• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

(4)Maple Woods (Altered)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
(4)Maple Woods (Altered)
Player Suggest: 1v1 2v2, FFA
Map Creator: Panda

Spoiler: Map Preview

Map Description:
Travel through these woods too find that there are much worse things here than bunnies' and stags. Fight through the forest with weapons held high and watch your back!

Neutral Building:
8 Goldmines
2 Tavern
2 Merc
2 Goblin Lab
2 Goblin Merchant
1 Fountain of Health
2 Marketplaces


Creep Camp:
15 Green
22 Orange
5 Red

Information:
-128x128 playable area size

Features:
  • Some hostile creeps are much stronger.
  • 4 Fisherman shops are placed on the top/bottom/left/right side of the map.
  • Trees have more life so it takes longer to chop down and gives more lumber to the player.
  • New custom items drop from creeps.
  • Crates are located around the map, some hold items some dont.
  • More creeps added towards Mercenary camp.
  • Added rune/tome spawns on top/bottom/left/right side of the map.
  • Made level cap too 15 and added an attribute bonus for all heros.
  • Added a multiboard that tracks the time/(unit,hero kills) and deaths..
  • Add a ability to each townhall type building that makes it invulnerable for 15 seconds to protect that building.
  • Added some new units to the Goblin Laboratory.
  • Added a first blood feature and the player gets extra gold.
  • New item drops upon hostile creeps death, level 1-4 permanent.
  • Random passive creeps will drop items.
  • Each races alter has different types of hero's to choose from.
  • Added a marketplace with new items.
  • Each races tavern has different types of hero variants.
Credits:
@Aldeia @IcemanBo (Triggers)
Contents

Maple Woods (Altered) (Map)

Reviews
deepstrasz
Some of the heroes cost more than others to train after the first tier (campaign or melee heroes, not sure which are more expensive); doesn't quite make sense to have all this clutter though since the heroes are the same. Plus campaign heroes can be...
Level 37
Joined
Aug 6, 2015
Messages
786
Nice work, though would like to suggest some improvements and ideas.
  • Remove default items (replace all drops with custom items)
  • I didn't get a single drop from neutral passive units (honestly, i was expecting some food drops like runes that you can pick up to instantly heal hp/mp)
  • Tome text in the initial message is a bit too dark - I would replace it with something bigger.
  • Same concept but on different maps would be nice to see (like 3x3 or 4x4 maps)
 
Level 10
Joined
Nov 12, 2018
Messages
75
I played two games; I like the addition of the campaign heroes though I wish each hero had actually unique spells. One game I played with Grom and just spammed out Grunts and Raiders, and another I played with Garithos and spammed out Footmen and Knights. Very thematic.

The map has a great idea, it's just the execution that could use some work. As an altered melee to play in your free time, it's very fun, and the items clearly have work and creativity put into them. I don't know if the terrain is unique/made by you but it looks fucking sick. I wish we had some melee maps on ladder with this amount of detail.

I noticed the tome spawners only create Tomes of Agility and Tomes of Agility +2, and looking in the triggers, that's probably a bug.
 
Level 66
Joined
Jun 2, 2008
Messages
11,645
I played two games; I like the addition of the campaign heroes though I wish each hero had actually unique spells. One game I played with Grom and just spammed out Grunts and Raiders, and another I played with Garithos and spammed out Footmen and Knights. Very thematic.

The map has a great idea, it's just the execution that could use some work. As an altered melee to play in your free time, it's very fun, and the items clearly have work and creativity put into them. I don't know if the terrain is unique/made by you but it looks fucking sick. I wish we had some melee maps on ladder with this amount of detail.

I noticed the tome spawners only create Tomes of Agility and Tomes of Agility +2, and looking in the triggers, that's probably a bug.
Hmm yeah not sure why the tomes do that ill have to check it out.
 
Level 66
Joined
Jun 2, 2008
Messages
11,645
Changes made:
- Each races alter has different types of hero's to choose from.
  • Changed the color of the txt at the beginning.
  • Added a marketplace with new buyable items in it.
  • Changed some doodads around..
  • Added more passive creeps with item drops randomly..
  • Fixed mob drops so its more randomized items.


Things i need to fix:
- Tomes and Runes seem to not spawn randomly..
- Keep or not to keep goblin merchant, i want to keep at least some original items in game.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,241
Some of the heroes cost more than others to train after the first tier (campaign or melee heroes, not sure which are more expensive); doesn't quite make sense to have all this clutter though since the heroes are the same. Plus campaign heroes can be trained all without needing to upgrade the main building.
1738938624425.png
Perhaps item roles should be more defined. Too many are higher versions of each other or too similar.
Not a fan of the weird text coloured items. Is there any logic to the colours?
Balance might be quite off especially with free permanent stat items lying around.
Movement speed isn't increased past a point if the gameplay constants are not modified to reach 512 or 520 (the game's max; can't remember the exact value).
The main building invulnerability is kind of a bad idea when during that time it can be repaired.

An idea for a mod or something could be, reappearing creeps (not also at the mines) for creeping when you have more heroes and/or levelling up if you enable it on neutral hostile past level 5 (gameplay constants).

For now, it's a bit all over the place.
Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Top