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A Song of Dream Chasing

Submitted by Flower Fairy, tulee
This bundle is marked as approved. It works and satisfies the submission rules.

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Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:


逐梦之歌 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

Permission From Author
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A Song of Dream Chasing
This campaign follows Arthas and the undead. This campaign is comprised of 11 playable missions and 8 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.




List of Flower Fairy's Campaigns


1. The Lonely Nightstar
2. Of Crimson Tides
3. Evil Resurgent
4. A Song of Dream Chasing



Characters
[​IMG] Thrall: The warchief of the Horde. He received a warning in his dreams that Outland would inevitably sink into the sea. For the future of the orcs, he led the Horde away from their home, and planned on searching for a new place of dwelling. But this is destined to be a hard journey. Even though the young Horde warchief believes in peace, Thrall must fight for his people’s greatest interests and best living conditions.
[​IMG] Rexxar: No-one knows Aiden Perenolde’s cold-bloodedness and ruthlessness better than this elderly beastmaster. His clan, the Mok’Nathal clan, surrendered to the humans in the past war, but the current leader of the Silver Hand, Aiden Perenolde, entertained them with very cruel experiments: gas bombs, bio-transformations, mothers' love experiments, beautifying invasive histories... To this Mok'Nathal chieftain, until the humans are doomed, his inner hatred will never fade.
[​IMG] Rokhan: Ashenvale in the north is his former home. Now though, that familiar though unfamiliar homeland is a reef beaten by the waves. Even though a natural disaster has crushed the trolls, their unyielding spirit and noble toughness encourages them to survive staunchly from beginning to end. The shadow hunter still has a long way to go though. He must not only face the pressure of survival, but also harm from an old friend.
[​IMG] Cairne Bloodhoof: No-one can resist fate and no-one can avoid defeat. As the chieftain of the tauren though, Carine Bloodhoof is old, and due to his negligence, his beloved wife died in battle and his only child was captured by the centaur. He often feels anxious and worried, and the tattered current situation once had him in low spirits. The Horde's arrival was a turn for the better though. Cairne Bloodhoof sees a future. This may be able to rewrite the destiny of the tauren.





Screenshots
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Credits
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Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by A Song of Dream Chasing | HIVE


rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster, miseracord, taurer, kwaliti, takakenji, proxy, hexus, andrewoverlord519, hawkwing, joysoy, afronight_76, darkholme, kadzhamit, blizzard entertainment, evilwart-dragon, viiva, frlkY, orthon, naserkingarthas, kangyun, sxar, murlocologist, hyunrai, tranquil, princeyaser, yoshiryu, chevronseven, darklord_avalon, evilcryptlord, s4nji, orc1n, mr. bob, fingolfin, amigurumi, paladinjst, ironmaiden, deucegorgon, el'dragon, kenntaur, kellym0, herrdave, matis, chr2, lyzz_fryzz, jigrael, mad, justicebringer, blazekraze, eagle xi, mister_haudrauf, ghostthruster, remixer, zephyrius2412, plazama019, retera, scias, realistkilla, arnelbigstonepd33r, hayate, ralle,


Special Thanks
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Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.



Change Log
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SoDCv0.020- Initial Upload
SoDCv0.025- Grammar/spelling fixed based on cleavinghammer/lisboah comments


Contents

A Song of Dream Chasing (Campaign)

Reviews
deepstrasz
[spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [spoiler] [/spoiler] I think things need to be planned more than be done on the fly. Many levels seem rushed. More thought should be given...
  1. cleavinghammer

    cleavinghammer

    Joined:
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    General:
    When a base is destroyed for a quest, there should be a quest update and/or message from one of the heroes to that effect.
    Wall Armor upgrade ability has no tooltip and should use a passive icon.
    Mur'gul Military Governor needs a better name.
    When a naga building dies, it's heard across the map.
    Does Pulverize count as an orb effect? If it does, Cairne needs a new ultimate. Nothing wrong with Reincarnation.
    (orc language): If all they ever say are known phrases like "Victory or Death!", those should be translated.
    Chain Lightning tooltip should mention that it can target buildings and mechanicals.

    Sixth mission (continued)
    T2 weapon upgrades with a T3 hall.
    Attacks stop coming after a while.
    Why are random animals holding the keys instead of centaur?
    Maglam cutscene: "would could"->"would come"
    Leaderboard name isn't long enough.
    Maglam has no name.
    End cutscene: Well that was unexpected.
    * One message is from ~.
    * lovely->beloved
    Why do Centaur Archers have Sleep? Those should be renamed.

    Seventh mission:
    "Scarred all Over"? I don't get how that relates to the mission.
    Loading screen:
    * Thralls->Thrall's
    * Map points to Stonetalon Peak.
    The three troll hut structures have no name, no tooltip and no sight range.
    Pursue Dakan quest: "the troll brethren"->"the trolls"
    Murloc forces need different names.
    One of the Mur'gul forces has level 3 upgrades before you even have a goldmine.
    The northernmost Mur'gul base is too close to the Wandering Murloc camp and jungle stalkers.
    T2 weapon upgrades with a T3 hall.
    Naga bases should have an abovewater patch of ground so you can place a Town Hall.
    Tiny Great Hall should not be in a barrel.
    The "you exiled me" and dialogue between Thrall and Dakan can overlap (shame, I like that one).
    Two overlapping music tracks during the cutscene.
    Zarjila's lines don't correspond to the audio.
    Zarjila has no name.
    End cutscene:
    * No music?
    * "that I did"->"than I did"
    * "happy life"->"happy afterlife"?
    * residents.->residents!
    * Cheering should start as the troops do their victory animations.

    Interlude:
    The airship keeps shaking from side to side.
    Fog is coming in through the tent wall.
    amble->ample
    Aiden should drop the scroll on the ground rather than it being narrated.
    Aiden leaves through the tent wall.

    Eighth mission:
    Intro cutscene:
    * desolation etc.->despair should never be felt by the Horde.
    * "In the name of the warchief"-> Thrall is the warchief. Just ask him.
    Siege Engines have no name.
    Spider creep on north edge has no name or tooltip.
    End cutscene: remnant force->remaining forces

    Ninth mission (not completed yet):
    Intro cutscene: bank->shore
    Thrall talks, but there's no message when the flyers arrive.
    There's a Lordaeron flag just north of the Horde Forge on the eastern edge.
     
  2. cleavinghammer

    cleavinghammer

    Joined:
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    Ninth mission:
    Invisible wall under the arch. Maybe replace it with a goblin gate that they unlock?
    End cutscene: "allow anyone"->"allow any of the"
    This one is... I dunno, any force you bring that's strong enough to take out the first base (and the four attack forces that end up guarding it) is pretty much going to steamroll the remaining three. Not to mention needing absurd amounts of ships due to being horribly disadvantaged against T3 upgraded enemies.

    General:
    When voicelines are used (Rexxar, Sea Witch, etc.), they're not loud enough to be heard over the music.
    Horde Forge should be buildable at T1.
    Airship has no name.
    Goblin Engineer has no tooltip. His abilities have no tooltips either.
    Ke Luge Horde should be translated.
    One of Xiaoshu's attack lines is "Retreat!"
    Xiaoshu's second starting item has no tooltip.
    Goblin Night Scope has no tooltip.
    Bone Armor tooltip is cut off.
    Higher Necromancer/Banshee: Elder/Elite would be a better adjective, or a different name entirely (Osteomancer, Wrathful Spirit, etc.).
    Crypt Pioneers need a better name.
    Vrykul casters, altar, and catapults have no name.

    Interlude:
    slice of my platform->What?
    they vengeance->their vengeance
    coop->coup
    history of river->river of history

    Tenth mission:
    Loading screen text is cut off.
    Intro cutscene:
    * feed my piglets breakfast this.->give my piglets their breakfast this morning.
    * Floating Fortress keeps leaning to the sides. It should also move slower.
    Blood Elf mages lack names, tooltips, ability names, and caster tooltips. Breath of Fire has no name or tooltip.
    gain the essence parts->learn the essential facts
    When the other orcs->While the other orcs
    Uninvited Guests quest: Ke Lugu->Ke Luge
    Goblin cutscene:
    * may still be fighting->would still be fighting
    * telescope->night scope
    Fortress cutscene: to in order->in order
    Floating Fortress needs to fly higher, it keeps getting in the way of spellcasting.

    Eleventh mission: (not finished yet)
    Loading screen:
    * ready to set out->battle-ready
    * horde->Horde
    Quest: Floating Fortress Inside->Floating Fortress Interior
    Day/night cycle is still on.
    Elementals:
    * be elemental creatures->be elementals
    * And they are->And why are they
    * undead have gone up->undead never cease
    Dalaran Mutant units have no name.
    The enemies in the two areas between the central waygate and the orange base come to each other's help.
    Had a kodo eat a mutant, but it doesn't take damage while devoured.
     
  3. cleavinghammer

    cleavinghammer

    Joined:
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    Eleventh mission:
    The staff dropped by the east Vrykul tower has no name, tooltip or description.
    Halls of Valor have no building model and seem to lack construction pathing.
    The ring dropped by the Magic Vault has no name, tooltip or description.
    Doodad buildings can be walked through.
    The necromancers guarding the core tend to get drawn into the battle below them.
    During the core battle, it's possible if not likely that the Death Knight will be the only survivor, making the rest of the wait pointless: he can't do enough damage to kill your units (he can only ever throw a Mana Burn and Shadow Strike), but respawns as soon as you kill him.
    Both core timers are cut off.
    "elemental protection ability"->"Elemental Protection ability"
    Blank transmission from Xiaoshu after the escape starts.
    End cutscene:
    * So is the thing still flying?
    * "hard worked hard"->"worked hard"

    Epilogue
    "boring and uninteresting"->"boring"
    xiaoshu->Xiaoshu
    sword craft->swordcraft
    mister warchief->warchief
    "conventions/stereotypes"->one or the other.
    Next campaign's name is untranslated.

    Afternote:
    "skkskk"->?

    I feel this is currently the best of the Flower Fairy campaigns: much less frustrating thanks to the most hilariously broken abilities and items and the downplaying of "AI swamps you with infinite units simultaneously" tactics (the most difficult one I found was the battle just before the fortress core, and mostly because they keep charming my units), plot is easier to understand (even if it is a retread of the vanilla campaign, it's well done and does go into newer territory later), music is good even if there is a gap between loops. I give it a 4.5 (or would if it were possible, so 5).

    I didn't find the final combining item that goes with Aardwolf Claws, anyone know where it is?
     
    Last edited: Aug 28, 2019
  4. YourArthas

    YourArthas

    Joined:
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    I must say I especially enjoyed this campaign alot more than western ones I've played, the things that are annoying are already stated the translation problems and missing stuff but overall the campaign has a nice gameplay,nice story and a fair difficulty, I dislike the missions against massive human armies, I did the same on Evil Resurgent those flying battleships and stuff are not my taste when fighting against. My personal problem is Ke Lunge Horde and He Xioashu(?) can't they have atleast 'placeholder' names instead of Chinese ones that are out of place cause it feels weird to have one hero called Cairne Bloodhoof and other called He Xioashu.
    Most important thing: Man please change the voiceset of He Xioashu(?), attack line 'retreat' and ready line 'I'm out of mana' is straight annoying, yes I even can stand her saying she can't find anywhere to get her nails done but those 2 are so bad :D

    PS: What the hell that absorb mana iconed item does in the last chapter, when trying to understand what it does I got my heroes stuck lol
     
  5. tulee

    tulee

    Joined:
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    That is not a mistake, Flower Fairy did not want that specific transmission in the afternote to be translated.
    The other grammar/spelling/tooltip description stuff you mentioned will be fixed.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    How do you say/write skkskk in Chinese, I'm super curious?
     
  7. tulee

    tulee

    Joined:
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    I have no idea, I thought it was english. The reason why "skkskk" is shown is because Flower Fairy wrote "Lucky Skk" twice in the sentence, so the only dialogue the transmission will show is the english letters: "skkskk".
     
  8. LISBOAH

    LISBOAH

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    Now I can restart my review

    Second Interlude
    Losding Screen: I think "...in Stormwind's dungeons." sound better
    "...cannot control the current situation..."
    "These are good news..."
    -Aiden knew that Beve was behind the orcs' escape and yet he killed those guards for no reason?
    -Is Beve' seriously considering Aiden's point of view? 'Oh we commited atrocities before against the other races, so why not keep commiting them?' This is idiotic
    -So the Silver Hand is not only nazis, they are the nazis from 'Hellsing Ultimate'? Get it, because they experimented on vampires?
    -So Aiden wanted to rewrite the history records inn order to paint humanity in a good light while criticizing everyone else? Why? The scholars behind the history records will surely realize that they have been altered soon enough. It is like you ordering students to learn something and then rewrite everything in the middle.

    Chapter Four
    Loading Screen: "...the Horde's ships..."
    "Far away..."
    "We owe you a favor."
    -Rockhan's 'Brilliance Aura' ability has no name in the Research part and only has the E hotkey
    -The Quillboar's Warlord has no name

    Chapter Five
    Loading Screen: "...most ruthless and powerful enemy..."
    "...Is there news from Baine?"
    -The Searing Axe upgrade has no name and description
    -Fix the Searing Axe's, Piercing Spear's and Hurl Boulder's ability description
    -I think our Tauren allies should be already with Level 1 Weapon and Armor upgrade
    -I find a bit weird that the Centaurs use towers with the Horde's Tower's models.

    Third Interlude
    "...King Wrynn..."
    "... Perenolde has taken..."
    -Isn't 'A Divided Nation' kind of a stretch? I mean, the kingdom isn't truly divided since Perenolde took everyone loyal to him to Kalimdor.
    -So they sent an assassin to bring Perenolde and the entire Silver Hand back? How? Obviously Aiden is not going back if Mara comes and ask nicely, right? So she will have to use force, and how can she do that, by killing Aiden and all of his top servants? An assassin is meant to assassinate targets, not to deal with armies.
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    All maps visible from the start might make it prone to spoilers.

    1. -many transmissions end too fast.
    2. -in this edit, the draenei and broken ones are not enemies with the orcs? Feels, like they know each other well, especially if they are going to ask for ships.
    3. -sink below the wastes of the space's void, more likely seeing how Outland is not the one before the consumed one from the original game.
    4. -some doodads are levitating. They should be properly lowered into the terrain.
    5. -no resistance from anyone? Everybody just agreed they should go because the dude had a psychotic vision?
    6. -the icon has nothing to do with Thrall. It would have suited the model used when the character was younger.
    7. -some demons sleep at night. Intended? And it's the "dogs", not warriors.
    8. -Elemental Totem has a vague description. It doesn't tell about any values. It doesn't even say how long it lasts.
    9. -terrain seems to be flat allover.
    10. -the point of exploration is to find things, immerse the player in the landscape and story not make players wander aimlessly around for experience from neutral hostile like they'd be playing melee. Places should look representative not repetitive. A bit of world building. It's a thing most map makers don't consider properly.
    11. -the purple demons should come to defend their gate when it is attacked not stand idly at a distance.
    12. -the demons remaining quest could have been spread out across the map in 2-3 locations.
    13. -Skull of the Fallen's Raging Beast needs a description in the item's tooltip.
    14. -a different/custom model for the totem?
    15. -spear throwers have the same sound set as the grunts.
    16. -when meeting the demons and draenei in the southwest, probably before finishing the first main quest, nothing happens.
    17. -looking at the water's appearance, I wonder what these people drink.
    18. -why not also make the unit spells have QWERTY type hotkeys?
    19. -it would be worth mentioning if the item to combine with can be found on the same map or not.
    20. -this chapter is totally filler. Nothing's happening. And what is supposed to could have been implemented in the prologue. The first and last chapters are the most important ones. Players want to have a welcoming and captivating beginning and a worthwhile ending.
    21. -draenei civilians: "help us!" but they stand idle (except for their animations of course) not even trying to run.
    22. -this quest is quite lame. There should be more places with draenei, orcs and such and these shouldn't get in the way when exploring the map beforehand without being able to save any right when met.
    23. -this chapter presents the story of Thrall, the chore boy.
    24. -this place is devoid of people, in general. Some few draenei and no orcs at all except for the player units. There are more demons than anything else.
    25. -it might be hard to try finding some fitting ship models.
    26. -ships selected during cinematic mode.
    27. -wait, so, the orcs had ships but not enough and thought it was a good idea to "borrow" the ones from the draenei leaving them behind without means of leaving themselves?

    1. -this makes no sense, the dead Aiden Perenolde (maybe, his son?) under the Silver Hand conducting experiments on orcs who are not in Outland this time?
    2. -Alan Stark's animations freeze after doing something.
    3. -Aidolf Perenoldler and the Nazi SH (Silver Hand). And I thought the other campaigns butchered Warcraft. If I weren't a reviewer, I'd probably finish playing right here.
    4. -right, so now Beve Perenolde is Taretha Foxton, Aiden Perenolde, Aedelas Blackmoore and Rexxar, Thrall.
    5. -no cinematic scene skip or is it just me?
    6. -no other orcs in that big room of Rexxar's? Aiden had lots of space to spare.
    7. -Rexxar the kind. Didn't try to catch the girl to use her as hostage to escape.
    8. -they don't follow the player. Human stamina is really low in this heated up place.
    9. -experiments are allied with humans.
    10. -funny how Rexxar and co. might go through the same place where guards are without them having any idea where the orcs are going. I mean, the guards could obviously block the way when orcs are going south.
    11. -"a waygate? Perhaps it will take us to another location." Or a trap?
    12. -why would a lever to a forcewall in the dungeon be behind some rocks in an ogre dwelling?
    13. -so, every creature here is a dungeon experiment?
    14. -"A fountain of health!" More like a jacuzzi.
    15. -maybe use the current hero icon for Rexxar's Road to War ability instead of the current Varok icon.
    16. -caught skeletons!? I mean, necromancy man...
    17. -since there's noting in the cages anyway, why wasn't the doodad version used?
    18. -"Yet another waygate." I didn't realize.
    19. -here it is "Gnoll in the dungeon!" instead of "Troll in the dungeon!".
    20. -what's a malda? All I found is some city in West Bengali.
    21. -poor malda body, its skeleton disgorged under it.
    22. -if that was the idea of a chapter boss fight, it wasn't even nearly a good one.

    1. -!? Outland is a continent within Azeroth (the world, not continent. I have no idea why they named the world or the continent the same)?
    2. -the intro for this chapter is quite familiar.
    3. -they don't know of the humans and the captured orcs on this land!?
    4. -I mean, a peon to carry the pigs or the raiders would make more sense than the pigs suddenly turning to the player's side and command.
    5. -to avoid pigs being killed by accident, if only 25 as the required number, make the animals always invulnerable, since the pigs are invulnerable after being ensnared anyway, and make Ensnare work on Invulnerable targets. Because if there are only 25 and one dies by Ogre Lord Shockwave or similarly, the map has to be restarted and I mean restarted, not loaded, because the player might not notice one died this way.
    6. -Shamans don't know how to use Lightning Shield anymore. They have to remember.
    7. -while, I suppose, the aim was for a more peaceful gameplay in this chapter, it should have been more of a farming, hunting simulator, to have more to do than run around pressing E and left mouse button click. I don't know if the author played or has any clue about the Anno game series to get my drift.
    8. -Dragonscale Armour's description has the combination part in gray instead of yellow. I think I get it. It's that way so the player knows which item is supposed to fuse with which.
    9. -this map's terrain is not the usual type. Is it an edit of another map by any chance?
    10. -Rexxar doesn't know Thrall but the latter knows the first?
    11. -since it was a human who helped Rexxar escape, he wanted to do a cowardly and unthoughtful thing like Aiden!?
    12. -elves have Chinese names!?
    13. -dwarves!?
    14. -why did all my buildings disappear?
    15. -the player can complete the quest by sending a raider or any unit to the ships. The heroes don't have to be brought there.
    16. -how did the humans find out so quickly about the orcs to send so many troops so fast?
    17. -only heroes seem to trigger the human appearances.
    18. -usually during cinematic scenes after playing certain animations, all animations freeze for at least a while. Happened with Rexxar and then with Thrall.

    1. -so basically, I only read words here and there trying to get the glimpse of this fast forward tale.
    2. -Rokhan's hero icon has nothing to do with the character.
    3. -Voodoo Heal (I assume it's Tranquility) and Healing Wave? Kind of overpowered? Much more +the totem +Brilliance Aura if the time comes.
    4. -for some reason, neutral hostile units don't attack when player units get close. The creatures have to be attacked first. Happens with some melee and flying ones.
    5. -"I've never seen mages in black robes before!" (well, it's not like there weren't any necrolytes pre-human necromancy history) "You haven't? Oh let me tell you all about us, what we do, who's our boss, where to find him and... that might be enough for now because we have to fight you!"
    6. -no froggy? Just a panda?
    7. -pig chieftain is just a stronger quilboar.

    1. -the big tauren totem has no name.
    2. -the techtree is messy. I see no reason for both the troll and spear thrower. They play the same role. This could have been done better, choose from certain types of units or factions (all orc, all troll).
    3. -why aren't the centaurs just threatening the tauren with killing Baine, since he's being held hostage?
    4. -the third level bear's second passive ability has a broken tooltip and an active icon. It can be made to look passive with this: Button Manager v1.8.2 Same with the troll's second spell.
    5. -more trees in bases?
    6. -Kobold God Stone doesn't say anything about damage or stun/slow duration.
    7. -the summoned troll berserkers should be different units so that when double clicked not all berserkers including the trained ones will be selected along.
    8. -the problem with Pulverize as a hero ability, especially an ultimate, is that its damage is limited to 100 and is not bonus to the hero's.
    9. -there were no separated tauren when I explored most of the map. Here we go again...
    10. -at least this map gameplay design was much better than the filler chapters until this one, except, maybe, for the dungeon level with Rexxar.
    11. -no magical frog?

    1. -priests teleport?
    2. -the king speaking with assassins quasipublicly in the throne room?
    3. -Outland tileset?
    4. -I mean more trees wouldn't hurt really. Who cares about nitpicky realism in video games?
    5. -aardwolves? I think I saw that in the Chinese Paladins campaign.
    6. -found another combination item, from an enemy neutral this time. Didn't find any in the previous level, except for the one from the panda but its description doesn't say it's supposed to be combined.
    7. -a Scroll of Resurrection lying about? Who could have been so unlucky or maybe it was buried and the earth spit it out?
    8. -right now, the tech tree is still not interesting. It should be improved more or just stay away from the usual Warcraft III one. Most fans are bored of replaying the same thing over and over. It works for melee but for solo play, it should be an achievement to show something was actually worked upon that the player will take inspiration from. It's not like with selling food.
    9. -makes no sense that BlizzEnt made revenants sleep at night while other undead don't. Actually, more unit types do and others don't. At least, they didn't err with the golems.
    10. -the keys are too easy to get. The optional quest is harder which shouldn't be.
    11. -yeah, so, horses and dogs go too well together.

    1. -why vaguely remember? Isn't he living there or something or did he move to the Barrens years back?
    2. -the enemy attacks too soon and with little pause between waves. They also have attack and armour upgrades.
    3. -the flying serpents have heavy armour and 7. There's only minor damage dealing magic attack casters that deal more damage than normal to them but it's useless since casters have 10-15 damage which will be reduced to 5 because of the enemy armour and its upgrades. And the ranged units which are supposed to be used anti-air have piercing damage which deals much less than even 100% to heavy armour.
    4. -actually, most of their troops if not all have heavy armour. That means that even the player melee units have trouble dealing proper damage with normal attack type to the enemy units. Therefore, this map has a problematic balance.
    5. -the player is held in the base because leaving it will ensure the base being destroyed. Towers also have piercing attack type so they're mostly useless. it's beatable but on higher difficulties it might be a problem, the attack rate and heavy armour. I mean.
    6. -Tauren? I thought they went to fight the centaurs.
    7. -upgrades like Voodoo Cloud should say what the replaced ability does. Same with the Shaman's Feral Spirit.
    8. -even in this tropical region, trees are lacking. Are the murlocs pyromaniacs?
    9. -intended not to be able to build near the enemy mines?
    10. -Fanatic Clam Eater. At least, it's not dog eater.
    11. -the Tower's ability has the same icon as the Kobold Stone item.
    12. -Frenzy Heart increases mana regeneration by how much, also 15%?
    13. -the murloc bases quest doesn't have to be finished to end the chapter.
    14. -well, the golems were still alive but the scene started anyway and after it, they were no more. Better just kill them when Dakan dies.

    1. -Duswallow Marsh part of the Barrens is north?
    2. -generally, the loading screens have little to do with the location the action takes place in.
    3. -is (null) the god of this virtual world communing with the player?
    4. -icon/research positions in the Horde Forge are not stable. Some take the place of those which are being researched.
    5. -"Down in the sea!" It's quite not even close by from what can be seen.
    6. -I'm not sure why they're so convinced on winning when they don't even know the territory.
    7. -non-hero gryphons with hero glow?
    8. -flying machines have no name.
    9. -besides that the magic vault location was just given out, its position should be in the main base of operations if it's that important.
    10. -by this point in the campaign, there could be creeps over the tenth level. Ah, so there are some but too weak against even only the four heroes. There should have been more to give some incentive for the player to care about wasting time on neutral hostile camps.
    11. -sure, let's trust a random human who sends the heroes to do an errand which might not be a trap.
    12. -why would I want to have the map all fogged of war so I would not know where I went before?
    13. -no secondary mine?
    14. -the burning centaur archer is weaker than the wyrm and even hidden.
    15. -is the Burning Spear supposed to give Immolation? Nothing appears on the hero when it carries it. Also, needs to be specific about the burning part in its description. Ah, OK, it's Pheonix Fire.
    16. -not gonna ask about the frogs anymore. I've no idea why the game started with the amphibians if the trend wasn't going to be continued.

    1. -deus ex machina goblins.
    2. -I mean, the orcs could literally steal the ships.
    3. -Goblin Engineers have hero glow; well, they are using a hero model. The body will remain on the battlefield for a long time with the glow.
    4. -they actually agreed to play games for the ships.
    5. -Perenolde could simply destroy those ships before the orcs would get their hands on them and besides few ships won't be enough against an armada(?).
    6. -and I was bringing my peon army there...
    7. -murloc huts in the goblin settlement?
    8. -the enemy doesn't send any ships or air units, transports to the player's base?
    9. -land pirates?
    10. -got in the yellow base first. Alan didn't flinch until I got near the hero's position.
    11. -what's the point of naval battles if the player can just land near one base and access all others by land?
    12. -intended for Chain Lighting to be cast on mechanical units? It can even be cast on buildings.

    1. -couldn't they have just told Beve that Aiden was killed after getting back to Stormwind?
    2. -Perenolde went too far by poisoning subordinate commanders. Also, if the characters didn't trust the commanders, why would the subordinates trust Aiden? Nothing suspicious about the character suddenly urging them to drink an alleged healing potion.
    3. -there's no logic in Beve turning on Rexxar since the character knew what the orcs had gone through unless Beve was a complete nutcase.
    4. -I'm giving up reading any transmissions. I doubt that even in Chinese they can be read this fast.
    5. -again units with hero models (elven mages). Same with Stitches.
    6. -He Xiaoshu's second item has a broken tooltip.
    7. -Vitality Aura has an active ability icon.
    8. -this part of the story is total filler. The Undead/Scourge came out of nowhere.
    9. -5 heroes? Go home instead of directly to the undead bases? Ah... invulnerable main buildings. But at least they don't rebuild troop facilities.
    10. -so, the goblins help by standing? Oh, no, excuse me, they send 3 units against 20 undead ones.
    11. -and yeah, basically Warcraft III spells.
    12. -she's out alright, out of lines.
    13. -Barrens Sasquatches, Furbolgs.
    14. -when Goblin Engineers die, they turn into their alternate form.
    15. -destroying every building to win is a waste of time. It should be only production facilities.
    16. -"We must find the floating- Oh there it is, it came straight to us suicidally!"
    17. -5 heroes, one floating fortress, who would win? Well, should mention the heroes have catapult, no rocket launcher marksmanship skill.
    18. -lucky the goblins pinpoint the location of the FF on the minimap otherwise iseedeadpeople.
    19. -to Thrall, the undead looked like they were mindless savages. I don't know who's actually mindless.

    1. -mushrooms, water and basically just a cavern, that's what a necropolis is? Totally immersive.
    2. -"He Xiaoshu, I know we needed your help and that you might know more than anyone here how to stop this construct but I think you should go now to be safe instead."
    3. -why not a custom model for the Soul Warriors?
    4. -so, there's Higher Banshee and Higher Necromancer, but where are the High ones?
    5. -sludges have no name.
    6. -a necropolis within a necropolis.
    7. -the vrykul's position on the minimap was pinged somewhere far from where the heroes allegedly encountered any since the region triggers from too much a far distance. There was no vrykul enemy in sight, only an orange tower somewhere up.
    8. -those custom crypt fiend/nerubian are hero models on normal units.
    9. -vrykul throne has no name and death animation.
    10. -where are the dragons though?
    11. -contrary to what cleavinghammer reported, on 1.31.1 Halls of Valour has a visible model.
    12. -Baron Rivendare comes alone insanely multiple times if the hero's first wave of troops is eliminated. So, the last 5 minutes were gangbanging Rivendare, day and night since the time of day wasn't fixed.
    13. -the fastest hero alone is enough to get back to the portal to finish the last quest.
    14. -how many campaigns will there be? Seems, like this could go on forever pretty much aimlessly.
    15. -what's Ke Luge, by the way?
    16. -the person's ID is "<1>"? Never mind, the editor can see Chinese characters.
    17. -what was omitted exactly?
    18. -well, no, finishing early in this context usually means rushing work.
    19. -so, the "after note" is supposed to be read by progeny of Hermes or quantum brained humans?

    I think things need to be planned more than be done on the fly. Many levels seem rushed. More thought should be given to map layout and gameplay design for each chapter, to be made as different as possible.
    In what the story is concerned, what's the message wanted to be conveyed and a convincing or proper way for it to be transmitted to the player should be found. Avoidance of overwriting characters and other stories. If things are wanted to be set in a universe that's not the author's, either original characters should be created within the rules of this fictional universe or the cannon ones to be carefully used for different stories than those they were already seen in, basically, shaping the universe to become alternate.

    The gameplay is saner than in the prequels but falls short on many levels.

    Approved.

    Honestly, if thing weren't that complicated with the translation and all, I'd set this to Awaiting Update. It should be improved a lot.



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    Last edited: Aug 31, 2019
  10. Ann

    Ann

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    This campaign was pretty cool to play, If Flower Fairy is taught by Turnro, she could make it more interest to play.
    Just, too much missing, as people above already said, also, still facing enemy overruning us at the beginning( especially Murlocs squad, i have to type whosyourdaddy when they assault altogether with 3 waves, and also, i hate rat). And still, dialogue still too fast, cant made this duration as long as the words number?
     
  11. Roberto Lich King

    Roberto Lich King

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    Will there be a continuation or is that all??
     
  12. LISBOAH

    LISBOAH

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    Chapter Six
    -The Envenomned Spears upgrade has no description
    -The Centaur chief has no name
    -So Malam's plan is to let Cairne arrive so that he could watch his son die? So, while we are slaughtering his ENTIRE species, he is simply waiting for us to come? Even if he was to kill us, what could he do? We have basically exterminated the centaur race, except one or two individuals
    -Isn't the Optional Quest 'Killing 50 centaur' kind of unnecessary? Because since we are facing up to three Centaur bases, plus the centaurs spreaded across the map, this can be completed even without us wanting it
    -Does the 'Kill 50 centaur' also include their wolves?
    -The other centaur optional quest is morally ambiguous to say at least. It is basically commiting genocide under the belief that all centaur are a bloodthirsty race and that they cannot be reasoned with

    Sorry for posting only this today. I have been busy and, for some reason, while playing this mission, the wretched 'Blue Screen of Death' appeared.
     
    Last edited: Sep 6, 2019
  13. gaurdian of the flame

    gaurdian of the flame

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    yes there a final campaign about the humans
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

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    From what I read in the ending of this campaign, Flower Fairy mentioned not wanting to make a human campaign.
     
  15. gaurdian of the flame

    gaurdian of the flame

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    maybe but she has talk about final campaign
     
  16. Verb8im

    Verb8im

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    How's the update going?
     
  17. tulee

    tulee

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    Grammar/spelling/missing tooltips fixed.