After a quite long time of not posting here and having ups and downs in development, my Ancient Empires map has reached a state that only some playtesting is needed before an early release. There was a thread for it but since it's closed by now, and the map has some major changes anyway, I'm starting a new one.
Map Description Template Created by -Kobas-
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Pson Presents
Ancient Empires
Created by Pson
Map Info & Download:
In short, it's an ancient era historal RTS, influenced by the Age of Empires series as well as other strategy games like 0 A.D.. Get the first beta version here.
Features:
- 8 playable civs. 5 are ready (Romans, Spartans, Athenians, Carthaginians and Macedonians) and 3 more to come (Persians, Celts, Scythians).
- AI for all playable civs.
- Increased focus on economy and overall room for more playstyles, with turtling, rushing, expansion, booming etc all being viable options.
- New armor system similar to the one in Age of Empires II.
- (Mostly) Soft counters representing realistic unit functions and strengths/weakenesses.
- Units ranking up by killing enemies.
- A huge range of technologies, both shared and civ-specific.
- Naval Combat serving the purpose of capturing fishing regions, which reduce the need for housing and can keep increasing the food cap after the farm limit is reached.
- Randomized neutral buildings and creeps adding more variety to each match.
- Capturable animals serving as an easy but fragile food boost or allowing the construction of stables without imports at the market.
- Many game modes (See Screenshots).
- Much more t.b.a. You can check some of them or some (possibly) scrapped features in the old thread
Civ Attributes:
The 5 civs ready for now are listed under the human race and called collectively Mediterraneans and include:
- ROMANS: Sword Infantry get +1 damage and +10 hit points. Main upgrades give bonuses to Infantry, structures and mechanical units.
- SPARTANS: Spearmen get +3 damage/+30 Hit Points and get limited to 1 per Farm. Main upgrades give bonuses to infantry, slaves and skirmishers.
- ATHENIANS: Workers get +1 gold capacity but starting gold is reduced by 50. Workers, Militia and buildings get +15% hit points. Each Athenian-specific Academy tech and each Phase researched grants one or two free Philosophers unit. Main upgrades give bonuses to ranged units, navy and structures.
- CARTHAGINIANS: Town Centers, Fortresses, Docks and Towers +50% hit points. All units and ships +150 line of sight. Main upgrades give bonuses to mercenaries, economy, structures and navy.
- MACEDONIANS: Stable units and Skirmishers get +1 damage and +10% movement speed. 3 Successor faction options with various bonuses each are unlocked for the Imperial Phase.
The 3 other Civs (Persians, Celts and Scythians) will have more distinct tech trees and models needed and are delayed for now.
Screenshots and Videos:
Image Description:
Find more here
AI Town attack and Leaderboard:
Slingers:
Current Map Layout (slightly edited since the screen was taken):
Game modes (several have multiple levels - submodes)
Here's the wip credits list as listed in the map::
Credits: General Info
If some of your resources is/was used in the map and I've missed you on the credit lists please contact me (Pson @ TheHiveWorkshop) and I will add you. You might find credits for currently unused resources, I've decided to include their creators as a small tribute to their effort and because even placeholders have helped a lot my motivation to work on the map.
Credits: Models/Skins
hiveworkshop.com
Wc3c.net
Xgm.ru
Fingolfin (some textures from 0 AD)
grunt
Deolrin
Mike
z00rtaz
Eubz
Zyne
Wandering Soul
Credits: Fixes/Triggers
GhostThruster
Hell_Master
Nichilus
DotCa
Huy60vn
Pinzu
Fingolfin
Credits: Icons/Artwork
0 AD (Pyreon, Mythos_Ruler)
Huy60vn
Ragnoras
BandolXD
CakeMaster
Credits: Playtesting
Fingolfin
Tashadan
Vruhg071
uploader27
Pinzu
StoPCampinGn00b
shaMewalkeR
I'm Looking For:
- Playtesters (the first alpha version is almost ready for release after some testing).
- Modelers (mostly for simple WC3 edits)
- A Good Triggerer (the map seems leak-free to my knowledge, but it shouldn't be, there's the odd late game crash)
- Any suggestions are welcome
Find more here: Map Description - Templates
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