Soul twist - Single Target
Twists the soul inside of target enemy, greatly reducing his movement speed, and increasing the damage taken by the soul devorer's spells and attacks for X seconds.
Range: 600
Cooldown: 45 seconds
Notes: Medium mana cost, slow decays over time. Scales duration and slow rate.
Soul devour - No Target
Passive. If you kill a unit under the effects of another of your spells, this spell will be casted, and the soul will be stored in your hero. Hero gains 0.5 INT, 0.1 armor and 1 extra mana for each soul. Has X seconds cooldown.
Range: -
Cooldown: 20 seconds
Notes: This does not work against heros. Scales cooldown reduction. HAS MANA COST. You loose 50% of stored souls when you die.
Dissonance - Unit Target
Breaks the harmony between the soul of the target and it's body, meaning that the soul will be left behind with each step, this stuns the target for each action during 0.1 seconds. Lasts Y seconds.
Range: 1000
Cooldown: 100 seconds
Notes: Annoying micro stun basically. Scales range. high mana cost.
Soul blast - Area Target
Blasts one of the hero's stored souls over target area. If he has no stored soul, costs X% of maximal life instead. Deals Y damage to each unit in target area, cannot deal more than Z damage in total though.
Range: 800
Cooldown: 60 seconds
Notes: Deals less damage them more units in the area, therefore has a huge area of effect. Scales damage output.
Ultimate:
Siphon soul - Unit Target
This spell generates charges each X seconds, generating a maximum of Z charges. Siphons the soul of target, making it rotate around hero. Can be casted again instantly if you have charges. Soulless enemies cannot move. After X seconds or at final cast, all souls will be released violently, dealing Y damage around hero. Them the spell enters normal cooldown.
Range: 500
Cooldown: 400 seconds
Notes: Each cast costs mana, the stun of this spell should be short, main effort is it not being efficient for taking down more than 2 enemies.