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[Legacy] Modders Idea Factory

Discussion in 'Idea Factory' started by Drunken_Jackal, May 11, 2011.

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  1. sonofjay

    sonofjay

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    Correct :pgrin:
     
  2. Kanadaj

    Kanadaj

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    Incorrect... We dont create modifications for Warcraft but maps. Modifications are where you change the game's basic behaviour, often by extending the base engine. JNGP is a modification, while a map... Is a map. It does not have an effect on regular gameplay and is 100% unrelated to anything else apart from itself. Belive me, what we do is not modding :p
     
  3. Drunken_Jackal

    Drunken_Jackal

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    Well Modder is a better word for Mapper. Mapper could be loosely interpreted as a Cartographer.

    Map, in my point of view, is another term for Mod in Warcraft. What may be Warcrafts "basic behaviour"? An RTS. I do see a lot of RTS styled maps here, but there are also a lot of RPG's. This changes its basic behaviour, from a building an army and killing the enemy to a play a game about your character in a story that revolves around them, where mostly the fate of the world is in their hands.

    Lets halt this discussion here and not go off topic now, shall we?
     
  4. Kanadaj

    Kanadaj

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    Thats the behaviour of a map, not the game. What modders do is more global and applies to every moment in a game. You know the difference between local and global variables, dont you? ^^
     
  5. Hexcellion

    Hexcellion

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    The Drunken Factory.

    :ogre_hurrhurr:
     
  6. Drunken_Jackal

    Drunken_Jackal

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    I see what you did there :D

    Taken to the poll.

    EDIT

    @kanadaj
    Thats your point of view and what I and sonofjay said earlier is our point of view.
    Lets halt it now. Everyone of us would have different point of views. Even though it may be similar, im sure 0.01% would be not similar on their opinions.

    Also, I dont get the thing with local and global variables and their relation here.
     
  7. Vladadamm

    Vladadamm

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    M.I.F ftw !

    Modders or Modding. I prefer modding.

    Also, i sacrifice my 666posts to vote, so my vote should count for Infinity =D
     
  8. sonofjay

    sonofjay

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    WHAT HAVE YOU DONE! WHY DID YOU BREAK THE 666 POST!

    oh well +rep for the sacrifice.
     
  9. Drunken_Jackal

    Drunken_Jackal

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    Your sacrifice will be honored by mankind. Let you be known from this day forward as "The Guy Who Broke His 666th Post But Eventually Has 123 Rep For Breaking It". You are a true legend and an inspiration to us all.

    [​IMG]
     
  10. Sky Green

    Sky Green

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    you truly are really nice hehe
     
  11. sonofjay

    sonofjay

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    Okay guys where going off-topic now :psmile:


    <---------PURE KJ
     
  12. Vladadamm

    Vladadamm

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    So ty guys. But that sacrifice was necessar thing. Only way to have 1337 posts (and being immortal ?).
    Also, i should w8 for the Devil's Rep too (then the 1337rep).

    You should add a Pros/Cons thing when you do hero requests (for example : Weak hero if alone but powerful with some tankers or healers.)

    (That was to come back on the thread.)
     
  13. Drunken_Jackal

    Drunken_Jackal

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    Theres stuff like that at the files.
    Also, sonofjay, need ideas?
     
  14. sonofjay

    sonofjay

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    Sure just let the items flowing I think you know that they will be on a good use.

    EDIT:
    I'll request a map lore :psmile:
    I'll edit this after I made the code.

    EDIT:

    Little Map Info/Name: Chaos Arena
    Map Theme: Warcraft
    Map Kind: Arena
    Map Setting: Medieval
    Map Lore: Uhmm its up to you since you already know the map
    Additional Info: same as the other one
    Small Lore: same as the other two
    Restrictions: Since you already know the project I'll give you permission to make the lore according on how you see the map, since I'll only add this on the loading screen and on the map thread.
     
  15. Wolfe

    Wolfe

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    Corawyn, the Sword Wizard - Intelligence
    Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/warmage-47419/?prev=search=mage&d=list&r=20
    Description: The Order of Swords incorporates all manner of folk and skill into their guild, including magi. Corawyn is testimony to this fact. Born as a noble kingdom of elves, Corawyn had always shunned the isolated stance taken by the upper echelons of his people. Instead, he defied their creeds and helped the poor and needy, using his innate talents to aid them and give them food and shelter. As time passed, he decided to leave his home and find his own way – one which led him to the Order of Swords. One of the first of the sword wizards, Corawyn mixed swordsmanship with magic in a fluent song of blade and arcane, proving to be beyond effective in the field of war.

    Battle Stats:
    Attack : 31 - 40
    Range: 320
    Armor : 4
    Agility : 14 + 1.25
    Inteligence : 24 + 2.95
    Strength : 20 + 1.6
    Speed:
    Attack Speed: Mediocre
    Movement Speed: Mediocre

    Swords of Light - Self-Cast
    Corawyn surrounds himself with a shield of x swords for y seconds. When a foe strikes him, one sword will sacrifice itself to absorb 50% of the damage done.

    Illuminate - Target Point
    Corawyn channels for x seconds, launching a massive ball of light which deals y damage to each foe until it reaches its destination.

    Flickering Lights – Corawyn teleports to the ball of light, dealing x damage to all foes around it.

    Flash of Light - No Target
    Corawyn flashes the area with light, causing each foe’s next x attacks to miss indefinitely for y seconds.

    Aurora - Target Point
    Corawyn evokes a line of flashing colour and light for x seconds, stopping all foes from passing it. If Illuminate is cast through this, it instantly explodes.

    Purge - Target Enemy
    Corawyn channels on his target over x seconds, dealing y damage per second at close-range. If your target dies by Purge, a Flash of Light will occur.

    Technical Difficulties:
    • timing and positional awareness is key when playing
    • you're a close-range caster
    • management of mana is important
    • use of Flash of Light and Swords of Light are imperative for your survival

    Advantages/Specialties:
    • you can push, gank or solo enemy heroes
    • your abilities have good synergy
    • you have an innate which can mean life and death
     
  16. Paillan

    Paillan

    Map Reviewer

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    some request there? :B
     
  17. Sin'dorei300

    Sin'dorei300

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    Number of Heroes: 2
    Number of Heroes with Intelligence Primary Attribute: 1
    Number of Heroes with Strength Primary Attribute: 1
    Number of Heroes with Agility Primary Attribute: 0
    Map Theme: Fantasy
    Map Kind: RPG
    Number of Spells Per Hero: 5
    Number of Normal Spells Per Hero: 4
    Number of Ultimates Per Hero: 1
    Models:
    For int:
    http://www.hiveworkshop.com/forums/models-530/man-o-war-215353/?prev=d=list&r=20&t=2
    For str:
    http://www.hiveworkshop.com/forums/models-530/dolomeros-fallen-angel-215263/?prev=d=list&r=20&t=2
     
  18. Kanadaj

    Kanadaj

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    for Man-o-war check hero files Blood Crystal :D
     
  19. Wolfe

    Wolfe

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    Altiyan Dancaster, the Hand of Judgment - Agility
    Suggested Model(s): http://www.hiveworkshop.com/forums/...r-147330/?prev=u=Frankster&r=20&d=list&page=3
    Description: Not all who dwell in the shadows bring malice and death. Altiyan Dancaster, revered as the ‘hand of judgment’, is a master inquisitor whose methods have been perfected over the decades he has served in the name of the innocent. Originally a confessor of the Crusade, Altiyan broke away and became part of his own sect, one which only included himself. He dedicates his life to hunting down darkness and destroying it.

    Battle Stats:
    Attack : 32 - 43
    Range: 250
    Armor : 6
    Agility : 26 + 2.95
    Inteligence : 19 + 1.6
    Strength : 15 + 1.25
    Speed:
    Attack Speed: Very Fast
    Movement Speed: Mediocre

    Light in the Shadows - Self-Cast
    Altiyan becomes part of the shadows, becoming invisible to all for x seconds. Direct attacks on him or area spells will reveal his location briefly, but he will slip back into the darkness.

    Pierce the Dark – Target Point
    Altiyan launches a shot from his pistol; entangling all foes it comes in contact with in a line for x seconds and reducing their armour by y.

    Blessed Steel - No Target
    Altiyan slashes his foe with his blade, dealing x damage and infusing Altiyan’s next four attacks to increase in damage by y.

    Darkbane - No Target
    Altiyan shuns the darkness, parrying attacks for the next x seconds and striking back for half of his original damage.

    Judgment - Target Enemy
    Altiyan decides that his foe is fit for judgment and attempts to finish the target off, dealing x damage.

    Technical Difficulties:
    • low health
    • relies on his innate to survive
    • your assault must be timed to perfection
    • mediocre movement speed makes for a hard getaway
    • carry hero

    Advantages/Specialties:
    • stealthy class
    • high damage
    • if the righteous assault is successful, a guaranteed winner
     
    Last edited: May 6, 2012
  20. Drunken_Jackal

    Drunken_Jackal

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    @kanadaj
    What he said :}

    @Wolfe
    Aaargh! Too awesome! I need someone to shield my eyes from its awesomeness.
    I need to really implement the limits to prevent the over-awesomeness!

    Added.
     
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