(2)Highlands Binding v1.2 +ATR v1.1

Description: The elements bound within these hills have been unleashed. Seek out their nexus and banish them back to their plane of existence.
Map Type: 1v1 (Melee)
Map Size: 100 x 84
Tile-set: Village,
Modified: Added Rock(Ashenvale), Grassy Dirt(Ashenvale), Lumpy Grass(Ashenvale), Leaves(Ashenvale), Grass(Dalaran), Crops(Village Fall)

Inspiration/Credit:
Arathi Hightlands/Arathi Basin(WoW)
Map inspiration/theme was requested by my brother :grin:
WolfFarkas, for feedback to help improve the map.

Contests:
GoodGame MapMaker Contest
(May 2025)

General Statement:
Small 1v1 Melee, Arathi Highlands/Arathi Basin Map

Neutral Buildings:
Starting Goldmine:
2, 1 per Player
Neutral Goldmine: 4
Fountain of Health: 2
Goblin Laboratory: 2
Goblin Merchant: 2
Mercenary Camp (Lordaeron Summer): 2
Tavern:
1

Creep Camps:
Green(Easy): 8, Levels 6-9
Orange(Moderate): 12, Levels 12-15
Red(Hard): 2, Levels 22


Item Drops:
Charged: 6
-Level 2:
2, Modified: Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2, Potion of Greater Healing, Potion of Greater Mana, Potion of Invulnerability, Scroll of the Beast, Wand of Mana Stealing
-Level 4: 2, Ankh of Reincarnation, Book of the Dead, Healing Wards, Health Stone, Mana Stone, Wand of the Winds

Permanent: 16
-Level 1:
4, Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 2, Modified: Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Modified: Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 4, Modified: Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2, Ancient Janggo of Endurance, Claws of Attack +12, Cloak of Flames, Helm of Valor, Hood of Cunning, Khadgar's Pipe of Insight, Legion Doom-Horn, Medallion of Courage, Warsong Battle Drums

Power-up: 4
-Level 1:
2, Manual of Health, Tome of Agility +1, Tome of Intelligence +1, Tome of Strength +1
-Level 2: 2, Modified: Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
(x2)Granite Golem Fountain of Health (22) XP:630 HP:3,190 Item: Permanent 5, Permanent 2, Power-up 2

-Granite Golem (9) XP:340 HP:1,500 [Hurl Boulder, Slam, Spell Immunity] Item: Permanent 5, Power-up 2
-Lightning Revenant (6) XP:150 HP:750 [Chain Lightning, Purge] Item: Permanent 2
-Fire Revenant (3) XP:60 HP:340 [Immolation]
-(x2)Reef Elemental (2) XP:40 HP:300

(x2)Forest Troll Warlord Mercenary Camp (Lordaeron Summer) (15) XP:335 HP:1,840 Item: Permanent 4
-Forest Troll Warlord (6) XP:150 HP:750 [Trueshot Aura] Item: Permanent 4
-Forest Troll Berserker (4) XP:85 HP:450
-Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]
-Forest Troll Shadow Priest (2) XP:40 HP:240 [Abolish Magic, Heal]

(x2)Ogre Mauler Goblin Laboratory (15) XP:330 HP:2,090 Item: Permanent 4
-Ogre Mauler (5) XP:115 HP:850 Item: Permanent 4
-Ogre Magi (5) XP:115 HP:600 [Bloodlust]
-Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]
-Forest Troll Shadow Priest (2) XP:40 HP:240 [Abolish Magic, Heal]

(x2)Dire Wolf Camp (14) XP:320 HP:1,750 Item: Charged 4
-Dire Wolf (6) XP:150 HP:750 [Roar, Critical Strike] Item: Charged 4
-(x2)Giant Spider (4) XP:85 HP:500 [Ensnare, Envenomed Weapons]

(x2)Kobold Taskmaster Goldmine (13) XP:285 HP:1,515 Item: Permanent 3, Power-up 1
-Kobold Taskmaster (5) XP:115 HP:650 [Command Aura, Bash] Item: Permanent 3
-Kobold Tunneller (3) XP:60 HP:325 [Bash] Item: Power-up 1
-Kobold Geomancer (3) XP:60 HP:300 [Abolish Magic, Slow]
-(x2)Kobold (1) XP:25 HP:240

(x2)Ogre Magi Goldmine (12) XP:260 HP:1,540 Item: Permanent 3
-Ogre Magi (5) XP:115 HP:600 [Bloodlust] Item: Permanent 3
-Ogre Warrior (3) XP:60 HP:400
-Kobold Geomancer (3) XP:60 HP:300 [Abolish Magic, Slow]
-Kobold (1) XP:25 HP:240

(x2)Renegade Wizard Goblin Merchant (12) XP:255 HP:1,600 Item: Charged 3
-Renegade Wizard (5) XP:115 HP:600 [Purge, Lightning Shield] Item: Charged 3
-Rogue (3) XP:60 HP:400 [Shadow Meld]
-(x2)Brigand (2) XP:40 HP:300 [Shadow Meld]

(x2)Enraged Elemental Camp (9) XP:185 HP:1,130 Item: Permanent 2
-Enraged Elemental (4) XP:85 HP:550 [Spell Immunity] Item: Permanent 2
-Fire Revenant (3) XP:60 HP:340 [Immolation]
-Mud Golem (2) XP:40 HP:240 [Slow, Spell Immunity]

(x2)Giant Wolf Camp (8) XP:170 HP:1,140 Item: Charged 2
-Giant Wolf (4) XP:85 HP:550 [Critical Strike] Item: Charged 2
-Spitting Spider (3) XP:60 HP:350 [Envenomed Weapons]
-Spider (1) XP:25 HP:240

(x2)Rogue Camp (6) XP:125 HP:940 Item: Permanent 1
-Rogue (3) XP:60 HP:400 [Shadow Meld] Item: Permanent 1
-Brigand (2) XP:40 HP:300 [Shadow Meld]
-Bandit (1) XP:25 HP:240 [Shadow Meld]

(x2)Kobold Geomancer Camp (6) XP:125 HP: Item: Permanent 1
-Kobold Geomancer (3) XP:60 HP:300 [Abolish Magic, Slow] Item: Permanent 1
-Mud Golem (2) XP:40 HP:240 [Slow, Spell Immunity]
-Kobold (1) XP:25 HP:240
Contents

Highlands Binding v1.1 ATR (Map)

Highlands Binding v1.2 (Map)

Reviews
deepstrasz
Mines are too close to the starting point, especially the one on higher ground which is easier to defend. Generally, nice, tad flat in most parts not nearing the map edges. Approved. If you want more reviews, you should participate in the The...
Mines are too close to the starting point, especially the one on higher ground which is easier to defend.

Generally, nice, tad flat in most parts not nearing the map edges.

Approved
.


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