1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Campaign] Battle for Azeroth

Discussion in 'Map Development' started by Zenonoth, Feb 26, 2018.

?

What should I do about this campaign?

  1. Improve the storyline

    49 vote(s)
    63.6%
  2. Improve the terrain

    8 vote(s)
    10.4%
  3. Improve the custom imports

    4 vote(s)
    5.2%
  4. Improve the spells

    2 vote(s)
    2.6%
  5. Improve the gameplay

    5 vote(s)
    6.5%
  6. Call of this whole project

    9 vote(s)
    11.7%
  1. Verb8im

    Verb8im

    Joined:
    Mar 29, 2015
    Messages:
    400
    Resources:
    0
    Resources:
    0
    How's progress?
     
  2. Quinten

    Quinten

    Joined:
    May 24, 2016
    Messages:
    353
    Resources:
    0
    Resources:
    0
    Hmmmm...

    We are still making allot of maps, but zenonoth hasnt released any new chapters yet.
     
  3. HellGrom

    HellGrom

    Joined:
    May 7, 2018
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Are you working on this campaign?
     
  4. Zenonoth

    Zenonoth

    Joined:
    Dec 19, 2009
    Messages:
    572
    Resources:
    7
    Maps:
    7
    Resources:
    7
    Resuming the work on the campaign, need people who'll help me with it's fixing and work I'll gladly reward them, PM me if you wish to apply for any job no matter how small.

    WHAT IS CURRENTLY NEEDED: People who test all missions of the campaign and nitpick the most minor issues/details that needs fixing no matter how small and be very precise about them.
     
    Last edited: Aug 8, 2018
  5. LISBOAH

    LISBOAH

    Joined:
    Mar 28, 2015
    Messages:
    2,140
    Resources:
    0
    Resources:
    0
    I volunteer, however I will unable to help from August 10th to August 27th since I am going to be in a place without internet. There might be some times when I have access to wifi and then I will try to test and review.
     
  6. Venkolm

    Venkolm

    Joined:
    Jun 1, 2014
    Messages:
    156
    Resources:
    0
    Resources:
    0
    I could test. Have done it before, have some time.
     
  7. Imperator

    Imperator

    Joined:
    Mar 7, 2014
    Messages:
    914
    Resources:
    0
    Resources:
    0
    I played a little bit of this campaign as well. Some of the criticisms I had for your Final Battle campaign apply here, too, but I'm glad there seem to be macro sections now. Although I wonder why you deleted the Final Battle after my review.
     
  8. Fawful

    Fawful

    Joined:
    Sep 28, 2014
    Messages:
    27
    Resources:
    0
    Resources:
    0
    So, given that I did a complete run through the current campaign demo for my Youtube channel, as I was in the mood for it, here's a few things which bothered me (doesn't include lore issues!) from gameplay perspective. Some of these might already be known, but I'm listing them up anyways:

    Bugs/major issues:
    - AI doesn't work in all build-up missions, when you play on "Normal" difficulty. I thought during the second mission that it was maybe supposed to be that way, as there came no attacks from Cenarius' base, but when the third mission talked about Malfurion and Thrall having to defend Azshara's island from air attacks, I was pretty much surprised to see that they were no air attacks at all (thus making mission 3 one of the worst missions within the entire campaign so far, as there is no challenge at all!)
    Mission 4 suffers the same problem as I walked straight into Jaina's base with my hero squad and starting units, while beating it down within minutes - the rest was done by two siege goblins, which I recruited, otherwise nothing stood in my way so far.
    So, definitly implement an AI, which actually produces stuff and sends units towards your base.

    -Admiral Proudmoore boss fight can be glitched, when you skip the cinematic (or so I presume at least) - when I showed off the boss fight, it worked out normal, but I was insta-killed by one of the tornados. When reloading the mission and reaching the boss again, Proudmoore didn't move at all and could be killed off without any problems, as the tornadoes just went their pattern while Thrall and Malfurion stood in their safe zone.
    Same situation with Jaina, I guess, as she stood stationary within her base, but at least she casted stuff, so I guess that's how it's supposed to be.

    - Speaking of Proudmoore's tornadoes it can also be said, that insta-kill tornadoes seem to be quite unfair for such a wild boss battle, as I lost the fight in the first place, because Malfurion's hitbox was somehow touched by the one of the tornado - despite the model showing that he was out of range - maybe the tornadoes should have a damage over time aura rather than instakilling units within range.
    This could also allow to make their movement more random, as right now they're quite predictable and easy to dodge.

    - Mission three is a joke, as it doesn't offer any challenge at all. There are boats and gunners spamed all over the place, while all you have to do is building up your Naga forces, go for a swim with Azshara and kill the four harbours, while it is impossible to lose the mission.
    As mentioned above, the mission might work out, if it has an active AI, which attacks the Naga base from time to time, but as it is right now it could as well be an interlude.


    Minor issues:
    - the quest log on the Admiral Proudmoore encounter says you have to finish the mission in 15 minutes - in the actual mission though it shows 10 minutes

    - the 'Vault of Nazjatar' aka Naga shop offers less items than the previous Night elf shop, which at least provided players with scrolls. Overall though the shops seemed quite underwhelming as there was nothing of actual interest to be found there

    - Stat-boosting items are present in mission 1, thus easily leading to the problem, that players might consider Nazgrel to pick up these items, as he's after all a useful strength hero.
    Given though that he gets killed off within mission 2 straight during the intro sequence, you get back the items he had in inventory, but you lose any tomes he picked up during the first mission. Thus people, who know the campaign will give Thrall all the tomes, he finds on mission 1, as it's a waste to give them to Nazgrel.
    Furthermore there's a bug, where the items, Nazgrel previously had dropped, vanish from the starting zone in mission 2, once you obtained Malfurion.

    - The Silence Rod is the best item in the game so far. It's so good, I utilized it on every caster enemy I met, thus making each hero encounter an easy challenge.
    I might recommend a mana cost on the spell, as otherwise the item is way too good for any further encounters, which work on non-trigger base.

    - The item drop on Admiral Proudmoore seems way too fast for my personal taste, as you can easily miss it. I recommend to drop it on the next mission, as otherwise it's frustrating for a player, if he realizes it too late and the mission ends.


    Minor complaints:

    - Although you meet a lot of heroes on your journey, it's balancewise odd to have two intelligence heroes as you main heroes over the entire campaign, thus making it also quite hard to decide whom to grant the Intelligence-tomes on future missions. Given the design of the campaign, people will most likely continiue to stack the majority of items on Thrall and Malfurion as long as they can, while assuming that any future assisting heroes might not necessarily make a return in future missions, thus it will make it even more troublesome to decide.
    Rolewise I would recommend Thrall as the frontline caster due to his wolf summons being always helpful in any scenario, so damage-enhancing items should always go to him, wheras Malfurion serves in most missions as a support hero.

    - I mentioned that I won't nickpick on lore-altered choices regarding the campaign, as it obviously follows its own lore, nontheless it stood out for me how ridiculously easy the supposed demi-god Cenarius was slain by my troops within seconds, once I silenced him. He could definitly use some more durability.


    Apart from that, nice custom campaign so far, while I loved especially the voice acting. Whoever did Malfurion in this campaign definitly made the best job for a project, being made on fan-basis.
    Would definitly like to see more of it in the future and eventually continiue it, when new content is being released.
     
  9. Zenonoth

    Zenonoth

    Joined:
    Dec 19, 2009
    Messages:
    572
    Resources:
    7
    Maps:
    7
    Resources:
    7
    Hello @Fawful the version released is a very very very early BETA it doesn't include AI or proper triggering it was merely released out there to judge it's performance However, I'll release it soon as I'm done with another one.
     
  10. Fawful

    Fawful

    Joined:
    Sep 28, 2014
    Messages:
    27
    Resources:
    0
    Resources:
    0
    That's good to hear.

    Also one thing I forgot to mention, as I really liked the feature:

    -Hotkeys are well done on the heroes, as the QWER-system is simply marvelous for micromanagement tasks - however I noticed that most regular units still use different hotkeys on their abilities, which could get improved. Not a major issue, only a tip to improve the gameplay within the campaign.
     
  11. Re uben

    Re uben

    Joined:
    Aug 4, 2018
    Messages:
    30
    Resources:
    0
    Resources:
    0
    where is the this campaign, why i cannot find it to download ?
     
  12. LISBOAH

    LISBOAH

    Joined:
    Mar 28, 2015
    Messages:
    2,140
    Resources:
    0
    Resources:
    0
    First post
     
  13. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,043
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    Rexxar looks badass :D
     
  14. Re uben

    Re uben

    Joined:
    Aug 4, 2018
    Messages:
    30
    Resources:
    0
    Resources:
    0
    Hey mon sorry to bother you but just want to ask, when will the next mission appear to be download ?
     
  15. Quinten

    Quinten

    Joined:
    May 24, 2016
    Messages:
    353
    Resources:
    0
    Resources:
    0
    I fear we've stopped working on this project.

    We might pick it up at some point, but I can't gurantee it.
     
  16. MasterBlaster

    MasterBlaster

    Joined:
    Feb 23, 2014
    Messages:
    414
    Resources:
    0
    Resources:
    0
    Oh... Picked up a new project and decided to shelve this one or are you guys generally done with campaigns for now? :)
     
  17. Quinten

    Quinten

    Joined:
    May 24, 2016
    Messages:
    353
    Resources:
    0
    Resources:
    0
    IDK at this point.. we keep mentioning going back to map making, but we're yet to actually work on maps.
     
  18. Re uben

    Re uben

    Joined:
    Aug 4, 2018
    Messages:
    30
    Resources:
    0
    Resources:
    0

    Hey there, may i ask when will the continued story be made ?
     
  19. sans720

    sans720

    Joined:
    Apr 24, 2018
    Messages:
    32
    Resources:
    1
    Maps:
    1
    Resources:
    1
    any updates?
     
  20. Quinten

    Quinten

    Joined:
    May 24, 2016
    Messages:
    353
    Resources:
    0
    Resources:
    0
    I dont know when we'll get back on it tbh