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[Legacy] Modders Idea Factory

Discussion in 'Idea Factory' started by Drunken_Jackal, May 11, 2011.

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  1. khamarr3524

    khamarr3524

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    The is the substitution we use, but the problem is if multiple armor reductions are used, we can lose values because of multiple instanced level storage, especially on %. Beside, we have to make around 100 levels of - armor and + armor. It's just more complex. And we also need a library system that detects armor from base, plus armor from agility, plus armor from items, and it gets more complex. Workarounds for this are possible, but a hassle to do. I have a script to determine a units real armor but I haven't fixed it yet.
     
  2. Kanadaj

    Kanadaj

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    And that is the moment when you realize how much easier it is to just learn a stand-alone language and create something epic with it :D But rly, the time you need to work this around is enough for me to create a simple game engine ^^
     
  3. Drunken_Jackal

    Drunken_Jackal

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    Well I wouldn't call it simple. Placing objects in a 3D space without a game engine is hard. Creating/buying one is tasky, but you can always check Irrlicht and check its source code if you want a new game engine. Most game engines nowadays are expensive, but their free versions are for non-commercial use.
     
  4. Kanadaj

    Kanadaj

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    Umm... OGRE is free, and Microsoft's XNA is not a game engine by itself but can directly render 3D objects. The engine is not a real problem, other resources are the problem ^^
     
  5. Codric

    Codric

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    Oh now I see sorrry!
     
  6. khamarr3524

    khamarr3524

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    @Drunken_Jackal

    So far so good. The combo system for Leos will be changed however to make it more compatible. Also, idk if you haven't found them yet or haven't changed them yet, do you have models or suggested models for the INT champions? If not I can find some. I do enjoy your work. I'm almost done coding one of the champions that you submitted to me. Just working out Arcane Lock.
     
  7. Sin'dorei300

    Sin'dorei300

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    @Paillan
    Thx! +rep! :)
     
  8. Paillan

    Paillan

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    ?! request isn´t even finished :/
     
  9. Sin'dorei300

    Sin'dorei300

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    @Paillan
    I know! Take your time! ;)
     
  10. Drunken_Jackal

    Drunken_Jackal

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    Khammar, I already added their models and icons.
    Also, sorry but I cant work on your AGI heroes until 2 days. There are wifi problems here.
    Maybe Paillan/Kanadaj can take care of it.
     
  11. Kanadaj

    Kanadaj

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    I'll have a 24h competition this weekend, so maybe on monday... :p
     
  12. Drunken_Jackal

    Drunken_Jackal

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    Bah, ill try to do my best to finish it today.
     
  13. Evil seal

    Evil seal

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    WoW so many great ideas :D
    I have some requests.

    Number of Heroes: 7
    Number of Heroes with Intelligence Primary Attribute: 3
    Number of Heroes with Strength Primary Attribute: 2
    Number of Heroes with Agility Primary Attribute: 2
    Map Theme: Fantasy
    Map Kind: AoS
    Number of Spells Per Hero: 5
    Number of Normal Spells Per Hero 3(4*)
    Number of Ultimates Per Hero: 1
    Restrictions: *Every hero has a fifth passive ability that is weaker than the others.
     
  14. Drunken_Jackal

    Drunken_Jackal

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    So basically, 3 normal abilities, 1 ulti and 1 innate passive?
     
  15. Paillan

    Paillan

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    hmpf, DJ work on Khammar´s request, i will do Evil seal request, or, waht ever you like.
     
  16. Evil seal

    Evil seal

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    Yep, that's right :)
     
  17. Drunken_Jackal

    Drunken_Jackal

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    Paillan, fell free to get evil seals. Im still on khamarrs.
     
  18. Sin'dorei300

    Sin'dorei300

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    Number of Units: 9
    Number of Units with Intelligence base Attribute: 3
    Number of Units with Strength base Attribute: 3
    Number of Units with Agility base Attribute: 3
    Map Theme: Fantasy
    Map Kind: RPG
    Number of Spells Per Unit: 2 for str and agil, 3 for int
    Restrictions: The units are dark elves
     
  19. Paillan

    Paillan

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    Just making mistakes this week :|
    BloodElf300´s request:


    Name:Dark elven mage INT


    [r]

    Editor Specific: Low life and medium mana. Can be very annoying whit a low mana.


    Model: Value
    Difficulty: Hight
    Attack Type: Ranged: between 600 and 800 I would say.

    Abilities:

    [​IMG]

    1. Mana converter - Area target
    While active, drains X mana every sec. Each damage done in a X size area will be transformed too mana, also, attack or spell directly casted over unit will give twice mana and reduce their damage in Y%. If unit mana hits 0, or after X sec, power stops.

    [​IMG]

    2. Forged light - Multi-units target
    Creates X lights round unit. Each light will attack a unit inside an X size area, delaing: units mana/INT of nearest enemy, as damage. Each unit that dies whit this lightning will create X more at the pace where his origin where, repeating last afect.

    [​IMG]

    3. Mana wound - Unit target
    Creates a link between target and unit that drains X mana per sec. too unit and target.If unit mana hits hero, link brakes and target dies, or receives X damage if it is a hero, but if mana of target reaches 0 (no mana units don´t count), unit will receive X damage but get X% damage bonus for spells until it dies.

    [/Center]


    Name: Dark elven hunter STR


    [r]

    Editor Specific:Medium life.Normal creep that gets stonger whit lower life, can take you over if you don´t watch him.


    Model: http://www.hiveworkshop.com/forums/models-530/dark-footman-47574/
    Difficulty: medium
    Attack Type: mele

    Abilities:

    (don´t uses mana)
    [​IMG]

    1. Axe strike-Unit target
    Unit jumps over target, dealing X damage too it and stuning it for X sec, after stun end, target still has Y% reduced movement speed.

    [​IMG]

    2. Inner strength-No target
    Passive.Then low life unit has, more X% damage bonus, Y% speed bonus and Z% regeneration bonus it gets for X sec.

    [/Center]


    Name:Dark elven lady AGI


    [r]

    Editor Specific:Medium life. can turns things around if you´re no prepared, and own, you. Fisr power can be used too escape from other heros (really?)


    Model: Value
    Difficulty: Hight
    Attack Type: mele: 180

    Abilities:

    (don´t uses mana)
    [​IMG]

    1. Spear strike - Unit target
    Channel. After X sec, hero attack target, making it fly away X meters, dealing too it Y damage,and stuning it for X sec.

    [​IMG]

    2. Metal defense - No target
    Each time unit receives and attack that does more damage than his defense can deny, attacker will reduce his defense in X% and unit will get Y% damage bonus, last Z sec. Bonuses are higher them more damage/defense diference.
    [/Center]


    Name:Dark elven sorceress INT

    [r]

    Editor Specific:Low life and hight mana. Ranged. Can make kill the most powerfull unexperted hero.


    Skin: http://www.hiveworkshop.com/forums/skins-552/black-elf-sorceress-blp-127188/
    Difficulty: Extreme
    Attack Type: Ranged 800 or MORE

    Abilities:


    [​IMG]

    1. Power ball - Area Target
    Unit creates a power ball and shot it too and X size area, dealing Y damage, a Z% of damage done will go as life bonus too unit, bonus keeps for X sec.

    [​IMG]

    2. Dark impulse - Unit Target
    Leaves dark impulse buff over target. Each time target attacks, the damage done will stack as number over his head, when buff ends, target will receive X damage equal too stacked number, buff also ends if power is casted over another unit, in that case, damage will be dealed to old target and new target. Unit will get a X% off all damage as life.

    [​IMG]

    3. Chance of darkness - No Target
    Passive.Each time unit cast a spell, it will heal X% of spell damage. Also, the target will reduce movement speed in X% ,last Y sec.


    Name:Dark elven soldier STR

    [r]

    Editor Specific:medium life. Very easy too kill if it is alone, hard them more units there are.Special: Never apears in groups of less than 5 units.


    Skin: http://www.hiveworkshop.com/forums/skins-552/darkknight-blp-63503/
    Difficulty: Medium
    Attack Type: mele

    Abilities:


    1. Defense - No Target
    Just normal defense spell. Can deflect X% of piercing damage, and reduces movement speed in Y%.

    [​IMG]

    2. Legion - No Target
    Passive.Them more allied units there are in a X size area, unit will get X% damage bonus, and Y% speed bonus, also there is a Z% chance that attack leave fear buff over target, that makes that target run away X meters, last Y sec.


    Name:Dark elven mechanical AGI

    [r]

    Editor Specific: medium life and mana. Is really troll against spell casters and even not so strong warriors.


    Skin: http://www.hiveworkshop.com/forums/skins-552/darkelf-61411/
    Difficulty: Hight
    Attack Type: mele

    Abilities:


    1. Magic inmunity - No Target
    Just warcraft 3 magic inmunity.

    [​IMG]

    2. Defense changer - No Target
    While active, drains X mana every sec. Each time unit is attacked, a Y defense of attacker is given too unit, until atacker has 0 defense, or units mana hits 0, there is a Z% chance too reagain mana while attacking too.


    Name:Dark elven madmage INT

    [r]

    Editor Specific:Low life and extremely hight mana. Extremely dangerous for non-magic resist heros.


    Model: http://www.hiveworkshop.com/forums/skins-552/darkprophet-61537/
    Difficulty: Hight
    Attack Type: mele

    Abilities:


    [​IMG]

    1. Dark lightning - Unit Target
    Hight mana cost.Launches a lightning too target. Target receives X damage, equal too units current mana +INT of nearest hero, after that, units next attacks will regenerate X% mana, last Y sec.

    [​IMG]

    2. Deads binding - Unit Target
    All nearby deads will move too target. Them, target won´t be able too move, and will receive X damage per each body under it (bodies disapear after damaging), unit will regain X% of damage as mana, and them, it will launch a missile over target, that will deal X damage equal too units mana.

    [​IMG]

    3. Unholy power - No Target
    Passive aura.Each spell will cost X% less mana for unit, and Y% more mana for enemies, each time a spell is casted in an Z size area, unit will absorb a X% of spell power as mana.



    Name:Dark elven captain STR

    [r]

    Editor Specific:medium life.Special: Apears in groups of 10 or more dark elven soldiers, makes them more strong than before.


    [​IMG]

    Skin: http://www.hiveworkshop.com/forums/skins-552/darkchampion_by67chrome-blp-172434/
    Difficulty: Hight
    Attack Type: mele

    Abilities:


    [​IMG]

    1. Power increase - Area Target
    Each allied unit in a X size area, will get Y damage bonus, and increase defense in Y%, last for X sec, but if units kills sombody, bonus is permanent.

    [​IMG]

    2. Unholy weapons - No Target
    Passive aura. Each allied unit inside a X size area, will receive X damage bonus, and get slow poison ability, enemies instead, will loose Y% defense, and will have Z% reduced movement speed.


    Name:Dark elven watcher AGI

    [r]

    Editor Specific:low life. Can kill you or help depending on your life.


    [​IMG]

    Model: http://www.hiveworkshop.com/forums/skins-552/humanwatchergothic_update1-blp-128114/
    Difficulty: Extreme
    Attack Type: mele

    Abilities:


    1. Invisible - No Target
    Just invisible. It turs visible while attacking or casting a spell.

    [​IMG]

    2. Power hit - Unit Target
    Long cooldown. Deals heavy damage too target, and makes it fly away X meters, when unit hits the ground, it receives X extra damage, and has reduced movement speed for X sec, there is a Y% chance too, that unit gets teleported too target, and after X sec, return too it original place.


    ENDED YAY!!! good annoying units :p
     
    Last edited: May 19, 2012
  20. Sin'dorei300

    Sin'dorei300

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    @Paillan
    Dark elves = drow elves! :)
     
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