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Hero ideas

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Level 9
Joined
Aug 1, 2008
Messages
453
I'm making a hero arena where its mainly hero vs hero at the moment and i need some hero ideas. please post in this layout

-Hero Name-
-Hero Class-

Health
Base:
Regeneration:

Mana
Base:
Regeneration:

Attack
Range:
Cooldown:

Attributes
Primary:
Strenght: Base + each level
Agility: Base + each level
Intelligence: Base + each level
Movement Speed:

Spells

Ability # 1 + what it does and what ability to base it off of
Ability # 2 + what it does and what ability to base it off of
Ability # 3 + what it does and what ability to base it off of
Ultimate Ability + what it does and what ability to base it off of

Thanks will add you to credits & +rep if you make a decent hero =D and has anyone made like a complied hero ideas list? it would be very nice if somone did =D
 
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Level 8
Joined
May 9, 2008
Messages
138
This is a melee demon, based on three of the deathsins. Avaritia(Greed) Gula(Gluttony) Ira(Wrath)

-Malathitus-
-Demon of Sins-

Art Model File: units\undead\Tichondrius\Tichondrius

Attack: 20-30
Range: Melee
Cooldown: 1,60

Attributes
Primary: Strenght
Strenght: 21 + 2,5
Agility: 19 + 2
Intelligence: 17 + 1,5
Movement Speed: 300

Spells

Ability # 1 - Avaritia Bite - Will suck the opponents HP, basic works like Life Drain, but will be melee, drain faster and last fewer seconds.
Ability # 2 - Claws of Gula - Will stack damage to deal more of it. Based on Incinerate.
Ability # 3 - Ira Boil - Malathitus enters a blood frenzy, boiling his own blood trough dark magic, dealing damage to himself, but increase his damage and attack speed. Based on Unholy Frenzy
Ultimate Ability - Sins - The Blood Count is teared apart and divided into three sins. Based on Storm, Earth and Fire
-Avaritia, melee vampire with the spell Avaritia Bite.
-Gula, ranged vampie with the spell Claws of Gula
-Ira, melee vampie with the spell Ira Boil
 
Level 8
Joined
May 9, 2008
Messages
138
nice! thanks +rep

EDIT: do you have any more ideas =D

-Anda'la-
-Arcane Warrior-

Art model File: units\human\BloodElfSpellThief\BloodElfSpellThief

Health
Base: 650
Regeneration:0,25

Mana
Base: 300
Regeneration:0,30

Attack
Range: Melee
Cooldown: 1,90

Attributes
Primary: Strenght
Strenght: 23 + 2,7
Agility: 13 + 1,2
Intelligence: 19 + 2,0
Movement Speed: 260

Spells

Ability # 1 + Blessed Blade, based on Critical strike
Ability # 2 + Arcane Energies, lets out an arcane explosion, that drains enemy energies and slow them. Based on Frost Nova
Ability # 3 + Spell Burn, burns enemy mana and maybe also life(Up to you). Based on Mana Burn.
Ultimate Ability + Arcane Rift, opens a rift in the very weave of worlds and bring in two Voidvalkers. Based on Feral Spirits.
OR
Arcane Transformation, transforms the Arcane Warrior into pure arcane energies, wisp or voidwalker. Making him stronger with big mana regernation, and if you can do it, resets his cooldowns too.


Maybe you could make a small place with credits in your map, i would appreciate it, though the choice is yours, and also please inform me when the map is finished.
 
Level 8
Joined
Dec 7, 2008
Messages
363
-Hero Name- Ulgar
-Hero Class- Prophet

Health:
Base: 600
Regeneration: 0.25

Mana
Base: 400
Regeneration: 0.5

Attack
Range: 400
Cooldown: 2,2

Attributes
Primary:
Strenght: 12 + 1,2
Agility: 12 + 1
Intelligence: 23 + 2.7
Movement Speed: 150

Spells

Prophesise: All nearby enemy units and the prophet are stunned. If the prophet moves or is attacked, the effect ends. Enemy heroes are only slowed.

Convert: An enemy unit is converted to your side. After it is converted, it has divine shield cast on it that lasts 3 seconds.

Records: A random scroll item is added to the prophets inventory.

Scroll of Light: Upgrades the other abilities. Prophesise just slows the prophet, rather than stopping him completely. Converted units have a longer divine shield and are healed on conversion. Records has a better chance of getting high level scrolls.
 
Level 9
Joined
Jan 11, 2009
Messages
282
Antyr

-Hero Name- Antyr
-Hero Class- Assasin

Model for Hero: Forest-Troll/ Satyr/ Draenei-Dunkeltöter

Health
Base: 550
Regeneration: 0.25

Mana
Base: 350
Regeneration: 0.5

Attack
Range: 650
Cooldown: 1.64

Attributes
Primary: Agility
Strenght: 16+ 2.1
Agility: 19 + 2.9
Intelligence: 18 + 2.4
Movement Speed: 280

Spells

Ability # 1| Kidney impact - Passive Ability - Stuns enemy if attacking from behind. Bonus damage is 25/45/75/135
Ability # 2| Deadly Silence - Powerfully Ability, which silences all MEELE-Attackers in 250/350/400/500 for 3/4/5/7 seconds.
[[Ability # 3| Telepathic crippling - Cripples Enemys in cruel way, make them insusceptible against friendly abilities for 10/15/20/25 seconds.]]
Ability # 4| Phasor - Makes Antyr invisible, but slows him after attack by 50/40/30/20 % for 15/13/11/9 seconds.
Ultimate Ability| Godly Strenght [Uses Resurrection cast Model and Transmuta Icon] - Increases Damage of friendly Units in 450/500/600 Range by 20/30/45 for 25/30/45 seconds.
Please give Credits if using Hero.
 
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Level 19
Joined
Apr 30, 2007
Messages
1,937
-Hero Name- Gizmo
-Hero Class- Goblin Motorbiker

Model: Goblin Mortar Trike, at wc3campaigns.net

Health
Base: 550
Regeneration: 0.25

Mana
Base: 300
Regeneration: 0.5

Attack
Range: 900
Cooldown: 2.00

Attributes
Primary: Agility
Strenght: 19 + 2.1
Agility: 21 + 2.9
Intelligence: 16 + 1.7
Movement Speed: 410

Spells:

#1: Speedburst - Icreases movement speed by x for y seconds
#2: Frag Shot - Aoe - damages targeted area for 100dmg/lvl
#3: Overload - Powers up the firing system increasing attackrate by x for y seconds
#Ultimate: Scrap Cannon - Bombards large ammounts of scrap on a large area damaging all units in the area by 200 per 3 sec, lasts for 9 sec. channel ability.
 
Level 10
Joined
Jul 31, 2008
Messages
477
-Flar'tok-
-Orc Marine-

That Orc Fel Marine guy

Health
Base: 500
Regeneration: 0.25

Mana
Base: 170
Regeneration: 0.15

Attack
Range: 450
Cooldown: 1.2

Attributes
Primary: Strenght
Strenght: 24 + 3.2
Agility: 14 + 1.8
Intelligence: 12 + 1.5
Movement Speed: 305

Spells

Flamin' Gun # 1 + Gives you a flaming attack wich makes attacked unit's to take 3 dmg per second the last 10 seconds and poison sting/any ability like that.
Hordish Armor # 2 + When activated it gives the caster a 15 armor bonus and battle roar/howl of terror
Trick # 3 + Plays a trick in an enemies eye. Creates 2 illusions of the orc marine the illusions deal 50% of the normal damage and takes the same amount of damage as the casting unit and Mirror Image
Boost + Boosts your hitpoints by 400 your damage by 65 and your armor by 15 and Avatar
 
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Level 9
Joined
Jan 11, 2009
Messages
282
Orghmor

-Hero Name- Orhgmor
-Hero Class- Orcish Warlord

Model for Hero: An great Orc with an axe, don't find s.t. in WE

Health
Base: 750
Regeneration: 0.3

Mana
Base: 450
Regeneration: 0.1

Attack
Range: 100 [Meele]
Cooldown: 1.47

Attributes
Primary: Strenght
Strenght: 25 + 2.9
Agility: 16 + 2.1
Intelligence: 19 + 2.4
Movement Speed: 290

Spells

Ability # 1| Orcish Blood - Heals an Orc by 250/300/400/750 over 20 seconds.
Ability # 2| Call of Orcs - Increases Orhgmor's attack speed by 100/200/300/400 percent over 10/12/14/16 attacks.
Ability # 3| Burning Axe - Burns Orghmor's axe, damaging all units in 400/450/500/600 range around him, dealing 75/125/200/325 damage.
[[Ability # 4| Sharpen Armor - Orghmor's armor gets upgraded with deadly spikes which damage nearly attackers by 5/7/9/12 percent of their life.]]
Ultimate Ability| Overpower - Every attack increases Orghmor's attack speed by 4 percent, the effect returns after 2/6/12 seconds.
 
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