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The Great Zombie Assault 1.10

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General:
Its a Hero Defence / Survival themed map. You defend the house in the middle of the map from giant hordes of zombies and other mutated creatures. Your main objective is to defend the Alien Artefact - You'll be introduced to it in the intro - from the zombies. Around the map you'll be able to gain aid, you will learn it in the map, where I have some messages with ping's. When you have defended the Artefact for a long time there will come some helicopters to pick you up, where after it all ends with a fight against the Apocalypser, the one who creates those zombies. This map is protected

Difficulties:
In this map there is six different difficulty settings, Very Easy, Easy, Normal, Hard, Extreme and Impossible. There is also a seventh setting, but that's just a joke which will nuke all units in the map, which means instant loose.


thegreatzombieassault1.jpg

thegreatzombieassault2.jpg

thegreatzombieassault3.jpg




Version 1.00:
-First Release.

Version 1.01:
-Fixed Engineer Build Tower.
-Reduced Gargoyles Health.
-Fixed a bug that made you unable to win or loose.

Version 1.02:
-Increased cooldown on Commanders Orbital Strike from 200 seconds to 500.
-Changed Lay mines to lay more mines, however cost more mana, and have higher cooldown
-Made the zombies spawn 10 times as fast, however spawn 10 times less zombies per wave
-Reduced Cooldown on Stealth from 60 sec to 45 sec
-Increased the quallity of preview image

Version 1.02b:
-Created unit cap

Version 1.03:
-Reduced maximum units from 300 to 250 per enemy player
-Fixed a bug with medics "First Aid"
-Increased Medics Intelligence however reduced agility
-Reduced First Aids heal, however reduced mana and cooldown.

Version 1.04:
-Changed the gold coin drop chance from 5% to 0.5% however increased the gold they give to 10
-Fixed Tooltip for Chain Healing
-Changed mana of some spells
-I guess that was most of what Gamecrafter DK said

Version 1.05:
-Increased the size of gold coins
-Reduced damage dealt by Grenades
-Fixed Grenades tooltip, there was a miss spelling
-Fixed tooltip in some spells
-Reduced maximum enemy units from 250 to 100 per enemy player
-Fixed a bug which caused stacking
-Made some Bosses smaller
-Made the map length a bit shorter
-Made you able to revive your heroes at the shop
-Made Stalkers targeted as ground
-Made The Apocolypser easier
-Added new loading screen and preview image - Thanks to Dragonson :D

Version 1.06:
-Added the new preview image
-Changed the terrain a little
-Fixed the tooltip of a spell

Version 1.07:
-Increased bosses chance of dropping item.
-Increased gold given by coins.
-Changed the credits a bit.
-Added a new item.
-Reduced the spell damage of most spells by 25%

Version 1.08:
-Reduced size of the giant rowning
-Reduced gargoyle spawn
-Reduced armor and magic reduction of some bosses
-Fixed Medic kit
-Fixed the new item
-Created maximum number of marines
-Changed model of The Alien Artefact

Version 1.09:
-Made a new ending "movie"
-Fixed Tooltip of a item
-Fixed Tooltip of some spells
-Made some crates at the shop
-Fixed overspawning from south
-Made helicopters disappear when you have completed heli event
-Gave engineer a summon radar tower abillity, which is his level 6 spell now.
-Added a countdown to next boss
-Added a countdown to heli event
-Gave the appocalypser some "spells"
-Fixed the model on the Alien Artefact at last heli event

Version 1.10:
-Added 4 new items
-Added a new vendor for the 4 new items
-Made Zombies stronger, however reduced the amount of zombies spawned
-Fixed the item merge system
-Added colored names to some items
-You can now type -music to get music (Power of the Horde)
-Fixed alot of bugs


Credits:
I would like to give a huge thanks to my friends who helped me make this map, Teh-Eye and Teh-Olai. Also a big thanks to Gamecrafter DK/The_Clam for testing and ideas, and Dragonson/Drugnar for Preview image and loadingscreen.I would also like to give a huge thanks to all people I have used models and/or icons from; General Frank, Pyramidhe@d, Just_Spectating, Kitabatake, Callahan, Mr. Bob, Gottfrei, Anarchianbedlan, Dan van Ohllus, The_Sillent, Huinipachutli, LoDown, ANdROnIQ, HappyTauren, TTFTCUTS and Zombie, thanks.
In the end I will end this Credits with thanking you for downloading and playing this map, and I hope you'll enjoy it.
Over and out.

Keywords:
Space, Orc, Zombie, Space Orc, Future, Apocalypse, Nuclear, Warfare, Siege, Defense, Co-op.
Contents

The Great Zombie Assault 1.10 (Map)

Reviews
19:45, 9th Aug 2010 ap0calypse: Approved
Level 27
Joined
Jun 23, 2009
Messages
4,787
OH. Well then the whole layout of this thing isn't working.
The two models cant be that close to each other without me cutting off alot of them,
or having something cover them partially.
I understood what you guys said before as that there simply was too much green.
If it's the fact that it covers up too much of the preveiw image then i have to completely redo the layout.

...and i personally can't really see why the fact that it covers the screen is bad.
 
Because you are not using the screen to it's potential, if we get some feet, and behind the characters some explosions, and such, the characters will be in front, and the center of attention. Plus, the text type is a bit flimsy... you might want to change it to something fatter / more dense.

Well. the picture just isn't telling anything about the map. Except who the battle is in between, it doesn't describe the action, the speed, the command element ETC. Bear it in mind.
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
I personally have NEVER seen a preveiw image that described the action of the map. :p
The whole point of them is to look cool.

But allright... i'l try again with a whole new layout.
Though i'm not changing the text unless MikMik asks me to.

EDIT: Allright!
How's this?
174511-albums3049-picture27613.jpg
 
See that's better, and you didn't read it properly, It shouldn't describe the action, it should give the impression of action, if it's an action game. I used 'describe' in one of my weaker language moments. - Much better screen this time. It shows that there are options, different heroes, different zombies, and such, which gives the impression of the waves etc.
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
MikMik?
I played this game through with some friends today, and i have some issues you might wanna look into:


1: The difficulties disappear before you can choose any of them. ;)

2: You either need more defenders or the defenders need to be stronger.
You should also be able to buy defenders/towers/otherthingsthatkillzombies at the store.
Which leads me to:

3: You need to get more income.
The occasional gold coins gives WAY too little money. :(

4: It is impossible to complete missions without a hero or lots of troops dying.
You might want to make them abit more possible.
At the current difficulty, you need all your focus at the center.
Maybe a "Agent" hero that has the purpose of doing missions?

Apart from that, the maps's awzum. :)
(though you might wanna rename the Apocalypser. Maybe call him Doombringer or The Harbinger of Doom?
 
Level 4
Joined
Aug 27, 2008
Messages
47
Yeah, thanks for the advice, I had already taken some screenshots, however I just, yeah you know, didn't know where to upload them, but when you said it I thought why now, and asked google :D
However I might get some fresher screenshots later, those taken there are quite old :p
 
Yeah, thanks for the advice, I had already taken some screenshots, however I just, yeah you know, didn't know where to upload them, but when you said it I thought why now, and asked google :D
However I might get some fresher screenshots later, those taken there are quite old :p

Next time ask and you will get answer quick :thumbs_up:

Maybe you know maybe you don't here is BB Code use it to learn all about colored text, boxes, tables, how to add, hidden tags, pictures video, everything :razz:
 
Level 7
Joined
Jun 1, 2009
Messages
305
Ok so i think to make this map better add more players and make it so you can PICK what hero you want. atm using 3 heros is a pain.
 
Level 7
Joined
Aug 20, 2008
Messages
399
lol the game sucks no items to buy nothing to upgrade whats the use of gold when no shops and the creeps just keeps on coming without warning just basic weapons and spells..heroes like that captain suck in animation when he fire he dance like so gay..

im expecting to see buy able items upgrades good custom spells and more explosives!and explosion!you can add siege tanks i guess like acathla.hope to see soon 2/5 for me until i see updates..
 
Level 27
Joined
Jun 23, 2009
Messages
4,787
Arphax?
That IS constructive criticism, but you could be abit... Nicer? O.ô
Also: Most of your criticism can be negated by saying these words: It's A Zombie Map.

You are though right about the fact that there should be moar items.
Maybe some items like placeable towers like the engeneer's? Just awesomer?
Also, just on a side note: The engenner should be able to build more than just towers. ;)
 
Level 7
Joined
Aug 20, 2008
Messages
399
Arphax?
That IS constructive criticism, but you could be abit... Nicer? O.ô
Also: Most of your criticism can be negated by saying these words: It's A Zombie Map.

You are though right about the fact that there should be moar items.
Maybe some items like placeable towers like the engeneer's? Just awesomer?
Also, just on a side note: The engenner should be able to build more than just towers. ;)

well because i host it with my friends and i was just disappointed..even if so a zombie map it be awesome if have buildable items right..:hohum:
 
Level 7
Joined
Aug 20, 2008
Messages
399
Whatever. But remember: Map creators doesn't owe us ANYTHING.
They make maps, we play them.
That does NOT entitle us to complain if we're disappointed. ;)
It's not like any of us paid him to play his map.

well yeah your right...well im sorry for that..this map have potential i could host it every time i have time to play..but the map could be better..
 
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