https://www.hiveworkshop.com/forums/jass-class.756/
That is very interesting. The award should be rewarded to ones that finish the crash course imo. All missions is just too much.
I'd love to add vJASS' struct-related missions there, but it says it's limited to things applicable in vanilla JASS only eh? But from this limitation, missions to replicate structs exist.
Missions that help in understanding the vJASS that we currently use should be around. The vJASS we use now is quite not original, like how structs always extend array, and how interfaces are well forgotten. Then there's this must-to-understand concept of how structs are actually just arrays and keys wrapped in deceptive beauty. Plus the existence of structs that actually don't even use arrays (sometimes just global variables like WorldBounds, other times they use Table fields instead). Also, how this particular Table library exactly works should be better informed.
That is very interesting. The award should be rewarded to ones that finish the crash course imo. All missions is just too much.
I'd love to add vJASS' struct-related missions there, but it says it's limited to things applicable in vanilla JASS only eh? But from this limitation, missions to replicate structs exist.
Missions that help in understanding the vJASS that we currently use should be around. The vJASS we use now is quite not original, like how structs always extend array, and how interfaces are well forgotten. Then there's this must-to-understand concept of how structs are actually just arrays and keys wrapped in deceptive beauty. Plus the existence of structs that actually don't even use arrays (sometimes just global variables like WorldBounds, other times they use Table fields instead). Also, how this particular Table library exactly works should be better informed.
Mine uses it, too, just with RegisterPlayerUnitEvent library.