Wait what? You have a fix for the many units pathing calculation lag? Please, do tell. I might actually be able to create an RTS in Warcraft 3 that way...
I'll be on the lookout for that video you mentioned in the Warcraft III patch thread.
Edit: Just scrolled further down the thread, seeing you've already uploaded the video. DUDE, HOW the hell did u get that selection thing
?! This is so fucking great, you gotta give me a hint man
Edit2: Just subbed, I gotta be honest with you dude, I haven't been so excited for something game related since the Witcher 3 & Mordhau. When will you start releasing some triggers
?
Edit3: Just tested it, when a lot of separate player units are fighting it still lags a ton though and there is some delay between responses like patrolling or moving. Hmm, I guess I'll wait and see if you or the new patch have any solutions
Good job btw. Does it even have a selection limit?