Drunk Crusaders RPG v0.8

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<<<DRUNK CRUSADERS>>>

-Hero RPG Adventure
-PVP levels included (Dota)
-Heroes can evolve
-8 Professions to choose from
-combine and craftable items
-limited deaths
-save/load is working
-many hidden secrets


Players required: 1-8
REFORGED GRAPHICS required!



<<<STORY>>>

Once upon a time, there lived a group of drunken heroes who called themselves the Drunk Crusaders.
They weren't famous, but with hard work and plenty of alcohol, they always achieved their goals.
One day, they received an ordinary quest from a bartender, but what they discovered was something they never could have imagined.

<<<HEROES>>>

Each hero gains more abilities once they evolve.
A Hero evolves at LVL 10 & 20.

16 selectable Heroes:
  • Warrior
  • Paladin
  • Priest
  • Mage
  • Rifleman
  • Engineer
  • Hunter
  • Demon Hunter
  • Shadow Hunter
  • Tauren
  • Shaman
  • Druid
  • Bandit
  • Berserker
  • Death Knight
  • Warlock

<<<PROFESSIONS>>>

Professions can only be used by heroes with sufficient Intelligence.
Heroes without Intelligence receive "Pillage" instead. The first items can be crafted with 300 mana.
Each Profession can craft up to 6 items, and only require Mana for crafting.

8 selectable Professions:
  • Blacksmith Forges weapons and armor, which increase damage and armor.
  • Tailoring Creates clothing, which increases attributes (strength, agility, intelligence).
  • Runesmith Forges runes, which contain special abilities to support allied troops.
  • Bookkeeping Creates books and tomes that permanently increase stats.
  • Inscription Creates magical scrolls, which can strengthen/heal allied troops.
  • Alchemy Brews special potions, which have helpful abilities for each hero.
  • Gathering Gathers items randomly, depending on your luck, you may find gold, gifts, weapons, and useful items.
  • Tavernkeeper Serves food and alcoholic beverages that can regenerate life/mana and have a special effect.

Credits to:

VictorZ: Potion- and Item Skins
Barorque: Unit & Item Skins
ShadiHD: Potion- and Item Skins
MWM: RPG Equipment
Trolldaeron: Dark Iron Rifleman
Tranquil: Blood Elven Magister
Moonman: Exorcism Icon & Kirin Tor Guardian
Vulfar: Frost Golem Skin
Ken Lenard Navarro: Heavy Musketier Skin
KAIL333XZ: Icons and Item Skins
Wildone: Illidari - Illidan Skin&Icon
Mr Ogre man: Imp & Rat
Retera: Jaina "Daughter of the Sea"
Z1003: Kil'jaeden & Male Death Knight
Tamplier777: Kirin Tor Guardian & Sir Anduin Lothar
Ardenaso: Mathogg (Shaman)
HolyRavioli: Arthas Unmounted
Darious: Tauren Shaman Hero
Ardenaso: Tauren Youngblood
Symphoneum: Lich King
Mechanic: Undead Tauren
-Berz-: Simple Spell Pack

If your resource was used in this map and I forgot to mention you, I apologize, it was unintentional; please pm me and I will rectify the situation.

<<<LAST THINGS>>>

i'm working on this map for several years now (i startet even before Reforged came out), this is the first map i'm making public.
Please let me know if there are any bugs that have to be fixed, and let me know if you enjoyed or disliked the map.
And sorry if i forgot any mentioning or credits. Let me know and i will add these.
Previews
Contents

Drunk Crusaders RPG v0.8 (Map)

So excellent!
After playing for about 10 hours, I believe there are several points that can be improved:
1. In single-player mode, AI teammates often perform some inexplicable actions. It is hoped that an option to switch AI teammates on or off can be added in the future
2. In single-player mode, teammates cannot choose their professions
3. There may be some issues with -solo, as there seems to be no change before and after using it
4. The background music (BGM) in The Witcher 3 is fantastic! However, I hope it can be applied to more scenarios, not just the initial tavern or boss battles
5. It is suggested to add a -save/-load function. Currently, each game session requires a fresh start, which is quite frustrating
6. It is suggested to add hero introductions in the hero selection interface, as well as a function to save the level of the reselected hero
7. If possible, I would like to translate this map into Chinese. However, the mainstream version in China is 1.29, and there is no online mode for the 2.0 version (the REFORGED version is not available on Chinese Battle.net!), so I hope to have a playable version of 1.29.
 
So excellent!
After playing for about 10 hours, I believe there are several points that can be improved:
1. In single-player mode, AI teammates often perform some inexplicable actions. It is hoped that an option to switch AI teammates on or off can be added in the future
2. In single-player mode, teammates cannot choose their professions
3. There may be some issues with -solo, as there seems to be no change before and after using it
4. The background music (BGM) in The Witcher 3 is fantastic! However, I hope it can be applied to more scenarios, not just the initial tavern or boss battles
5. It is suggested to add a -save/-load function. Currently, each game session requires a fresh start, which is quite frustrating
6. It is suggested to add hero introductions in the hero selection interface, as well as a function to save the level of the reselected hero
7. If possible, I would like to translate this map into Chinese. However, the mainstream version in China is 1.29, and there is no online mode for the 2.0 version (the REFORGED version is not available on Chinese Battle.net!), so I hope to have a playable version of 1.29.
Thanks for playing and the rating, appreciate it 😊

1. I've tried something like that in the past, but i'm not sure how to do it, the AI cannot be changed by triggers, you could only change the Owner to Neutral or a different player, but this will cause other bugs with other triggers. If i find a way i will implement it.
2. This should be doable, I've thought to give them a Book where you can select the wanted Professions.
3. The game checks if you are playing alone and asks then if you want to switch to Solo-mode, if you accidentally would press NO, then you could restart the trigger by writing -solo. (Solo-mode is currently changing about 3 Levels, Level 3 so you can beat the gate puzzle, level 11 to set the enemy spawns to the left side, and level 16 to remove 2 Boss Heroes.)
4. Sure, what places do you have in mind?, i could think to add it to the battle of the sacrificial pit or in level 11 when the boss wave starts.
5. Yes, i wanted to add that too, but this needs quite a lot of work and currently i'm not sure how to do it, but i will definitely add this. In the meantime you could play arround with these: :wthumbsup:
-mezzy
-skip


(I've added these in case the game crashes, or to test the map.)
6. Well, I've tried that, but i couldn't figure out what to write 😅. So i kept it simple and added some runes to step on it, but these only show if the Heroes are Tanky/Damage/Support/Has Heal. Maybe i will add a proper Introduction some day.
7. I do not mind if you want to translate it into chinese. But i'm afraid the older versions are very very far behind, they are even missing some of the levels. I'm not sure how to this without starting all over, sorry 😟.
 
Really underrated map. Has a sense of humor, each level felt different and fun including the annoying maze ones. The last boss fight truly felt like a solid ending towards the map for the time put into it.

- Bonus for adding a cool secret ending that's impactful towards the last boss fight.

Heroes could use a little bit better abilities especially casters as none of the skills scale, so phys dps is just king at the moment especially since most items are geared towards phys dps.
 
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