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Hero Factory !!! Post your hero and boss ideas

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Level 6
Joined
Jul 30, 2008
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187
Hello everyone , I would like to ask you for ideas for heroes/bosses for my hero arena , which decription is found here http://www.hiveworkshop.com/forums/f202/champions-island-hero-arena-94533/.

The Hero Format should look like this :

Hero's Proper Name
Hero's Name

Model

Description

1st ability - Description , effects , base value , increment value
2nd ability - Description , effects , base value , increment value
3rd ability - Description , effects , base value , increment value
4th ability - Description , effects , base value , increment value

Example:
Arwyllen
Forest's Guard

Model-Furion (found in wc3 , in here you can give links to a specific model)

Description-you understand what should go here

1st ability:Vine Armor: when activated , gives a 40% chance to root enemy target for 3 seconds , dealing damage each second . Base damage 15 , increment-5 .
2nd ability:Cactus Cage: traps enemy unit in cactuses which can be destroyed . Base duration - 2.2 seconds , increment - 0.4 seconds .
3rd ability:Sprout Aura: Spawns a treant near the hero every X seconds . Base time - 60 seconds , decrement - 4 seconds. Ent duration - 75 seconds
4rth ability:Curse of the Forest: decreases enemy's AS and MS by X% and curses him : each time cursed enemy attacks , he loses 20 MP . Base AS/MS decrement - 6% , increment - 6%

The Boss Format should look like this :
Name of the Boss

All of his abilities (can't be more than 5)

Example:

Skeletorus

Abilities:
Soul drain , drains hp and mp of the enemy each second
March of the Dead : Summons army of skeletons to attack enemies
The Sacred Four : Summons Four Sacred Warriors to fight for their master
 
Last edited:
Level 15
Joined
Dec 18, 2007
Messages
1,098
Heres a hero suggestion!

Death Knight found in wc3

Description- A powerful Knight who turned towards darkness to gain great power. During a journey to search for power, Black confronted a Necromancer and was raised after the Necromancer killed him. He now controls dark magic and a powerful blade.

1st ability: Black Pulse: Creates a magical pulse which deals damage to units in a line and reduce their damage. Damage: 75 (+50) Reduction: 16% (+8%) Duration: 15
2nd ability: Recall Souls: Recalls the souls of nearby deceased units, causing them to heal Black and give him temporary damage increase. Duration: 5(+2) Heal: 15/soul(+10)
Damage increase: 2(+2)
3rd ability: Dark Blade: Black's blade is enhanced with Dark Magic, causing his attacks to cause great fear in the hearts of the enemy, giving all units near the attacked unit a chance to miss. AoE: 150(+50) Miss chance: 7%(+5%) Duration: 3sec
4rth ability: Soul Cannon: Unleashes the darkest side of Necromancy. Black starts channeling a Soul Cannon, gathering soul energy for each unit in the area. Max channel time: 3 sec Soul energy/dead unit/sec: 3(+2) Soul energy/living unit/sec: 2(+1) Damage/ Soul energy: 20(+10) Max damage: 300(+200)

I will give more suggestions ASAP :D
 
Level 2
Joined
Oct 6, 2007
Messages
12
Here's one I'm going to use in my DotA and Arena projects, but feel free to use it yourself.

Iphideus
Spellsniper

Model - Haven't picked one yet, but considering one of General Frank's BE models.

Description - Base custom unit is the Mountain King, with these changes:
1. Attack 1 Type = Pierce
2. Attack 1 Cooldown = 1.00
3. Attack 1 Sides Per Die = 2
4. Attack 1 Missile Speed = 750
5. Attack 1 Range = 490
6. Attack 1 Weapon Type = Missile
7. Attack 1 Targets = Ground, Structure, Item, Air, Debris, Ward.
8. Attack 1 Missile Model = Feel free to pick one. I recommend the Far Seer default attack missile.
9. Unit SoundSet = HeroBloodMage, or whatever it's called.

Abilities (I'm working on custom ones. Use these in the meantime):
1. Shockwave
2. Marksman's Aura: Functions as Trueshot Aura, except adds 3 intelligence with a +3 increment.
3. Mirror Image
4. Reincarnation
 
Level 7
Joined
Jul 6, 2008
Messages
314
Boss Idea

Hypnotist: You find this boss in a village area.

Default Abilities:
Evasion
Charm (Nearby Villagers)
Crippling Blast: Flame Strike lead up, but if you are caught in it when it explodes, you are crippled for a while.



1: After you get his health down to 3/4, he retreats back to a throne where you cannot touch him. He then makes all the villagers in that town turn on you. You must kill all of them to make him come down.
2: After you get his health down to 1/2, he raises all the villagers back from the dead, with higher attack, but lower health.
3: After you get his health down to 1/4, he screws with your mind and makes the screen go crazy, moving back and forth. If you had played Enfo's and have had Drunken Haze used on you, this is what I'm referencing.
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
Taken from another thread which died a long time ago. Ideas are mine though.

Vampire
Main Attribute: Strength
Special: Negative life regeneration at day. Can morph into a bat with positive regeneration.


Ability Name
Ability TypeDescription
Life DrainChanneling / TargetDrains a creature's life
Vampiric AuraPassive / Selfdefault
Vampiric BiteTargetSlows the targeted creature, draining his life for 50 / 100 / 150 hp. If the creature dies within 10 seconds, a vampiric minion is spawned. Vampiric minion has Life drain.
Unholy CoffinUnique Summon / Ward / ultimateSummons a coffin at targeted location. Upon death, the Vampire will be raised here

Time Warlock
Main Attribute: Intelligence
Special: Time jump: blinks the warlock to the targeted position.


Ability Name
Ability TypeDescription
ImprisonmentTargetshifts the target into another timeplane. The target will be gone from existence for duration.
Curse of the SenexTargetSpeeds up the aging process of a target. The target will be slowed and is drained of life and mana over time for duration.
Time LeakNo TargetPurges all negative buffs from the warlock and resets all cooldowntimes of his abilities.
Time StopNo Target / UltimateStops time for 5 seconds. All units on the map will be paused.

Illusionist
Main Attribute: Intelligence
Special: Time jump: blinks the warlock to the targeted position.


Ability Name
Ability TypeDescription
InvisibilityNo TargetTurns the caster invisible
Mirror ImageNo TargetCreates mirror images. Each image will increase your damage and grants you 10/20/30% chance to evade an attack. Images are only visible and aren't targetable.
Mana ConversionTarget / ChannelingDrains a unit from mana. Drained mana is converted to life.
SimulacrumNo Target / UltimateCreates a mirror image of you with full abilities. You will be turned invisible until the duration of the spell. If the invisibility is broken, the simulacrum will disappear

Apocalyptic Angel
Main Attribute: Strength


Ability Name
Ability TypeDescription
Chain of JudgementTarget / ChainEach target will be drained of life and mana which are transferred to the caster
ResurrectionNo TargetResurrects one of your fallen units
Trial of TemptationTargetThe target will take 50 damage every time he attacks or casts a spell during the duration of the spell.
The Alpha and the OmegaChanneling / UltimateCauses the world around the caster to split open. While casting, enemy units will take damage and friendly units will be healed.

Ancient of Elders
Main Attribute: Strength


Ability Name
Ability TypeDescription
Forest TranquillityPoint TargetA tree will grow at the targeted location
Eat TreeTree TargetEats a tree, regenerating life
EntanglePassiveFor each nearby tree, there is 10% chance a nearby enemy unit will be entangled.
Calling of CenariusPoint Target / UltimateWisps will appear at nearby trees and detonate at the targeted location. Upon detonation, all nearby units are purged and take additional damage. Extra damage versus summons

Cat-A-Pult
Main Attribute: Agility


Ability Name
Ability TypeDescription
It's raining cats and dogs!ChannelingCats and dogs will fall from the stars, damaging any enemy unit nearby
Release the dogs!No TargetSummons 3 wild dogs
Chicken RunNo Targetsort of Stampede with chickens

InfernoPoint Target / UltimateReveals targeted area and turns it into a burning inferno

Ok, the last one isn't to be taken seriously :)
 
Level 6
Joined
Jul 30, 2008
Messages
187
There are no ultimates in my arena ;]
Btw , you gave me a lot of work to do ;D (not really , they're easy)
 
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