- Joined
- Dec 22, 2008
- Messages
- 207
So far I have only seen the video... But already I love it..!!! Have you any intend of updating this project if it reaches enough of a rating? Btw will review map soon!!
[1st post <3 it ]
[1st post <3 it ]
v1.03 |
-Added a new game mode, Survival -Added 3 new secondary missions -Added a new zombie, Beholder -Added a new zombie, Roamer -Added a new item, Riot Shield -Added a new item, Crowbar -Armsdealer starts with Crowbar -Added a new item, Helmet -Added Supply Crates around the map -Added a new selection circle -Added few new "secrets" -Added a hp upgrade for bus in garage -Added an ability for weapon swapping -Added command -cam2 for higher view -Hospitals can now cure infections -Chainsaw shop changed to farm -Fixed bugs |
v1.02c |
-All medics have now a medikit backpack -Zombies have a new unit, an underground tunnel -Added a new city event -Scientist purify ability gives more mana at low levels -Fixed bugs |
v1.02b |
-Fixed a few bugs |
v1.02 |
-Added a new zombie, mutated hound -Added automatic reload -Added a command -m that shows locations of allied mines -Added a command -music that turns all music off/on -Added Nano Vest -Added Fireproof Vest -Added a new item, Laptop -Added a new item, Alcohol -Added coolant reactor event -Added new secondary mission -More blood -Fixed scientist's turret bug -Fixed a bug with entangling roots -Fixed boss bugs -Map visibility prevented -Havoc hp increased -Helicopter ammo capacity increased from 60 to 70 -Removed a few memory leaks -Painkiller has custom buff -Machine gun reloads faster when proning -Increased sniper rifle clip size from 5 to 8 -Reduced flamethrower and acidthrower damage by 1 -Updated credits list -Fixed a tentacle bug -Fixed a power plant bug -Fixed a small mine bug -Fixed a vehicle bug -Fixed pioneer repair bug -Fixed a helicopter bug -Fixed a disconnection bug with havoc -Fixed a backpack bug -Fixed a shop bug -Fixed a havoc spawn bug -Reduced Enlist Farmers and Kleptomaniac chance by 6% -Fixed a bug with mines -Medal gives 3 farmers instead of 4 -Removed minigun from medals -Updated weapon skill system -Fixed Scientist weapon bugs -Freak zombie stun duration increased against normal units by 2 seconds -Fixed item shop bugs -Mines can now be placed next to barricades -Time for base reveal depends now on the amount of players in pvp -Water plant purifies now one more water radiation point -Sas Marine can't use flamethrowers anymore |
v1.01 |
-fixed a big item bug -codes from v1.00 are no longer usable because of the item bug -power plant mission bug fixed -fixed a bug with vehicles -landmine activation time increased to 4 seconds from 2, added a special effect -players can now enter the same vehicle with steal vehicle ability -credits list updated |
Important |
A host bot called jk2pach-host4 hosts zaf on all realms 24/7, add jk2pach-host4 as a friend on BattleNet. All codes from v1.02 and beyond work. Join ZAF on Facebook and read the latest news and discussions! If you find bugs or got some feedback/ideas let me know. Due to the 8 Mb limit I had to reduce the quality of sound files. |
Modes (3) |
12 vs Zombies (Story Mode) 6 vs 6 - Marines Destroy Enemy Base 12 vs One Huge Zombie Coming Later - 6 vs 6 Marines vs Zombies |
Classes (9) |
Armsdealer, Demolitions, Detachment Commander, Field Operations, Forward Observer, Medic, Pioneer, Sas Marine, Scientist
Each class has five unique abilities, the players have to work as a team if they are to survive. The level cap is 50 and there is a save/load system to load your hero's experience from older games.
Armsdealer - Provides the team with ammunition. Demolitions - Master of explosive skills. Detachment Commander - A class specialized in commanding troops. Field Operations - Scouter with radio skill to call for ground forces. Forward Observer - Best class for scouting. Can call air support and uses flares. Medic - Heals and revives fallen players. Cures infections and broken legs/arms. Pioneer - Builds barricades and turrets for defence. Can also repair mechanical units. Sas Marine - The basic soldier of ZAF for beginners. Scientist - Has the most devastating weapon in the game, Ion Cannon. Can also build a mannable big gun turret and a radar that detects zombies. |
Weapons (15) |
Carbine, Chainsaw, Combat Knife, Flamethrower, Grenade, Heavy Support Rifle, Machine Gun, Minigun, Rocket Launcher, Semi Machine Gun, Shotgun, Sniper Rifle, Super Shotgun, Uzi, Acidthower
All weapons are attached to the player when picked up. Combat Knife can be used when the player has no weapons. All weapons are unique. For example shotgun has splash but low range and sniper has the highest attack range. All weapons slow the player's movement speed when carried. Weapons have different bullets. Each player can carry one weapon in hand and one weapon on back at a time. Backpack and vehicles can hold several weapons.
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Systems |
Radiation, Save/Load, Day/Night Cycle, Rage, Electronics & Metal, Random Events, Medals of Honour, Accuracy |
Vehicles (2) |
Jeep, Bus (Tank Later) |