• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

[Not so New] Hive's Idea Factory

Status
Not open for further replies.
Level 19
Joined
Jan 22, 2011
Messages
3,976

Modders Idea Factory Remade

About

What is this "Modders Idea Factory Remade" even and what does it do?
As some of you may now, and if you don't, I am telling you, our former boss and original creator, Drunken_Jackal, quitted the factory due to various reasons, which left me, as only active member left, in charge of the place. So in order to be able to control the thread, we will be closing the legacy one, and hopefully kept it as sticky for legacy reasons. Now, back to busyness.
This is our little factory created to help all Hivers/Mappers in their struggles for ideas, in any shapes and sizes. May it be heroes, creeps, quests, items or much more! We aim to give you the best ideas for your maps from long hours of research and study on their structure. Our abilities here are GUARANTEED 100% Synergized, 100% Balanced, 100% Original and 100% Structure-Following. If you ever need a request, see our Requests section for the corresponding request needed.

Dont hesitate to post or ask an idea here. You may also give some Hero Files, our new feature, which allows you to get hero ideas for free, without requests. Of course, as long as credits are given. If not, give some suggestions on how to improve this factory or some new ideas for new requests types which we would accept!

In this factory, we only have three rules:
1. Follow the format.
2. Follow the format. (Fight Club reference)
3. Be sure that the idea we make to you would be part of the finished map which shall be uploaded to an online Warcraft 3 map database while giving credit to us for the idea.

Credits?
Of course credits would be given. Also, if you ever publish your map, please show it to us! We would love to see our ideas in use!

Behind the Factory



Current Members





Member Name

About



Paillan was the fourth member to join the team. Paillan gives some of the best ideas. He is best at all sorts of units, ranging from heroes to creeps. He currently keeps the factory as leader




apcrabnightlive is the first new member after the grand reopening of the thread. He shows great potential, but has some small issues with his writting.


Former Members





Member Name

About




Drunken_Jackal is the creator of this thread. He is the most active one in this thread. He decided to make it a solo run, but he knew he couldn't handle it on his own. He is good at heroes, and sucks at stories. Check out his hero idea tutorial! He is retired.





Kanadaj
was the right-hand man of Drunken_Jackal. Kanadaj has very unique and effective hero ideas, and is one of the best at creating them. He has retired due to real-world projects and responsibilities but suddenly comes back once in a while to save the day.

Regarding Kanadaj's Role: Kanadaj has been placed on a Variable status, meaning that he can freely help once in a while, but is not as active anymore as a member.



Sin'dorei300 was the temporary filler for a period in 2012 for Jackal. He is a skilled 2D artist and does 3D edits as well. His spell ideas were always simple individually, but worked wonderful as a whole.




DZerpic is our official Loremaster. He aims to deliver droll-worthy stories to all those who request them from this factory, which are both unique and attention grabbing. One of his downfalls is that he is still learning in hero idea creation. He isn't active



Hexcellion is both our Loremaster and Hero Idealist. He produces great ideas and narratives for those who request it. Hexcellion has also submitted a few Hero Files of his own. You should also check out his Vindis story! He isn't active




Saif was the third member recruited by Jackal and has wonderful hero ideas. His execution of them were marvelous and effective, however may be complex, but still he never fails to deliver a good idea. He has come back from his inactivity to lay waste to the factory and all who request. He is inactive again.




Sky Green is the latest member of the factory and has signed up as the temporary loremaster. Due to the boom in lore requests and the current inactivity of DZerpic, we approached Drunken_Jackal in order to give him a helping hand. He is currently no longer part of the factory.

So, you want to join?



Do you think you have the ability to take requests of other hivers and answer requests for them with your own brilliant, original ideas?! Do you think you can handle showering number of requests under the absence of other members of this workshop?! Do you think your ideas are good? Do you know how to use BBCodes?! Well, if you answered yes, then be sure to PM Paillan for your membership. Under this PM, please include a sample hero idea. This will be checked by the members to see if its good enough. If we need recruits, we will be checking the recruit text below.

For now:

Do we need more members?

X (YES)


Possible Canditate: None yet! You may apply by giving a PM to Paillan.

Support us

Support us by spreading our existance around the forums and using our banner.

ModdersIdeaFactorySignatureAll.jpg


[tr]
[td]
[/td]

Requesting

To request, please check these following formats. Any request not following the formats would be neglected.

Request TypeFormat & CodeResponse Format & Code
Hero Request

Primary Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS, etc.)
Number of Spells: Value
Number of Normal Spells Value (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
Number of Ultimates: Value (This refers to the number of ultimate spells. Ex.: Reincarnation)
Restrictions: Value


Code:
[plain]
[b]Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Spells[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Normal Spells[/b] [COLOR="red"]Value[/COLOR]
[b]Number of Ultimates[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Hero Name - Attribute
Abilities:


icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Ultimate:
Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!


Code:
[plain]
[FONT="Century Gothic"][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Hero Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER]Abilities:[/B][/SIZE]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B][COLOR="orange"]Ultimate:[/COLOR][/B][/SIZE]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]
[/FONT][/CENTER]
[/td][/tr]
[/TABLE][/FONT]
[/plain]
Multiple Hero Request
Number of Heroes: Value
Number of Heroes with Intelligence Primary Attribute: Value
Number of Heroes with Strength Primary Attribute: Value
Number of Heroes with Agility Primary Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Number of Spells Per Hero: Value
Number of Normal Spells Per Hero Value (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
Number of Ultimates Per Hero: Value (This refers to the number of ultimate spells. Ex.: Reincarnation)
Restrictions: Value

Code:
[plain][b]Number of Heroes[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Intelligence Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Strength Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Heroes with Agility Primary Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Number of Spells Per Hero[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Normal Spells Per Hero[/b] [COLOR="red"]Value[/COLOR] (This refers to the spells which are not ultimates. Ex.: Shockwave, War Stomp and Endurace Aura)
[b]Number of Ultimates Per Hero[/b]: [COLOR="red"]Value[/COLOR] (This refers to the number of ultimate spells. Ex.: Reincarnation)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
See Hero Request Row
Single/Multiple Unit Request
Number of Units: Value
Number of Units with Intelligence base Attribute: Value
Number of Units with Strength base Attribute: Value
Number of Units with Agility base Attribute: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Number of Spells Per Unit: Value
Restrictions: Value
Code:
[plain][b]Number of Units[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Intelligence base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Strength base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Units with Agility base Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Number of Spells Per Unit[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Creep Name - Attribute
Abilities:


icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
Code:
[plain][FONT="Century Gothic"][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Creep Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER]Abilities:[/B][/SIZE]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"]Range: [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"]Cooldown: [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"]Notes: [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]
[/FONT][/CENTER]
[/td][/tr]
[/TABLE][/FONT][/plain]
Hero Background Story Request
Hero Model/Skin/Request Response: Link
Atrribute: Value
Little Info on Hero (Hero Name): Value
Little Lore: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Restrictions: Value
Code:
[plain][b]Hero Model/Skin/Request Response[/b]: [COLOR="Red"]Link[/COLOR]
[b]Atrribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Info on Hero (Hero Name)[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Lore[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]



icons_11594_btn.jpg

Hero Name - Hero Attribute

Map Type

Lore:
Description
[tr]
Code:
[plain][center]
[TABLE]
[tr]
[TD]
[center]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[COLOR="Yellow"][h2]Hero Name - Hero Attribute[/h2][/COLOR]
[COLOR="Lime"][B]Map Type[/B][/COLOR]
[/center]
[/TD]
[td]
[center][COLOR="lime"][B]Lore:[/B][/COLOR][/center]
Description
[/td]
[/TABLE]
[/center][/plain]
Map Lore Request
Little Map Info/Name: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Map Setting: Value
Map Info: Value (Ex.: players goal, factions, basic mechanics, etc.)
Additional Info: Value (any extra helpfull info)
Small Lore: Value
Restrictions: Value
Code:
[plain][b]Little Map Info/Name[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Map Setting[/b]: [COLOR="red"]Value[/COLOR]
[b]Map Lore[/b]: [COLOR="red"]Value[/COLOR]
[b]Additional Info[/b]: [COLOR="red"]Value[/COLOR]
[b]Small Lore[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]



icons_11594_btn.jpg

Map Name

Map Type

Lore:
Description goes here.
[tr]
Code:
[plain][TABLE]
[tr]
[TD]
[center]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[COLOR="Yellow"][h2]Map Name[/h2][/COLOR]
[COLOR="Lime"][B]Map Type[/B][/COLOR]
[/center]
[/TD]
[td]
[center][COLOR="lime"][B]Lore:[/B][/COLOR][/center]
Description goes here.
[/td]
[/TABLE]
[/center][/plain]
Character/Place/Class Background Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Kind: Value (Ex.: Unit, City, Class)
Unit/Area/Class Info: Value
Unit/Area/Class Model/Skin/Request/Picture: Value
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Kind[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Unit, City, Class)
[b]Unit/Area/Class Info[/b]: [COLOR="red"]Value[/COLOR]
[b]Unit/Area/Class Model/Skin/Request/Picture[/b]: [COLOR="red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
See Hero Background Story Request Format/Code
Quest Idea Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Quest Kind: Value (Ex.: Delivery, Kill A Unit, etc.)
Quest Giver: Value
Quest Giver Location: Value (Ex.: City, Forest, etc.)
Area of Quest: Value (Ex.: City, Forest, etc.)
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Quest Kind[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Delivery, Kill A Unit, etc.)
[b]Quest Giver[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Giver Location[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Area of Quest[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Quest InfoObjectives

icons_11594_btn.jpg

Quest 1 Name
Quest 1 Reward
Quest 1 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
Code:
[plain][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 1 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 1 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 1 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/plain]
Plotline/Main Questline Request
Little Map Info: Value
Map Theme: Value (Ex.: Space, Warcraft, etc.)
Map Kind: Value (Ex.: RPG, AoS)
Subquests: Value
Number of Quests: Value
Quest Kind/s: Value (Ex.: Delivery, Kill A Unit, etc.)
Quest Giver/s: Value
Quest Giver/s Location/s: Value (Ex.: City, Forest, etc.)
Area of Quest/s: Value (Ex.: City, Forest, etc.)
Base Quest Info: Value (Ex.: For the Hunters Guild)
Restrictions: Value
Code:
[plain][b]Little Map Info[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: Space, Warcraft, etc.)
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR] (Ex.: RPG, AoS)
[b]Subquests[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Quests[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Kind/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: Delivery, Kill A Unit, etc.)
[b]Quest Giver/s[/b]: [COLOR="red"]Value[/COLOR]
[b]Quest Giver/s Location/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Area of Quest/s[/b]: [COLOR="red"]Value[/COLOR] (Ex.: City, Forest, etc.)
[b]Base Quest Info[/b]: [COLOR="red"]Value[/COLOR] (Ex.: For the Hunters Guild)
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]

Map Name -
Questline Name

Quest InfoObjectives

icons_11594_btn.jpg

Quest 1 Name
Quest 1 Reward
Quest 1 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
1z31pww.png
55fcr9.png
Quest InfoObjectives

icons_11594_btn.jpg

Quest 2 Name
Quest 2 Reward
Quest 2 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
[r]
Quest InfoObjectives

icons_11594_btn.jpg

Quest 3 Name
Quest 3 Reward
Quest 3 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
1z31pww.png
55fcr9.png
Quest InfoObjectives

icons_11594_btn.jpg

Quest 4 Name
Quest 4 Reward
Quest 4 Type
Name of Quest Giver

"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"


Quest Objectives
Code:
[plain][CENTER][table]
[SIZE="5"][FONT="Century Gothic"][B][COLOR="Blue"][RIGHT]Map Name - [/RIGHT][/COLOR][/B][/FONT][/SIZE][c] [SIZE="5"][COLOR="Lime"][FONT="Century Gothic"][B]Questline Name[/B][/FONT][/COLOR][/SIZE][r]
[CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 1 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 1 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 1 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER][c]
[CENTER][IMG]http://i49.tinypic.com/1z31pww.png[/IMG][/CENTER][r] 
[CENTER][IMG]http://i50.tinypic.com/55fcr9.png[/IMG][/CENTER][c] [CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 2 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 2 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 2 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE] [r]
[TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 3 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 3 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 3 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER][c]
[CENTER][IMG]http://i49.tinypic.com/1z31pww.png[/IMG][/CENTER][r] 
[CENTER][IMG]http://i50.tinypic.com/55fcr9.png[/IMG][/CENTER][c] [CENTER][TABLE][tr][TD]Quest Info[/TD][TD]Objectives[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Quest 4 Name[/COLOR][/B]
[B][COLOR="Yellow"]Quest 4 Reward[/COLOR][/B]
[B][COLOR="Gray"]Quest 4 Type[/COLOR][/B]
[B][COLOR="Green"]Name of Quest Giver[/COLOR][/B]

[B][I]"Small Quest Description (Ex.: A Hunter asked
me to kill 10 wolves for their fur and
promised to reward me.)"[/I][/B]

[/td][td]Quest Objectives[/td][/tr][/TABLE][/CENTER]
[/table][/plain]
Boss Request
Boss Name: Value
Attribute: Value
Little Info About Boss (Lore/Background): Value
Boss Location: Value
Map Theme: Value
Map Kind: Value
Number of Spells: Value
Number of Ultimates: Value
Number of Phases: Value
Restrictions: Value
Code:
[plain][b]Boss Name[/b]: [COLOR="Red"]Value[/COLOR]
[b]Attribute[/b]: [COLOR="Red"]Value[/COLOR]
[b]Little Info About Boss (Lore/Background)[/b]: [COLOR="Red"]Value[/COLOR]
[b]Boss Location[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Theme[/b]: [COLOR="Red"]Value[/COLOR]
[b]Map Kind[/b]: [COLOR="Red"]Value[/COLOR]
[b]Number of Spells[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Ultimates[/b]: [COLOR="red"]Value[/COLOR]
[b]Number of Phases[/b]: [COLOR="Red"]Value[/COLOR]
[b]Restrictions[/b]: [COLOR="Red"]Value[/COLOR][/plain]
Hero Name - Attribute
Phases:

[tr][td]

Phase 1 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
Item Request

Number of Items: Value
Preferred Item Type/s: Value
Effect: Value
Map Theme: Value
Map Kind: Value
Restrictions: Value
Code:
[plain][B]Number of Items[/B]: [COLOR="Red"]Value[/COLOR]
[B]Preferred Item Type/s[/B]: [COLOR="Red"]Value[/COLOR]
[B]Effect[/B]: [COLOR="Red"]Value[/COLOR]
[B]Map Theme[/B]: [COLOR="Red"]Value[/COLOR]
[B]Map Kind[/B]: [COLOR="Red"]Value[/COLOR]
[B]Restrictions[/B]: [COLOR="Red"]Value[/COLOR][/plain]

Item InfoItem Ability

icons_11594_btn.jpg

Item Name
Item Cost
Item Type
Item Rarity

"Flavour Text"

Description
Code:
[plain]
[TABLE][tr][TD]Item Info[/TD][TD]Item Ability[/TD][/tr][tr][td]
[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[B][COLOR="Orange"]Item Name[/COLOR][/B]
[B][COLOR="Yellow"]Item Cost[/COLOR][/B]
[B][COLOR="Gray"]Item Type[/COLOR][/B]
[B][COLOR="Green"]Item Rarity[/COLOR][/B]

[B][I]"Flavour Text"[/I][/B]

[/td][td]Description[/td][/tr][/TABLE][/plain]

[tr][td]

Phase 2 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
[tr][td]

Phase 3 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
[tr][td]

Phase 4 Spells:

BTNSelectHeroOn.png

Phase Info
Activates At: Description
Stops At: Description
Description: Description

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Spell Name - Type of Target
Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!
[/td][/tr]
Code:
[plain][CENTER][TABLE][tr][TD][CENTER][B][size="4"][FONT="Century Gothic"]Hero Name - Attribute[/size][/FONT][/B][/CENTER][/TD][/tr][tr][td]
[FONT="Century Gothic"][SIZE="4"][B][CENTER][COLOR="Blue"]Phases:[/font][/COLOR][/B][/SIZE]
[/td][/tr][tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 1 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr]
[tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 2 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr]
[tr][td]

[CENTER][SIZE="2"][B][COLOR="lime"]Phase 3 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr]
[tr][td]

[CENTER][SIZE="2"][B][COLOR="Lime"]Phase 4 Spells:[/COLOR][/B][/SIZE]

[IMG]http://images.wikia.com/wowwiki/images/3/39/BTNSelectHeroOn.png[/IMG]
[SIZE="3"][B]Phase Info[/B][/SIZE]
[COLOR="Yellow"][B]Activates At:[/B] [/COLOR][COLOR="White"]Description[/COLOR]
[COLOR="PaleTurquoise"][B]Stops At:[/B] [/COLOR] Description
[B][COLOR="Silver"]Description: [/COLOR][/B][COLOR="White"]Description[/COLOR]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I]

[IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG]
[SIZE="3"][B]Spell Name - Type of Target[/B][/SIZE]
Description
[COLOR="Yellow"][B]Range:[/B] [/COLOR][COLOR="White"]#[/COLOR]
[COLOR="PaleTurquoise"][B]Cooldown:[/B] [/COLOR][COLOR="White"]# seconds[/COLOR]
[I][COLOR="Silver"][B]Notes:[/B] [/COLOR][COLOR="White"]Notes come here about the ability if required, else remove it![/COLOR][/I][/CENTER]
[/td][/tr][/CENTER]
[/center]
[/TABLE][/plain]
[/td][/tr]

Concerning the Restrictions field: The field itself lacks sense to some, not knowing its purpose, but Restrictions is for anything specific detail that you want added to your hero. For example, you want to use Model A, or have this special mechanic or even add a special stat the hero uses. Overall, it is one of the most "powerful" if you would say, fields.

NOTE: If we don't provide a request format for your request doesn't mean we don't accept that kind of request (as long as its idea related of course). Go nuts and use our request format templates as err, a template for your request!

Special Thanks

Any factory should be grateful to any user/s who helped in the development of it. Particularly the requester's and the people behind it. So, as a sign of gratitude, I, Paillan would like to thank:

  • Drunken_Jackal, original creator of the thread
  • Gabriono, the first requester
  • Kanadaj, the first recruit and the one that got me in.
  • Saif, the third and latest recruit
  • apcrabnightlive, the first new recruit
  • Nudl9, his ideas made me create the Hero Files
  • BloodElf300, the most active requester
  • M0rbid, created the stop icon, used as in our templates
  • Rui, he kindly changed the thread name, twice.


No need to blush.

Advertising/Supported Projects

Even if this is not a mod, we would gladly advertise your project here! Just give us a shout out by posting here, VM/PMing me. Currently, we support:


 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,976

THE HERO FILES


What is "The Hero Files"?

The Hero Files - A neat compilation of any posted hero idea, which are not answering requests. Anybody may freely post a hero idea, and anybody also may take it! But, we have a few restrictions. You must give credits to the one who made the idea and this workshop. Now, freely explore the ideas made especially for you! Beware though, if someone uses an idea, we will place that they have used it. It would be better to not use used ideas for your map for the sake of originality.

Please be noted that these are in chronological order, not in order by map type, etc.
Also, the time here used is GMT +8.00


Files Archive


The Cannoneer
Suggested Model(s): The Mortar Team or any gobling unit
Description: The Cannoneer is a slow, but powerfull hero based for melee game or hero arena maps. The hero may deal alot of damage, but to himself aswell, which is the basis for the hero. he requires alot of hp and mana, that is all he really needs to buff himself up.

Attack: Powerfull attack damage - 500 Range - Fast rocket missile, low arc
Movespeed: Slow


icons_13195_btn.jpg

Ability 1 - Cannonblast:
Charges up and fires an immensively powerfull ball of fire that travels far dealing 150/260/360 damage in a great area of effect. With a recoil that also deals 2/3 of the damage to self and knocks the hero back.

icons_10175_btn.jpg

Ability 2 - TNT:
Lob's a barrel of explosives on target position or on top of a unit (works on self too). The barrel explodes when it takes 100 damage or damaged by another of the hero's abilities. Takes 2/3 damage from the explosives if nearby.

icons_10848_btn.jpg

Ability 3 - Shrapnel Missile:
Fires a long range missile that can hit anywhere on the map. Uses 1 second for every 1000 units travelled before it hits. Deals 50/90/130 damage on impact in an aoe of 400. Deals 2/3 damage to self.

icons_12616_btn.jpg


Ultimate (passive) - Playing With Fire:

After finishing an ability it resets the cd of the ability so you can fire twice. Playing with fire has a coldown of 25 seconds. Also reduces damage taken from own abilities to 1/3 and boosts the attack damage by +7 and attack speed by +5%.


Technical difficulties:
-Ability Reset: To do this the right way you need a dummy hero ability based on an item ability. Because this allows you to research the ability, but the ability stays hidden after that. Then proceed to add a unit ability and give it the appropriate level when you research it. Using a unit ability allows you to add/remove the ability without any technical difficulties. So when resetting the cd simply remove and re-add the ability.

-TNT: The ability it self would be based on pocket factory and would then proceed to check for nearby units when the factory (dummy) enters the game. If there are any the barrel will lose all collision size and keep moving on top of the unit periodically every 0.03-0.05 seconds as a seperate unit.


Mandalora, the Fortune Witch - INT (Support)
Suggested Model(s): http://www.hiveworkshop.com/forums/...-50022/?prev=search=female&r=20&d=list&page=3
Description: A hero that use chances and lucks to disrupting enemies or supporting allies. She's weak if she don't have other heroes on the same line.

Battle Stats: Attack : 22-35
Armor : 1
Agility : 14 + 1.75
Inteligence : 24 + 2
Strength : 13 + 1.15
Speed: Attack Speed : Medium
Movement Speed : Medium

icons_15190_btn.jpg
Fortune Future - Unit Target
Move a target unit into Future Dimension for x seconds. Upon coming back, it will get a random negative buff ( if it was enemy ) or random positive buff ( if it was ally) . buff last for x second.
Negative buffs :
1. Hex ( 10 % chance. Chance increase by 2% for each of this skill level )
Turn the unit into random critter.
2. Curse ( 15 % chance. Chance decrease by 2% for each of this skill level )
Have x % chance that the unit miss on attack. Also decrease armor by x.
3. Time Bang ( 5 % chance. Chance Increase by 5% for each of this skill level )
Deal x damage to the unit and decrease movement and attack speed by x.
4. Minor head-ache ( 15% chance. Chance decrease by 3% for each of this skill level )
Decrease unit movement and attack speed by x%. Also has a x% chance that the unit miss on attack.
Positive buffs :
1. Encouragement (12% chance. Chance increase by 3% for each of this skill level )
The unit has x% chance to do x time damage than the original attack. Also increase attack speed by x%
2. Twin ( 17% chance. Chance decrease by 3% for each of this skill level )
Create the exact copy of the unit. The unit then has Solidarity buff, which increase health regen by x,armor by x and spell reduction by x. If the copy die, the solidarity buff is changed into anger, which increase attack speed by x and movement speed by x, but take x % more damage then the original.
3. Feeling Lucky (4% chance. Chance increase by 4% for each of this skill level )
Have a big chance to evade an attack, greatly decrease magic damage and medium chance to deal x times normal damage.
4. Angel Protection ( 5% chance. Chance increase by 3% for each of this skill level )
the unit is protected by an angel, which make the unit invulnerable by x. the angel can do area healing. It heal x to all nearby allies unit.
icons_5363_btn.jpg
Fireball of confusion - No Target
When activated, Mandalora throw fireballs to nearby enemy unit that deal x damage and has x % chance that the enemy unit attack it own ally.

icons_13660_btn.jpg
Element Surprise - No target
When activated, Mandalora has a x% chance to make Mandalora attack do random element effect.
A.) Dark : the attacked unit has a dark buff. This buff will not be removef until the unit is killed. If the unit is killed, a random abyss creature will spawn and follow the Fortune Witch. Abyss creature is immobile and can't be targeted as an attack target. It last x second.
1. Abyss Screamer : this unit has scream of nightmare ability, which terrifies nearby enemy units and decrease their damage and armor. Has an attack type of magic.
2. Abyss Elemental : this unit has Multi attack, mean that it can attack 4 unit in the same time. Has an attack type of chaos.
3. Abyss Shrouder : this unit has shrouding darkness, which make nearby allies and Mandalora to become invisible when they near Abyss Shrouder. They become visible if attacking or casting spell, but become invisible again if they stop attacking or casting spell. this unit has an attack type of normal.
B.) Light : heal nearby allies by x %.
C.) Wind :make the attacked unit caught in a whirlwind for x second.
D.) Earth : make the attacked unit stun nearby of its allies and himself and deal x damage to it allies.
E.) Fire : Make the unit caught in ignite buff. A unit die while still has ignite buff will explode and deal x damage to nearby of it allies unit and deal x damage per second to them.
F.) Water : knocbak the attacked unit by x range.
icons_5688_btn.jpg
Link of Attributes - Unit Target
Create a chain of attribute with target ally hero. She get armor and damage bonus equal to how much damage and armor her linked ally has, And Vice Versa. If the target hero is 900 units far from her, the chain will broken

Technical difficulties:
- Too much random effect that make the most good one rarely to come out.
- She need a lot of mana and other hero so she can survive better.

Advantages/Specialties:
- Disrupts enemy "heavily"
- Her ulti could help her and her ally to kill hard heroes.



Phalaxus, The Felrunner - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/hero-felrunner-124319/?prev=&r=20&page=61
Description: A hero that uses dark and light power both. He's powerful when he has full MP.
Battle Stats: Attack : 25-35
Armor : 3
Agility : 10 + 1.25
Inteligence : 18 + 1.85
Strength : 23 + 2.70
Speed: Attack Speed : Medium
Movement Speed : Normal


Medalion of Darkness - Passive
The Felrunner uses his medalion to drain power, restoring x HP and MP per sec when is midnight.


Exorxcism - Unit Target
Dispels all negative buffs of a target friendly unit or deals x damage and dispels all positive buffs of a target undead\demon unit.


Heaven Call - Unit Target
Calls an Angel that heals the Hero for x HP and MP until the spell ends. Lasts x second.


Dark Portal - No target
Opens a magic entrance to the world of darkness. The portal will drain neabry enemies' HP and MP by x per sec, and their movement and attack speed will be reduced by x% until the spell ends. The portal lasts x seconds.

Technical difficulties:
- His spells costs a lot of mana.

Advantages/Specialties:
- Phalaxus can affect evil and good units, because he uses dark and light power.
- He can make his enemies weaker with his spells and him stronger.


Senom, The Fallen Priestess - INT
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/demoness-blp-206581/?prev=r=20&page=2
Description: A hero that has low HP and strenght, but big MP and inteligence. She's very powerful when she has full mana and very weak when she has low mana.
Battle Stats: Attack : 23-29
Armor : 1
Agility : 15 + 1.65
Inteligence : 21 + 3.00
Strength : 12 + 2.15
Speed: Attack Speed : Medium
Movement Speed : Normal


Death Kiss - Unit Target
Sends a kiss to a target enemy. Target's accuracy will be reduced by x%, attack speed by x% and damage by x% over x seconds.


Meteor - Area Target
Calls down a huge meteor that explodes on the ground, dealing x damage to neabry enemies and crushing the earth. Damaged units will get stunned for x seconds and they will get the ''burn'' buff, losing x damage per sec over x seconds.


Deadly Slam - Unit Target
Raises a target enemy into air, and then heavily slam it down, dealing x damage and stunning it for x seconds.


Endless Curse - Unit target, no hero
Curses a target enemy. Target will lose x HP and MP per sec, movement\attac speed and accuracy will be reduced by x% and armor will descreased by x until the target dies. Cannot casted on Heroes or units above level x.

Technical difficulties:
- She has very low life.
- She can easily killed by a strong Hero\unit.

Advantages/Specialties:
- Senom has very big amount of mana.
- Her spells are powerful and dangerous.


Horus, the Mauler - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/behemot-rider-callahan-121928/?prev=r=20&page=8
Description: Horus is a behemoth riding mauler who uses his tomahawks to demolish his enemies. He is able to use his tomahawk well, being able to swing it at ease. He also uses his behemoth to wreck havoc upon those whom he charges through. Using these at battle makes him a fearsome one, he is feared by the good and the bad for he doesn't take sides, making him a true barbaric mauler.

Battle Stats:
Attack: 47 - 53
Armor: 1
Strength - 28 + 2.40
Agility - 13 + 1.45
Intelligence - 9 + 1.15
Speed:
Attack Speed - Average
Movement Speed - Average


Rising Tomahawk - Unit Target
Horus knocks the targeted unit with so much strength, that it gets tossed into the air. After the unit lands on the ground, it gets damaged by x, and gets stunned for x seconds.


Behemoth Rush - No Target
Horus' behemoth goes wild, causing carnage whereever it is. Deals x damage per hit, and knocks units he runs into.


Savageness - No Target
Horus' natural fighting skills and expertise in war makes him stronger. Gives +x attack speed, +x movement speed. Every time he is hit, this buff gets stronger. Stacks up to x times.


Whirling Tomahawk - Area Target, AoE
Horus throws his tomahawk in an area, then it circles around the area, for x seconds, dealing x damage second you're inside the circle.

Technical difficulties:
- No chasing/escape mechanism
- If he gets ff'ed, he would die immediately.

Advantages/Specialties:
- Good for setting up clashes and ganks.
- Good for killing


Doust, the Puppeteer - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/puppetmaster-110485/?prev=r=20&page=15
Description: Doust the Puppeteer was someone who liked using puppets while he was still alive. The voodooist he met named Arach cursed his puppets because of his selfish attitude, but little did he know that this cursed puppets would turn alive, killing him. A necromancer however, resurrected him from the dead. Now, along with his puppets, he torments everyone who opposes him, making them feel pain and the fear of his puppets.

Battle Stats:
Attack: 37 - 43
Armor: 0
Strength - 18 + 1.80
Agility - 10 + 0.80
Intelligence - 22 + 2.40
Speed:
Attack Speed: Slow
Movement Speed: Average


Sword Throw - Ground Target
Doust throws his sword into a straight line, dealing x damage to those who get hit by it. When it reaches x distance, it bursts, dealing x damage to an area, and with puppets attacking every unit in the area except allies.


Puppet Mastery - No Target
Doust's expertise on using his puppets, give him x% chance to create a puppet every single attack, except on using spells. It also gives him x% mana regeneration.


Voodooist's Curse - Unit Target
Doust curses the enemy, dealing x damage per second which lasts up to x seconds. If the enemy dies from this curse, the curse spreads into x aoe, inflicting those near him with the Puppet Curse, but they only get 1/2 of the damage per second of this spell.


Puppet Swarm - No Target
Doust summons x cursed puppets who circle around him, following whereever he goes, which damages everyone near him by x damage. Lasts for x seconds.

Technical difficulties:
- He's an int hero, so if he gets ff'ed, he dies.
- He isn't a good attacker, if his spells aren't enough to kill heroes, then he won't be able to kill unless he has some companion with him.

Advantages/Specialties:
- Good for ganking, clashes, and pushing.
- Has good spells that create distractions, thus creating chances on a successful gank, clash or a push.


Elzcriak, The Nightmare Lord - AGI (Pusher)
Suggested Model(s): http://www.hiveworkshop.com/forums/...are-125061/?prev=search=nightmare&d=list&r=20
Description:
He was once a man who try to protect peoples with his magic. He was once known to defend his allies with his light coil. But now, everything turn upside down. He got an eternal nightmare and he can't even wake up. He slays all the nightmare imps there, until they give up and ask him to become a nightmare lord. Controlled by evil and lust for power, he accept it, and become the nightmare lord. He then coming out from his dream, and crawling through the darkness of the night.

A hero that use nightmare buff to cast his ulti effect. He can steal Intelligence and mana for himself. His attacking is different from the other, so he might be hard to play.

Battle Stats: Attack : -
Armor : 3
Agility : 23 + 1.55
Inteligence : 18 + 1.25
Strength : 17 + 1
Speed: Attack Speed : -
Movement Speed : Medium
icons_10952_btn.jpg
explosion of spoiled dreams - Point Target (Innate Ability)
Throw a ball of spoiled dreams that explode on impact, dealing x damage and creating 3 more smaller spoiled dreams that deal minor damage. The large spoiled dreams ball will has it damage increase for each level. Cost 50+10 per level mana.
icons_13692_btn.jpg
Rotting strike - Unit Target
Deal x time agility damage to target enemy, stealing it inteligence by x for x seconds.
icons_15197_btn.jpg
Sap Coil - No Target
Deal x damage to nearby enemy unit and give nightmare buff. Nightmare buff is stack able.
Note : Make it has a short cooldown, but deal not too medium damage.
icons_13285_btn.jpg
fatalmorgana - No Target
When activated, Elzcriak shoot a nighflame missile to nearby enemy building, dealing x damage and x damage per second. When a building is struck with a nightflame, it can't be hit by more nightflame until the flame is gone. Nightflame last x second. Also spawn 2 corrupt feeders that feeds on enemy mana and hitpoint. When it return, the nightmare lord get x % of the stealed mana and hitpoint. Also when the feeder return, Nightflames will stop spreading out from Elzcriak.
icons_13973_btn.jpg
Calling of the Agony - No Target

Units near Elzcriak that has nightmare buff will have random effect caused by how much nightmare buff they have.
Unit with 1 nightmare buff : deal x damage. The unit will has sap brain buff, which decrease their mana by x per second. Last x second.
Unit with 2 nightmare buff : deal x damage.
The unit will has brain damage, which make it has a x% chance to attack it own ally. Also decrease their mana by x per second. Last x second.
Note : make the percent of the unit attacking it ally small and make the damage deal more damage than sap brain.
Unit with 3-5 nightmare buff : turn the unit into lurker of the dreams ( if it was not a hero) lurker of the dreams can use brain sabotage, which mean they can disrupt enemy mana regen, but it sacrifice their life. They deal 10-15 chaos damage and has light armor. If the unit is a hero, they will turn into a worm for x second and deal x damage per second.
Unit with 6-8 nightmare buff : explode all non hero unit, dealing 30% of their HP to all of the exploded unit nearby allies. If it was a hero, all their mana is spreading out to nightmare lord. Also make the hero armor 0 for x second.
Unit with 9-10 nightmare buff : Controls all
Unit with 9-10 nightmare buff for x second.
Note : if the controlled unit is a hero, you can only control it for 4 second.
Technical difficulties:
- Orb effect, or any kind of damage increaser items does not improve the spoiled of magic damage .
- Hard for player who can't cast spell properly.

Advantages/Specialties:
- Use sap coil to push a lane.
- Can steal enemy mana, which bother some of heroes who really rely on mana.


Ydal, The Lady of the Woods - AGI
Suggested Model(s): http://www.wc3c.net/showthread.php?t=102140
Description: Ydal was a high elven warden. She wanted to learn druidism and nature magic, but, when the elven leader heard this, he exiled her from Quel'thalas. Ydal went to the night elves, to learn druidism. The kind night elves teached her druidism and nature magic. Now she's between a warden and a druid. Some people who thought about her they named her the lady of the woods.
Battle Stats: Attack : 23 - 43
Armor : 2
Agility : 22 + 1.80
Inteligence : 18 + 2.45
Strength : 15 + 2.00
Speed: Attack Speed : Fast
Movement Speed : Fast


Cure - Unit Target
Removes all negative buffs from a target friendly unit and heals it for x health.


Call of the Wild - No Target
Makes all neabry animals friendly over x seconds.


Moon Power - Passive
Gives a x% chance to affect the attacking enemies with the ''Moon's Power'' buff. Affected units' movement\attack speed and accuracy will be reduced by x% over x seconds.


Curse of the Nature - Unit Target, no hero
Ydal applies a curse over a target non-hero enemy unit. The target will lose x HP per sec and it's movement\attack speed will be reduced by x per sec until the unit die. A powerful ent will spawn from the target's dead corpse. The ent lasts x seconds.


Fury - No Target
Increases Lady's size by x%, HP and MP by x, movement\attack speed by x%, damage by x, armor by x and gives her spell immunity. Lasts x seconds.

Technical difficulties:
- She's weak when she has low HP
- Ydal has enough low defense, a strong enemy can slow her easily

Advantages/Specialties:
- Ydal's spells affect enemies heavily
- The Lady of the Woods can easily escape from combat, because she's agile and fast




Incendius, Keeper of Flames - INT
Suggested Model(s): Undead fire mage*
Description: Back then when Incendius was a living person, he was one of the few high elves battlemages of the Kirin Tor which spread around azeroth after the sunwell was destroyed. Full of despair and suffering from his addiction to magical power, he seeked for every source of magical energy to devour it into his body, soon becoming a blood mage. At this point, insane as he was, he traveled back to the ruins of dalaran just to cause a havoc against every living being, where he was killed in the end by his own intensive flames. These flames, still ravaging in his bones, are the only thing which creates this fearfull undead being, full of hatred and despair.
Battle Stats:*
Attack : 29 - 38
Range: 550
Armor : 3
Agility : 16 + 1.6
Inteligence : 23 + 2.95
Strength : 21 + 1.25
Speed:*
Movement Speed: Normal - Slow
Attack Speed: Fast

Infernal Shield - Passive

Everytime Incendius suffers damage while the cause of the damage is futher away than x, there is a chance of x% to reduce this damage by x% while creating a flame which will seek for the attacker, dealing x damage.




Circle of Flames - No target (channeling)

Creates a magical circle around Incendius, dealing x-y damage per second as long as they are in this cricle. The further the targets are away, the more damage they suffer. Hold x seconds (Should be a fairly short duration)




Burst - No target (active)

Creates an explosion around Incendius, dealing x damage to all targets in an area of x while they suffer from a knockback over a distance of x. Targets, which were further away than x, suffers from a stun of x seconds either.




Terrifying Flames - No target (activateable)

Engulfs the caster into a cloak of flames, adding a chance of x% when attacked in melle range to set the attacker on fire, dealing x damage per second and makes the target run away from Incendius until it reaches a range of x. Drains x mana per second until deactivated.




Technical difficulties:
- Since this hero is made for range combat, he needs to take care of the distance between him and his enemys, since his main abilities gets weaked a lot when in melee combat (except his ultimate which is made for melee attacks)
- Since he is slower than normal units, he needs to rely on his spells to get out of melle range. In melle without mana, this hero gets fast killed.
- All in all, he is vulnerable against fast melee enemies, because then the knockback of burst can easiely be negated and the ultimate's duration is binded on the attackers movement speed.

Advantages/Specialties:
- Great for range combat due to his Infernal Shield and the Circle of Flames.
- Can change the distance between himself and his target due to his Terrifying Flames and his burst ability.
- Burst and Circle of Flames gives a great combination against ranged enemys.


The Phantom - Hybrid(Int/Agi)
Suggested Model(s): Voidwalker
Description: Made of the essence of darkness, the Phantom can change it's behaviour - wether "it" tricks "it"'s opponents agilely or set a trap in the shadows is up to "it".

Battle Stats:
Attack : 43-57
Armor : 0
Agility : 22 + 1.75
Inteligence : 22 + 1.75
Strength : 13 + 1.5
Speed:
Attack Speed : Medium
Movement Speed : High

icons_621_btn.jpg
icons_15190_btn.jpg

Shadow Shroud/Dark Force - Toggle
Shadow Shroud: The base stat is agility. Every attack The Phantom does deal X bonus damage and every hit "it" takes gives Y% dodge chance for Z seconds. Changes abilities to Shadow abilities. ?s global cooldolwn. (possible?)

Dark Force: The base stat is intelligence. The Phantom has increased mana regeneration rate and for each surrounding unit within X range gets Y bonus damage for "it"'s spells. Changes abilities to Dark abilities. ?s global cooldolwn. (possible?)

icons_12481_btn.jpg
icons_8515_btn.jpg

Shadow Claw - Unit Target/Chains of Darkness - Area Target
Shadow Claws: From the shadow of the target a giant claw emerges, slashing the target's back, dealing X damage and causing it to bleed, dealing Y further damage over Z seconds. Range: 250 units (a bit further than melee range).

Chains of Darkness: A chain comes from every unit in the area towards every unit, binding their shadows to each other for X seconds and dealing Y base damage + Z bonus damage for each additional target. While their shadows are bound, they can only move to the same direction. Range: caster range.

icons_15272_btn.jpg
icons_5583_btn.jpg

Shadow Binding/Dark Trap - Unit Target
Shadow Binding: The Phantom binds "it"'s shadow to the target's, causing the target to move when and where the Phantom does for X seconds. When the effect ends, then Phantom is teleported to the target and the target is stunned for Y seconds. Range: Z units.

Dark Trap: Summons a trap to the target point, which is invisible to the enemy. When the enemy walks into it's vicinity, it explodes, dealing X damage and stunning for Y seconds. The traps last for Z seconds. Max up to 5 traps active at a time.

icons_6782_btn.jpg
icons_10108_btn.jpg

Ultimate:Shadow Union/Dark Fiend - Unit Target
Shadow Union: The Phantom teleports to the target enemy or ally hero after a brief delay, dealing X damage to every surrounding enemy units. For each allied units within Y range, he gains movement speed, attack speed and attack damage for Z seconds.

Dark Fiend: Deals X damage and stuns the target for up to Y seconds or until the Phantom keeps chanelling the spell. If the target is killed, there spawns an allied fiend for the Phantom, who can't control the fiend, as it will always follow the killer of the enemy. Global Range.

Technical difficulties:
- Selecting the right set of skills against an opponent
- Vulnerability after skill set change
- Skill sets are incomplete without each other
- Not that useful in big fights

Advantages/Specialties:
- Very good adaption to situations
- Ultimate makes unexpected situations possible
- Extremely handy in chasing situations or handling unexpected attackers.

The Blood Crystal - Intelligence
Suggested Model(s): Man-o-War
Description: The Blood Crystal was born at the same time the world did. He was used to create all the living things in the world, and when he lost most of his power, he was just thrown away as a tool. He swore vengeance and uses the remains of his power over the life force to retake his old self and punish his maker.

Battle Stats:
Agility : 12 + 1.1
Inteligence : 22 + 2.90
Strength : 15 + 1.8
Speed:
Attack Speed : Slow
Movement Speed : Normal


Drain Life Force - Unit Target
Drains the target's life force, dealing X damage and healing the Blood Crystal for Y% of it, while at the same time increases his max life with Y% for Z seconds. This effect does not stack.


Crystallize Blood - Area Target
Deals X damage to every unit in the area over Y seconds. If an enemy dies with this debuff on, an orb of life spawns at his body, healing Z life to anyone taking it.


Crystal Flash - No Target
Blinds every unit within X range for Y seconds, causing them to move slowly and causing them to be not be able to use single target spells or normal attacks. Should be balanced with cooldown.



Ultimate: Retake - No Target
For X seconds, the Blood Crystal uses most of his powers, to collect the life force of nearby units, dealing Y damage to every enemy unit within Z range and A% of it to allied units each second. For each unit in the effect, the life crystal gains X(0.3/0.6/1) temporary max life each second until the effect ends. When the ability ends, for every unit dying in the area of the spell, the Blood Crystal gains B max life permanently.

Technical difficulties:
- Low power early on
- If can't get his ultimate up enough times he will be weak late game
- Low base damage compensating for his life steal

Advantages/Specialties:
- Extreme scalability
- If taken care well early on, he can carry an entire team alone in a long run
- Life steal keeps him in a fight
- Quite tanky if played well


Corawyn, the Sword Wizard - Intelligence
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/warmage-47419/?prev=search=mage&d=list&r=20
Description: The Order of Swords incorporates all manner of folk and skill into their guild, including magi. Corawyn is testimony to this fact. Born as a noble kingdom of elves, Corawyn had always shunned the isolated stance taken by the upper echelons of his people. Instead, he defied their creeds and helped the poor and needy, using his innate talents to aid them and give them food and shelter. As time passed, he decided to leave his home and find his own way – one which led him to the Order of Swords. One of the first of the sword wizards, Corawyn mixed swordsmanship with magic in a fluent song of blade and arcane, proving to be beyond effective in the field of war.

Battle Stats:
Attack : 31 - 40
Range: 320
Armor : 4
Agility : 14 + 1.25
Inteligence : 24 + 2.95
Strength : 20 + 1.6
Speed:
Attack Speed: Mediocre
Movement Speed: Mediocre

Swords of Light - Self-Cast
Corawyn surrounds himself with a shield of x swords for y seconds. When a foe strikes him, one sword will sacrifice itself to absorb 50% of the damage done.

Illuminate - Target Point
Corawyn channels for x seconds, launching a massive ball of light which deals y damage to each foe until it reaches its destination.

Flickering Lights – Corawyn teleports to the ball of light, dealing x damage to all foes around it.

Flash of Light - No Target
Corawyn flashes the area with light, causing each foe’s next x attacks to miss indefinitely for y seconds.

Aurora - Target Point
Corawyn evokes a line of flashing colour and light for x seconds, stopping all foes from passing it. If Illuminate is cast through this, it instantly explodes.

Purge - Target Enemy
Corawyn channels on his target over x seconds, dealing y damage per second at close-range. If your target dies by Purge, a Flash of Light will occur.

Technical Difficulties:
  • Timing and positional awareness is key when playing
  • You're a close-range caster
  • Management of mana is important
  • Use of Flash of Light and Swords of Light are imperative for your survival

Advantages/Specialties:
  • You can push, gank or solo enemy heroes
  • Your abilities have good synergy
  • You have an innate which can mean life and death


Altiyan Dancaster, the Hand of Judgment - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/...r-147330/?prev=u=Frankster&r=20&d=list&page=3
Description: Not all who dwell in the shadows bring malice and death. Altiyan Dancaster, revered as the ‘hand of judgment’, is a master inquisitor whose methods have been perfected over the decades he has served in the name of the innocent. Originally a confessor of the Crusade, Altiyan broke away and became part of his own sect, one which only included himself. He dedicates his life to hunting down darkness and destroying it.

Battle Stats:
Attack : 32 - 43
Range: 250
Armor : 6
Agility : 26 + 2.95
Inteligence : 19 + 1.6
Strength : 15 + 1.25
Speed:
Attack Speed: Very Fast
Movement Speed: Mediocre

Light in the Shadows - Self-Cast
Altiyan becomes part of the shadows, becoming invisible to all for x seconds. Direct attacks on him or area spells will reveal his location briefly, but he will slip back into the darkness.

Pierce the Dark – Target Point
Altiyan launches a shot from his pistol; entangling all foes it comes in contact with in a line for x seconds and reducing their armour by y.

Blessed Steel - No Target
Altiyan slashes his foe with his blade, dealing x damage and infusing Altiyan’s next four attacks to increase in damage by y.

Darkbane - Target Point
Altiyan shuns the darkness, parrying attacks for the next x seconds and striking back for half of his original damage.

Judgment - Target Enemy
Altiyan decides that his foe is fit for judgment and attempts to finish the target off, dealing x damage.

Technical Difficulties:
  • Low health
  • Relies on his innate to survive
  • Your assault must be timed to perfection
  • Mediocre movement speed makes for a hard getaway
  • Carry hero

Advantages/Specialties:
  • stealthy class
  • High damage
  • If the righteous assault is successful, a guaranteed winner

Dylion, the Patron of Hatred - Strength
Suggested Model(s): Ligaroo
Description: Dylion was a wealthy noble with great pride, but, as the most wealthy people in the are, the common, poor townsfolk started to hate him. They didn't have the right to kill him, so they asked a mage to seal the coffin they trapped him in, so he would never die. The seal absorbed not only has age, but his slowly incrasing hatred as well, and when it reached it's limits, it released all of it back to Dylion's body, turning him into an undead full of hatred.

Battle Stats:
Life: High
Damage: Average
Speed:
Attack Speed: Slow
Movement Speed: Average


Hate Endlessly - Innate Passive
Instead of mana, Dylion has 100 hatred. He gains 1 hatred each time he is hit, but loses 2 when he attacks.


Black Armor - No Target
From any source Dylion takes X less damage for each point of hatred he has. When used, the passive effect is lost unit the active effect lasts. From then on he takes [2 x X x 100] reduced damage from each attack.
Cost:50 hatred
Cooldown:1 second
Notes:The active effect is 2x the maximum effect the ability has passively. Does not stack.


Hate spike - No Target or Point Target
An orb of hatred appears in front of Dylion. After 2 seconds, the orb becomes a huge spike of hatred, dealing X damage to every unit it hits in a line. The damage increases by 15% for every unit it hits.
Cost:30 hatred
Cooldown:None
Notes:Deals the most damage to the furthest enemy.


Burst of Madness - No Target
Deals X damage to every unit within Y range of Dylion and lowers any damage they deal by 30% for Z seconds.
Cost:70 hatred
Cooldown:None



Ultimate: Mad Hater - No Target
Passive effect: While Dylion has 100 hatred, he deals X damage to every unit close to him each second.
Active Effect: Dylion releases all the hatred he carries, dealing Y damage to every unit within 600 range. Every non-hero unit hit by the effect has 30% chance of becoming mad, attacking the closest unit for 2 seconds. Dylion also becomes mad, increasing his damage by Z for 8 seconds. While this effect is active, this ability's passive effect is also active.
Cost:100 hatred
Cooldown:None

Technical difficulties:
- Hatred management
- Low damage or all hatred (Defense) spent on dealing damage.

Advantages/Specialties:
- Can either go full defensive in a battle or spend everything to quickly deal a lot of damage
- Tanky



Rya, The Shadow Dancer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/...ome-blp-119361/?prev=search=rogue&d=list&r=20
Description: Rya was a rogue, and started to learn dancing, to seduce enemies and steal them easier. Some people learned that, and wanted to kill her. She learned shadow magic to defend her, and torment her enemies. Rya becomed a shadow dancer. She knew both shadow magic and dancing, plus stealth mastery. She wears a cloak to be recognized by none. Her true name is known by few...
Battle Stats: Attack : 20 - 40
Armor : 1
Agility : 21 + 1.75
Inteligence : 17 + 2.15
Strength : 16 + 2.45
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Sneak - No Target
Rya sneaks, making her invisible for enemies. If she attacks or casts a spell she will become visible. Can casted only at night and she can't sneak more than x sec per cast.


Shield of Shadows - No Target
Creates a shadowy shield around the Shadow Dancer, increasing her hp and mp regeneration by x. Neabry enemies will lose x hp and x mp per sec for x sec. If a unit dies affeced by shield of shadows, a shadow will spawn from it. The shield lasts x sec.


Shadowy Hide - Passive
Gives a x% chance to avoid attacks when is night. Also, Rya is invisible during night, when don't moves and don't attacks.


Shadowy Stab - Unit Target
Stabs a target unit, dealing x damage. Affected unit will lose x hp and x mp per sec for x sec. If the unit dies, a shadow will spawn from him.


Dance of Shadows - No Target
Rya the Shadow Dancer dances, returning x% of the received damage, restoring x hp and mp per sec and reducing neabry enemies accuracy by x%. When dances she can't attack\move. Lasts x sec.

Technical difficulties:
- She needs enough mana to survive
- Weak armor

Advantages/Specialties:
- Fast speed and high damage
- Good spells


Moyack, The Demon Archer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/
Description: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever!
Battle Stats: Attack : 24-44
Armor : 1
Agility : 19 + 1.80
Inteligence : 16 + 2.10
Strength : 17 + 2.35
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Demon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x%.


Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated.


Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds.


Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves.


Soul Arrow - Unit Target
Shoots a magical arrow to a target enemy, killing it and getting bonus 50% of it's hp, mana, damage and armor for x seconds. Can't casted on heroes, bosses or units above level x.

Technical difficulties:
- He needs enough mana for spells

Advantages/Specialties:
- Can easily kill enemies with his spells
- High damage


Frostrroth, The Ice Champion - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/mannoroth-blp-99152/?prev=r=20&page=20
Description: Frostrroth is one of the famed magnataur champions. His armor was enchanted with the magical ice of northend, giving him the power to control the ice. This powerful champion don't fell in the corruption like most of his fellows, he fights for the magnataurs yet. Frostrroth is the last Ice Champion.
Battle Stats: Attack : 28-38
Armor : 3
Agility : 12 + 1.00
Inteligence : 14 + 1.65
Strength : 26 + 3.25
Speed: Attack Speed : Slow
Movement Speed : Slow

Abilities:


Frozen Armor - Passive
Increases armor by x and gives a x% chance to return x% of the received damage.


Cold Blood - Unit Target
Freezes a target enemy's blood. Target will lose x hp per sec and it's movement\attack speed will be reduced by x% over x sec.


Charged Strike - No target
Charges fast in a straight line for x seconds, dealing x damage and stunning for x sec units in range.


Frost Spikes - Area Target
Raises frost spikes from the ground in a target area, dealing x damage and stunning for x sec the enemies.


Frozen Death - Unit Target
The Ice Champion makes a target unit to lose x hp per sec, to have reduced movement\attack speed by x% and reduced armor by x% until the unit dies. From target's corpse will spawn an ice minion\skeleton. If casted on hero, boss or unit above level x will last for x sec.

Technical difficulties:
- Low mana
- Low movement\attack speed

Advantages/Specialties:
- High strength
- Restistent hero



Theroal, the Avatar of Frost - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/frost-fury-179212/
Description: The incarnation of ice, cold and frost isn't that slow as you would think - and it's not just fast, but it has the ability to slow his enemies, being a powerful enemy to face. He lacks area attacks though, so he can be focused down in a mass.

Battle Stats:
Attack: Moderate
Attack Range: Melee
Defense: Low
Strength: Moderate
Agility: High
Intelligence: Low
Speed:
Attack Speed: High
Movement Speed: Very High


Freezing Presence - No Target
Theroal temporarily increases his pressence, causing enemy units in 200 units range to be slowed down by X% for X seconds. Both their attack and movement speed is lowered this way. Effect lasts for X seconds.
Range: 200
Cooldown: 15 seconds


Freezing Touch - No Target
Causes Theroal's next attack to deal X bonus damage and freeze the target for X seconds. During this time, target takes X bonus damage from any of Theoral's attacks, and each second he is affected by Freezing Presence.
Range: #
Cooldown: 8 seconds


Frozen Burst - Point Target
Theoral burst to the target point, releasing a breath of cold wind. The closest enemy unit to the location within 250 units take X damage, and gains a frost charge that lasts for X seconds. If the target attacks Theoral during this time, the charg is consumed, and the target freezez for 1 second, also applying Freezing Touch's effect.
Range: 800
Cooldown: 20 seconds


Ultimate:
Freezing Death - Unit Target
Over 3 seconds, the target becomes slower each second, becoming frozen in the end for X seconds, while also taking damage each second. For each freezing attack during this effect, the time being frozen is prolonged by 1 second, and every ally of the target within 600 units gets instantly frozen for 0.5 seconds. If the target is affected by Freezing Presence, it's allies become slower as well within 600 units. If the target dies during the initial slowing effect, all of Theoral's abilities' cooldown is refreshed except for his ultimate. If the target dies during the stun effect, only the cooldown of Frozen Burst is refreshed.
Range: 2000
Cooldown: 120 seconds

Technical difficulties:
- Handling multiple enemies at the same place
- Knowing when to engage
- Timing ultimate
- Long cooldowns except for Freezing Touch, his main DPS skill

Advantages/Specialties:
- Can get in and out of big fights if ultimate is used well
- Can burst a single target in the matter of seconds
- Extremely good chaser
- Long ranged ultimate, extremely good to get out a strong enemy, while offensively protecting him from all harm



Cassius, the Ruby Knight - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/footman-blp-130873/?prev=d=list&r=20&u=CloudWolf
Description: Since Cassius was young, he always wanted to be a soldier. He is a very kind and humble child. He practiced using the sword at the age of 6. One day, evil bandits raided their village. 10 year-old Cassius, not terrified of the armored brigands, went outside their home and helped the guards in battle. The guards together with Cassius, and his wooden sword, succesfully defeated the bandits. The people of their village were so happy and thankful to Cassius. As a reward, the king told Cassius that when he will turn 15, he will become one of the Ruby Knights. Cassius was a good knight, always doing his duty to protect the citizens of his village
from any harm and danger.

Battle Stats:
Damage: 37-48
Range: Melee
Armor: 3
Strength: 24 + 2.55 per level
Agility: 12 + 1.35 per level
Intelligence: 16 + 1.80 per level
Speed:
Movement Speed: Average
Attack Speed: Average


Holy Slash - Autocast
When turned on, gives x bonus damage and x% lifesteal.


Searing Light - Single Target
Damages a target by x and stuns it for x seconds. Heals Cassius by half of the damage dealt.


Divine Regeneration - Passive
Increases Cassius' health regeneration by x per second.


Holy Surge - Area Target
Damages an area by x and stuns it by x. Heals all nearby allies by x% of the damage dealt.

Technical difficulties:
- Cassius is not a killing machine.
- Cassius has low agility and slow speed.

Advantages/Specialties:
- Cassius is a great healer.
- Cassius has a great damage and life.[/SIZE]

Fr. Thomas, Priest - Intelligence
Suggested Model(s): Monk by Tranquil or any priest models
Description: Hero is solely a support hero. He cannot deal much damage but can augment his allies effectively with his skills.

Battle Stats:
Attack: Average
Armor: Average
Agility: Average
Inteligence: High
Strength: Low
Health: Low
Mana: Average - High
Speed:
Attack Rate: Average
Movement Speed: Average


Lex Aeterna - Unit Target
Doubles the physical damage dealt by an allied hero for X attacks / XX seconds. Number of attacks and duration is doubled if cast on self.


Sanctuary - Point Target
A veil of holy energies erupt in the targeted area, all allies within it will be healed while enemy units will be damaged. XX heal/damage per sec in a XXX area of effect.


Angelus - Instant
Boosts the armor of nearby allied units for a short duration. Bonus armor is doubled on the priest.


Divine Intervention (Ultimate) - Unit Target
Heals a target allied hero and makes it physically invulnerable for a few seconds. Allied units within 300 AoE of the target will be healed by half of the amount healed on the target. If targeted on an enemy unit, it will instead take damage and his armor will be reduced by X times the Lvl of the ability. Enemy units within 300 AoE will also take damage. The amount healed / damage is XX% of the max life of the target.

Technical difficulties:
- This hero relies on his allies and must not be on his own.
- This hero will not get most of the kills as his skills deal only minor damage.
- Hero is really fragile so there must be an ally nearby to defend him.

Advantages/Specialties:
- If a team has this priest close by, the change of survivability will skyrocket. Not only can he heal them when their health is low, He can also weaken enemy units for an easier kill.
- If done right, His last skill could kill a group of heroes all at once because of the considerable damage dealt by his ultimate.

Arvin, the Evil Genius- Intelligence
Suggested Model(s): Elven Sorcerer
Description: A good anti-intelligence hero. Focuses on preventing enemies from casting by lowering their Int and mana pool.

Battle Stats:
Damage: 44-58
Range: 600
Armor: 2
Strength: 17+ 1.3 per level
Agility: 16 + 1.9 per level
Intelligence: 21 + 2.5 per level

Speed:
Attack Rate: Average
Movement Speed: Average

icons_7551_btn.jpg

Brain Dead - Unit Target
The Evil Genius asks the target unit a difficult question that only those who are smarter than him can answer and punishing those have lower intelligence than him to suffer Brain Dead(stun). Those who can answer the question suffers a major headache, losing % of their Max Mana based on the difference between the target's Intelligence and Arvin's Intelligence.


icons_7803_btn.jpg

Lecture - Hero Target
The Evil Genius attempts to teach the target unit. However, the target unit does not learn anything, and will continue to lose an Intelligence per second and transferred to Arvin. The effect will wear off if the target casts a spell but it will receive xx damage per remaining duration of the buff. Intelligence sapped is restored to the hero after xx seconds.


icons_10954_pas.jpg

Mind Tricks - Passive
The Evil Genius disperses an aura around him, playing mind games on his opponents who are less intelligent. Reduces enemies damage by xx and armor by xx for every xx Intelligence difference.


icons_8141_btn.jpg

(Ultimate) Brainstorm - Hero Target
The Evil Genius lets loose his brain power on a single unit, stopping it in its tracks and dealing xx damage. If the target unit is Brain Dead while Brainstormed, the target unit will receive double base damage. Deals bonus damage per xx Intelligence difference between the target and Arvin.

Technical difficulties:
- Active skills focuses only on one unit.
- He is kinda paper.
- Relies on increasing his Intelligence to maximize his skills

Advantages/Specialties:
- Can be annoying to enemies, especially those with low Int
- Good disabler of casters
- Good synergy of skills

Lafos the Blood Knight - Strength
Suggested Model(s): Blood Elf Swordsman
Description: A talented swordsman known for his superior skills. He is honored and well respected by his people. But one day, he discovered the forbidden talent of blood manipulation. He poured most of his hours perfecting this deadly skill. His whole body was manifested by rage and lust. Eventually, he was discovered practicing the blood magic and was sentenced to death through the powers of the highest mages. But his power was so powerful he managed to survive. Now roaming the lands, he seeks to destroy everything in his sight.

Battle Stats: Armor : 2
Agility : 17 + 2.35
Inteligence : 17 + 1.2
Strength : 21 + 2.85
Speed: Attack Speed : Average
Movement Speed : Average

icons_6376_btn.jpg
Blood Stash - Passive (Innate Passive Spell)
Stores the blood of a living creature to improve the qualities of your spells. Capable of storing 20 points maximum.


icons_13691_btn.jpg
Masochism - No Target (Innate Active Spell)
Sacrifices 5% of your current health to add +1 point to Blood Stash.


icons_13110_btn.jpg
Crimson Dagger - Unit Target
Imbues your sword with dark energy then throws it to your target dealing X damage once it hits and returns to you after. While the dagger is still traveling to your target, the Blood Knight is disarmed until the dagger returns to you. The target is crippled, slowing him by 25% for 5 seconds. You gain +2 points to Blood Stash when your sword returns to you. Blood Stash bonus points will not cause it to exceed the maximum Blood Stash maximum cap.


icons_567_btn.jpg
Vital Fluids - Passive
The blood that flows through Lafos is corrupted with dark energy. The Blood Knight has a 15% chance to block X% of damage dealt to him and additionally he has increased hp regen proportional to the number of points in Blood Stash.


icons_11456_btn.jpg
Deep Wounds - Passive
Gives you a 17% chance that an attack will empower your sword with a powerful blood magic providing you with +60% bonus damage for X seconds. This requires 4 points from your Blood Stash. If current points in Blood Stash is less than 4, then damage bonus is equal to +45%(if points is equal to 3) or damage bonus is equal to +30%(if points is equal to 2) or damage bonus is equal to +15%(if points is equal to 1).


icons_13111_btn.jpg
Fatal Assault - Unit Target
Breaks the chain that holds life and death. Quickly dashes towards your target dealing X damage + 10 times number of points in Blood Stash. Removes all points from Blood Stash and turns your hp instantly to 15% of your max hp. Applies a buff to your target and lasts for 15 seconds. Attacks on a unit with the Fatal Assault buff will result in a 28% lifesteal. Your hp will not be affected if you cast Fatal Assault while your hp is below 15% of your max hp.


Technical difficulties:
- His spells are only good for single targets.
- Requires a large amount of hit points to survive earlier on the game.
- He needs to fill up his Blood Stash to bring the full effect of his spells.
- Item dependent.

Advantages/Specialties:
- He can deal a lot of damage to any opponent.
- Good at chasing wounded enemies.




Apothecary Hildagar - Intelligence
Suggested Model(s): Vial Heart
Description: Hildagar was always underestimated even before he was still 'living'
but now he spends more time with alchemy and necromancy making him more powerful than ever.


Battle Stats: Damage: 34-44
Range: 600
Armor: 0
Strength: 17 + 1.20 per level
Agility: 16 + 1.00 per level
Intelligence: 24 + 4.00 per level
Speed: Attack Speed: Low
Movement Speed: Average


Experimental - Instant
Summons a 800 hitpoint Experimental for X seconds.
Mutant Experimental
Walker Experimental
Abomination Experimental


Depraved Vials - Unit Target
Casts a random vial on the targeted unit.
Healing Vial - Heals X hitpoints for X seconds.
Energy Vial - Restores X manapoints for X seconds.
Chemical Vial - Gives X% attack speed for X seconds.
Tainted Vial - Reduces attack damage by X% for X seconds.
Corrupted Vial - Reduces X hitpoints and manapoints.


Vitiate - Passive
Enemies within 350 units from the Apothecary will prevent any hero from regenerating mana for X seconds.
Any enemy heroes that casts a spell will be damaged based from the mana lost.


Forsaken Plague - Area Target
Creats a Forsaken Plague that damages an area by X and slows their attack speed by X% and movement speed X% within X seconds.
All units are affected by this even Undead units. If a unit dies it will turn into a Forsaken minion by X seconds.

Technical difficulties:
- Hildagar has a low armor and health and must be protected by other heroes.
- Hildagar has low strength, agility and slow attack speed.

Advantages/Specialties:
- Hildagar has a powerful ultimate.
- Hildagar's Experimentals are a threat to enemy heroes.
- Depraved Vials can be an advantage and disadvantage.

Creating Files

So, you want to create a Hero File, eh? Freely post in this thread and it will be compiled here. But, be sure to follow this format:

Hero Name - Hero Attribute
Suggested Model(s): Value
Description: Value

Battle Stats: Value (Place here the attack and defense and other stats)
Speed: Value (Attack and Movement Speed)

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Ability Name - Type of Target
Description

Technical difficulties:
- Description
- Description

Advantages/Specialties:
- Description
- Description


Code:
[plain]
[SIZE="4"][COLOR="Yellow"]Hero Name - Hero Attribute[/COLOR][/SIZE]
[B][COLOR="RoyalBlue"]Suggested Model(s):[/COLOR][/B] Value
[B][COLOR="RoyalBlue"]Description:[/COLOR][/B] Value

[COLOR="Lime"][B]Battle Stats:[/B][/COLOR] Value (Place here the attack and defense and other stats)
[COLOR="Lime"][B]Speed:[/B][/COLOR] Value (Attack and Movement Speed)

[COLOR="RoyalBlue"][B]Ability Name - Type of Target[/B][/COLOR]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[B][COLOR="RoyalBlue"]Ability Name - Type of Target[/COLOR][/B]
Description

[COLOR="Orange"][B]Technical difficulties:[/B][/COLOR]
- Description
- Description

[COLOR="Orange"][B]Advantages/Specialties:[/B][/COLOR]
- Description
- Description
[/plain]


Coder Partnership

We all know The Hive is known for their Artists. But, we also have very talented coders! To support our coders, we would freely give ideas for their new spell/spellpack! You may be asking how, well its very simple! Just post here, no formats required. But, this is only for an individual spell! If you are planning to make a spellpack, please see our Hero Request.
If you are looking for a system idea to code, freely post too!

If you upload the spell, please give credit to the one who made the idea and I, for making this Factory. If you upload it, please do link it! We love to see our idea/s in motion!
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,976
REQUESTS OPENED
As the title suggests, the thread is once more open for requests BUT, since I am the only one here, there will be some issues, like:
  1. Request might be answered slowly
  2. You may not like the final result, and there's not a second opinion
  3. I am quite busy, and might quit myself after a while if nobody joins and/or requests, that would be sad :(

To summarize, we need new members to keep factory working, and in case I retire too, which will happen eventually, hopefully not soon.
Having that in mind, I ask you for PATIENCE. Thank you,
Paillan, Modders Idea Factory Leader

On other news, just now, the original thread was closed. I wish to thank all the people that aided us so far, and the one that shall come. Goodnight, sweet prince, and a herd of kuribos shall sing to yoursleep. Rest in peace, old Modders Idea Factory thread 05-11-2011 to 10-01-2015.
 
Last edited:

Ardenian

A

Ardenian

It is a joy to see this is not dying.

By the way, Malhorne's Kawaii Spell Workshop! is not open anymore, is it ?

May I ask who is behind the Coder Partnership ?
 
Level 19
Joined
Jan 22, 2011
Messages
3,976
It is a joy to see this is not dying.

By the way, Malhorne's Kawaii Spell Workshop! is not open anymore, is it ?

May I ask who is behind the Coder Partnership ?

Thanks, it is a joy for us too see people still look for this.

Yeah, I now. Have to edit that.

Nobody in particular, there's a bunch of nice coders around the hive, ask them! and yeah, maybe having a coder wouldn't be a bad idea, but that's up to them.
 

Ardenian

A

Ardenian

Request

Hm, this thread should not stay calm...

Alright, here is a little help I need:
Decay, the Plaguebringer

models_12932_screenshot_tnb.jpg



I am going to use this unit as a character in my project and I would be glad to receive some ideas and help to its ability build.

---
Primary Attribute: Agility ( does not matter, all heroes are)
Role: Damage Dealer, Off-Caster
---
Map Theme: Warcraft
Map Kind: Dungeon Crawler, RPG
Players: 3
---
Number of Spells: 4 + 1 of 2 Class Passive = 5
Number of Class Passives: 1 ( 2 requested)
Number of Normal Spells Value: 4
Number of Ultimates: 0
Restrictions: Most spells should have a negative influence on all units, including allies
---

Alright, for now I already have two ideas:

[Q][Active] Plague Grenade: Throws a grenade, damaging all unit hit and adding DoT to all hit units.
[W][passive] Burning Acid: Attacks have a chance to add bonus damage and/or an effect dealing DoT

[E] could rather be an enemy-aimed single target spell
[R] could be something positively influencing allies( giving the whole team an advantage)

[F] Class Passive 1 - Maybe influencing the hero's role, like influencing stats
[F] Class Passive 2 - Maybe influencing the hero's spell/ all spells.

I would be glad to receive some ideas.
 
Last edited by a moderator:

Ardenian

A

Ardenian

I do not know why it is so inactive though, in terms of requests anyway.

Yes, me neither, the ideas here are excellent and unique, well, one has to code them mostly oneself ( which I prefer).
 
Level 19
Joined
Jan 22, 2011
Messages
3,976
Hm, this thread should not stay calm...

Alright, here is a little help I need:
Decay, the Plaguebringer

models_12932_screenshot_tnb.jpg



I am going to use this unit as a character in my project and I would be glad to receive some ideas and help to its ability build.

---
Primary Attribute: Agility ( does not matter, all heroes are)
Role: Damage Dealer, Off-Caster
---
Map Theme: Warcraft
Map Kind: Dungeon Crawler, RPG
Players: 3
---
Number of Spells: 4 + 1 of 2 Class Passive = 5
Number of Class Passives: 1 ( 2 requested)
Number of Normal Spells Value: 4
Number of Ultimates: 0
Restrictions: Most spells should have a negative influence on all units, including allies
---

Alright, for now I already have two ideas:

[Q][Active] Plague Grenade: Throws a grenade, damaging all unit hit and adding DoT to all hit units.
[W][passive] Burning Acid: Attacks have a chance to add bonus damage and/or an effect dealing DoT

[E] could rather be an enemy-aimed single target spell
[R] could be something positively influencing allies( giving the whole team an advantage)

[F] Class Passive 1 - Maybe influencing the hero's role, like influencing stats
[F] Class Passive 2 - Maybe influencing the hero's spell/ all spells.

I would be glad to receive some ideas.

What do you mean by off-caster? Is the spell you created gonna be part of the hero or not? I will start doing it anyways.
About the coder partnership... well, we will find something.
 

Ardenian

A

Ardenian

What do you mean by off-caster? Is the spell you created gonna be part of the hero or not? I will start doing it anyways.
About the coder partnership... well, we will find something.
I read, playing RPG, there are, of course, roles like Caster, Healer, Tank and Damage Dealer. I also came across terms like Off-Healer and Off-Tank. Usually it means you are not supposed to be the main focus of the role, but supporting the main one. An Off-Healer for example has a healing few abilities to support the main healer in its role.

All spells I created and ideas you have will be used for Decay.

I am glad, thank you!
 
Level 19
Joined
Jan 22, 2011
Messages
3,976


Hero Name - Attribute
Abilities:



Plague grenade - Point/Area Target
You know this.
Range: 400-700
Cooldown: 35 seconds
Notes: Notes come here about the ability if required, else remove it!


Burning acid - No Target
you know.
Range: -
Cooldown: - seconds
Notes: Notes come here about the ability if required, else remove it!


Poison Orb - Unit Target
Throws an angled orb of poison to target unit. The orb hovers in the air before falling upon target. It deals X damage and poisons target, slowing it down by Y% for Z seconds. While hovering, the orb has X% chance of falling into a different target, ally or enemy.
Range: 1500
Cooldown: 60 seconds
Notes: Chance of falling on allies should be apart of enemies, and should be small. Scales first damage and slow duration.


Aura of disaster - No Target
Hero starts channeling. After X seconds, he releases waves of poison, which form shield around near allied units, but not himself. Poison shields reduce allied damage by X% and deal Y damage to enemies attacking shielded units. This spell interrupts if caster takes another action or is disabled. Lasts X seconds.
Range: 900
Cooldown: 400 seconds
Notes: Like Voodoo aura, only this time units are vunerable. Scales shield damage reduction and damage.


Poisoned weapons - No Target
Class Passive. May only learn one class passive. Hero buffs his weapons over time. Each X seconds out of battle, he gains Y extra damage. Next attack will deal all stacked damage over time, dealing all damage after Y seconds. Target may not die from this damage. Loses all stacked damage. May stack up to Z damage. Applies half stacked damage on spells, but loses all stacks.
Range: -
Cooldown: - seconds
Notes: Enemies should be able to see how much damage they will get. Since this is a DoT, using the poison buff, the damage can be nullified by casting a spell that removes buffs over target.


Acid lord - No Target
Class passive. May only learn one class passive. Hero buffs near casters and himself, making their spells and his spells apply acid dead buff. Acid dead deals Y DoT. Is 50% less effective with hero's spells.
Range: 1500
Cooldown: - seconds
Notes: Range is the distance within allies have to be to get the buff.



Done so.
 
Last edited:
Level 5
Joined
Apr 29, 2015
Messages
143
Little Map Info/Name: Swiftblade Siege - Undead Invaders were trying to raid and conquer the land of a recently founded clan, Swiftblade Clan in order to expand their armies and corrupt the world.
Map Theme: Warcraft
Map Kind: Hero Siege Strategy
Map Setting: 12 players total, 2 computer and 10 user.
Map Lore: Recently, there are a new clan which is the Swiftblade and the undeads (pretend that they are factionless) are currently target to invade a newly created clan, which includes Swiftblade clan.
Additional Info: Players have to defend their base from invaders for a hour in order to win.
Small Lore: Shamans have foresee the plans from the undeads who were planning to invade and conquer the Swiftblade's land.
Restrictions: Not sure. :^)

Thanks in advance. :)

I hope I did it right.
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,976
Little Map Info/Name: Swiftblade Siege
Map Theme: Warcraft
Map Kind: Hero Siege Strategy
Map Setting: 12 players total, 2 computer and 10 user.
Map Lore: I have no idea what to write for the map lore, all I have is a small lore on the below.
Additional Info: Players have to defend their base for a hour in order to win.
Small Lore: The undeads are trying to claim the land from Swiftblade Clan in order to expand their undead armies.
Restrictions: Not sure. :^)

Thanks in advance. :)

Map lore is about what factions compose the map, what does the player do and which are the basics mechanics. Gonna change it's name to map info.
 
Level 19
Joined
Jan 22, 2011
Messages
3,976
Not my strenght to make map lores, but here it goes.


icons_15883_btn.jpg

Swiftblade Siege

Hero siege

Lore:
After years of migration, the divided orc packs finally found a valley big enough for their needs, and started building his villages. After a while,one of the shamans of this packs had a vision, and conviced the other shamans that there was an urgent need to bound all the divided packs into one clan, as he had seen the fate that awaited their people and the world if they didn't stopped the threat that was coming to them...
[tr]
 
Last edited:
Level 5
Joined
Apr 29, 2015
Messages
143
Not my strenght to make map lores, but here it goes.


icons_15883_btn.jpg

Swiftblade Siege

Hero siege

Lore:
After years of migration, the divided orc packs finally found a valley big enough for their needs, and started building his villages. After a while,one of the shamans of this packs had a vision, and conviced the other shamans that there was an urgent need to bound all the divided packs into one clan, as he had seen the fate that awaited their people and the world if they didn't stopped the threat that was coming to them...
[tr]

OMFG, Thank you, alot. :D
Well, I should shorten it by a bit since it does not fit the map description. :)
 
Level 11
Joined
Jun 26, 2014
Messages
504
Edited to be with the format.

Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Medieval, Warcraft, Fantasy
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: If possible for the heroes to be on the horde side. (Horde races) Also if possible for the spells to not be too complex and not too simple. Something in the middle :)
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,976
Sorry if I am impatient but are you working on my request? Just asking.

REQUESTS OPENED
As the title suggests, the thread is once more open for requests BUT, since I am the only one here, there will be some issues, like:
  1. Request might be answered slowly
  2. You may not like the final result, and there's not a second opinion
  3. I am quite busy, and might quit myself after a while if nobody joins and/or requests, that would be sad :(

To summarize, we need new members to keep factory working, and in case I retire too, which will happen eventually, hopefully not soon.
Having that in mind, I ask you for PATIENCE. Thank you,
Paillan, Modders Idea Factory Leader

THIS

I am waiting for apcrabnightlive to take it, if he/she does not in a while (1 or 2 days I guess) I will show up. Why this? because I have friging exams, heck, I shouldn't even be here.
 
Level 11
Joined
Jun 26, 2014
Messages
504
THIS

I am waiting for apcrabnightlive to take it, if he/she does not in a while (1 or 2 days I guess) I will show up. Why this? because I have friging exams, heck, I shouldn't even be here.

Oh sorry I've missed that. The reason I made a request is to see what you can give me and also I wanted to make a hero not by my idea. I'd love to help with the item and hero ideas then.
 
Level 19
Joined
Oct 7, 2014
Messages
2,209
Oh sorry I've missed that. The reason I made a request is to see what you can give me and also I wanted to make a hero not by my idea. I'd love to help with the item and hero ideas then.

THIS

I am waiting for apcrabnightlive to take it, if he/she does not in a while (1 or 2 days I guess) I will show up. Why this? because I have friging exams, heck, I shouldn't even be here.


Let's see what I can do. I'll take your request but it will be slow because I have a lot of work to do.
 
Level 19
Joined
Oct 7, 2014
Messages
2,209
@Paillan where is my Hero File that I submitted? Link is here.

I'll be gone for 3 days but I've already made one hero for you.

Voodoo Wanderer - Intelligence Hero
Abilities:



Dark Voodoo - Unit Target
Sacrifices an allied unit to create a powerful Dark Soul(summoned unit).
Only one Dark Soul must be present at a time.
Range: 325
Cooldown: 60 seconds
Notes: You can add an ability to the Dark Soul per level.


Wrath of Decay - Type of Target
Cast in an X area where units are slowed and decays
based on the intelligence of the Voodoo Wanderer for X seconds.
Range: 400
Cooldown: 30 seconds
Notes: All units are affected except a Dark Soul.


Aphotic Mask - Unit Target
It increases the HP regeneration of an allied unit for X seconds.
Range: 500
Cooldown: 12 seconds
Notes: It negates all buffs to the unit with Aphotic Mask.


Ultimate:
Soul Flayer - Unit Target
Links the Voodoo Wanderer to another unit. It increases the life of the linked
unit but decreases the life of the Voodoo Wanderer. The Voodoo Wanderer and the
Soul Flayed unit will be affected by all spells casted on either unit.
Range: 1800
Cooldown: 20 seconds
Notes: Has a Break Link ability to break to connection with a unit.
If the distance of between Soul Flayed unit and Voodoo Wanderer
is greater than X distance, the link will break.

 
Level 11
Joined
Jun 26, 2014
Messages
504
@Paillan where is my Hero File that I submitted? Link is here.

I'll be gone for 3 days but I've already made one hero for you.

Voodoo Wanderer - Intelligence Hero
Abilities:



Dark Voodoo - Unit Target
Sacrifices an allied unit to create a powerful Dark Soul(summoned unit).
Only one Dark Soul must be present at a time.
Range: 325
Cooldown: 60 seconds
Notes: You can add an ability to the Dark Soul per level.


Wrath of Decay - Type of Target
Cast in an X area where units are slowed and decays
based on the intelligence of the Voodoo Wanderer for X seconds.
Range: 400
Cooldown: 30 seconds
Notes: All units are affected except a Dark Soul.


Aphotic Mask - Unit Target
It increases the HP regeneration of an allied unit for X seconds.
Range: 500
Cooldown: 12 seconds
Notes: It negates all buffs to the unit with Aphotic Mask.


Ultimate:
Soul Flayer - Unit Target
Links the Voodoo Wanderer to another unit. It increases the life of the linked
unit but decreases the life of the Voodoo Wanderer. The Voodoo Wanderer and the
Soul Flayed unit will be affected by all spells casted on either unit.
Range: 1800
Cooldown: 20 seconds
Notes: Has a Break Link ability to break to connection with a unit.
If the distance of between Soul Flayed unit and Voodoo Wanderer
is greater than X distance, the link will break.


Hmm great support-ish caster. Just that I needed a support on my horde side. Thank you.
 
Level 19
Joined
Oct 7, 2014
Messages
2,209

Apothecary Hildagar - Intelligence
Suggested Model(s): Vial Heart
Description:
Hildagar was always underestimated even before he was still 'living'
but now he spends more time with alchemy and necromancy making him more powerful than ever.

Battle Stats:
Damage: 34-44
Range: 600
Armor: 0
Strength: 17 + 1.20 per level
Agility: 16 + 1.00 per level
Intelligence: 24 + 4.00 per level

Speed:
Attack Speed: Low
Movement Speed: Average


Experimental - Instant
Summons a 800 hitpoint Experimental for X seconds.
  • Mutant Experimental
  • Walker Experimental
  • Abomination Experimental


Depraved Vials - Unit Target
Casts a random vial on the targeted unit.
  • Healing Vial - Heals X hitpoints for X seconds.
  • Energy Vial - Restores X manapoints for X seconds.
  • Chemical Vial - Gives X% attack speed for X seconds.
  • Tainted Vial - Reduces attack damage by X% for X seconds.
  • Corrupted Vial - Reduces X hitpoints and manapoints.



Vitiate - Passive
Enemies within 350 units from the Apothecary will prevent any hero from regenerating mana for X seconds.
Any enemy heroes that casts a spell will be damaged based from the mana lost.



Forsaken Plague - Area Target
Creats a Forsaken Plague that damages an area by X and slows their attack speed by X% and movement speed X% within X seconds.
All units are affected by this even Undead units. If a unit dies it will turn into a Forsaken minion by X seconds.

Technical difficulties:
- Hildagar has a low armor and health and must be protected by other heroes.
- Hildagar has low strength, agility and slow attack speed.

Advantages/Specialties:
- Hildagar has a powerful ultimate.
- Hildagar's Experimentals are a threat to enemy heroes.
- Depraved Vials can be an advantage and disadvantage.

Horde Berserker - Strength Hero
Abilities:


icons_11594_btn.jpg

Bulwark - Point Target
The Berserker jumps in front, deal huge X damage
and slowing units around the impact point.
Range: Medium
Cooldown: 30 seconds


icons_11594_btn.jpg

Battle Cry - No Target
Releases a powerful roar that causes enemies to cower
causing them to miss and reduce their attack speed. It also increases
the Berserker's attack speed.
Range: Medium
Cooldown: 25 seconds


icons_11594_btn.jpg

Sadist Hunger - Passive
Everytime the Berserker is damaged it
enhances the effects of Bulwark and Battle Cry.
Range: None
Cooldown: None
Notes: Bulwark - Increases its AoE effect and damage.
Battle Cry - Increases its attack speed.


icons_11594_btn.jpg

Ultimate:
Blood for Blood - No Target
It increases the Berserker's damage by the difference between the
Berserker's current health and max health. It makes the Berserker resist magic effects.
Range: None
Cooldown: 80 seconds
Notes: Passively activates when health reaches 15% of max health.

Dark Hunter - Agility Hero
Abilities:


icons_11594_btn.jpg

Wailing Shot - Point Target
Releases a single and longer shot, which deals more damage and destroys trees in its path.
Range: Large
Cooldown: 15 seconds


icons_11594_btn.jpg

Skeletal Rush - No Target
Dramatically increases attack speed in a short time.
Range: None
Cooldown: 40 seconds
Notes: Cannot be interrupted and can change targets without removing Skeletal Rush

icons_11594_btn.jpg

Shadow Walk - No Target
Turns invisible and grants a X% move speed bonus. Slows any nearby enemy units.
Range: None
Cooldown: 20 sceonds
Notes: Invisiblity is broken when Hero casts spell/items or he attacks.

icons_11594_btn.jpg

Ultimate:
Necrosteal - Passive
Every time he kills, he steals the life essence which gives him a bonus damage.
Can be stacked up to 20 times.
Range: None
Cooldown: None
Notes: Each life essence adds 3 bonus damage.
 
Last edited by a moderator:
Level 11
Joined
Jun 26, 2014
Messages
504

Apothecary Hildagar - Intelligence
Suggested Model(s): Vial Heart
Description:
Hildagar was always underestimated even before he was still 'living'
but now he spends more time with alchemy and necromancy making him more powerful than ever.

Battle Stats:
Damage: 34-44
Range: 600
Armor: 0
Strength: 17 + 1.20 per level
Agility: 16 + 1.00 per level
Intelligence: 24 + 4.00 per level

Speed:
Attack Speed: Low
Movement Speed: Average


Experimental - Instant
Summons a 800 hitpoint Experimental for X seconds.
  • Mutant Experimental
  • Walker Experimental
  • Abomination Experimental


Depraved Vials - Unit Target
Casts a random vial on the targeted unit.
  • Healing Vial - Heals X hitpoints for X seconds.
  • Energy Vial - Restores X manapoints for X seconds.
  • Chemical Vial - Gives X% attack speed for X seconds.
  • Tainted Vial - Reduces attack damage by X% for X seconds.
  • Corrupted Vial - Reduces X hitpoints and manapoints.



Vitiate - Passive
Enemies within 350 units from the Apothecary will prevent any hero from regenerating mana for X seconds.
Any enemy heroes that casts a spell will be damaged based from the mana lost.



Forsaken Plague - Area Target
Creats a Forsaken Plague that damages an area by X and slows their attack speed by X% and movement speed X% within X seconds.
All units are affected by this even Undead units. If a unit dies it will turn into a Forsaken minion by X seconds.

Technical difficulties:
- Hildagar has a low armor and health and must be protected by other heroes.
- Hildagar has low strength, agility and slow attack speed.

Advantages/Specialties:
- Hildagar has a powerful ultimate.
- Hildagar's Experimentals are a threat to enemy heroes.
- Depraved Vials can be an advantage and disadvantage.

Horde Berserker - Strength Hero
Abilities:


icons_11594_btn.jpg

Bulwark - Point Target
The Berserker jumps in front, deal huge X damage
and slowing units around the impact point.
Range: Medium
Cooldown: 30 seconds


icons_11594_btn.jpg

Battle Cry - No Target
Releases a powerful roar that causes enemies to cower
causing them to miss and reduce their attack speed. It also increases
the Berserker's attack speed.
Range: Medium
Cooldown: 25 seconds


icons_11594_btn.jpg

Sadist Hunger - Passive
Everytime the Berserker is damaged it
enhances the effects of Bulwark and Battle Cry.
Range: None
Cooldown: None
Notes: Bulwark - Increases its AoE effect and damage.
Battle Cry - Increases its attack speed.


icons_11594_btn.jpg

Ultimate:
Blood for Blood - No Target
It increases the Berserker's damage by the difference between the
Berserker's current health and max health. It makes the Berserker resist magic effects.
Range: None
Cooldown: 80 seconds
Notes: Passively activates when health reaches 15% of max health.

Dark Hunter - Agility Hero
Abilities:


icons_11594_btn.jpg

Wailing Shot - Point Target
Releases a single and longer shot, which deals more damage and destroys trees in its path.
Range: Large
Cooldown: 15 seconds


icons_11594_btn.jpg

Skeletal Rush - No Target
Dramatically increases attack speed in a short time.
Range: None
Cooldown: 40 seconds
Notes: Cannot be interrupted and can change targets without removing Skeletal Rush

icons_11594_btn.jpg

Shadow Walk - No Target
Turns invisible and grants a X% move speed bonus. Slows any nearby enemy units.
Range: None
Cooldown: 20 sceonds
Notes: Invisiblity is broken when Hero casts spell/items or he attacks.

icons_11594_btn.jpg

Ultimate:
Necrosteal - Passive
Every time he kills, he steals the life essence which gives him a bonus damage.
Can be stacked up to 20 times.
Range: None
Cooldown: None
Notes: Each life essence adds 3 bonus damage.

Thanks a lot!
 

Ardenian

A

Ardenian

Maybe or maybe only a few knows about this new thread?

I keep annoying a moderator so this workshop-like thread was added to the workshop list in the request section. Should be done soon, then this gets more attention, I hope
 
Level 12
Joined
Dec 25, 2010
Messages
972
Hero Class: Royal Myrmidon
Hero Race: Naga
Primary Attribute: Strength
Map Theme: Ruins/Naga
Map Kind: Altered Melee
Number of Spells: 5
Number of Innate Spells 1
Number of Normal Spells 3
Number of Ultimates: 1
Restrictions: All I want is that he embodies two of three main strengths of the naga in my map (Units are Strong and have powerful Arcane) and One of Three Weaknesses (Low Mana Reserves, but not too low)
Base Model for Ideas
 

Ardenian

A

Ardenian

BlackRangerXIII, please list the full list of weaknesses ( you already told one of three) and strengths ( you already told two of three), it will surely be an advantage for the workshop members to make themselves an image about your custom race :)
 
Level 19
Joined
Oct 7, 2014
Messages
2,209
Hero Class: Royal Myrmidon
Hero Race: Naga
Primary Attribute: Strength
Map Theme: Ruins/Naga
Map Kind: Altered Melee
Number of Spells: 5
Number of Innate Spells 1
Number of Normal Spells 3
Number of Ultimates: 1
Restrictions: All I want is that he embodies two of three main strengths of the naga in my map (Units are Strong and have powerful Arcane) and One of Three Weaknesses (Low Mana Reserves, but not too low)
Base Model for Ideas

Could you tell me more about your naga race? It would be better if I know how your race works.
 
Level 12
Joined
Dec 25, 2010
Messages
972
BlackRangerXIII, please list the full list of weaknesses ( you already told one of three) and strengths ( you already told two of three), it will surely be an advantage for the workshop members to make themselves an image about your custom race :)

I'm Gonna List Here Separately:

Naga Race Strengths:
-Strong Units
-Access to Powerful Magic
-Almost all their units have access to submerge which allows them capabilities to ambush enemies

Naga Race Weakness:
-All their Units are Expensive and costs a lot of food
-The Magic Reserves Are low than other Races
-They need outside Regeneration as they have a Poor Health Regen
 
Level 19
Joined
Oct 7, 2014
Messages
2,209
Royal Myrmidon - Strength
Abilities:




Kraken Shell - Innate Ability
Activate to block a portion of damage to Royal Myrmidon
Notes: If Royal Myrmidon has Empowering Tides buff it
may return the damage to the damage source



Crushing Waves - Point Target
Sends out a wave of water, damaging and
lowering armor of enemy units in a line.
Range: 1150
Cooldown: 12 seconds



Tidal Cloak - Unit Target
Envelops a target unit with the powers of sea.
It increases the hitpoints or manapoints regeneration.
Range: 800
Cooldown: 20 seconds
Notes: It randomly increases HP/MP regen but not at the same time.



Empowering Tides - Passive
The power of tides is granted to the Royal Myrmidon's trident.
Therefore increases it's damage and slows a large area in front of him.
Notes: The slow is similar to cleave but instead slows an enemy unit
within X radius of the main target unit.



Ultimate:
Warlord's Wrath - Instant
Creates water torrents around the Royal Myrmidon. Damages and
rises all enemies in the air. It slows their movement speed and
absorbs mana from enemies..
Cooldown: 160 seconds
Notes: The mana absorbed can be determined by anything.
 
Level 12
Joined
Dec 25, 2010
Messages
972
Royal Myrmidon - Strength
Abilities:




Kraken Shell - Innate Ability
Activate to block a portion of damage to Royal Myrmidon
Notes: If Royal Myrmidon has Empowering Tides buff it
may return the damage to the damage source



Crushing Waves - Point Target
Sends out a wave of water, damaging and
lowering armor of enemy units in a line.
Range: 1150
Cooldown: 12 seconds



Tidal Cloak - Unit Target
Envelops a target unit with the powers of sea.
It increases the hitpoints or manapoints regeneration.
Range: 800
Cooldown: 20 seconds
Notes: It randomly increases HP/MP regen but not at the same time.



Empowering Tides - Passive
The power of tides is granted to the Royal Myrmidon's trident.
Therefore increases it's damage and slows a large area in front of him.
Notes: The slow is similar to cleave but instead slows an enemy unit
within X radius of the main target unit.



Ultimate:
Warlord's Wrath - Instant
Creates water torrents around the Royal Myrmidon. Damages and
rises all enemies in the air. It slows their movement speed and
absorbs mana from enemies..
Cooldown: 160 seconds
Notes: The mana absorbed can be determined by anything.

Thank You
 
Status
Not open for further replies.
Top