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Description: The desperation that you might experience might lead to you trying to burn out. You may bring your opposite if you manage to keep safe from the very hot temperature.
Features: - 8 Gold Mines - 4 Main (14000g), 4 Expansion (12500)
- 4 Goblin Merchants
- 1 Fountain of Health
- 2 Taverns - 8 Green Creep Camps - 20 Orange Creep Camps - 1 Red Creep Camp
Map Overview:
Changelog: v1.0
- Map uploaded
v1.1
- New terrain than the old one.
- Doodads and units are improved.
- Added one more orange creep camp.
- Main gold mines amount reduced to 14000.
Author Notes: If you have questions, suggestions, or criticisms, just leave your comments below!
The only two ramps of the starting position can be blocked by towers and farms. Perhaps some unbuildable tiles?
The fountain could also be protected that way. There should be less narrow paths to it to avoid an annoying gameplay.
Overall, not bad...
The only two ramps of the starting position can be blocked by towers and farms. Perhaps some unbuildable tiles?
The fountain could also be protected that way. There should be less narrow paths to it to avoid an annoying gameplay.
Overall, not bad, could have more base/expansion trees and wider paths since it's for 4 players. Neutral hostile camps could also be a bit more recluse and not that much on the road.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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