Version 1.1 changes:
Prologues: Unchanged for now, sorry!
Level 1: Added extra route to get to the end of the level, more gold, adjusted terrain(deleted objects that were blocking the path), made triggers act smoother
Level 2: Adjusted the terrain(no more big mountains, better pathfinding and objectives(units should no longer run far away from the village)
Level 3: P2 no longer loses units after the ritual, AI should behave better, Lizard Shed available for both players now, Red Ventar as well
Level 4: Reduced amount of ambushing units, added a new side quest, smoother triggers, City of Eternal Fire now available for both players,deleted/replaced a few turrets, added an easter egg
Level 5: Quests adjusted to work better, the level is actually completable now(script issues)
Level 6: Quest with Darksun now works properly, removed a few dragons, the level works as intended now(Side quests are actually rewarding)
Level 7: Adjusted quests, Larodar now attacks properly(as well as Demon legions)
Level 8: Quest tweaks, the ship is now obtainable, trolls work as intended
Level 9: More resources, more comfortable Deathwing gameplay
Epilogue and Credits unchanged for now.
Version 1.2 changes:
Prologues unchanged
Level 1 terrain adjusted, a new hero added for P2, dragons now attack properly, ventar cavern tweaks, trigger tweaks, flame burner can't be built anywhere anymore, less gold for the players, difficutly more balanced, lizard quest doable now
Level 2 Cleaver(the new hero) for P1 so both can play him, difficulty balances
Level 3 more builders, AI works properly now, terrain adjustment, tech tree fixed, ventars now attack ground units
Level 4 Cinematic tweaks, lesser amount of trolls, more buildings for trolls, quest tweaks, an ambush
Level 5 Cinematic tweaks, quest tweaks, illidan nerfed
Level 6 money tweaks, food tweaks, quest tweaks, darksun cinematic now works properly, tech tree tweaks
Level 7 Quest twaeaks, Larodar should be stronger now
Interlude unchanged
Level 8 quest tweaks, cinematic tweaks, a new passage added, should be more fun to play now.
Level 9 cinematics tweaks, P2 island edited, difficulty balanced.
Overall levels- hint whenever the day's coming
Epilogue unchanged
Credits unchanged
Version 1.3 changes:
Basically fixed all the things deepstrasz disliked. Mostly grammar mistakes and cinematics changes(for example putting two messages into one, since some of the cinematics are just way too exhausting.)
The most important fix is that level 3 is no longer bugged.
And a small hotfix released 2 days later- AI updated in level 2,3 and 4, including some bugfixes in level 3.,
And another small hotfix, cinematic fix in level 3, smoothened triggers, fixed some grammar mistakes.
As well as some AI fixes and such. All of these in level 3.