Hello there, I have an issue with your builder event.
I imported it to get the builder when the building is finished, but while reading the replies I learned that it only work for start.
So how to detect at all the unit finishing the building ?
I need it to detect if a building was created through item or not.
In theory, it is very simple : if the builder is a hero -> item, else peon.
But in practice, when a building is done the builder is null...
Your system disabled the only thing I needed at first.
Unless Blizzard finally stops eating glue, I would like to know if I have to find another solution.
I could use a different building ID in the item, but if someone wants a generic behaviour we have to clone EVERY unit in the map !
I imported it to get the builder when the building is finished, but while reading the replies I learned that it only work for start.
So how to detect at all the unit finishing the building ?
I need it to detect if a building was created through item or not.
In theory, it is very simple : if the builder is a hero -> item, else peon.
But in practice, when a building is done the builder is null...
Your system disabled the only thing I needed at first.
Unless Blizzard finally stops eating glue, I would like to know if I have to find another solution.
I could use a different building ID in the item, but if someone wants a generic behaviour we have to clone EVERY unit in the map !
Will's water explosion