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(2)Thundercliffs

Map Description:
Description:
These perilous cliffs would provide our forces with an important vantage point to the valley below. It is of the upmost importance to secure this area.
Map Type: 1v1 (Melee)
Map Size: 84x84
Tile-set: Barrens, Modified
Modified: Added Rocks(Lordaeron Summer), Vines(Felwood)

Inspiration/Credit:
This map has heavy influences from the map Hammerfall by Folderz

General Statement:
The map is of a very small size, with close access to two expansions.

Neutral Buildings:
Starting Goldmine:
2, 1 per starting player
Neutral Goldmine: 4
Mercenary Camp: 2, Barrens
Goblin Shop: 2
Goblin Laboratory: 2
Tavern: 1

Creep Camps:
Green(Easy): 6, Levels 7-8
Orange(Moderate): 10, Levels 10*-16
Red(Hard): 2, Levels 21


Item Drops:
Charged: 6

-Level 2: 2, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2
-Level 4: 2

Permanent: 10
-Level 1: 2, Modified: Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 2, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +4
-Level 3: 4, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind

Power-up: 8
-Level 1: 6
-Level 2: 2, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2

Creep Camp Breakdown
(x2)Centaur Khan Camp (21) XP:515 HP:3,400 Item: Permanent 4, Power-up 2

-Centaur Khan (8) XP:235 HP:(x2)900 Item: Permanent 4
-Centaur Sorcerer (5) XP:115 HP:600 Item: Power-up 2
-Centaur Impaler (4) XP:85 HP:400
-Centaur Drudge (2) XP:40 HP:300
-Centaur Archer (2) XP:40 HP:300

(x2)Razormane Chieftain Goblin Laboratory (16) XP:370 HP:2,100 Item: Charged 4
-Razormane Chieftain (7) XP:190 HP:950 Item: Charged 4
-Razormane Brute (3) XP:60 HP:400
-(x2)Quillboar Hunter (3) XP:60 HP:375

(x2)Enraged Wildkin Mercenary Camp (14) XP:320 HP:1,990 Item: Permanent 3, Power-up 1
-Enraged Wildkin (6) XP:150 HP:950 Item: Permanent 3
-Wildkin (4) XP:85 HP:550 Item: Power-up 1
-Harpy Windwitch (3) XP:60 HP:280
-Harpy Scout (1) XP:25 HP:210

(x2)Thunder Lizard Goldmine (14) XP:310 HP:2,280 Item: Permanent 3
-Thunder Lizard (6) XP:150 HP:750 Item: Permanent 3
-(x2)Salamander (3) XP:60 HP:625
-Lightning Lizard (2) XP:40 HP:280

(x2)Kobold Taskmaster Goldmine (13) XP:275 HP:1,515 Item: Charged 3
-Kobold Taskmaster (5) XP:115 HP:650 Item: Charged 3
-Kobold Tunneler (3) XP:60 HP:325
-Kobold Geomancer (3) XP:60 HP:300
-Mud Golem (2) XP:40 HP:240

(x2)Razormane Medicine Man Camp (11+2*) XP:265 HP:1,855 Item: Charged 2, Power-up 1
-Razormane Medicine Man (5) XP:115 HP:600 Item: Charged 2
-(x2)Spirit Pig (2*) XP:20* HP:200 (Summon)
-Quillboar Hunter (3) XP:60 HP:375 Item: Power-up 1
-(x2)Quillboar (1) XP:25 HP:240

(x2)Centaur Outrunner Camp (8) XP:170 HP:950 Item: Permanent 2
-Centaur Outrunner (4) XP:85 HP:550 Item: Permanent 2
-Centaur Impaler (4) XP:85 HP:400

(x2)Centaur Impaler Camp (8) XP:165 HP:1,000 Item: Permanent 1
-Centaur Impaler (4) XP:85 HP:400 Item: Permanent 1
-(x2)Centaur Drudge (2) XP:40 HP:300

(x2)Razormane Brute Goblin Shop (7) XP:145 HP:1,015 Item: Power-up 1
-Razormane Brute (3) XP:60 HP:400 Item: Power-up 1
-Quillboar Hutner (3) XP:60 HP:375
-Razormane Scout (1) XP:25 HP:240

Changelog
v01a

-Thinned down trees near start (found the ai would frequently trap themselves in their own base...)
-Cleared doodads in certain choke points to give more room.
-Exchanged Salamander Hatchlings at the goldmine for Salamanders(Outlands Campaign unit), adding more damage and hp to the creep camp.
Contents

Thundercliffs (Map)

Reviews
deepstrasz
Tad tight in places, expansions are quite near for night elves (ancients) and humans (militia) to expand faster. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission...
Level 9
Joined
May 28, 2020
Messages
42
Hi again, I was able to knock out a small Barrens map, that takes a lot of inspiration from the map Hammerfall by Folderz. It offers accessible goldmines, plenty of creep camps, and a Barrens Mercenary Camp. Hopefully everyone can enjoy this map, and I appreciate any and all feedback.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,288
Tad tight in places, expansions are quite near for night elves (ancients) and humans (militia) to expand faster.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 9
Joined
May 28, 2020
Messages
42
Thank you for the feedback deepstrasz. I freed up some space at a couple choke points by removing some doodads and clearing some trees at the starting locations. I also beefed up the closest expansion point with the Outlands Salamanders, instead of the Salamander Hatchlings, adding more damage and hp to the creep camp.
I am debating about reworking this map to be slightly larger or making a third Barrens map, that would be the goldilocks, for size, between Thundercliffs and Golden Hills.
 
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