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-= FIRTADES TD =-

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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-= Firtades TD =-
The Horde Army is at the gate of the Alliance city for months.
The Enemys are trying to break through the defensive lines.

For the Alliance !!

Firtades TD is a Tower defence game with 1 hero and 4 soldiers (if u choose to traind them) to help to defeat the enemy forces.

Buy gear to strenghten your hero and soldiers or build only towers and defeat 64 waves of enemys in order to win!

Information

Screenshots

Changelog

Credits

Authors Notes


* 1 Player/solo Version
* 64 Waves of enemy
* 16 Different Towers upgradable
* 4 Dfifferent Hero's
* 4 Different Soldiers
* 14 Different Gear and weapons
* 4 Lines to defend against

[3-13-2024]
.....
-----
Hello there everybody, i just started with Editor map making after a longtime again. and this is my Forth map.
I am still learning so much, i started this map for learning purposes but it turned out ok and i wanted to post it so i can get some feedback from you guys.
There is also a 4 Player version of this map.
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Contents

-= FIRTADES TD =- (Map)

Reviews
deepstrasz
Singleplayer maps generally require more versatility/replayability than multiplayer ones because things get more repetitive faster. For now I see little content from the start. Fire and Cold Towers share the same icon. Ivey can't use her Summon...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,869
Singleplayer maps generally require more versatility/replayability than multiplayer ones because things get more repetitive faster.
For now I see little content from the start.
  1. Fire and Cold Towers share the same icon.
  2. Ivey can't use her Summon Archer spell from level 1 because she hasn't got sufficient mana.
  3. Poison Arrows' position before autocast is not in the proper place. Also, the icon doesn't have autocast borders. They can be made with: Button Manager v1.8.2 and/or Warcraft Image Lab
  4. The Bow items have the same icon. Multishot share this icon as well.
  5. Endurance Aura should have a passive looking icon. Can be made with the above mentioned programs.
  6. Actually all Ivey's abilities are improperly positioned in the object/ability editor.
  7. Summon Archer's icon should be that of the night elf one since that's what it summons.
  8. The units in the barracks have no description and they are all the same (even the values, no role difference): Tooltip Tutorial and Creating Good Descriptions
  9. Inferno Tower's aura is also named Endurance Aura as the frost one's.
  10. Cold and Poison towers share the same hotkey.
  11. Freeza and Ivey pretty much have the same abilities. Similarly the Blood and Archmage. All heroes have Critical Strike. IMO, heroes needs to be different. If you want Critical Strike to matter that much, it can be given by an item or a starting ability on all heroes which you don't need to level up manually.
Generally, basic gameplay mechanics. Could definitely use more replayablity stuff. Other than the heroes, the game is pretty much the same. Towers are too few to not use them pretty much all in one go.

Simple for now.


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