- Joined
- Aug 18, 2008
- Messages
- 52
PROBLEM #1Ok. I have a barracks and i set collision size, scale value, and selection scale all down to 1/4 of what it was before but for some reason theres like a base art or something thats huge still. how do i remove the mase art?
Attacked is a file from powerpoint.
#'s 4 and 5 show the barracks problem
Another problem
In numbers 1, 2 and 3: it shows farms.. I want my farms to be able to overlap halfway on eachother as shown in picture 1, but I don't want them to stack right on top of the other again and again and again. (as shown in picture 2)
Can you help?, if there's no file, tell me.
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PROMBLEM #2
I made an income trigger and it looks like this...
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QUESTION #3
Is there a way to have like a passive defend? so that it reduces attack damage from peircing withouto having to click defend
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Please answer by refering to what question you're explaining
Attacked is a file from powerpoint.
#'s 4 and 5 show the barracks problem
Another problem
In numbers 1, 2 and 3: it shows farms.. I want my farms to be able to overlap halfway on eachother as shown in picture 1, but I don't want them to stack right on top of the other again and again and again. (as shown in picture 2)
Can you help?, if there's no file, tell me.
<><><><><><><><><><><><><><><><><><><><><>
PROMBLEM #2
I made an income trigger and it looks like this...
-
SET VARIABLE
-
Events
- Map initialization
- Conditions
-
Actions
- Set Civ_1 = (Units of type Civ Building 1)
- Set Civ_2 = (Units of type Civ Building 2)
- Set Civ_3 = (Units of type Civ Building 3)
- Set Civ_4 = (Units of type Civ Building 4)
- Set Civ_5 = (Units of type Civ Building 5)
- Set Civ_6 = (Units of type Civ Building 6)
- Set Civ_7 = (Units of type Civ Building 7)
- Set Civ_8 = (Units of type Civ Building 8)
- Set Civ_9 = (Units of type Civ Building 9)
- Set Civ_10 = (Units of type Civ Building 10)
- Set Civ_11 = (Units of type Civ Building 11)
- Set Civ_12 = (Units of type Civ Building 12)
-
Events
-
Civ 1 income
-
Events
- Time - Every 30.00 seconds of game time
- Conditions
-
Actions
- Player - Add ((Number of living Civ Building 1 units owned by (Owner of (Triggering unit))) x 1) to (Owner of (Triggering unit)) Current gold
-
Events
- And so on... (for players 1-12)
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QUESTION #3
Is there a way to have like a passive defend? so that it reduces attack damage from peircing withouto having to click defend
<><><><><><><><><><><><><><><><><><><><><>
Please answer by refering to what question you're explaining