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Battle of Flags is inspired by a sliding minigame named "Ice Escape". The idea was to bring the sliding map into a new direction with using abilities against each other and starting fights while sliding.
The "Capture The Flag" genre is just something I personaly enjoyed playing much also in other games -- so it was decided to combine both.
Gameplay:
There exist 2 teams. The goal of each team is to capture the enemy's flag and bring it to one's own base while the opposite side tries to defend it.
For movement you slide over ice which makes the aimning and shooting harder and more interesting.
When touching pathing borders (snow), your hero will be paralyzed for a short moment, which can lead to a dangerous moment for you.
In begining of each round you choose one vehicle ofwhich each of them has a shoot- and a special ability:
Alien:
Can drop an explosive egg.
Catcher:
Can shortly entangle a nearby enemy.
Jumper:
Can jump over enemies, missiles, and cut paths.
Saver:
Shoots a HolyRa which
revives fallen allies from death.
Sniper:
Has an extra strong, and extra fast misslile.
Can make itself temporary invisible.
Tank:
Needs 2 common shots to be taken down.
Can make itself temporary invulnerable.
Some abilties combined can be very strong together, so it may be pretty important for a team to stick together.
Features:
There exist:
Tunnels
Catapults
Teleports
... to travel faster through the map. Tunnels for example, are reserved for a specific team, so each team has a little travel-bonus inside it's own base.
There exists a Save/Load system to save player statistics. The map will try to save data on your harddrive, which requires your Wacraft III to have "Local Files" enabled.
If you have no idea how to achieve it you can solve it like this:
If you use JNGP editor, you can go to "Extentsion" -> "Enable Local Files"
You can run this demo which will guide you through the setting.
For all players having "Local Files" enabled it will load statistics from hard drive and automaticaly save new ones when the player leaves or the game ends.
How ever, saving data won't work on SinglePlayer mode.
Currently, there is no save/load system.
Images:
Overview
Right Base
Left Base
Middle
At flag
Using catapult shot to travel through map
Arming with the Rocket weapon
Note:
It is recommended to play with a 4:3 resolution. Especially the stats multiboard will look ugly strecthed in 16:9, for example.
"The game play is good with vehicles as your pawn of the capture the flag genre, but what grinds my gear is that ping button it keeps pinging my unit I can't auto move it so I forcefully move it in the region of a flag, its probably better using it as a chat command than a active cast button."
Terrain
"Terrain looks really stale but with trees and all it looks fair to me."
Management
"Overall map can be useful, but really that ping button is a no no."
I think catcher is almost useless to kill enemies. Can he kill enemies by sliding against them or he only ensnare enemies? If he can only ensnare, then you should make another ability for him o.o
Uhm, first of all thanks for compliment, Wrda.
No, of course the Catcher can kill enemies as well, with his normal "shot-ability". Sorry for this misunderstanding... in car description i just note the SPECIAL abilites, which differs it from other vehicles.
Btw, if you wanna know some more things, you are welcome to use WE... this map is completly unprotected!
Really fun game! Very different from Wc3. I was so happy when I got fired from the catapult. I was like ... weeeeeeee. Totally a surprise. I also like the mini-games inside this game. Beginners will like the "lock camera" feature. I might go with an arrow movement system on this but if you like using the mouse maybe it could be optional. +rep 5/5
Really fun game! Very different from Wc3. I was so happy when I got fired from the catapult. I was like ... weeeeeeee. Totally a surprise. I also like the mini-games inside this game. Beginners will like the "lock camera" feature. I might go with an arrow movement system on this but if you like using the mouse maybe it could be optional. +rep 5/5
Thx funAlways. The "bug" in arena actually wasn't a real bug. I've tested it and it only "bugged" if I wanted to bug on purpose (then other one just wins)... but anyway fixed this issue now, ty.
I also changed default setting to lock-cam. ( better for beginners now... suggested by Legal Ease, thanks)
Added Game Tips for rookies.
Hello every1. Nice to see you all.
+
Perfect map, interesting scenareo, good control keys, low skill level needed, miniarenas... [not enough space]
-
Unfixed bugs(!), no players.
Suggestions:
A(radical)
-To make popular forum of ice escape and to announce the project there(contact others shamis)
-To do browser version. (warcraft 3 is gradually dieing!)
B(soft)
-Changeable hotkeys (for example -change triggers QW->AS for certain player)
-To advertise it actively. No players, unfortunately.
Map is marvelous.
Best wishes to the project,
ultrapro
More suggestions:
-obs/-unobs : to move to observers/back to game.
-switch [] [] : to swap players in game.
-Make the balls destroying each other (like in warlocks).
-To think about how strong is your wish to develop this marvelous project.
ADDED LATER:
-To increase range of rocket for sniper: its not that big advantage for this car: less range, same damage.
-Good decision of fixing snow bug. Congratulations
Everything was re-worked from scratch. Except the same goals, all is new made.
If you ask because of a review - a detailed review from you, or the one who approves the map, is not really expected. : )
I just wanted that people see it in the submission list and feel asked to post more feedback or critique again, because as said, everything is new made and could need an other look now.
I see!
Well, I played it and I can say that I enjoyed it, but I'll develop that review a little further soon.
In the meantime, you could try to structurize the description better? It works as it is now, jsut not very pleasant to look at.
To mention a few:
-Restructure the images to be lined up beside each other to save length.
-(Maybe) Remove some of the spaces, especially in the lower part from screenshots to credits, since tehre is a lot of space for much information.
-The "overview" screenshot might aswell be bunched together with the editor pictures. Everybody checks the screenies anyway, and everybody will know what the picture is.
-Since it seems to be not important, remove this part:
There exists a Save/Load system to save player statistics. The map will try to save data on your harddrive, which requires your Wacraft III to have "Local Files" enabled.
If you have no idea how to achieve it you can solve it like this:
If you use JNGP editor, you can go to "Extentsion" -> "Enable Local Files"
You can run this demo which will guide you through the setting.
For all players having "Local Files" enabled it will load statistics from hard drive and automaticaly save new ones when the player leaves or the game ends.
How ever, saving data won't work on SinglePlayer mode.
Alright, I think the description looks better now.
I tried to break the game at some points, for example jumping really far out into the snow with "jumper", seeing what happened. I was returned properly after "spending too much time in the snow".
I didn't find any other bugs, but you seem to have forgotten to place pathing blockers on all low walls in the map. I remember in the center, around the present doodad, you could just go straight through them.
The game itself can be quite fun!
I didn't try it multiplayer, but I can see its potential. I also like that you get to choose new roles after every round, so that you are not stuck forever with a cart taht turned out to be boring in the long run.
Jumping via catapults was also quite fun.
It is also a very likeable feature that you can see the flags current location, enabling you to chase down and swarm an enemy for example.
Hm, yes playing alone is not quite interesting, but it becomes interesting when you fight a lot with enemies and shoot their asses. : )
The walls -- actually all walls should be pathable/slideable (even it might look abit strange at first), but then it was decided to make the walls between flag & spawn area like "magic walls" which will kill you when trying to pass. This was the only or best way I saw how to prevent the "Jumper" to cheat and directly skip to flag and backward.
When I clicked on the flag ability it crashed my game. I also saw that the map creates two new folders in your WC3 directory named something like "Allow Local Files" and "Flag" with some files inside them.
It doesn't save the replay when the game crashes.
I was here with the Saver hitting the boundary, and I clicked the Turn Flags ability, and it crashed:
I played in singleplayer, set the number of points needed for victory to 5 and Random mode. When I tried it again now, I played the same trying to reproduce the same effect, except it was Pick mode. I clicked Saver's first ability several times in quick succession, and it crashed again too. I'm using the 1.27a patch.
Nope, now I think it doesn't have to do with the flags ability only. As I said, it also happened with Saver's first ability when I clicked it many times in quick succession now when I tested it again.
I can imagine it is the same problem I explained that it can exit the map if you shoot there. If you can't reproduce it somewjere in middle, it probably is.
So I guess it will be fixed withit, when I make the patch.
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