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Hero Ideas

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Level 9
Joined
Jan 11, 2009
Messages
282
Some days ago i remaked an old project and my first problems were the Heroes, now i tried to make them all new. Here are examples of 2 of my concepts. Please give comments !!

-Hero Name- Antyr
-Hero Class- Assasin

Model for Hero: Forest-Troll/ Satyr/ Draenei-Dunkeltöter

Health
Base: 650
Regeneration: 0.25

Mana
Base: 550
Regeneration: 0.4

Attack
Range: 650
Cooldown: 1.64

Attributes
Primary: Agility
Strenght: 16+ 2.1
Agility: 19 + 2.9
Intelligence: 18 + 2.4
Movement Speed: 280

Spells

Ability # 1| Kidney impact - Passive Ability - Stuns enemy if attacking from behind. Bonus damage is 25/45/75/135
Ability # 2| Deadly Silence - Powerfully Ability, which silences all MEELE-Attackers in 250/350/400/500 for 3/4/5/7 seconds.
Ability # 3| Telepathic crippling - Cripples Enemys in cruel way, make them insusceptible against friendly abilities for 10/15/20/25 seconds.
Ability # 4| Phasor - Makes Antyr invisible, but slows him after attack by 50/40/30/20 % for 15/13/11/9 seconds.
Ultimate Ability| Godly Strenght [Uses Resurrection cast Model and Transmuta Icon] - Increases Damage of friendly Units in 450/500/600 Range by 20/30/45 for 25/30/45 seconds.

or


-Hero Name- Orhgmor
-Hero Class- Orcish Paladin

Model for Hero: An Orc with an axe

Health
Base: 750
Regeneration: 0.3

Mana
Base: 450
Regeneration: 0.1

Attack
Range: 100 [Meele]
Cooldown: 1.47

Attributes
Primary: Strenght
Strenght: 25 + 2.9
Agility: 16 + 2.1
Intelligence: 19 + 2.4
Movement Speed: 250

Spells

Ability # 1| Orcish Blood - Heals an Orc by 250/300/400/750 over 20 seconds.
Ability # 2| Call of Orcs - Increases Orhgmor's attack speed by 100/200/300/400 percent over 10/12/14/16 attacks.
Ability # 3| Burning Axe - Burns Orghmor's axe, damaging all units in 400/450/500/600 range around him, dealing 75/125/200/325 damage.
Ability # 4| Sharpen Armor - Orghmor's armor gets upgraded with deadly spikes which damage nearly attackers by 5/7/9/12 percent of their life.
Ultimate Ability| Overpower - Every attack increases Orghmor's attack speed by 4 percent, the effect returns after 2/6/12 seconds.

Please not use this Heroes without giving credits.
 
Level 10
Joined
Jul 31, 2008
Messages
477
-Flar'tok-
-Orc Marine-

That Orc Fel Marine guy

Health
Base: 500
Regeneration: 0.25

Mana
Base: 170
Regeneration: 0.15

Attack
Range: 450
Cooldown: 1.2

Attributes
Primary: Strenght
Strenght: 24 + 3.2
Agility: 14 + 1.8
Intelligence: 12 + 1.5
Movement Speed: 305

Spells

Flamin' Gun # 1 + Gives you a flaming attack wich makes attacked unit's to take 3 dmg per second the last 10 seconds and poison sting/any ability like that.
Hordish Armor # 2 + When activated it gives the caster a 15 armor bonus and battle roar/howl of terror
Trick # 3 + Plays a trick in an enemies eye. Creates 2 illusions of the orc marine the illusions deal 50% of the normal damage and takes the same amount of damage as the casting unit and Mirror Image
Boost + Boosts your hitpoints by 400 your damage by 65 and your armor by 15 and Avatar.

Orcs cant be pallys :xxd:

Any ideas?
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Interesting... Anyway are you asking for hero ideas? If so:

Hero Name: Barbrix Bloodaxe
Hero Class: Berserker
Model: Grom Hellscream

Health
Base: 600
Regeneration: -1.00

Mana
Base: 100
Regeneration: 0.00

Attack
Range: 120 (Melee)
Cooldown: 1.70

Attributes
Primary: Strength
Strenght: 18 + 2.45
Agility: 20 + 3.6
Intelligence: 10 + 0
Movement Speed: 310

Note: This hero has a basic lifesteal of 10% and gains some mana per attack

Spells:
1-> Berserk [Causes the hero to attack faster {10/20/30/40%}] for 10 seconds.
2-> Murderer's Axe -Passive- [Increases the hero's attack {5/10/15/20} when enemy hero's health is low, attacks deals {10/20/30/40} damage.]
3-> Axe Slash [Hero slashes the target and causes it to bleed {50/100/150/200 damage and 5/10/15/20 damage and 10/15/20/25% slow over 10 seconds.]
4-> Berserker Blood [Causes the hero to have a Base Attack Cooldown of 1.5/1.25/1 second and gains Chaos Damage. The hero also gains 100/150/200 health. Lasts 25/30/35 seconds. Becomes Possessed Grom Hellscream. Gains 15/20/25 % health instead of 10% per attack.]
 
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