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Scarlet Crusade Pack

This bundle is marked as pending. It has not been reviewed by a staff member yet.
SCARLET CRUSADE PACK

The Scarlet Crusade Faction is here and now released on Hive!


INFO:

CHANGELOG:
- 07/24/2026: Released Set of Models.
- 07/25/2026: Fixed the Animation on Crusader and changed some units texture on TeamColor12 into BE_Robe and TeamColor21 into White.


CREDIT SECTION:


INGAME SCREENSHOTS:
ingame-webp.599762
Contents

Peasant (Model)

Peasant Alternate (Model)

Militia (Model)

Militia Alternate (Model)

Squire (Model)

Halberdier (Model)

Bowman (Model)

Crossbowman (Model)

Crossbowman Alternate (Model)

Spearthrower (Model)

Dwarven Sharpshooter (Model)

Sharpshooter (Model)

Sharpshooter Portrait (Model)

Knight (Model)

Crusader (Model)

Crusader Alternate (Model)

Priest (Model)

Chaplain (Model)

Chaplain TC (Model)

Sorceress (Model)

Defender (Model)

Defender TC (Model)

Ballista (Model)

Catapult (Model)

Gryphon Rider (Model)

Bowman Arrow Missile (Model)

Crossbowman Arrow Missile (Model)

Spearthrower Missile (Model)

Gryphon Rider Missile (Model)

The models are great, but I would like to ask about 2 things:
1. The Crusader model references the TeamColor21 texture, which is missing in some versions of the game. Is this intended or is it a typo? (Renaming this texture to TeamColor03 or TeamColor12, for example, leads to further crashes of the map)
2. For some reason, the archer model suffers from a similar problem. If you rename the textures, adding the model to the map will also cause the map to crash (I have a part of the Crimson Order models from another author, Hive, in my project, which have identical textures but with the 256 suffix. That's why I added the 256 suffix to your textures to avoid duplicating them).

UPD. In total, I looked at 3 models: the archer, the crusader, and the footman. The footman didn't have any issues, and the model allowed me to rename the paths to the textures without causing any crashes.
 
UPDATE:
  • Newly Added Crusader Alternate that uses Hammer instead of Sword.
  • Changes on the Defender as well with the new thick handle for his Hammer.
  • Decay Bone Geosets on Peasants are fixed.
  • Squire, Crossbowman, Spearthrower, Crusader, Defender and Two Siege Units
    changes the TeamColor12 and TeamColor21 into BE_Robe and White.
1784953463312.webp
1784953655372.webp
 
Last edited:
Hey this look really cool!
Say, this question is based on the heroes' statues in the Hall of Champions.
Do you plan to create more dwarven and, to an extent, elven troops for the Scarlet Crusade?
While yes, this may sound far-fetched, the Crusade actually did have both races in its ranks prior their disappearance. Maybe have "Dathrohan" issue a purge of non-humans from the Crusade's ranks, Garithos style?
 
Hey this look really cool!
Say, this question is based on the heroes' statues in the Hall of Champions.
Do you plan to create more dwarven and, to an extent, elven troops for the Scarlet Crusade?
While yes, this may sound far-fetched, the Crusade actually did have both races in its ranks prior their disappearance. Maybe have "Dathrohan" issue a purge of non-humans from the Crusade's ranks, Garithos style?
I don't want to add any elven and dwarven models for the Scarlet Crusade with the only exception on the Rifleman one that it's already been posted and made and also I don't know about that much lore on the Scarlet Crusade since I don't play WoW.
 
I don't want to add any elven and dwarven models for the Scarlet Crusade with the only exception on the Rifleman one that it's already been posted and made and also I don't know about that much lore on the Scarlet Crusade since I don't play WoW.
~ Scarlet Crusade
~ Hall of Champions
These are the two sources I have, but I will still respect your decision.
 
I don't want to add any elven and dwarven models for the Scarlet Crusade with the only exception on the Rifleman one that it's already been posted and made and also I don't know about that much lore on the Scarlet Crusade since I don't play WoW.
Great job, now the riders are working correctly! The only thing is that the problem with the game crashing due to some models when they are bound to other textures (literally the same ones, just with a different name) has not disappeared, but it is slightly strange given that the models have editing permissions (i.e., if I import them onto the map with their native textures, everything works fine, but as soon as I change the name of the models even slightly, it causes the game to crash, which is strange).
 
Great job, now the riders are working correctly! The only thing is that the problem with the game crashing due to some models when they are bound to other textures (literally the same ones, just with a different name) has not disappeared, but it is slightly strange given that the models have editing permissions (i.e., if I import them onto the map with their native textures, everything works fine, but as soon as I change the name of the models even slightly, it causes the game to crash, which is strange).
I don't know about that issue but it's working properly to me but maybe since I'm using the latest version of Reforged?
Can you PM me on Discord with that Issue.
 
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