- Joined
- Jan 22, 2011
- Messages
- 3,980
First of all, sorry you two guys. I have been pretty busy and them I forggot your request. Only accidentaly I entered here again and saw your pending request. I also like to apologize for the lack of activity of both DJ and kanadoge, and of course, myself. As a good employee I am going to excuse my boss... he was... errr... emmm... ummm... just a sec... in the toilet. Yeah, for a month of something.
Anyway, that said, back to answer'in
That's it. Next time I'ill do Sindorei's request.
Anyway, that said, back to answer'in
Mitenosh, the minotaur - STR
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Abilities:
![]() Charge - Point Target Hero charges towards target point, throwing to the sides any enemies that may block his path, dealing medium damage to them. When hero arrives at the target point, or hits a pathing block, he will strike anything in front of him after X sec. Unit's throwed away that hit pathing blockers will be stunned and receive more damage. Range: 600 Cooldown: 65 seconds Notes: Scales strike damage and strike delay, as well as range. If hero dies, before dying he will aply strike with triple damage. ![]() Rage - No Target Hero enters rage, getting X% extra attack speed per each attack, for Y sec, and increasing movement speed by Z% for each W seconds out of battle. Lasts P seconds. While on rage any type of physic damage dealt by hero increases by 50%. Range: - Cooldown: 80 seconds Notes: Scales attack and movement speed bonuses. Out of battle meaning he doesn't receives damage to. ![]() Axe strikes - No Target Passive. After casting a spell or succesfully dealing damage, hero has X% chance to deal exponential damage to target, before X seconds pass. Damage scales exponentialy by 0.01 for each hit. Range: - Cooldown: - seconds Notes: Exponential means that 2 is much more than 1 (about 100 times more) So this deals ridiculous damage with rage. ![]() Ultimate: Powerpush - No Target When activated, hero will start attacking in area, swinging his axe in circles with extreme force, knockbacking all units hitted by X meters, each hitted unit will receive Y% of hero damage. Powerpush will be aplied to all other spells. While powerpush is active, basic attacks count as spells. Range: - Cooldown: 300 seconds Notes: Scales X% of damage and knockback. Extremely OP with axe strikes. |
That's it. Next time I'ill do Sindorei's request.