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----> MANY PROBLEMS/ questions <-> <-> <->

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PROBLEM #1Ok. I have a barracks and i set collision size, scale value, and selection scale all down to 1/4 of what it was before but for some reason theres like a base art or something thats huge still. how do i remove the mase art?

Attacked is a file from powerpoint.
#'s 4 and 5 show the barracks problem

Another problem
In numbers 1, 2 and 3: it shows farms.. I want my farms to be able to overlap halfway on eachother as shown in picture 1, but I don't want them to stack right on top of the other again and again and again. (as shown in picture 2)

Can you help?, if there's no file, tell me.
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PROMBLEM #2
I made an income trigger and it looks like this...
  • SET VARIABLE
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Civ_1 = (Units of type Civ Building 1)
      • Set Civ_2 = (Units of type Civ Building 2)
      • Set Civ_3 = (Units of type Civ Building 3)
      • Set Civ_4 = (Units of type Civ Building 4)
      • Set Civ_5 = (Units of type Civ Building 5)
      • Set Civ_6 = (Units of type Civ Building 6)
      • Set Civ_7 = (Units of type Civ Building 7)
      • Set Civ_8 = (Units of type Civ Building 8)
      • Set Civ_9 = (Units of type Civ Building 9)
      • Set Civ_10 = (Units of type Civ Building 10)
      • Set Civ_11 = (Units of type Civ Building 11)
      • Set Civ_12 = (Units of type Civ Building 12)
(civ12 is variable name) / (civ building # is name of unit)
  • Civ 1 income
    • Events
      • Time - Every 30.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add ((Number of living Civ Building 1 units owned by (Owner of (Triggering unit))) x 1) to (Owner of (Triggering unit)) Current gold
  • And so on... (for players 1-12)
This isn't working. Why not?
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QUESTION #3
Is there a way to have like a passive defend? so that it reduces attack damage from peircing withouto having to click defend

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Please answer by refering to what question you're explaining
 
Level 6
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178
#1 try to change the barrack's pathing blocker to a smaller building's pathing blocker like altar
#2 you wrote in the action line this "...to (Owner of (Triggering unit)) Current gold..." . Triggering unit is a response to the event of tha trigger, and there's no unit in the event, so there's nothing to response with the action...
#3 and UreDe4D's right, there's an item ability that gives the passive defend skill, just modify it to unit ability and edit it.
 
Level 3
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light, #1 didn't work or i didnt do it right. can you be specific where it is or eact itle like -art -selection scale

and can u name the item?

and ill try the trigger thing
 
Level 6
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all right, so :)
#1 barrack: Pathing - Pathing Map Workshop,Arcane Sanctum,Barrack....etc
change this to
Altar of blahbalh
and it will need less space to build, so now you can set its scale to 1/3 or 1/4 and set its pathin map to a tower...etc
#2 there is an item spell, defend but it works as unit spell defend :p. However, you can create an upgrade that gives that gives the units more armor because the more armor the unit has the less damage does the unit take.(example: 1 armor 6% dmg reduction 2armor 10%dmg reduction and so on-or something like that) or you can still use the defend ability :I
 
Level 3
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Messages
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well i cant attactch a file from power point causes its too big. ive alrready changed mpa art to arcane tower and farm, thats not what i mean. i mean the fact that i can keep stacking my farm over and over again right on top of eachother. I don't want that. If thers any stacking, id want it to be so that farms can overlap on eachother halfway, but definitly not all the way stacked on it.

I need to know how i can change that. i've put can be bui;lt on and can build on false and its still messing up.


second of all, can you show me how i can change this trigger so it works? or tell me what to put in place of the "triggering unit"? i could email u the picture if you like a visual.
 
Level 6
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if you have 12 triggers 1 for each player then:

change the action to: (this is the 1st trigger)
Player - Add ((Number of living Civ Building 1 units owned by (player 1) x 1) to (player 1) Current gold

cuz you dont need that "owner of triggering unit" thing if all of the palyers have their own triggers.

And about the pathing map: if you want the buildings laying over each other, then simply set their pathing map to none(or if its still not what you want, i cant help :))
 
Level 3
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Aug 18, 2008
Messages
52
yea, that thing is wat ive been trying to avoid. ive got 12 income buildings and 12 players so im going to have to make 144 triggers now. and thats REALLY not good....

if any1 else can help with the building stuff plz do.
FYI >>> I uncheck the 'placment requires buildable' and ' placement prevented by... buildable' (theyre both at none), is that it? cause i still want them to be built on tiles.
 
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