This is a perfect example of a fun campaign, it goes to show you don't need any fancy skins, triggers, music, etc to create a good and fun campaign.
It goes without saying the grammar is the worst aspect by far, that needs to be fixed.
The terrain is overall good, the base layout and pathings are decent, they just lack those extra bits to make it look more diverse and less basic.
The thing that impressed me the most and that made the campaign super fun to play were the unique buildings like the Death's Warehouse and The Cursed Assembly, being able to spawn undead units based on the type of enemies we killed, that my friend is quite the unique and amazing concept, and of course in later levels being able to spawn infernals anywhere on the map from those buildings is once again amazing to play with, at first i didn't even know you could do that, i assumed they had a maximum range but it turns out you can spawn infernals anywhere you want on the map, and that was hella fun to do
The heroes having Q W E R hotkeys for spells, very good!
The heroes themselves were kinda basic, but they were pretty fun to play with nonetheless, Pit Lord with cleave and infernals rain was once again i must say a good choice for spells, and the Spells of the Dreadlord were also nice with the mini raise dead and charm, they make for one hell of a wombo combo, 2 heroes that can obliterate entire armies with ease!
The story wasn't that bad either i must say, i quite enjoyed it despite the awful grammar i managed to understand it all, and i was actually intrigued to see what happened next.
My favorite Chapter i think it was Chapter 5, i just loved the concept of having to fight against the other orc clans while being allied with the last 2 ones that decided to join us, i also like how every enemy hero drops something when they die for the first time, it was the only chapter where i felt like i was actually fighting against the odds, it was the only challenging chapter in my opinion.
In terms of units i liked them, the warlocks that use the healing wards that also give endurance aura are pretty op and fun to play with, i liked those.
~Negatives:
- Cutscenes should be skippable.
- The hotkeys on most buildings and units don't work, for once, and second, they have weird hotkeys to begin with like o , p, t, etc. that is bad, since You managed to implement Q W E R hotkeys for the heroes, i don't see why not every building and unit has the same hotkeys implemented.
- The enemy heroes beside the lvl 10 orc ones in chapter 5 were pretty underwhelming, especially in the last 2 levels, the enemy heroes were just the basic ones, starting from lvl 1 no less, i think you need to implement some interesting enemy heroes to counter the player and be more of a challange to the DreadLord and PitLord.
- In Chapter 7 the Death's Warehouses are broken, when i click to spawn units they don't show up but the mana is used, the only unit that can be summoned is the skeleton warrior, that's it, the rest don't work. (keep in mind i did play with version 1.29, maybe on version 1.26 and bellow works)
~Suggestions:
- The upgrades from the graveyard don't say in the description that they work on the new units as well, i think they should, for example The Unholy strenght upgrade should have in description that it works on Bloodfiends as well and so on.
- The enemy heroes need to be buffed.
All in all, like i said i enjoyed playing this, i hope you will keep working on it or on any other projects, i think you have great potential in creating some fantastic custom campaigns, keep up the good work my friend!
My rating for this Custom Campaign is a
B+ Tier with
78 out of
100 points!