- I remember playing this with some other players in the past and I remember saying that this map has a tone of potential, but besides that one other time I have never played the map since, so this is the second time I've played this map and the first time I play it solo and to my surprise, it went quite smooth solo, I can even say it was quite easy, almost too easy
I think you could add some extra difficulties to the map or if not just slightly raise the difficulty level overall of the mobs and bosses.
From the entire map, the only thing that "gave me trouble" so to speak were the rifts, since I couldn't manage to kill the given number of monsters under the timer I failed most of the rifts, I was surviving just fine inside them, but the timer made it impossible for me to finish the quest since I just couldn't kill the monsters fast enough, I guess these rifts are build to be completed with more than 1 player in mind, which is fine.
- My hero was Diezzle (Siegecrafter), a really enjoyable hero with great spells. I noticed that he gains mana from any damage he deals to enemies, which meant I never ran out of mana during fights. I really appreciate this feature, as I find it frustrating when my hero runs out of mana after only a few spell uses in RPGs or other war3 maps. This makes the game boring since a hero without mana can only rely on auto-attacks, which takes away from the fun of the map. That's why I love maps like yours that offer players almost unlimited mana for their hero's spells.
There was one thing that bothered me tho, his ultimate was pretty weak, I believe the E aoe spell was dealing almost as much dmg, if not more, than the ultimate and was on a much shorter cooldown, because of that I suggest slightly boosting his ultimate, you could also make it deal dmg based on agility, that would help it a bit more.
- I can say without a shadow of a doubt that this map is the best of its kind, and by that I mean the best Warchasers type map, i played tons of different versions of warchasers maps over the years and this one takes the cake, it is truly the best and the real successor to the original Warchasers map (which is one of the first custom maps made in War3).
- There is so much customization done to this map, The terrain being the most fleshed out aspect, it is just gorgeous

, at first you can barely tell it is even a warchasers map because the terrain is so unique and diverse, giving a whole nother level of atmosphere to the game!
The music was also lovely, combined with the great terrain pretty much cemented the ambiance and atmosphere of the map, they combined so well with each other, it was truly a great experience!
- I loved the huge variation of enemy creatures as well, lots of unique mobs with unique skins, and there were even mini-bosses and lots of bosses with epic boss fights, I loved all of them, they were done really well!
I have only one criticism about a specific boss fight. It concerns the Fire Nerubian Spider boss fight. In my opinion, the fight was too easy. The boss should use its spells more frequently, especially when it transforms into its fiery form. Also, during this stage, the meteor that falls from the sky comes down too slowly - it takes around 10 seconds - which gives players too much time to dodge. I suggest that the meteor should fall much faster and that the boss should be able to throw more than one during the whole fight, to make the fight more challenging and exciting.
But for real tho, that whole scene was just

so fucking epic, when he gets into the second stage and transforms, getting that fiery skin, accompanied by the epic music which was so on point I must say, it was truly the highlight of the entire map In my opinion, pure epicness!
-I appreciate how, as the map becomes more complete and explored stronger mobs and mini-bosses spawn in previous regions, making the map feel alive and less deserted.
- Tons of crates and destructible around the map, loved that.
- Secrets galore as well, I just recently got into playing Path of Exile, and every time I see a silver key and silver chests/doors I get super excited
I found some bigger secrets like that book in the far north part of the map that didn't do anything I think, or that one purple orb that said 1/4 something, I also had no idea what that was for since I couldn't find the other 3, I believe there should be more hints about these secrets so the players have an idea of where to search for them and when.
- The Tank part of the map was also done super well, cuz my god... every warchasers map has it...and is by far the worst aspect of the map

since is always a super slow and boring slugfest, but not here, not in this map!
You managed to take the worst part of warchasers and transform it into one of the best, tho I must say, the cooldowns of that E Aoe spell can be a bit shortened since it was pretty OP with its 3 sec cd. Also, I didn't quite get the part at the end with the tree boss and those 4 colored levers, it didn't seem they were doing anything really, I just went and killed the boss without using them, I guess there must have been something there but I couldn't use them for anything, so that is one aspect that needs to be fixed for sure.
All in all, I can say I had a lot of fun playing this map and I can't wait to see what you'll do next!
My rating for this Custom Map is an
𝓢 Tier (Masterpiece) with 100 out of 100 points!