• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Altershift: Exodus of the Sentinel

Iinspired by Xetanth87's Warcraft 3 Alternate. The concept for this is the same, but in reverse. So, for his series, the race shifting is Human → Orc → Night Elf → Undead → Human. In this version, it's Human → Undead → Night Elf → Orc → Human.
In this campaign, Shan-Do Thrall must gather the sentinels and head west to Maldramore. However, complications lie ahead and result in the sentinels residing on an island with friendly furbolgs and hostile orcs.

Links to Other Campaigns

Thank Yous!

Lore Tidbits

Updates

Prologue: Exodus of the Sentinels
Orc: The Invasion of Blackrock
Human: Path of the Righteous
Night Elf: The Life-Binding of Maldramore
Undead: Undeath's End
Scourge: Terror of the Ice*
Horde: Curse of the Bloodspear*
Alliance: Legacy of the Rightous*

*Might be changed in the future.

Models & Skins

Icons

Systems

Ujimasa Hojo for a variety of models
Ilya Alaric for a handful of models
johnwar for a handful of models
Vinz for a variety of different effects
Zaljinzoo for the skin used for Mal'Ganis
PROXY for the Treant worker model
jordan10 for the Druid of the Talon model
Mister_Haudrauf for the Worgen Hunter model
cyprigen for Jaina's orc skin
apaka for the Plainshunter and Kodo Rider models
Epsilon for the Bruteguard model
Gluma for the Cannon model used
AndrewOverload519 for the Pyromancer and Arcanist models
protivogaznik for the Righteous Golem model
Mephestrial for the Flying Destroyer model
bakr for the Human's buildings and the Ethereal Workshop
loktar for the Blood Altar model
Norinrad for the Earth Elemental model
Mc1 for the Fire Elemental model
Bleeq for all the Kobold models
Chainsaw for the Rock Giants' skin
DREADMAN for the various bandit models
Tarrasque for the Naked Lightning Elemental
tillinghast for the trogg model
frostwolf for the female orc villager model
ChevronSeven for the orc child model
JesusHipster for the Mystic Detonator model
A Void for the Mystic Pillager model
biridius & stan0033 for a handful of aura effects
Mister_Haudrauf for the Quillboar Hut model
Rhamos Vhailejh for the Ogre Mound model
Kitabatake for the model of Arthas's sword
Vadim 647 for the Lifeblood Aura effect
doom_sheep for the Spore Cloud models
Shyster for the Holy Shield effect
Pyritie for the Static Shock effect
OVOgenez for the Water Shield effect
Tranquil for the Exorcism missile
Pyritie for the Exorcism buff effect
Direfury for the Melt Armor aura effect
Otherknownoise for the Melt Armor buff effect
stan0033 for the First Aid effect
ILH for the Light Convergence effect
JetFangInferno for the Mysticl Detonator effect and the Retribution Aura effect
Kenathorn for various item models
republicola for the Ring of Protection models
Kael'thasBloodstrider32 for the colored crystal models
Sunchips for the rocks used in the cityscape areas
WhiteDeath for the pedestal
abcdefghstuvwxy for the Holy effect of Static Shock
Ilya Alaric for a handful of icons
Kuhneghetz for the Druid of the Talon icon
Scias for Jaina's new icon
BLazeKraze for the Wind Rider icon
Xetanth87 for the Bruteguard icon
Gluma for the Cannon icon
AndrewOverload519 for the Pyromancer icon
r.ace613 for the custom ancient, grunt, and ogre icons
NFWar for the Pyromancer Adept Upgrade and Earth Elemental icons
kola for the Pyromancer Master Upgrade and Holy Static Shock icon
stempe12000 for the Self Repair icon
Artork312 for the Fire Elemental icons
WRM for the Spore Cloud icon
Raging Ent for the Static Charge icon
eubz for the Melt Armor icon
Bribe for the Damage Engine


  • Night Elves are referred to simply as Kaldorei and have no relations to High/Blood Elves
03/27/25
  • Released!
04/10/25
  • Fixed some text issues here and there
  • Re-Enabled Furbolg Brawlers in Chapter 5 (oops)
  • Redid the volcano in Chapter 5
04/25/25
Xetanth did a full playthrough of this campaign and I wanted to fix some issues with it based on what I've seen from the playthrough and need correcting. With that said.
  • Fixed several text issues
  • Fixed several tooltip issues
  • Fixed the Loading Screen issues by replacing them with premade ones (need to update in the future)
  • Kaldorei Spirit finally has a passive icon
  • Mute all altered voice lines
  • Fixed some tech-tree issues across Chapters 3 and 5
  • Fixed some issues with Thrall not using Spore Cloud when he should (He still Moonfires the Kobolds in Chapter 4)
  • Spawned more trees in certain parts of Chapter 4
  • Added an additional Grunt in the break-out part of Chapter 4
  • When picking up an Upgrade rune, it now tells you what the upgrade does.
Contents

Altershift: Exodus of the Sentinel (Campaign)

Reviews
deepstrasz
Approved although not that much innovation than other similar edits. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes |...
Level 30
Joined
Jun 11, 2017
Messages
996
A new Warcraft 3 Alternate-Alternate? Oh bloody hell...
Started to play it. Honestly? I expected something worse, but your night elf race representation is quite cozy: Druid hero with 2 forms & auras, furbolgs, AHAHAHA-laughing Kobold Enlighterer (frigging hell this level on Hard, my bad).
I will update my humble review after finishing the whole campaign...
 
Level 3
Joined
Jan 24, 2021
Messages
15
hi guys i cant wait to see how it will work. i gladly share my experience about it once its outplayed
i used the melee version of thrall cuz its have better battle ability stats etc. and the undead will be the life guardian from something else guys XD
 
Level 30
Joined
Jun 11, 2017
Messages
996
Started to play it. Honestly? I expected something worse, but your night elf race representation is quite cozy: Druid hero with 2 forms & auras, furbolgs, AHAHAHA-laughing Kobold Enlighterer (frigging hell this level on Hard, my bad).
I will update my humble review after finishing the whole campaign...
10 Cannibalistic Treant Workers out of 10.

I played this on Hard Difficulty and can say that core gameplay doesn't change, even if you give Thrall 2 forms.
I noticed that I played on a version that could not be the last one, perhaps somewhat old.
  • I disliked the Kobold boss fight in the pre-last chapter - it feels harder than the original Murloc one. Or I am dumb :p
  • For some reasons, I couldn't hire any Furbolg Warriors at any point of my walkthrough.
  • Siege Golems in the final mission. I don't understand their purpose at all: from the original campaign up to "Exodus of"-variants? Why do you keep him instead of using, I don't know, catapult-thing? This golem just IGNORES everything except for buildings. It's ridiculous.
Overall I can say that your variant of classic campaign is quite smooth to play, even if I account for that Kobold boss as a plus.
Like.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,249
Approved although not that much innovation than other similar edits.


If you want more reviews, you should participate in the The Grand Review Exchange!

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