Fire Elementals come out, they have 500/650/700/900 HP and 13/27/43/67 damage. Takes 45/55/65/75 seconds.
or
-Hero Name- Ithiriel
-Hero Class- Dark Ranger
Model for Hero: Sylvanas.mdl
Health
Base: 500
Regeneration: 0.4
Mana
Base: 500
Regeneration: 0.6
Attack
Range: 650
Cooldown: 1.9
Attributes
Primary: Agility
Strenght: 17 + 1.5
Agility: 23 + 2.5
Intelligence: 20 + 2
Movement Speed: 300
Spells
Ability # 1| Soul Blast - Blasts enemys in a line with 35/50/75/100 percent of Ithiriel's current life.
Ability # 2| Parasite - Creates a parasite on enemy units, slows them by 10/20/30/45 percent over 10/15/20/30 seconds.
Ability # 3| Splatter Orb - Passive Ability - Enemys killed by this unit splatt into million of pieces, dealing 75/175/300/500 damage to nearby friendly units in 300/450/600/800 range.
Ability # 4| Dark Arrows - Auto-Cast - Using dark magic arrows Ithiriel deals 5/10/20/35 bonus damage and has a 1/2/3/4 percent chance to deal 500 damage. Cooldown: 4/3/2/0 seconds.
Ultimate Ability| Opolus Eye - Creates the eye of Opolus, the God of Spions and Rangers. The eye has 1500/2000/3000 hitpoints,deals 75/125/200/300 damage per second in 400/500/600 range, inmoveable and takes 25/35/50 seconds.
or
-Hero Name- Lord Stinghammer
-Hero Class- Human Warlord
Model for Hero: Lord Garithos
Health
Base: 500
Regeneration: 0.4
Mana
Base: 500
Regeneration: 0.6
Attack
Range: 100 [Meele]
Cooldown: 1.9
Attributes
Primary: Intelligence
Strenght: 15 + 1.5
Agility: 20 + 2.0
Intelligence: 25 + 2.5
Movement Speed:
Spells
Ability # 1| Warcry - Passive - Every kill of Lord Stinghammer gives nearly units 10/20/35/50 percent attack rate. Effect can stack 3/4/5/6 times and returns after 5/10/20/35 seconds or 10 attacks.
Ability # 2| Arcane Crush - Using a lot of mana, L. Stighammers axe gets covered with magic, dealing 200/350/450/600 damage to a target, stunning it for 3/4/5/6 seconds.
Ability # 3| Frenzy - Auto-Cast - Gives a friendly unit 100/200/300/400 improved attack rate but the target gets damaged by 5/10/15/15 per second, takes 10/15/20/30 seconds or 10 attacks.
Ability # 4| War Aura - Passive - Gives nearly units 5/10/15/20 percent damage in 500/750/1000/2000 range.
Ultimate Ability| Godly Strenght - Increases damamge of nearby units in 500/600/700 range by 30/40/50 for 35/45/60 seconds.
or
-Hero Name- Bearon Bonebreaker
-Hero Class- Orcish Warrior
Model for Hero: Tauren.mdl
Health
Base: 500
Regeneration: 0.7
Mana
Base: 500
Regeneration: 0.3
Attack
Range: 100 [Meele]
Cooldown: 1.9
Attributes
Primary: Strenght
Strenght: 25 + 2.5
Agility: 15 + 1.5
Intelligence: 20 + 2
Movement Speed: 270
Spells
Ability # 1| Troll Regen - Auto-Cast - Using healing water of troll magicians his targets regens 1/2/3/4 hitpoints per used Mana-Point of Bearon.
Ability # 2| Berserk - This unit can attack 20/30/45/65 percent faster but takes 50/40/30/20 percent more damage.
Ability # 3| Orc Cage - Captures an enemy in an orcish cage, it cannot attack or move for 10/15/20/30 seconds and takes 10/15/25/45 damage per second.
Ability # 4| Bloodlust Aura - Passive - For every point of damage on theirself friendly units in 600 range gain 1/2/3/4 percent more damage. The effect returns after 10 seconds, if the unit is dead or not attacked.
Ultimate Ability| Pulverize - Stomps to the ground, stunning all enemys for 1/2/3 seconds and dealing 150/200/250 damage in 550/600/700 range.
or
-Hero Name- Jinx
-Hero Class- Lightning God
Model for Hero: still searching
Health
Base: 500
Regeneration: 0.5
Mana
Base: 500
Regeneration: 0.5
Attack
Range: 450
Cooldown: 2.2
Attributes
Primary: Intelligence
Strenght: 15 + 1.5
Agility: 20 + 2
Intelligence: 25 + 2.5
Movement Speed: 290
Spells
Ability # 1| Pulsar - Hits up to 3/6/9/12 units with a deadly laser-ball, the ball jumps to each target dealing 100/150/250/375 damage and reduces by 10/8/6/4 percent per target.
Ability # 2| Laser Cannon - Hits one target with a Laser Cannon, dealing 125/175/250/300 damage and stops it for 4 seconds.
Ability # 3| Light Aura - Changeable - For 4/3/2/1 dark creature/s nearly friendly units kill, they gain 12/24/48/96 hitpoints OR 18/26/48/164 Mana.
Ability # 4| Lightning Sword - Uses 50/75/100/150 of Jinx' current damage in an ancient lightning sword, which slices trough enemys and stunns them for 1/1.5/1.75/2 seconds.
Ultimate Ability| Light Storm - Make 55 lightning arrows fall down in 600/700/800/900 range, each deals 75/125/250 damage.
-Hero Name- Antyr
-Hero Class- Assasin
Model for Hero: SatyrTrickster.mdl
Health
Base: 500
Regeneration: 0.5
Mana
Base: 500
Regeneration: 0.5
Attack
Range: 650
Cooldown: 1.64
Attributes
Primary: Agility
Strenght: 16 + 2.1
Agility: 19 + 2.9
Intelligence: 18 + 2.4
Movement Speed: 320
Spells
Ability # 1| Kidney impact - Passive Ability - Stuns enemy if attacking from behind. Bonus damage is 25/45/75/135
Ability # 2| Deadly Silence - Powerfully Ability, which silences all MEELE-Attackers in 250/350/400/500 for 3/4/5/7 seconds.
Ability # 3| Telepathic crippling - Cripples Enemys in cruel way, make them insusceptible against friendly abilities or auras for 60/90/100/150 seconds.
Ability # 4| Phasor - Makes Antyr invisible, but slows him after first attack by 50/40/30/20 % for 15/13/11/9 seconds.
Ultimate Ability| Dust - Creates Dust on battlefield, takes 5 Minutes. If Antyr is in dust, he is completely invisible and can't attack, but casting spells is possible.
or
-Hero Name- Orhgmor
-Hero Class- Orcish Warlord
Model for Hero: ChaosHellscream.mdl
Health
Base: 500
Regeneration: 0.6
Mana
Base: 500
Regeneration: 0.4
Attack
Range: 100 [Meele]
Cooldown: 1.47
Attributes
Primary: Strenght
Strenght: 25 + 2.9
Agility: 16 + 2.1
Intelligence: 19 + 2.4
Movement Speed: 290
Spells
Ability # 1| Orcish Blood - Heals an Orc by 250/300/400/750 over 20 seconds.
Ability # 2| Call of Orcs - Increases Orhgmor's attack speed by 100/200/300/400 percent over 10/12/14/16 attacks.
Ability # 3| Burning Axe - Burns Orghmor's axe, damaging all units in 400/450/500/600 range around him, dealing 75/125/200/325 damage.
Ability # 4| Sharpen Armor - Orghmor's armor gets upgraded with deadly spikes which damage nearly attackers by 5/7/9/12 percent of their life.
Ultimate Ability| Overpower - Every attack increases Orghmor's attack speed by 4 percent, the effect returns after 2/6/12 seconds.
or
-Hero Name- Furksul
-Hero Class- Fire Prophet
Model for Hero: HeroFlameLord.mdl
Health
Base: 500
Regeneration: 0.3
Mana
Base: 500
Regeneration: 0.7
Attack
Range: 650
Cooldown: 1.72
Attributes
Primary: Intelligence
Strenght: 16 + 2.1
Agility: 19 + 2.4
Intelligence: 25 + 2.9
Movement Speed: 305
Spells
Ability # 1| Fire Orb - Passive Ability - Burns nearby enemys with 5/7/9/14 percent of Furksul's life.
Ability # 2| Flame Storm - Hits all Units around him with 100/175/225/300 damage in 600/550/500/450 range.
Ability # 3| Fire Arrow - Gives a small chance of 10/20/35/50 percent to hit an enemy with a fire arrow, stun it for 1/1,5/2/2,5 seconds; deal 5/10/15/20 bonus damage.
Ability # 4| Liquid Fire - If Furksul kills an enemy, it will explode into liquid fire; 50/75/125/175 damage in 100/175/250/300 range.
Ultimate Ability| Rift - Opens a rift of which 2 Fire Elementals come out, they have 500/650/700/900 HP and 13/27/43/67 damage. Takes 45/55/65/75 seconds.
or
-Hero Name- Ithiriel
-Hero Class- Dark Ranger
Model for Hero: Sylvanas.mdl
Health
Base: 500
Regeneration: 0.4
Mana
Base: 500
Regeneration: 0.6
Attack
Range: 650
Cooldown: 1.9
Attributes
Primary: Agility
Strenght: 17 + 1.5
Agility: 23 + 2.5
Intelligence: 20 + 2
Movement Speed: 300
Spells
Ability # 1| Soul Blast - Blasts enemys in a line with 35/50/75/100 percent of Ithiriel's current life.
Ability # 2| Parasite - Creates a parasite on enemy units, slows them by 10/20/30/45 percent over 10/15/20/30 seconds.
Ability # 3| Splatter Orb - Passive Ability - Enemys killed by this unit splatt into million of pieces, dealing 75/175/300/500 damage to nearby friendly units in 300/450/600/800 range.
Ability # 4| Dark Arrows - Auto-Cast - Using dark magic arrows Ithiriel deals 5/10/20/35 bonus damage and has a 1/2/3/4 percent chance to deal 500 damage. Cooldown: 4/3/2/0 seconds.
Ultimate Ability| Opolus Eye - Creates the eye of Opolus, the God of Spions and Rangers. The eye has 1500/2000/3000 hitpoints,deals 75/125/200/300 damage per second in 400/500/600 range, inmoveable and takes 25/35/50 seconds.
or
-Hero Name- Lord Stinghammer
-Hero Class- Human Warlord
Model for Hero: Lord Garithos
Health
Base: 500
Regeneration: 0.4
Mana
Base: 500
Regeneration: 0.6
Attack
Range: 100 [Meele]
Cooldown: 1.9
Attributes
Primary: Intelligence
Strenght: 15 + 1.5
Agility: 20 + 2.0
Intelligence: 25 + 2.5
Movement Speed:
Spells
Ability # 1| Warcry - Passive - Every kill of Lord Stinghammer gives nearly units 10/20/35/50 percent attack rate. Effect can stack 3/4/5/6 times and returns after 5/10/20/35 seconds or 10 attacks.
Ability # 2| Arcane Crush - Using a lot of mana, L. Stighammers axe gets covered with magic, dealing 200/350/450/600 damage to a target, stunning it for 3/4/5/6 seconds.
Ability # 3| Frenzy - Auto-Cast - Gives a friendly unit 100/200/300/400 improved attack rate but the target gets damaged by 5/10/15/15 per second, takes 10/15/20/30 seconds or 10 attacks.
Ability # 4| War Aura - Passive - Gives nearly units 5/10/15/20 percent damage in 500/750/1000/2000 range.
Ultimate Ability| Godly Strenght - Increases damamge of nearby units in 500/600/700 range by 30/40/50 for 35/45/60 seconds.
or
-Hero Name- Bearon Bonebreaker
-Hero Class- Orcish Warrior
Model for Hero: Tauren.mdl
Health
Base: 500
Regeneration: 0.7
Mana
Base: 500
Regeneration: 0.3
Attack
Range: 100 [Meele]
Cooldown: 1.9
Attributes
Primary: Strenght
Strenght: 25 + 2.5
Agility: 15 + 1.5
Intelligence: 20 + 2
Movement Speed: 270
Spells
Ability # 1| Troll Regen - Auto-Cast - Using healing water of troll magicians his targets regens 1/2/3/4 hitpoints per used Mana-Point of Bearon.
Ability # 2| Berserk - This unit can attack 20/30/45/65 percent faster but takes 50/40/30/20 percent more damage.
Ability # 3| Orc Cage - Captures an enemy in an orcish cage, it cannot attack or move for 10/15/20/30 seconds and takes 10/15/25/45 damage per second.
Ability # 4| Bloodlust Aura - Passive - For every point of damage on theirself friendly units in 600 range gain 1/2/3/4 percent more damage. The effect returns after 10 seconds, if the unit is dead or not attacked.
Ultimate Ability| Pulverize - Stomps to the ground, stunning all enemys for 1/2/3 seconds and dealing 150/200/250 damage in 550/600/700 range.
or
-Hero Name- Jinx
-Hero Class- Lightning God
Model for Hero: still searching
Health
Base: 500
Regeneration: 0.5
Mana
Base: 500
Regeneration: 0.5
Attack
Range: 450
Cooldown: 2.2
Attributes
Primary: Intelligence
Strenght: 15 + 1.5
Agility: 20 + 2
Intelligence: 25 + 2.5
Movement Speed: 290
Spells
Ability # 1| Pulsar - Hits up to 3/6/9/12 units with a deadly laser-ball, the ball jumps to each target dealing 100/150/250/375 damage and reduces by 10/8/6/4 percent per target.
Ability # 2| Laser Cannon - Hits one target with a Laser Cannon, dealing 125/175/250/300 damage and stops it for 4 seconds.
Ability # 3| Light Aura - Changeable - For 4/3/2/1 dark creature/s nearly friendly units kill, they gain 12/24/48/96 hitpoints OR 18/26/48/164 Mana.
Ability # 4| Lightning Sword - Uses 50/75/100/150 of Jinx' current damage in an ancient lightning sword, which slices trough enemys and stunns them for 1/1.5/1.75/2 seconds.
Ultimate Ability| Light Storm - Make 55 lightning arrows fall down in 600/700/800/900 range, each deals 75/125/250 damage.