- Joined
- Mar 16, 2009
- Messages
- 3,681
Yeah, it's a sniper. I also edited my post with some extra stuff.
A stunning skill could be interesting. The class would need 5 abilities. There is already a sniper in the game that each class can use so I guess at least one ability would make the Designated Marksman more powerful with sniper than the other classes.Yeah, it's a sniper. I also edited my post with some extra stuff.
There is no need for terrainer right now and besides the terrain is almost ready for playing but if you got any cool ideas you can tell.is it maybe possible that i can help you with terrain ?
There are a few cars that are burning, not sure if there are enough yet though. Yes most of the zombies are unarmed but one zombie has a weapon. I could try how the chainsaw fits that unit. I'll tell later how it went.hmmm well maybe add more cars that are burning? would give it a more of a destructive feeling to it i think. and i whas wondering about those zombies are they unarmed? if so maybe you could give them attachments like a bloody chainsaw
No I'm not. I would be in clan zaf but I have been in other clan and I can't be in two clans. I don't know maybe sometime I might change clan.but your not even in a clan of this game you are making :s ?
That blood is from one modern doodads pack. I can't remember any links but that pack can be found in thehelper.net. It might be this http://www.thehelper.net/forums/showthread.php?t=123009 can't remember.Ok btw i whas wondering could you maybe tell me where you got those blood models and those buildings?
No exact date but there isn't much left.Anyway when is your release date of this map? cant wait to play it
There is one boss in zaf and there will be more later. I haven't seen those bosses yet. It could be possible that some zombies would be attracted by sound at some point of the game if I do a mission like that sometime later.How about a Boss like the Tank or the Charger in Left 4 Dead so that it could be challenging
or like opening a gate then the alarms start to rand then the zombie will be attract by the sound
That is what I am aiming at.Will this map be released before July?
There is no AI for player slots but the computer zombies and marines have AI.Will this contain AI?
They should be here, in wc3c.net and xgm.ruWhere can I find these doodads(destroyed buildings,ruins etc)?
I'm hoping to get the first version done in few weeks.omg when will you release it??
I'm planning that the player zombies will be a little different from the others. They will be stronger than normal zombies but not as strong as some bosses could be. I will most likely make it so that the players can pick a zombie each time their zombie has died but there are limits with the zombies so that not all 6 players can take the same strong zombie at the same time. Once a strong zombie dies there will be a timer before it comes available again so that others have a chance to pick that zombie too. One of the strongest zombies will be a little bit something like pudge with a hook ability but it will be also the slowest zombie so if the marines make a base this zombie is the best unit to try to take it down with. There will also be one zombie who can do high jumps and move fast. Once a player has been infected it will be pinged in the map for zombie players as long as the marine isn't cured. After all the marines are dead the teams will switch positions and now the new zombies will have as much time to kill the marines how much it took for them to kill the other team. If the time ends the new marine team will win but if the marines are killed before that then the new zombie team wins the game.How about you put a many different kind of zombies that have different kind of abilities ^^ right? so that it could have fun when 6 on 6 human vs zombies , you can random any kind of zombie and you have a 1 - 20% to be a boss zombie
There is something confusing?Kinda lost track of this map
I use only custom fog except those little light models under streetlights. If a zombie is exposed to streetlight then there is a chance to do a critical hit. I tried to attach a small light model to marines at night but the model would bug and not show most of the time. So I don't have any custom lightning. Though if you know of some good lightning I could take a look of that. Where can I find this WitD? Could be interesting to see that.Will you just be using fog (like the default fog) or will you have some custom lighting system (something along the lines of using the "night models" function and light sources being the only way of light - something along the lines of what WitD has)
I use only custom fog except those little light models under streetlights. If a zombie is exposed to streetlight then there is a chance to do a critical hit. I tried to attach a small light model to marines at night but the model would bug and not show most of the time. So I don't have any custom lightning. Though if you know of some good lightning I could take a look of that. Where can I find this WitD? Could be interesting to see that.
i agree,lolOne can hope