Discussion in 'Idea Factory' started by Drunken_Jackal, May 11, 2011.
Incorrect... We dont create modifications for Warcraft but maps. Modifications are where you change the game's basic behaviour, often by extending the base engine. JNGP is a modification, while a map... Is a map. It does not have an effect on regular gameplay and is 100% unrelated to anything else apart from itself. Belive me, what we do is not modding
Well Modder is a better word for Mapper. Mapper could be loosely interpreted as a Cartographer.
Map, in my point of view, is another term for Mod in Warcraft. What may be Warcrafts "basic behaviour"? An RTS. I do see a lot of RTS styled maps here, but there are also a lot of RPG's. This changes its basic behaviour, from a building an army and killing the enemy to a play a game about your character in a story that revolves around them, where mostly the fate of the world is in their hands.
Lets halt this discussion here and not go off topic now, shall we?
Thats the behaviour of a map, not the game. What modders do is more global and applies to every moment in a game. You know the difference between local and global variables, dont you? ^^
The Drunken Factory.
I see what you did there
Taken to the poll.
Thats your point of view and what I and sonofjay said earlier is our point of view.
Lets halt it now. Everyone of us would have different point of views. Even though it may be similar, im sure 0.01% would be not similar on their opinions.
Also, I dont get the thing with local and global variables and their relation here.
M.I.F ftw !
Modders or Modding. I prefer modding.
Also, i sacrifice my 666posts to vote, so my vote should count for Infinity =D
WHAT HAVE YOU DONE! WHY DID YOU BREAK THE 666 POST!
oh well +rep for the sacrifice.
Your sacrifice will be honored by mankind. Let you be known from this day forward as "The Guy Who Broke His 666th Post But Eventually Has 123 Rep For Breaking It". You are a true legend and an inspiration to us all.
you truly are really nice hehe
Okay guys where going off-topic now
So ty guys. But that sacrifice was necessar thing. Only way to have 1337 posts (and being immortal ?).
Also, i should w8 for the Devil's Rep too (then the 1337rep).
You should add a Pros/Cons thing when you do hero requests (for example : Weak hero if alone but powerful with some tankers or healers.)
(That was to come back on the thread.)
Theres stuff like that at the files.
Also, sonofjay, need ideas?
Sure just let the items flowing I think you know that they will be on a good use.
I'll request a map lore
I'll edit this after I made the code.
Little Map Info/Name: Chaos Arena
Map Theme: Warcraft
Map Kind: Arena
Map Setting: Medieval
Map Lore: Uhmm its up to you since you already know the map
Additional Info: same as the other one
Small Lore: same as the other two
Restrictions: Since you already know the project I'll give you permission to make the lore according on how you see the map, since I'll only add this on the loading screen and on the map thread.
Corawyn, the Sword Wizard - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/warmage-47419/?prev=search=mage&d=list&r=20
Description: The Order of Swords incorporates all manner of folk and skill into their guild, including magi. Corawyn is testimony to this fact. Born as a noble kingdom of elves, Corawyn had always shunned the isolated stance taken by the upper echelons of his people. Instead, he defied their creeds and helped the poor and needy, using his innate talents to aid them and give them food and shelter. As time passed, he decided to leave his home and find his own way – one which led him to the Order of Swords. One of the first of the sword wizards, Corawyn mixed swordsmanship with magic in a fluent song of blade and arcane, proving to be beyond effective in the field of war.
Attack : 31 - 40
Armor : 4
Agility : 14 + 1.25
Inteligence : 24 + 2.95
Strength : 20 + 1.6
Attack Speed: Mediocre
Movement Speed: Mediocre
Swords of Light - Self-Cast
Corawyn surrounds himself with a shield of x swords for y seconds. When a foe strikes him, one sword will sacrifice itself to absorb 50% of the damage done.
Illuminate - Target Point
Corawyn channels for x seconds, launching a massive ball of light which deals y damage to each foe until it reaches its destination.
Flickering Lights – Corawyn teleports to the ball of light, dealing x damage to all foes around it.
Flash of Light - No Target
Corawyn flashes the area with light, causing each foe’s next x attacks to miss indefinitely for y seconds.
Aurora - Target Point
Corawyn evokes a line of flashing colour and light for x seconds, stopping all foes from passing it. If Illuminate is cast through this, it instantly explodes.
Purge - Target Enemy
Corawyn channels on his target over x seconds, dealing y damage per second at close-range. If your target dies by Purge, a Flash of Light will occur.
timing and positional awareness is key when playing
you're a close-range caster
management of mana is important
use of Flash of Light and Swords of Light are imperative for your survival
you can push, gank or solo enemy heroes
your abilities have good synergy
you have an innate which can mean life and death
some request there? :B
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 0
Map Theme: Fantasy
Map Kind: RPG
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
for Man-o-war check hero files Blood Crystal
Altiyan Dancaster, the Hand of Judgment - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/...r-147330/?prev=u=Frankster&r=20&d=list&page=3
Description: Not all who dwell in the shadows bring malice and death. Altiyan Dancaster, revered as the ‘hand of judgment’, is a master inquisitor whose methods have been perfected over the decades he has served in the name of the innocent. Originally a confessor of the Crusade, Altiyan broke away and became part of his own sect, one which only included himself. He dedicates his life to hunting down darkness and destroying it.
Attack : 32 - 43
Armor : 6
Agility : 26 + 2.95
Inteligence : 19 + 1.6
Strength : 15 + 1.25
Attack Speed: Very Fast
Movement Speed: Mediocre
Light in the Shadows - Self-Cast
Altiyan becomes part of the shadows, becoming invisible to all for x seconds. Direct attacks on him or area spells will reveal his location briefly, but he will slip back into the darkness.
Pierce the Dark – Target Point
Altiyan launches a shot from his pistol; entangling all foes it comes in contact with in a line for x seconds and reducing their armour by y.
Blessed Steel - No Target
Altiyan slashes his foe with his blade, dealing x damage and infusing Altiyan’s next four attacks to increase in damage by y.
Darkbane - No Target
Altiyan shuns the darkness, parrying attacks for the next x seconds and striking back for half of his original damage.
Judgment - Target Enemy
Altiyan decides that his foe is fit for judgment and attempts to finish the target off, dealing x damage.
relies on his innate to survive
your assault must be timed to perfection
mediocre movement speed makes for a hard getaway
if the righteous assault is successful, a guaranteed winner
What he said :}
Aaargh! Too awesome! I need someone to shield my eyes from its awesomeness.
I need to really implement the limits to prevent the over-awesomeness!
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