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The Great Zombie Assault 1.10

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General:
Its a Hero Defence / Survival themed map. You defend the house in the middle of the map from giant hordes of zombies and other mutated creatures. Your main objective is to defend the Alien Artefact - You'll be introduced to it in the intro - from the zombies. Around the map you'll be able to gain aid, you will learn it in the map, where I have some messages with ping's. When you have defended the Artefact for a long time there will come some helicopters to pick you up, where after it all ends with a fight against the Apocalypser, the one who creates those zombies. This map is protected

Difficulties:
In this map there is six different difficulty settings, Very Easy, Easy, Normal, Hard, Extreme and Impossible. There is also a seventh setting, but that's just a joke which will nuke all units in the map, which means instant loose.


thegreatzombieassault1.jpg

thegreatzombieassault2.jpg

thegreatzombieassault3.jpg




Version 1.00:
-First Release.

Version 1.01:
-Fixed Engineer Build Tower.
-Reduced Gargoyles Health.
-Fixed a bug that made you unable to win or loose.

Version 1.02:
-Increased cooldown on Commanders Orbital Strike from 200 seconds to 500.
-Changed Lay mines to lay more mines, however cost more mana, and have higher cooldown
-Made the zombies spawn 10 times as fast, however spawn 10 times less zombies per wave
-Reduced Cooldown on Stealth from 60 sec to 45 sec
-Increased the quallity of preview image

Version 1.02b:
-Created unit cap

Version 1.03:
-Reduced maximum units from 300 to 250 per enemy player
-Fixed a bug with medics "First Aid"
-Increased Medics Intelligence however reduced agility
-Reduced First Aids heal, however reduced mana and cooldown.

Version 1.04:
-Changed the gold coin drop chance from 5% to 0.5% however increased the gold they give to 10
-Fixed Tooltip for Chain Healing
-Changed mana of some spells
-I guess that was most of what Gamecrafter DK said

Version 1.05:
-Increased the size of gold coins
-Reduced damage dealt by Grenades
-Fixed Grenades tooltip, there was a miss spelling
-Fixed tooltip in some spells
-Reduced maximum enemy units from 250 to 100 per enemy player
-Fixed a bug which caused stacking
-Made some Bosses smaller
-Made the map length a bit shorter
-Made you able to revive your heroes at the shop
-Made Stalkers targeted as ground
-Made The Apocolypser easier
-Added new loading screen and preview image - Thanks to Dragonson :D

Version 1.06:
-Added the new preview image
-Changed the terrain a little
-Fixed the tooltip of a spell

Version 1.07:
-Increased bosses chance of dropping item.
-Increased gold given by coins.
-Changed the credits a bit.
-Added a new item.
-Reduced the spell damage of most spells by 25%

Version 1.08:
-Reduced size of the giant rowning
-Reduced gargoyle spawn
-Reduced armor and magic reduction of some bosses
-Fixed Medic kit
-Fixed the new item
-Created maximum number of marines
-Changed model of The Alien Artefact

Version 1.09:
-Made a new ending "movie"
-Fixed Tooltip of a item
-Fixed Tooltip of some spells
-Made some crates at the shop
-Fixed overspawning from south
-Made helicopters disappear when you have completed heli event
-Gave engineer a summon radar tower abillity, which is his level 6 spell now.
-Added a countdown to next boss
-Added a countdown to heli event
-Gave the appocalypser some "spells"
-Fixed the model on the Alien Artefact at last heli event

Version 1.10:
-Added 4 new items
-Added a new vendor for the 4 new items
-Made Zombies stronger, however reduced the amount of zombies spawned
-Fixed the item merge system
-Added colored names to some items
-You can now type -music to get music (Power of the Horde)
-Fixed alot of bugs


Credits:
I would like to give a huge thanks to my friends who helped me make this map, Teh-Eye and Teh-Olai. Also a big thanks to Gamecrafter DK/The_Clam for testing and ideas, and Dragonson/Drugnar for Preview image and loadingscreen.I would also like to give a huge thanks to all people I have used models and/or icons from; General Frank, Pyramidhe@d, Just_Spectating, Kitabatake, Callahan, Mr. Bob, Gottfrei, Anarchianbedlan, Dan van Ohllus, The_Sillent, Huinipachutli, LoDown, ANdROnIQ, HappyTauren, TTFTCUTS and Zombie, thanks.
In the end I will end this Credits with thanking you for downloading and playing this map, and I hope you'll enjoy it.
Over and out.

Keywords:
Space, Orc, Zombie, Space Orc, Future, Apocalypse, Nuclear, Warfare, Siege, Defense, Co-op.
Contents

The Great Zombie Assault 1.10 (Map)

Reviews
19:45, 9th Aug 2010 ap0calypse: Approved
Level 16
Joined
Jan 31, 2009
Messages
1,792
I suggest you make a reward system, like a save/load that saves your exp and when you load it you will have excess to stronger and better things eg. heroes, weapons, classes etc. If you don't want to save exp you can save lumber or something alike that can load for benefits. Try making an achievements system in the near future.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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